JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions

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{{ASBR Character Intro|char=Vanilla_Ice|short=ice|content=
{{ASBR Character Intro|char=Vanilla_Ice|short=ice|content=
==Introduction==
==Introduction==
Insert character introduction here.
Vanilla Ice, one of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]'s loyal followers in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.


*'''Notable Trait''': Explain Notable Trait. <!--For example special movement options, character defining strengths, etc.-->
*'''Stone Mask''': Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
*'''Unblockable Attacks''': Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
*'''Stand Power Gauge''': Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a ABC character who utilizes their XYZ
| intro = [[file:JJASBR_Vanilla_Ice_Small_Icon.png|50px]] '''Vanilla Ice''' is a Stand character who utilizes Unblockable attacks and command grabs to mix up the opponent and deal devastating damage.
| pros =
| pros =
* '''Pro 1:''' TBD
* '''Great Damage:''' Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by.
* '''Pro 2:''' TBD
* '''Fast Unblockables:''' Once Vanilla Ice is close to the opponent, his Unblockable special moves can be used to hit the opponent for a damaging combo that they cannot avoid.
* '''Pro 3:''' TBD
* '''OTGs Galore:''' Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters.
  |cons =
  |cons =
* '''Con 1:''' TBD
* '''Zoning Troubles:''' While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, he does not have any other tools to get past said projectiles.
* '''Con 2:''' TBD
* '''High Resource Management:''' Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some resources available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Unique Mechanic<!--Replace this with the name of the mechanic!-->===
===Stand Power Gauge===
Explain character-specific mechanic here, if applicable. <!--Things like Akira Charge, Hermes Sticker, Mariah Mag Gauge, explain how they work exactly-->
<center>
<gallery mode="nolines" widths="200" heights="200">
JJASBR_Stand_Power_Gauge.png
</gallery>
</center>
Lying on top of the Heart Heat Gauge, the '''Stand Power Gauge''' it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and will be instantly filled to the max if his [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Heart Heat Attack|HHA]] connects. Vanilla Ice always starts the match with a half-full Stand Power Gauge.
 
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.


===Stats===
===Stats===
{{CharacterData-ASBR
{{CharacterData-ASBR
  | style = Stand
  | style = Stand
  | health = 1000
  | health = 950
  | lowhealth = Rumble
  | lowhealth = Rumble
  | hashtag = [https://twitter.com/hashtag/ASBR_?src=hashtag_click #ASBR_]<br/>[https://twitter.com/hashtag/ASBR_?src=hashtag_click #ASBR_]<!--Include the hashtag in the web address!-->
  | hashtag = [https://twitter.com/hashtag/ASBR_VAI?src=hashtag_click #ASBR_VAI]
}}
}}
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
Line 39: Line 47:
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_5L.png
|image=JJASBR_Vanilla_Ice_5L.png
|caption=
|caption=
|name=5L
|name=5L
Line 47: Line 55:
  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=Vanilla Ice performs a backhanded attack
  |description=
*Standard jab, good for stopping dash jumps
Vanilla Ice performs a backhanded attack.
*Standard jab, good for stopping dash-jumps.
  }}
  }}
}}
}}
Line 59: Line 68:
====== <font style="visibility:hidden" size="0">5M</font> ======
====== <font style="visibility:hidden" size="0">5M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_5M.png
|image=JJASBR_Vanilla_Ice_5M.png
|caption=
|caption=
|name=5M
|name=5M
Line 67: Line 76:
  |damage=23
  |damage=23
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=-2
  |description=Vanilla Ice performs a mid kick
  |description=
*Good range for pokes
Vanilla Ice performs a mid-level kick.
*Moves Vanilla Ice forward
*Moves Vanilla Ice forward.
*Good range for pokes.
  }}
  }}
}}
}}
Line 80: Line 90:
====== <font style="visibility:hidden" size="0">5H</font> ======
====== <font style="visibility:hidden" size="0">5H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_5H.png
|image=JJASBR_Vanilla_Ice_5H.png
|caption=
|caption=
|name=5H
|name=5H
Line 86: Line 96:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=15, 20
  |damage=35 (15, 20)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=Cream performs a biting attack as he drags the opponent in with both arms
  |description=
*Good range for pokes
Vanilla Ice summons Cream, who drags the opponent in with both arms.
*Confirms into 623L from any range
*Good range for pokes.
*Confirms into 623L from any range.
  }}
  }}
}}
}}
Line 101: Line 112:
====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_2L.png
|image=JJASBR_Vanilla_Ice_2L.png
|caption=
|caption=
|name=2L
|name=2L
Line 109: Line 120:
  |damage=13
  |damage=13
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=Vanilla Ice performs a crouching chop
  |description=
*Standard jab
Vanilla Ice performs a crouching chop.
*Chains into itself 3 times
*Standard crouching jab.
  }}
  }}
}}
}}
Line 122: Line 133:
====== <font style="visibility:hidden" size="0">2M</font> ======
====== <font style="visibility:hidden" size="0">2M</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_2M.png
|image=JJASBR_Vanilla_Ice_2M.png
|caption=
|caption=
|name=2M
|name=2M
Line 130: Line 141:
  |damage=21
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=KD
  |description=Vanilla Ice performs an uppercut
  |description=
*Hits low, despite the animation
Vanilla Ice performs an uppercut.
*Moves Vanilla Ice forward
*Launches on hit.
*Useful for juggles
*Moves Vanilla Ice forward slightly.
*Useful for juggles.
  }}
  }}
}}
}}
Line 144: Line 156:
====== <font style="visibility:hidden" size="0">2H</font> ======
====== <font style="visibility:hidden" size="0">2H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_2H.png
|image=JJASBR_Vanilla_Ice_2H.png
|caption=
|caption=
|name=2H
|name=2H
Line 155: Line 167:
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=Cream performs a sweeping attack
  |description=
*Provides hard knockdown
Vanilla Ice summons Cream, who performs a sweeping attack with both arms.
*Has less range than 5H
*Causes hard knockdown.
*Good for counter-pokes
*Good for counter-pokes, though it has less range than 5H.
  }}
  }}
}}
}}
Line 166: Line 178:
====== <font style="visibility:hidden" size="0">3H</font> ======
====== <font style="visibility:hidden" size="0">3H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_3H.png
|image=JJASBR_Vanilla_Ice_3H.png
|caption=
|caption=
|name=3H
|name=3H
Line 172: Line 184:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=5*7, 10
  |damage=40 (5*6, 10)
  |guard=Low
  |guard=Low
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-36
  |hitadv=
  |hitadv=HKD
  |description=Vanilla Ice repeatedly kicks a downed opponent
  |description=
*Can only be used when the opponent is downed
Vanilla Ice repeatedly kicks a downed opponent.
*Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage.
*The final hit cannot be Flash Canceled.
*Cannot be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]].
*Can only be used when the opponent is downed, but can be timed to attack while they stand up.
**If used in this manner, the first hit is guaranteed to miss.
**When hitting a standing opponent, the final hit launches them away and causes hard knockdown.
  }}
  }}
}}
}}
Line 186: Line 204:
====== <font style="visibility:hidden" size="0">JL</font> ======
====== <font style="visibility:hidden" size="0">JL</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Jump_L.png
|image=JJASBR_Vanilla_Ice_Jump_L.png
|caption=
|caption=
|name=j.L
|name=j.L
Line 194: Line 212:
  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a chop downwards
  |description=
*Good for air-to-airs
Vanilla Ice summons Cream, who attacks with a downwards chop.
*Good for air-to-airs.
  }}
  }}
}}
}}
Line 206: Line 225:
====== <font style="visibility:hidden" size="0">JM</font> ======
====== <font style="visibility:hidden" size="0">JM</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Jump_M.png
|image=JJASBR_Vanilla_Ice_Jump_M.png
|caption=
|caption=
|name=j.M
|name=j.M
Line 214: Line 233:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a backhanded attack upwards
  |description=
*Good for air-to-airs
Vanilla Ice summons Cream, who performs a backhanded attack upwards.
*Can cross up at specific distances
*Good for air-to-airs.
*Can cross up at specific distances.
  }}
  }}
}}
}}
Line 227: Line 247:
====== <font style="visibility:hidden" size="0">JH</font> ======
====== <font style="visibility:hidden" size="0">JH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Jump_H.png
|image=JJASBR_Vanilla_Ice_Jump_H.png
|caption=
|caption=
|name=j.H
|name=j.H
Line 235: Line 255:
  |damage=32
  |damage=32
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Cream performs a chop downwards with both hands
  |description=
*Good for jump-ins
Vanilla Ice summons Cream, who attacks with a double-handed chop.
*Good for jump-ins.
  }}
  }}
}}
}}
Line 257: Line 278:
  |damage=45
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-36
  |hitadv=
  |hitadv=HKD
  |description=Vanilla Ice performs a rising upper
  |description=
*All versions provide hard knockdown
*L version has no invul and can be cancelled with HHA
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=15, 45
  |damage=60 (15, 45)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-36
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*M version has no invul
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=15*2, 45
  |damage=75 (15*2, 45)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18(1)1(3)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-36
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*H version has no invul
Vanilla Ice performs a rising uppercut.
*The amount of hits, as well as the distance covered, change depending on the version used.
*Launches on hit and causes hard knockdown.
*Cannot be Flash Canceled.
----
'''L version:'''
*Moves Vanilla Ice the furthest, but launches the least high.
*Does not have invul.
*The only version that can be cancelled into HHA.
----
'''M version:'''
*Moves Vanilla Ice less, but launches higher.
*Has invul.
----
'''H version:'''
*Vanilla Ice does not move at all, but launches the highest.
*Has longer invul than the M version.
  }}
  }}
}}
}}
Line 305: Line 339:
  |damage=45
  |damage=45
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=Cream performs an overhead chop
  |description=
*Does not cause knockdown
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=15, 45
  |damage=60 (15, 45)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6(21)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Adds an additional hit
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=15*2, 45
  |damage=75 (15*2, 45)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20(7)1(21)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-28
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
*Adds a third hit
Vanilla Ice summons Cream, who performs a number of chops.
*Causes crumple
*The amount of hits, the distance Cream moves, and the attack's hit effects all change depending on the version used.
----
'''L version:'''
*Cream attacks with one chop.
*Cream remains next to Vanilla Ice.
*Leaves grounded opponents standing.
----
'''M version:'''
*Cream attacks with two chops.
*Cream advances about a character away.
*The second hit causes a groundbounce.
**There is a 4F gap between hits.
----
'''H version:'''
*Cream attacks with three chops.
*Cream advances a bit further than a character away.
*The third hit causes crumple.
**There is a 4F gap between the second and third hits.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">63214X</font> ======
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_63214X.png
|image=JJASBR_Vanilla_Ice_22X.png
|caption=Whiff
|caption=Startup
|image2=JJASBR_Vanilla_Ice_63214X(1).png
|image2=JJASBR_Vanilla_Ice_22L.png
|caption2=Hit
|caption2=Light
|name=Lord DIO!
|image3=JJASBR_Vanilla_Ice_22M.png
|input=63214L/M/H
|caption3=Medium
|image4=JJASBR_Vanilla_Ice_22H.png
|caption4=Heavy
|name=Now I've taken your legs!
|input=22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=5, 12*4, 40
  |damage=155 (35, 40*3)
  |guard=Throw
  |guard=Mid, Unblockable
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple/HKD
  |description=
  |description=
  }}
  }}
Line 365: Line 418:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=5, *12*5, 40
  |damage=155 (35, 40*3)
  |guard=Throw
  |guard=Mid, Unblockable
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple/HKD
|description=
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5, 12*6, 40
  |damage=155 (35, 40*3)
  |guard=Throw
  |guard=Mid, Unblockable
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple/HKD
  |description=Vanilla Ice grabs the opponent and absorbs their blood
  |description=
*Heals Vanilla Ice
Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protruding to attack the opponent.
*Different versions deal more damage and heal Vanilla Ice more depending on the strength of the button
*All versions consume Stand Power Gauge.
*The trajectory Cream moves in changes depending on the version used.
*The first hit causes crumple, while subsequent hits launch and cause hard knockdown.
*The entire move can hit OTG, and cannot trigger Counters.
*While active, Cream can destroy non-GHA projectiles.
*After the initial hit, Cream resurfaces on '''Frame 56'''.
**The hits when Cream resurfaces can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Great Heat Attack|GHA]].
----
'''L version:'''
*Cream resurfaces in front of Vanilla Ice before travelling back towards him.
*Because of its trajectory, the move makes for a deceptively effective anti-air.
----
'''M version:'''
*Cream resurfaces further from Vanilla Ice and disappears.
----
'''H version:'''
*Cream resurfaces the furthest from Vanilla Ice and travels away from him.
*If Vanilla Ice is within a certain distance from the wall, Cream will move alongside it.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">22X</font> ======
====== <font style="visibility:hidden" size="0">63214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_22L.png
|image=JJASBR_Vanilla_Ice_63214X_(1).png
|caption=L version
|caption=
|image2=JJASBR_Vanilla_Ice_22M.png
|image2=JJASBR_Vanilla_Ice_63214X_(2).png
|caption2=M version
|caption2=Non-canon attack GO!
|image3=JJASBR_Vanilla_Ice_22H.png
|name=Lord DIO!
|caption3=H version
|input=63214L/M/H
|name=Now I've taken your legs!
|input=22L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=35, 40*2
  |damage=93 (5, 12*4, 40)
  |guard=Unblockable
  |guard=Throw
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 410: Line 479:
  |hitadv=
  |hitadv=
  |description=
  |description=
*All versions can OTG and consume a bit of Stand Gauge
*Cream comes straight up in front of Vanilla Ice before travelling back towards him
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=35, 40*3
  |damage=105 (5, 12*5, 40)
  |guard=Unblockable
  |guard=Throw
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
|description=
*Cream comes straight up further from Vanilla Ice and disappears
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=35, 40*3
  |damage=117 (5, 12*6, 40)
  |guard=Unblockable
  |guard=Throw
  |startup=
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
Line 437: Line 502:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Cream comes straight up the furthest from Vanilla Ice and travels away from him
Vanilla Ice stabs the opponent and absorbs their blood, healing himself in the process.
*The version used change both the amount of damage dealt and how much Vanilla Ice heals.
----
'''L version:'''
*Quickest version.
*Vanilla Ice remains in place.
*This move recovers 48 health.
----
'''M version:'''
*Intermediate startup.
*Vanilla Ice moves forward a bit during startup.
*This move recovers 66 health.
----
'''H version:'''
*Slowest version.
*Vanilla Ice takes half a step forward during startup.
*This move recovers 72 health.
  }}
  }}
}}
}}
Line 445: Line 526:
===Stand On===
===Stand On===
====Special Moves====
====Special Moves====
====== <font style="visibility:hidden" size="0">Stand 5X</font> ======
====== <font style="visibility:hidden" size="0">Stand LMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_Stand_5LH.png
|image=JJASBR_Vanilla_Ice_Stand_5L-H.png
|caption=L and H version
|caption=L and H versions
|image2=JJASBR_Vanilla_Ice_Stand_5M.png
|image2=JJASBR_Vanilla_Ice_Stand_5M.png
|caption2=M version
|caption2=M version
|name=Once and for all!
|name=Once and for all!
|input=L/M/H
|input=s.4/5/6 + L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 458: Line 539:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path
  |description=
*All versions are invul
*All versions can OTG
*L version has Cream travel straight forward slowly
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 473: Line 551:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*M version has Cream travel at a 45 degree angle upward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 486: Line 563:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*H version has Cream travel straight forward very quickly
Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.
*All versions consume Stand Power Gauge.
*The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
*The move has limited homing capability during startup, varying depending on the version used.
*All versions launch on hit, cause hard knockdown, and can hit OTG.
*None of these attacks can trigger Counters.
*Vanilla Ice is completely invulnerable until the active frames end.
*Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining.
----
'''L version:'''
 
Cream travels straight ahead slowly.
*Has the best tracking.
*4L version moves even slower and covers less distance.
*6L version moves a bit faster while covering more distance.
----
'''M version:'''
 
Cream travels at a 45° angle upwards.
*Tracking is more limited.
*4M version moves more slowly at a 15° angle upwards.
*6M version moves slightly faster, and travels forward slightly before curving upwards.
----
'''H version:'''
 
Cream travels forward very quickly.
*Has next to no tracking.
*4H version moves a bit more slowly and covers less distance.
*6H version moves even faster and covers even more distance.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand jX</font> ======
====== <font style="visibility:hidden" size="0">Stand JLMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Vanilla_Ice_Stand_jL.png
|image=JJASBR_Vanilla_Ice_Stand_Jump_L.png
|caption=L version
|caption=L version
|image2=JJASBR_Vanilla_Ice_Stand_jM.png
|image2=JJASBR_Vanilla_Ice_Stand_Jump_M.png
|caption2=M version
|caption2=M version
|image3=JJASBR_Vanilla_Ice_Stand_jH.png
|image3=JJASBR_Vanilla_Ice_Stand_Jump_H.png
|caption3=H version
|caption3=H version
|name=Once and for all! (Air)
|name=Once and for all! (Air)
|input=L/M/H while in the air
|input=s.j4/5/6 + L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 511: Line 616:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=Vanilla Ice becomes completely engulfed by Cream, creating a ball of void that erases anything in its path
  |description=
*All versions are invul
*All versions can OTG
*L version has Cream travel at a very steep angle downward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 526: Line 628:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*M version has Cream travel at a 45 degree angle downward
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 539: Line 640:
  |damage=80
  |damage=80
  |guard=Unblockable
  |guard=Unblockable
  |startup=
  |startup=52
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*H version has Cream travel straight forward very quickly
While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.
*All versions consume Stand Power Gauge.
*The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
*The move has limited tracking capability during startup, varying depending on the version used.
*All versions launch on hit, cause hard knockdown, and can hit OTG.
*None of these attacks can trigger Counters.
*Vanilla Ice is completely invulnerable until the active frames end.
----
'''L version:'''
 
Cream travels at a steep angle downwards.
*Has the best tracking.
*j.4L version moves at an even steeper angle, in addition to being slightly slower.
*j.6L version moves at a less steep angle while also moving slightly faster.
----
'''M version:'''
 
Cream travels at a 45° angle downwards.
*Tracking is more limited.
*j.4M version moves more slowly and covers a much shorter distance.
*j.6M version moves faster and covers a longer distance.
----
'''H version:'''
 
Cream travels forward very quickly.
*Has next to no tracking.
*j.4H version moves more slowly and covers less distance.
*j.6H version moves even faster and covers even more distance.
   }}
   }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Throw.png
|image=JJASBR_Vanilla_Ice_Throw_(1).png
|caption=
|caption=
|image2=JJASBR_Vanilla_Ice_Throw_(2).png
|caption2=
|name=Throw
|name=Throw
|subtitle=I swear I'll kill you!
|subtitle=I swear I'll kill you!
Line 560: Line 689:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
|version=Forward
  |damage=130
  |damage=130
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
|active=
|recovery=
|blockadv=
|hitadv=
|description=Vanilla Ice grabs the opponent, holding him in place for Cream to erase them
*Leaves the opponent far away from Vanilla Ice
*Can not be followed up with an OTG
}}
{{AttackData-ASBR
|version=Back
|header=no
|damage=130
|guard=Throw
|startup=
  |active=
  |active=
  |recovery=
  |recovery=
Line 583: Line 697:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Leaves the opponent closer to Vanilla Ice
Vanilla Ice grabs the opponent, holding them in place for Cream to erase them.
*Can be followed up with a 66 > 3H
*Cannot be used while in Stand On.
*Forward Throw leaves the opponent far away from Vanilla Ice.
**Cannot be followed up with an OTG.
*Back Throw leaves the opponent closer to Vanilla Ice.
**Can be followed up with a 66 > 3H.
  }}
  }}
}}
}}
Line 590: Line 708:
====== <font style="visibility:hidden" size="0">Assist</font> ======
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Assist.png
|image=JJASBR_Vanilla_Ice_Assist.png
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=Assist Name
|subtitle=Once and for all!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=80
  |guard=
  |guard=Unblockable
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
*Notes 1
Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path.
*Notes 2
*Assault Assist Stocks: 1
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|s.5H]]
*Launches on hit, causes hard knockdown, and can hit OTG.
*Vanilla Ice is completely invulnerable until the active frames end.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand On</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Character_Stand_On.png
|image=JJASBR_Vanilla_Ice_Stand_On.png
|caption=Stand On
|caption=Stand On
|image2=JJASBR_Character_Stand_Off.png
|image2=JJASBR_Vanilla_Ice_Stand_Off.png
|caption2=Stand Off
|caption2=Stand Off
|name=Stand On/Off
|name=Stand On/Off
Line 623: Line 745:
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Summons Cream, altering Vanilla Ice's moveset and abilities.
(Un)Summons Cream, altering Vanilla Ice's moveset and abilities.
}}
*Vanilla Ice will be forced back into Stand Off if the Stand Power Gauge runs out.
}}
 
====== <font style="visibility:hidden" size="0">System Mechanic</font> ======
{{MoveData
|image=JJASBR_Character_22S.png
|caption=
|name=System Mechanic
|input=22S
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
*Notes 1
*Notes 2
  }}
  }}
}}
}}
Line 654: Line 756:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Character_HHA.png
|image=JJASBR_Vanilla_Ice_HHA_(1).png
|caption=
|caption=
|name=HHA
|image2=JJASBR_Vanilla_Ice_HHA_(2).png
|caption2=
|image3=JJASBR_Vanilla_Ice_HHA_(3).png
|caption3=
|name=The great void rises!
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=190 (0, 15*11, 25)
  |guard=
  |guard=Unblockable
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce (+50)
  |description=
  |description=
*Notes 1
Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them.
*Notes 2
*Cannot be used while in Stand On.
*Refills the Stand Power Gauge to full on a successful hit.
*Can be combo'd into after certain attacks, such as 623L and 421H.
*Slow activation due to being an Unblockable, but invincible the entire time.
  }}
  }}
}}
}}
Line 675: Line 784:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Character_GHA.png
|image=JJASBR_Vanilla_Ice_GHA_(1).png
|caption=
|caption=
|name=GHA
|image2=JJASBR_Vanilla_Ice_GHA_(2).png
|caption2=
|image3=JJASBR_Vanilla_Ice_GHA_(3).png
|caption3=
|name=Miasma of the Void
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=340 (60+16*9+34+102)
  |guard=
  |guard=Unblockable
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Notes 1
Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing the opponent by passing through them multiple times to completely erase them from existence.
*Notes 2
*Cannot be used while in Stand On.
*Cannot trigger Counters.
*Cannot be combo'd into without a specific setup.
  }}
  }}
}}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Vanilla_Ice_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Vanilla_Ice_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text=Cream (Color 1) }}
{{ColorGallery/Color|Stand 2|  text=Cream (Color 2) }}
{{ColorGallery/Color|Stand 3|  text=Cream (Color 3) }}
{{ColorGallery/Color|Stand 4|  text=Cream (Color 4) }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|Coolklown
|[[File:JJASBR Vanilla Ice Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/coolklown1 @coolklown1]
|[https://www.youtube.com/watch?v=nCojGnihtcY&t=4940s Tournament Footage]<br>[https://www.youtube.com/@coolklown777 YouTube Channel]
|-
|prince_cavs
|[[File:JJASBR Vanilla Ice Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_us.png]]<br>United States
|[https://twitter.com/prince_cavs @prince_cavs]
|[https://www.youtube.com/watch?v=HwYru_TbMs4 Tournament Footage]
|}


==Navigation==
==Navigation==

Latest revision as of 20:07, 24 June 2024

Introduction

Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.

  • Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
  • Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
  • Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Playstyle
JJASBR Vanilla Ice Small Icon.png Vanilla Ice is a Stand character who utilizes Unblockable attacks and command grabs to mix up the opponent and deal devastating damage.
Pros Cons
  • Great Damage: Vanilla Ice boasts very simple yet damaging combos off nearly any hit, making him a very scary character to get hit by.
  • Fast Unblockables: Once Vanilla Ice is close to the opponent, his Unblockable special moves can be used to hit the opponent for a damaging combo that they cannot avoid.
  • OTGs Galore: Several of Vanilla Ice's attacks can hit OTG, allowing him to get more damage from a knockdown than most characters.
  • Zoning Troubles: While Vanilla Ice can erase projectiles and become invincible, he is required to use his Stand Power Gauge to do so. Without this resource, he does not have any other tools to get past said projectiles.
  • High Resource Management: Since Vanilla Ice's Unblockable attacks are tied to his Stand Power Gauge, he must decide when to go for his unblockables (the bulk of his damage) and how many to use in a combo in order to always have some resources available, effectively locking Vanilla Ice from using his strongest options whenever he pleases.

Stand Power Gauge

Lying on top of the Heart Heat Gauge, the Stand Power Gauge it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "Now I've taken your legs!"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and will be instantly filled to the max if his HHA connects. Vanilla Ice always starts the match with a half-full Stand Power Gauge.

Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_VAI

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Vanilla Ice 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 +2

Vanilla Ice performs a backhanded attack.

  • Standard jab, good for stopping dash-jumps.
5M
5M
JJASBR Vanilla Ice 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 8 - - -6 -2

Vanilla Ice performs a mid-level kick.

  • Moves Vanilla Ice forward.
  • Good range for pokes.
5H
5H
JJASBR Vanilla Ice 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 (15, 20) Mid 12(3)1 - - -4 +2

Vanilla Ice summons Cream, who drags the opponent in with both arms.

  • Good range for pokes.
  • Confirms into 623L from any range.
2L
2L
JJASBR Vanilla Ice 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - -2 +2

Vanilla Ice performs a crouching chop.

  • Standard crouching jab.
2M
2M
JJASBR Vanilla Ice 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 6 - - -4 KD

Vanilla Ice performs an uppercut.

  • Launches on hit.
  • Moves Vanilla Ice forward slightly.
  • Useful for juggles.
2H
2H
JJASBR Vanilla Ice 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low - - - -8 HKD

Vanilla Ice summons Cream, who performs a sweeping attack with both arms.

  • Causes hard knockdown.
  • Good for counter-pokes, though it has less range than 5H.
3H
3H
You foul creature!
JJASBR Vanilla Ice 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (5*6, 10) Low 14 - - -36 HKD

Vanilla Ice repeatedly kicks a downed opponent.

  • Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage.
  • The final hit cannot be Flash Canceled.
  • Cannot be canceled into Quick Stand On.
  • Can only be used when the opponent is downed, but can be timed to attack while they stand up.
    • If used in this manner, the first hit is guaranteed to miss.
    • When hitting a standing opponent, the final hit launches them away and causes hard knockdown.
JL
j.L
JJASBR Vanilla Ice Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 8 - - - -

Vanilla Ice summons Cream, who attacks with a downwards chop.

  • Good for air-to-airs.
JM
j.M
JJASBR Vanilla Ice Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Vanilla Ice summons Cream, who performs a backhanded attack upwards.

  • Good for air-to-airs.
  • Can cross up at specific distances.
JH
j.H
JJASBR Vanilla Ice Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Overhead 14 - - - -

Vanilla Ice summons Cream, who attacks with a double-handed chop.

  • Good for jump-ins.

Special Moves

623X
How dare you!
623L/M/H
JJASBR Vanilla Ice 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid 14 - - -36 HKD
Medium 60 (15, 45) Mid 16(3)1 - - -36 HKD
Heavy 75 (15*2, 45) Mid 18(1)1(3)1 - - -36 HKD

Vanilla Ice performs a rising uppercut.

  • The amount of hits, as well as the distance covered, change depending on the version used.
  • Launches on hit and causes hard knockdown.
  • Cannot be Flash Canceled.

L version:

  • Moves Vanilla Ice the furthest, but launches the least high.
  • Does not have invul.
  • The only version that can be cancelled into HHA.

M version:

  • Moves Vanilla Ice less, but launches higher.
  • Has invul.

H version:

  • Vanilla Ice does not move at all, but launches the highest.
  • Has longer invul than the M version.
421X
This vicious arm!
421L/M/H
JJASBR Vanilla Ice 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 45 Mid 18 - - -8 -2
Medium 60 (15, 45) Mid 6(21)1 - - -16 Groundbounce
Heavy 75 (15*2, 45) Mid 20(7)1(21)1 - - -28 Crumple

Vanilla Ice summons Cream, who performs a number of chops.

  • The amount of hits, the distance Cream moves, and the attack's hit effects all change depending on the version used.

L version:

  • Cream attacks with one chop.
  • Cream remains next to Vanilla Ice.
  • Leaves grounded opponents standing.

M version:

  • Cream attacks with two chops.
  • Cream advances about a character away.
  • The second hit causes a groundbounce.
    • There is a 4F gap between hits.

H version:

  • Cream attacks with three chops.
  • Cream advances a bit further than a character away.
  • The third hit causes crumple.
    • There is a 4F gap between the second and third hits.
22X
Now I've taken your legs!
22L/M/H
JJASBR Vanilla Ice 22X.png
Startup
Startup
JJASBR Vanilla Ice 22L.png
Light
Light
JJASBR Vanilla Ice 22M.png
Medium
Medium
JJASBR Vanilla Ice 22H.png
Heavy
Heavy
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD
Medium 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD
Heavy 155 (35, 40*3) Mid, Unblockable 6 - - - Crumple/HKD

Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protruding to attack the opponent.

  • All versions consume Stand Power Gauge.
  • The trajectory Cream moves in changes depending on the version used.
  • The first hit causes crumple, while subsequent hits launch and cause hard knockdown.
  • The entire move can hit OTG, and cannot trigger Counters.
  • While active, Cream can destroy non-GHA projectiles.
  • After the initial hit, Cream resurfaces on Frame 56.
    • The hits when Cream resurfaces can be cancelled into GHA.

L version:

  • Cream resurfaces in front of Vanilla Ice before travelling back towards him.
  • Because of its trajectory, the move makes for a deceptively effective anti-air.

M version:

  • Cream resurfaces further from Vanilla Ice and disappears.

H version:

  • Cream resurfaces the furthest from Vanilla Ice and travels away from him.
  • If Vanilla Ice is within a certain distance from the wall, Cream will move alongside it.
63214X
Lord DIO!
63214L/M/H
JJASBR Vanilla Ice 63214X (1).png
JJASBR Vanilla Ice 63214X (2).png
Non-canon attack GO!
Non-canon attack GO!
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 93 (5, 12*4, 40) Throw 12 - - - -
Medium 105 (5, 12*5, 40) Throw 16 - - - -
Heavy 117 (5, 12*6, 40) Throw 24 - - - -

Vanilla Ice stabs the opponent and absorbs their blood, healing himself in the process.

  • The version used change both the amount of damage dealt and how much Vanilla Ice heals.

L version:

  • Quickest version.
  • Vanilla Ice remains in place.
  • This move recovers 48 health.

M version:

  • Intermediate startup.
  • Vanilla Ice moves forward a bit during startup.
  • This move recovers 66 health.

H version:

  • Slowest version.
  • Vanilla Ice takes half a step forward during startup.
  • This move recovers 72 health.

Stand On

Special Moves

Stand LMH
Once and for all!
s.4/5/6 + L/M/H
JJASBR Vanilla Ice Stand 5L-H.png
L and H versions
L and H versions
JJASBR Vanilla Ice Stand 5M.png
M version
M version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable 52 - - - HKD
Medium 80 Unblockable 52 - - - HKD
Heavy 80 Unblockable 52 - - - HKD

Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions consume Stand Power Gauge.
  • The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
  • The move has limited homing capability during startup, varying depending on the version used.
  • All versions launch on hit, cause hard knockdown, and can hit OTG.
  • None of these attacks can trigger Counters.
  • Vanilla Ice is completely invulnerable until the active frames end.
  • Vanilla Ice can chain each version of this move into other versions, including into itself, so long as he has enough Stand Power Gauge remaining.

L version:

Cream travels straight ahead slowly.

  • Has the best tracking.
  • 4L version moves even slower and covers less distance.
  • 6L version moves a bit faster while covering more distance.

M version:

Cream travels at a 45° angle upwards.

  • Tracking is more limited.
  • 4M version moves more slowly at a 15° angle upwards.
  • 6M version moves slightly faster, and travels forward slightly before curving upwards.

H version:

Cream travels forward very quickly.

  • Has next to no tracking.
  • 4H version moves a bit more slowly and covers less distance.
  • 6H version moves even faster and covers even more distance.
Stand JLMH
Once and for all! (Air)
s.j4/5/6 + L/M/H
JJASBR Vanilla Ice Stand Jump L.png
L version
L version
JJASBR Vanilla Ice Stand Jump M.png
M version
M version
JJASBR Vanilla Ice Stand Jump H.png
H version
H version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Unblockable 52 - - - HKD
Medium 80 Unblockable 52 - - - HKD
Heavy 80 Unblockable 52 - - - HKD

While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path.

  • All versions consume Stand Power Gauge.
  • The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed.
  • The move has limited tracking capability during startup, varying depending on the version used.
  • All versions launch on hit, cause hard knockdown, and can hit OTG.
  • None of these attacks can trigger Counters.
  • Vanilla Ice is completely invulnerable until the active frames end.

L version:

Cream travels at a steep angle downwards.

  • Has the best tracking.
  • j.4L version moves at an even steeper angle, in addition to being slightly slower.
  • j.6L version moves at a less steep angle while also moving slightly faster.

M version:

Cream travels at a 45° angle downwards.

  • Tracking is more limited.
  • j.4M version moves more slowly and covers a much shorter distance.
  • j.6M version moves faster and covers a longer distance.

H version:

Cream travels forward very quickly.

  • Has next to no tracking.
  • j.4H version moves more slowly and covers less distance.
  • j.6H version moves even faster and covers even more distance.

System Mechanics

Throw
Throw
I swear I'll kill you!
5/4 + Any Two Attack Buttons
JJASBR Vanilla Ice Throw (1).png
JJASBR Vanilla Ice Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 Throw 6 - - - -

Vanilla Ice grabs the opponent, holding them in place for Cream to erase them.

  • Cannot be used while in Stand On.
  • Forward Throw leaves the opponent far away from Vanilla Ice.
    • Cannot be followed up with an OTG.
  • Back Throw leaves the opponent closer to Vanilla Ice.
    • Can be followed up with a 66 > 3H.
Assist
Assist
Once and for all!
JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Vanilla Ice Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
80 Unblockable - - - - HKD

Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path.

  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 2
  • Based on s.5H
  • Launches on hit, causes hard knockdown, and can hit OTG.
  • Vanilla Ice is completely invulnerable until the active frames end.
5S
Stand On/Off
5S
JJASBR Vanilla Ice Stand On.png
Stand On
Stand On
JJASBR Vanilla Ice Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

(Un)Summons Cream, altering Vanilla Ice's moveset and abilities.

  • Vanilla Ice will be forced back into Stand Off if the Stand Power Gauge runs out.

Heart Heat Attack

The great void rises!
236 + Any Two Attack Buttons
JJASBR Vanilla Ice HHA (1).png
JJASBR Vanilla Ice HHA (2).png
JJASBR Vanilla Ice HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
190 (0, 15*11, 25) Unblockable - - - - Groundbounce (+50)

Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them.

  • Cannot be used while in Stand On.
  • Refills the Stand Power Gauge to full on a successful hit.
  • Can be combo'd into after certain attacks, such as 623L and 421H.
  • Slow activation due to being an Unblockable, but invincible the entire time.

Great Heat Attack

Miasma of the Void
236L+M+H
JJASBR Vanilla Ice GHA (1).png
JJASBR Vanilla Ice GHA (2).png
JJASBR Vanilla Ice GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+16*9+34+102) Unblockable - - - - Groundbounce

Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing the opponent by passing through them multiple times to completely erase them from existence.

  • Cannot be used while in Stand On.
  • Cannot trigger Counters.
  • Cannot be combo'd into without a specific setup.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Stand

Cream (Color 1)
Cream (Color 2)
Cream (Color 3)
Cream (Color 4)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
Coolklown Normal (Color 1) Flag us.png
United States
@coolklown1 Tournament Footage
YouTube Channel
prince_cavs Normal (Color 2) Flag us.png
United States
@prince_cavs Tournament Footage

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh