JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice: Difference between revisions
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===Stand Power Gauge=== | ===Stand Power Gauge=== | ||
<center> | |||
Lying on top of the Heart Heat Gauge, the '''Stand Power Gauge''' it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and | <gallery mode="nolines" widths="200" heights="200"> | ||
JJASBR_Stand_Power_Gauge.png | |||
</gallery> | |||
</center> | |||
Lying on top of the Heart Heat Gauge, the '''Stand Power Gauge''' it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#22X|Now I've taken your legs!]]"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and will be instantly filled to the max if his [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Heart Heat Attack|HHA]] connects. Vanilla Ice always starts the match with a half-full Stand Power Gauge. | |||
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open. | Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand LMH|Once and]] [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Stand JLMH|for all!]]"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open. | ||
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|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Vanilla Ice performs a backhanded attack. | Vanilla Ice performs a backhanded attack. | ||
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|damage=23 | |damage=23 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Vanilla Ice performs a mid-level kick. | Vanilla Ice performs a mid-level kick. | ||
*Moves Vanilla Ice forward. | |||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
}} | }} | ||
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|damage=35 (15, 20) | |damage=35 (15, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Vanilla Ice summons Cream, who drags the opponent in with both arms. | Vanilla Ice summons Cream, who drags the opponent in with both arms. | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Vanilla Ice performs a crouching chop. | Vanilla Ice performs a crouching chop. | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Vanilla Ice performs an uppercut. | Vanilla Ice performs an uppercut. | ||
*Moves Vanilla Ice forward. | *Launches on hit. | ||
*Moves Vanilla Ice forward slightly. | |||
*Useful for juggles. | *Useful for juggles. | ||
}} | }} | ||
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|description= | |description= | ||
Vanilla Ice summons Cream, who performs a sweeping attack with both arms. | Vanilla Ice summons Cream, who performs a sweeping attack with both arms. | ||
* | *Causes hard knockdown. | ||
* | *Good for counter-pokes, though it has less range than 5H. | ||
}} | }} | ||
}} | }} | ||
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|damage=40 (5*6, 10) | |damage=40 (5*6, 10) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-36 | |blockadv=-36 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Vanilla Ice repeatedly kicks a downed opponent. | Vanilla Ice repeatedly kicks a downed opponent. | ||
*Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage. | *Damage listed consists of raw damage. OTG scaling will make this move deal significantly less damage. | ||
*The final hit cannot be Flash Canceled. | |||
*Cannot be canceled into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Stand On]]. | |||
*Can only be used when the opponent is downed, but can be timed to attack while they stand up. | *Can only be used when the opponent is downed, but can be timed to attack while they stand up. | ||
**If used in this manner, the first hit is guaranteed to miss. | **If used in this manner, the first hit is guaranteed to miss. | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=32 | |damage=32 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=60 (15, 45) | |damage=60 (15, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=75 (15*2, 45) | |damage=75 (15*2, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(1)1(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Moves Vanilla Ice the furthest. | *Moves Vanilla Ice the furthest, but launches the least high. | ||
*Does not have invul. | *Does not have invul. | ||
*The only version that can be cancelled into | *The only version that can be cancelled into HHA. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Moves Vanilla Ice less. | *Moves Vanilla Ice less, but launches higher. | ||
*Has invul. | *Has invul. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Vanilla Ice does not move at all. | *Vanilla Ice does not move at all, but launches the highest. | ||
*Has longer invul than the M version. | *Has longer invul than the M version. | ||
}} | }} | ||
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|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=60 (15, 45) | |damage=60 (15, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(21)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=75 (15*2, 45) | |damage=75 (15*2, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20(7)1(21)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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*Cream attacks with one chop. | *Cream attacks with one chop. | ||
*Cream remains next to Vanilla Ice. | *Cream remains next to Vanilla Ice. | ||
* | *Leaves grounded opponents standing. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Cream advances about a character away. | *Cream advances about a character away. | ||
*The second hit causes a groundbounce. | *The second hit causes a groundbounce. | ||
**4F gap | **There is a 4F gap between hits. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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*Cream advances a bit further than a character away. | *Cream advances a bit further than a character away. | ||
*The third hit causes crumple. | *The third hit causes crumple. | ||
**4F gap | **There is a 4F gap between the second and third hits. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Vanilla_Ice_22X.png | ||
|caption= | |caption=Startup | ||
|image2= | |image2=JJASBR_Vanilla_Ice_22L.png | ||
|caption2= | |caption2=Light | ||
|name= | |image3=JJASBR_Vanilla_Ice_22M.png | ||
|input= | |caption3=Medium | ||
|image4=JJASBR_Vanilla_Ice_22H.png | |||
|caption4=Heavy | |||
|name=Now I've taken your legs! | |||
|input=22L/M/H | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=155 (35, 40*3) | ||
|guard= | |guard=Mid, Unblockable | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
}} | }} | ||
Line 408: | Line 418: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=155 (35, 40*3) | ||
|guard= | |guard=Mid, Unblockable | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=155 (35, 40*3) | ||
|guard= | |guard=Mid, Unblockable | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple/HKD | ||
|description= | |description= | ||
Vanilla Ice | Vanilla Ice summons Cream, who takes on its void form and digs into the ground, protruding to attack the opponent. | ||
* | *All versions consume Stand Power Gauge. | ||
*The trajectory Cream moves in changes depending on the version used. | |||
*The first hit causes crumple, while subsequent hits launch and cause hard knockdown. | |||
*The entire move can hit OTG, and cannot trigger Counters. | |||
*While active, Cream can destroy non-GHA projectiles. | |||
*After the initial hit, Cream resurfaces on '''Frame 56'''. | |||
**The hits when Cream resurfaces can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Vanilla Ice#Great Heat Attack|GHA]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Cream resurfaces in front of Vanilla Ice before travelling back towards him. | ||
*Because of its trajectory, the move makes for a deceptively effective anti-air. | |||
* | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Cream resurfaces further from Vanilla Ice and disappears. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Cream resurfaces the furthest from Vanilla Ice and travels away from him. | ||
*Vanilla Ice | *If Vanilla Ice is within a certain distance from the wall, Cream will move alongside it. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Vanilla_Ice_63214X_(1).png | ||
|caption= | |caption= | ||
|image2= | |image2=JJASBR_Vanilla_Ice_63214X_(2).png | ||
|caption2= | |caption2=Non-canon attack GO! | ||
|name=Lord DIO! | |||
|input=63214L/M/H | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=93 (5, 12*4, 40) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
Line 474: | Line 483: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=105 (5, 12*5, 40) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv | |hitadv= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=117 (5, 12*6, 40) | ||
|guard= | |guard=Throw | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Vanilla Ice | Vanilla Ice stabs the opponent and absorbs their blood, healing himself in the process. | ||
*The version used change both the amount of damage dealt and how much Vanilla Ice heals. | |||
*The | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Quickest version. | ||
*Vanilla Ice remains in place. | |||
*This move recovers 48 health. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Intermediate startup. | ||
*Vanilla Ice moves forward a bit during startup. | |||
*This move recovers 66 health. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Slowest version. | ||
* | *Vanilla Ice takes half a step forward during startup. | ||
*This move recovers 72 health. | |||
}} | }} | ||
}} | }} | ||
Line 526: | Line 533: | ||
|caption2=M version | |caption2=M version | ||
|name=Once and for all! | |name=Once and for all! | ||
|input=4/5/6 + L/M/H | |input=s.4/5/6 + L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 544: | Line 551: | ||
|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 556: | Line 563: | ||
|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 574: | Line 581: | ||
Cream travels straight ahead slowly. | Cream travels straight ahead slowly. | ||
*Has the best tracking | *Has the best tracking. | ||
*4L version moves even slower and covers less distance. | *4L version moves even slower and covers less distance. | ||
*6L version moves a bit faster while covering more distance. | *6L version moves a bit faster while covering more distance. | ||
Line 580: | Line 587: | ||
'''M version:''' | '''M version:''' | ||
Cream travels at a | Cream travels at a 45° angle upwards. | ||
*Tracking is more limited. | *Tracking is more limited. | ||
*4M version moves more slowly at a | *4M version moves more slowly at a 15° angle upwards. | ||
*6M version moves slightly faster, and travels forward slightly before curving upwards. | *6M version moves slightly faster, and travels forward slightly before curving upwards. | ||
---- | ---- | ||
Line 603: | Line 610: | ||
|caption3=H version | |caption3=H version | ||
|name=Once and for all! (Air) | |name=Once and for all! (Air) | ||
|input= | |input=s.j4/5/6 + L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 609: | Line 616: | ||
|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 621: | Line 628: | ||
|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 633: | Line 640: | ||
|damage=80 | |damage=80 | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | While in the air, Vanilla Ice becomes completely engulfed by his Stand, Cream, creating a ball of void that erases anything in its path. | ||
*All versions consume Stand Power Gauge. | *All versions consume Stand Power Gauge. | ||
*The version used decides the trajectory Vanilla Ice moves in. | *The version used decides the trajectory Vanilla Ice moves in, with the horizontal direction pressed further altering his trajectory and speed. | ||
*The move has limited tracking capability during startup, varying depending on the version used. | *The move has limited tracking capability during startup, varying depending on the version used. | ||
*All versions launch on hit, cause hard knockdown, and can hit OTG. | *All versions launch on hit, cause hard knockdown, and can hit OTG. | ||
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'''M version:''' | '''M version:''' | ||
Cream travels at a | Cream travels at a 45° angle downwards. | ||
*Tracking is more limited. | *Tracking is more limited. | ||
*j.4M version moves more slowly and covers a much shorter distance. | *j.4M version moves more slowly and covers a much shorter distance. | ||
Line 670: | Line 677: | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Vanilla Ice grabs the opponent, holding them in place for Cream to erase them. | Vanilla Ice grabs the opponent, holding them in place for Cream to erase them. | ||
*Cannot be used while in Stand On. | |||
*Forward Throw leaves the opponent far away from Vanilla Ice. | *Forward Throw leaves the opponent far away from Vanilla Ice. | ||
**Cannot be followed up with an OTG. | **Cannot be followed up with an OTG. | ||
Line 704: | Line 711: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Once and for all!<br>{{NotationIcon- | |subtitle=Once and for all!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 713: | Line 720: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path. | Vanilla Ice becomes completely engulfed by his Stand, Cream, and charges forward as a ball of void that erases anything in its path. | ||
Line 724: | Line 731: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Vanilla_Ice_Stand_On.png | |image=JJASBR_Vanilla_Ice_Stand_On.png | ||
Line 738: | Line 745: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce (+50) | ||
|description= | |description= | ||
Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them. | Vanilla Ice summons Cream, who engulfs him and grabs the opponent to devour them. | ||
*Cannot be used while in Stand On. | |||
*Refills the Stand Power Gauge to full on a successful hit. | |||
*Can be combo'd into after certain attacks, such as 623L and 421H. | *Can be combo'd into after certain attacks, such as 623L and 421H. | ||
*Slow activation due to being an Unblockable, but invincible the entire time. | *Slow activation due to being an Unblockable, but invincible the entire time. | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing the opponent by passing through them multiple times to completely erase them from existence. | Vanilla Ice becomes completely engulfed by Cream and turns into a ball of void that erases everything in its path. On hit, Vanilla Ice will circle the opponent in order to not miss, finishing the opponent by passing through them multiple times to completely erase them from existence. | ||
*Cannot be used while in Stand On. | |||
*Cannot trigger Counters. | *Cannot trigger Counters. | ||
*Cannot be combo'd into without a specific setup. | *Cannot be combo'd into without a specific setup. | ||
Line 800: | Line 810: | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Vanilla_Ice_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Vanilla_Ice_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | {{ColorGallery/Color|3| text=Normal (Color 3) }} | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Vanilla_Ice_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text=Cream (Color 1) }} | |||
{{ColorGallery/Color|Stand 2| text=Cream (Color 2) }} | |||
{{ColorGallery/Color|Stand 3| text=Cream (Color 3) }} | |||
{{ColorGallery/Color|Stand 4| text=Cream (Color 4) }} | |||
}} | }} | ||
==Notable Players== | ==Notable Players== | ||
:{{Template:PlayerListDisclaimer}} | :{{Template:PlayerListDisclaimer}} | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
!width="95"|Name | !width="95"|Name | ||
!width=" | !width="90"|Usual Color | ||
!width="125"|Region | !width="125"|Region | ||
!Contact | !Contact | ||
Line 817: | Line 836: | ||
|- | |- | ||
|Coolklown | |Coolklown | ||
|[[File:JJASBR Vanilla Ice Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |[[File:Flag_us.png]]<br>United States | ||
|[https://twitter.com/coolklown1 @coolklown1] | |[https://twitter.com/coolklown1 @coolklown1] | ||
|[https:// | |[https://www.youtube.com/watch?v=nCojGnihtcY&t=4940s Tournament Footage]<br>[https://www.youtube.com/@coolklown777 YouTube Channel] | ||
|- | |- | ||
|prince_cavs | |||
|[[File:JJASBR Vanilla Ice Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/prince_cavs @prince_cavs] | |||
|[https://www.youtube.com/watch?v=HwYru_TbMs4 Tournament Footage] | |||
|} | |} | ||
Latest revision as of 20:07, 24 June 2024
Introduction
Vanilla Ice, one of DIO's loyal followers in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, is an offensive character highly reminiscent of a grappler, mixing between strikes, throws, and unblockable options in order to open up the opponent and erase their health bar upon contact.
- Stone Mask: Vanilla Ice incurs White Damage whenever he is hit, is susceptible to Hamon Damage, and can only be used in certain stages without completing certain in-game conditions.
- Unblockable Attacks: Vanilla Ice has access to multiple attacks the opponent cannot block. Most of these attacks are also capable of bypassing Counter moves.
- Stand Power Gauge: Vanilla Ice features a highly unusual Stand On mode, which is governed by a special gauge.
Stand Power Gauge
Lying on top of the Heart Heat Gauge, the Stand Power Gauge it shows how much Cream can be used by Vanilla Ice. The gauge is consumed whenever Vanilla Ice uses his Unblockable attacks, such as "Now I've taken your legs!"; each of these attacks consume a specific portion of the gauge, preventing their use if there is an insufficient amount. It slowly refills at all times so long as Vanilla Ice is in Stand Off, and will be instantly filled to the max if his HHA connects. Vanilla Ice always starts the match with a half-full Stand Power Gauge.
Vanilla Ice features a highly unusual Stand On: instead of changing movesets like other Stand characters, he loses access to all of his moves in exchange for access to Unblockable attacks in either version of "Once and for all!"; while using these moves, Vanilla Ice gains a number of positive properties, such as becoming completely invincible. However, the Stand Power Gauge, in addition to the amount consumed by his Unblockable attacks, also depletes if Vanilla Ice gets hit or blocks while in Stand On. Furthermore, should the Stand Power Gauge run out while in Stand On, Vanilla Ice will be forced back into Stand Off, leaving him wide open.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_VAI |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
You foul creature! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
623X
How dare you!
623L/M/H |
---|
421X
This vicious arm!
421L/M/H |
---|
22X
Now I've taken your legs!
22L/M/H |
---|
63214X
Lord DIO!
63214L/M/H |
---|
Stand On
Special Moves
Stand LMH
Once and for all!
s.4/5/6 + L/M/H |
---|
Stand JLMH
Once and for all! (Air)
s.j4/5/6 + L/M/H |
---|
System Mechanics
Throw
Throw
I swear I'll kill you! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Once and for all! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
The great void rises!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Miasma of the Void
236L+M+H |
---|
Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Coolklown | United States |
@coolklown1 | Tournament Footage YouTube Channel | |
prince_cavs | United States |
@prince_cavs | Tournament Footage |