JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff: Difference between revisions

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For neutral, Polnareff can keep opponents at bay with his gigantic Stand On buttons and convert from any range he wants, although he needs to spend meter for max range conversions. Due to the nature of his large buttons, however, they have more recovery than most normals, which makes them more unsafe; Polnareff needs to have good situational awareness and utilize [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]] to make himself safe if those buttons are either whiffed or blocked. In Stand Off, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#236X|Start packing for hell!]]" can be used to check opponents from any range and pressure them with any of its follow-ups, although it is a very risky move to use due to the fact that Polnareff is not able to act during its duration. "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#421X|My secret weapon!]]" is a projectile than can be fired at multiple angles, but carries much more recovery than the average projectile, meaning Polnareff's forced to Flash Cancel it to remain safe if the opponent avoids it.
For neutral, Polnareff can keep opponents at bay with his gigantic Stand On buttons and convert from any range he wants, although he needs to spend meter for max range conversions. Due to the nature of his large buttons, however, they have more recovery than most normals, which makes them more unsafe; Polnareff needs to have good situational awareness and utilize [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Cancel]] to make himself safe if those buttons are either whiffed or blocked. In Stand Off, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#236X|Start packing for hell!]]" can be used to check opponents from any range and pressure them with any of its follow-ups, although it is a very risky move to use due to the fact that Polnareff is not able to act during its duration. "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#421X|My secret weapon!]]" is a projectile than can be fired at multiple angles, but carries much more recovery than the average projectile, meaning Polnareff's forced to Flash Cancel it to remain safe if the opponent avoids it.


On offense, Polnareff has to make use of stagger pressure with his lights to frame trap opponents. He has typical stagger pressure in Stand Off but with Stand On, he's able to poke from far away with s.5L and s.2L, making it very hard for the opponent to press buttons to counteract. Polnareff is equipped with multiple Overheads like "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#214X|Slices and dices!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#j.214X|Kiss my sword!]]" and a command overhead in Stand On to force opponents to block high and keep them guessing on defense, while also being able to convert from any of the overheads on a successful hit. His HHA, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Heart Heat Attack|Off comes the armor!]]", is an install that greatly buffs his offensive pressure by creating 2 afterimages that make any attack that utilizes Silver Chariot have 2 additional hits (excluding Throw and GHA) while also adding additional damage to those attacks.
On offense, Polnareff has to make use of stagger pressure with his lights to frame trap opponents. He has typical stagger pressure in Stand Off but with Stand On, he's able to poke from far away with s.5L and s.2L, making it very hard for the opponent to press buttons to counteract. Polnareff is equipped with multiple Overheads like "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#214X|Slices and dices!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#J214X|Kiss my sword!]]" and a command overhead in Stand On to force opponents to block high and keep them guessing on defense, while also being able to convert from any of the overheads on a successful hit. His HHA, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Heart Heat Attack|Off comes the armor!]]", is an install that greatly buffs his offensive pressure by creating 2 afterimages that make any attack that utilizes Silver Chariot have 2 additional hits (excluding Throw and GHA) while also adding additional damage to those attacks.


On defense, Polnareff struggles more than most characters due to a lack of any solid reversals: HHA can't be used as a reversal since it's an install super; and GHA has lots of startup and hits further out, not making it reliable to punish gaps in the opponent's blockstrings or catch jump-ins. This means Polnareff will have to rely on universal system mechanics like [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Evade]] to get out of disadvantage most of the time. Polnareff also has difficulties against aerial approaches: attacks like [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Stand 5M|s.5M]], the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#421X|My secret weapon!]]" and the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#623X|Cuts everywhere else!]]" are all capable of anti-airing, but none of them have any invulnerability, making them big risks to catch aerial opponents with.
On defense, Polnareff struggles more than most characters due to a lack of any solid reversals: HHA can't be used as a reversal since it's an install super; and GHA has lots of startup and hits further out, not making it reliable to punish gaps in the opponent's blockstrings or catch jump-ins. This means Polnareff will have to rely on universal system mechanics like [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Guard]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish Guard|Stylish Evade]] to get out of disadvantage most of the time. Polnareff also has difficulties against aerial approaches: attacks like [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Stand 5M|s.5M]], the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#421X|My secret weapon!]]" and the L version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#623X|Cuts everywhere else!]]" are all capable of anti-airing, but none of them have any invulnerability, making them big risks to catch aerial opponents with.


*'''Silver Chariot''': Polnareff's Stand, Silver Chariot, grants him long range with his normals while in Stand On, in addition to increasing his walk speed.
*'''Silver Chariot''': Polnareff's Stand, Silver Chariot, grants him long range with his normals while in Stand On, in addition to increasing his walk speed.
*'''Off comes the armor!''': For the cost of one bar, Polnareff can gain access to multi-hitting normals utilizing Silver Chariot for a limited time. It is similar to Yang's "Seiei Enbu" install from ''Street Fighter III: Third Strike''.
*'''Off comes the armor!''': For the cost of one HH Gauge, Polnareff can gain access to multi-hitting normals utilizing Silver Chariot for a limited time, an ability reminiscent of Yang's "Seiei Enbu" install from ''Street Fighter III: Third Strike''.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
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* '''Anti-Zoning:''' Between the range of his normals, his "[[#Stand 63214X|Reap as you sow!]]" projectile reflector and "[[#Stand 421X|Hurry up and die!]]" being an effective neutral skipping tool, Polnareff's tools can reliably counter zoning opponents.
* '''Anti-Zoning:''' Between the range of his normals, his "[[#Stand 63214X|Reap as you sow!]]" projectile reflector and "[[#Stand 421X|Hurry up and die!]]" being an effective neutral skipping tool, Polnareff's tools can reliably counter zoning opponents.
* '''Meter Conservative:''' Polnareff generates lots of meter from his somewhat long combos, meaning he's rarely ever starving to use his resources.
* '''Meter Conservative:''' Polnareff generates lots of meter from his somewhat long combos, meaning he's rarely ever starving to use his resources.
|cons =
| cons =
* '''Subpar Movement in Stand Off:''' Polnareff's walk and run speeds in Stand Off are slower than most, essentially forcing him to switch into Stand On in order to have decent movement. He's also one of the few characters that cannot use a Special Move during a dash.
* '''Subpar Movement in Stand Off:''' Polnareff's walk and run speeds in Stand Off are slower than most, essentially forcing him to switch into Stand On in order to have decent movement. He's also one of the few characters that cannot use a Special Move during a dash.
* '''Poor Defense:''' Polnareff lacks any solid reversals, making it difficult to get out of disadvantage without relying on universal defensive mechanics.
* '''Poor Reversals:''' Polnareff lacks any solid reversals, making it difficult to get out of disadvantage without relying on universal defensive mechanics.  
* '''Mediocre Okizeme:''' Polnareff doesn't have many tools to use on an opponent's getup to keep the pressure going, needing to rely on frame kill setups or have the aid of an Assist to help out in this regard.
| tablewidth = 80
| tablewidth = 80
}}
}}
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  |damage=10
  |damage=10
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Polnareff extends his arm forward for a punch.
Polnareff extends his arm forward for a punch.
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  |damage=18
  |damage=18
  |guard=Mid
  |guard=Mid
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=+2
  |hitadv=0
  |description=
  |description=
Polnareff steps in forward for a hook.  
Polnareff steps in forward for a hook.  
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  |damage=29 [43 (29, 7*2)]
  |damage=29 [43 (29, 7*2)]
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-18 [-4]
  |blockadv=-18 [-4]
  |hitadv=-10 [+2]
  |hitadv=-12 [0]
  |description=
  |description=
Polnareff summons Silver Chariot to swing its rapier directly in front of him.
Polnareff summons Silver Chariot to swing its rapier directly in front of him.
*Covers a decent amount of space for an Stand Off normal.
*Covers a decent amount of space for a Stand Off normal.
*Very easy to convert into by his mediums.
*Very easy to convert into by his mediums.
  }}
  }}
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  |damage=9
  |damage=9
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+2
  |description=
  |description=
Polnareff extends his arm forward while crouching for a punch.
Polnareff extends his arm forward while crouching for a punch.
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  |damage=16
  |damage=16
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6
  |blockadv=-6
  |hitadv=0
  |hitadv=-2
  |description=
  |description=
Polnareff extends his leg forward to attack.
Polnareff extends his leg forward to attack.
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  |damage=27 [39 (27, 6*2)]
  |damage=27 [39 (27, 6*2)]
  |guard=Low
  |guard=Low
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12 [+4]
  |blockadv=-12 [+4]
  |hitadv= Trip
  |hitadv=HKD
  |description=
  |description=
Polnareff summons Silver Chariot to swing its rapier at the opponent's feet.
Polnareff summons Silver Chariot to swing its rapier at the opponent's feet.
*Causes hard knockdown.
*Big sweep that hits rather far.
*Big sweep that hits rather far.
*Causes hard knockdown.
*While HHA is active, the extra hits can only hit the opponent if the first hit doesn't.
  }}
  }}
}}
}}
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  |damage=25
  |damage=25
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-10
  |blockadv=-10
  |hitadv= Launch
  |hitadv=KD
  |description=
  |description=
Polnareff steps forward and kicks sand at the opponent's face.
Polnareff steps forward and kicks sand at the opponent's face.
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  |damage=13
  |damage=13
  |guard=Overhead
  |guard=Overhead
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 227: Line 227:
  |damage=21
  |damage=21
  |guard=Overhead
  |guard=Overhead
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
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  |description=
  |description=
Polnareff extends his leg for a brief period of time while airborne.
Polnareff extends his leg for a brief period of time while airborne.
*Decently active; can cross up.
*Decently active; can hit as a cross-up.
*Main jump-in normal in Stand Off.
*Main jump-in normal in Stand Off.
  }}
  }}
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  |damage=27 (10, 17) [39 (10, 17, 6*2)]
  |damage=27 (10, 17) [39 (10, 17, 6*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
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  |description=
  |description=
Polnareff summons Silver Chariot to swing its rapier downwards in front of him.
Polnareff summons Silver Chariot to swing its rapier downwards in front of him.
*2-hitting and rather big air normal, but has a dead zone directly in front of Polnareff.
*A 2-hitting and rather big air normal, but has a deadzone directly in front of Polnareff.
  }}
  }}
}}
}}
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  |version=Light
  |version=Light
  |damage=20 [28 (20, 4*2)]
  |damage=20 [28 (20, 4*2)]
  |guard=Mid
  |guard=Low
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-14 [0]
  |blockadv=-14 [0]
  |hitadv=-6 [+6]
  |hitadv=-8 [+4]
  |description=
  |description=
  }}
  }}
Line 283: Line 283:
  |header=no
  |header=no
  |damage=20 [28 (20, 4*2)]
  |damage=20 [28 (20, 4*2)]
  |guard=Mid
  |guard=Low
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12 [+4]
  |blockadv=-12 [+4]
  |hitadv=-4 [+10]
  |hitadv=-6 [+8]
  |description=
  |description=
  }}
  }}
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  |header=no
  |header=no
  |damage=20 [28 (20, 4*2)]
  |damage=20 [28 (20, 4*2)]
  |guard=Mid
  |guard=Low
  |startup=27
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6 [+8]
  |blockadv=-6 [+8]
  |hitadv=+2 [+14]
  |hitadv=0 [+12]
  |description=
  |description=
Polnareff summons Silver Chariot to swipe the area in front of him.
Polnareff summons Silver Chariot to swipe the area in front of him.
*The range of the move depends on the version used.
*The range of the move depends on the version used.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
----
----
'''L version:'''
'''L version:'''
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  |description=
  |description=
Polnareff recalls Silver Chariot, leaping backwards as he does so.
Polnareff recalls Silver Chariot, leaping backwards as he does so.
*Move performance is identical across all versions.
*A command backdash follow-up that travels the same distance as the default backdash.
*A command backdash follow-up that travels the same distance as the default backdash.
*A good way to reset neutral and make Polnareff safe on suspicions of being punished from it.
*A good way to reset neutral and make Polnareff safe on suspicions of being punished from it.
Line 353: Line 355:
  |damage=35 (5*5, 10) [49]
  |damage=35 (5*5, 10) [49]
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-10 [+4]
  |blockadv=-10 [+4]
  |hitadv=-2 [+12]
  |hitadv=-4 [+10]
  |description=
  |description=
  }}
  }}
Line 365: Line 367:
  |damage=45 (5*7, 10) [63]
  |damage=45 (5*7, 10) [63]
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-16 [0]
  |blockadv=-16 [0]
  |hitadv=-8 [+8]
  |hitadv=-10 [+6]
  |description=
  |description=
  }}
  }}
Line 377: Line 379:
  |damage=55 (5*8, 15) [79]
  |damage=55 (5*8, 15) [79]
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-22 [-2]
  |blockadv=-22 [-2]
  |hitadv= KD
  |hitadv=KD
  |description=
  |description=
Silver Chariot unleashes a flurry of stabs.
Silver Chariot unleashes a flurry of stabs.
*The range of the move, as well as the amount of attacks, depends on the version used.
*The version of "Start packing for hell!" used prior can alter the range of these moves.
*Strictly a damage ender; otherwise, it's a mediocre tool.
*Strictly a damage ender; otherwise, it's a mediocre tool.
*Cannot be combo'd into from the L version of "Start packing for hell!".
*Cannot be combo'd into from the L version of "Start packing for hell!".
----
----
'''L version:'''
'''L version:'''
*Does not knock down.
*Deals the least damage.
*Leaves grounded opponents standing, while airborne opponents remain in place.
----
----
'''M version:'''
'''M version:'''
*Does more damage, but does not knock down.
*Deals more damage.
*Leaves grounded opponents standing, while airborne opponents remain in place.
----
----
'''H version:'''
'''H version:'''
*Leads into a soft knockdown.
*Deals the most damage.
*Launches on hit and leads into a soft knockdown.
  }}
  }}
}}
}}
Line 409: Line 416:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=27
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4 [+12]
  |blockadv=-4 [+12]
  |hitadv=GB
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 421: Line 428:
  |damage=50 [74 (50, 12*2)]
  |damage=50 [74 (50, 12*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=29
  |startup=28
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6 [+10]
  |blockadv=-6 [+10]
  |hitadv=GB
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 433: Line 440:
  |damage=60 [88 (60, 14*2)]
  |damage=60 [88 (60, 14*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=31
  |startup=30
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8 [+8]
  |blockadv=-8 [+8]
  |hitadv=GB
  |hitadv=Groundbounce
  |description=
  |description=
Polnareff summons Silver Chariot to swing its rapier downwards at a wide arc.
Polnareff summons Silver Chariot to swing its rapier downwards at a wide arc.
*A fairly reactable Overhead that can be combo'd afterwards into 3M, "Kiss my sword!" and GHA.
*The distance Silver Chariot moves depends on the version used.
*Causes a groundbounce on hit.
*Causes a groundbounce on hit.
*A fairly reactable Overhead that can be combo'd afterwards into [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#3M|3M]], "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#J214X|Kiss my sword!]]" and [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Great Heat Attack|GHA]].
----
----
'''L version:'''
'''L version:'''
Line 468: Line 476:
  |damage=80
  |damage=80
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=Launch
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 480: Line 488:
  |damage=80
  |damage=80
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=Launch
  |hitadv=KD
  |description=
  |description=
  }}
  }}
Line 492: Line 500:
  |damage=80
  |damage=80
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=Launch
  |hitadv=KD
  |description=
  |description=
Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.
Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.
*The angle Silver Chariot fires its rapier depends on the version pressed.
*The angle Silver Chariot fires its rapier depends on the version used.
*Launches on hit.
*Launches on hit.
*A decent but very risky projectile to use due to the high amount of recovery afterwards.
*A decent but very risky projectile to use due to the high amount of recovery afterwards.
----
----
'''L version:'''
'''L version:'''
*Shoots directly in front of him.
*Shoots directly in front of Polnareff.
----
----
'''M version:'''
'''M version:'''
Line 514: Line 522:
}}
}}


====== <font style="visibility:hidden" size="0">Jump 214X</font> ======
====== <font style="visibility:hidden" size="0">J214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Polnareff_Jump_214X.png
|image=JJASBR_Polnareff_Jump_214X.png
Line 525: Line 533:
  |damage=30 [44 (30, 7*2)]
  |damage=30 [44 (30, 7*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
Line 537: Line 545:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
Line 549: Line 557:
  |damage=50 [74 (50, 12*2)]
  |damage=50 [74 (50, 12*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=29
  |startup=28
  |active=
  |active=
  |recovery=
  |recovery=
Line 556: Line 564:
  |description=
  |description=
Polnareff dives along with Silver Chariot to attack the opponent from above.
Polnareff dives along with Silver Chariot to attack the opponent from above.
*Causes a hard knockdown.
*The distance Silver Chariot and Polnareff move depends on the version used.
*An Overhead dive kick that is rather safe due to being able to cancel the landing recovery with a normal.
*Launches on hit and causes a hard knockdown.
*An Overhead divekick that is rather safe due to being able to cancel the landing recovery with a normal.
*Can also be canceled into from his jumping normals for potential double Overheads.
*Can also be canceled into from his jumping normals for potential double Overheads.
*Easily one of the most important moves in Polnareff's entire arsenal.
*Easily one of the most important moves in Polnareff's entire arsenal.
Line 563: Line 572:
'''L version:'''
'''L version:'''
*Fastest version with the most landing recovery.  
*Fastest version with the most landing recovery.  
**Can cancel the landing recovery with a normal on '''Frame 15.'''
**The landing recovery can be canceled with a normal on '''Frame 15'''.
----
----
'''M version:'''
'''M version:'''
*The main version to use in combos and the main combo extender in Stand Off.
*The main version to use in combos and the main combo extender in Stand Off.
**Can cancel the landing recovery with a normal on '''Frame 11.'''
**The landing recovery can be canceled with a normal on '''Frame 11'''.
----
----
'''H version:'''
'''H version:'''
*Has the most startup but barely has any landing recovery if canceled into a normal.
*Has the most startup but barely any landing recovery if canceled into a normal.
**Can cancel the landing recovery with a normal on '''Frame 7.'''
**The landing recovery can be canceled with a normal on '''Frame 7'''.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
*Values in [] apply during HHA.
*Values in [] apply during HHA.
Line 584: Line 592:
|image=JJASBR_Polnareff_Stand_5L.png
|image=JJASBR_Polnareff_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 590: Line 598:
  |damage=9 [13 (9, 2*2)]
  |damage=9 [13 (9, 2*2)]
  |guard=Mid
  |guard=Mid
  |startup=5
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2 [+12]
  |blockadv=-2 [+12]
  |hitadv=+4 [+16]
  |hitadv=+2 [+14]
  |description=
  |description=
Silver Chariot thrusts its rapier quickly to poke the opponent.
Silver Chariot thrusts its rapier quickly to poke the opponent.
Line 606: Line 614:
|image=JJASBR_Polnareff_Stand_5M.png
|image=JJASBR_Polnareff_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
Line 612: Line 620:
  |damage=17 [25 (17, 4*2)]
  |damage=17 [25 (17, 4*2)]
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-18 [-4]
  |blockadv=-18 [-4]
  |hitadv=-12 [0]
  |hitadv=-14 [-2]
  |description=
  |description=
Silver Chariot does a quick swipe downwards in front.
Silver Chariot does a quick swipe downwards in front.
Line 629: Line 637:
|image=JJASBR_Polnareff_Stand_5H.png
|image=JJASBR_Polnareff_Stand_5H.png
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
Line 635: Line 643:
  |damage=28 [40 (28, 6*2)]
  |damage=28 [40 (28, 6*2)]
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-20 [-4]
  |blockadv=-20 [-4]
  |hitadv=-10 [+2]
  |hitadv=-12 [0]
  |description=
  |description=
Silver Chariot ferociously swings its rapier in front, covering a great amount of space.
Silver Chariot ferociously swings its rapier in front, covering a great amount of space.
Line 651: Line 659:
|image=JJASBR_Polnareff_Stand_2L.png
|image=JJASBR_Polnareff_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 657: Line 665:
  |damage=8 [10 (8, 1*2)]
  |damage=8 [10 (8, 1*2)]
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-4 [+12]
  |blockadv=-4 [+12]
  |hitadv=+2 [+16]
  |hitadv=0 [+14]
  |description=
  |description=
Silver Chariot crouches and thrusts its rapier to poke at the opponent's feet.
Silver Chariot crouches and thrusts its rapier to poke at the opponent's feet.
*An even LONGER poke than s.5L; can chain into itself.
*An even LONGER poke than s.5L; can chain into itself.
*The go-to stagger pressure normal in S.ON with the only downside of it hitting mid.
*The go-to stagger pressure normal in Stand On, with its only downside being that it hits Mid.
  }}
  }}
}}
}}
Line 673: Line 681:
|image=JJASBR_Polnareff_Stand_2M.png
|image=JJASBR_Polnareff_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 679: Line 687:
  |damage=15 [21 (15, 3*2)]
  |damage=15 [21 (15, 3*2)]
  |guard=Low
  |guard=Low
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2 [+14]
  |blockadv=-2 [+14]
  |hitadv=+4 [+18]
  |hitadv=+2 [+16]
  |description=
  |description=
Silver Chariot swings its rapier to quickly cover a good amount of space.
Silver Chariot swings its rapier to quickly cover a good amount of space.
Line 695: Line 703:
|image=JJASBR_Polnareff_Stand_2H.png
|image=JJASBR_Polnareff_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 701: Line 709:
  |damage=26 [38 (26, 6*2)]
  |damage=26 [38 (26, 6*2)]
  |guard=Low
  |guard=Low
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-12 [+4]
  |blockadv=-12 [+4]
  |hitadv=Trip
  |hitadv=HKD
  |description=
  |description=
Silver Chariot travels forward a decent amount to swing at the opponent's feet.
Silver Chariot travels forward a decent amount to swing at the opponent's feet.
*Causes hard knockdown.
*The longest reaching normal in his entire kit, with the most recovery to match.
*The longest reaching normal in his entire kit, with the most recovery to match.
*Causes hard knockdown.
*While HHA is active, the extra hits can only hit the opponent if the first hit doesn't.
  }}
  }}
}}
}}
Line 717: Line 726:
|image=JJASBR_Polnareff_Stand_3H.png
|image=JJASBR_Polnareff_Stand_3H.png
|caption=
|caption=
|name=3H
|name=s.3H
|subtitle=I'll cut you up!
|subtitle=I'll cut you up!
|data=
|data=
Line 723: Line 732:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=25
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-16 [-2]
  |blockadv=-16 [-2]
  |hitadv=GB
  |hitadv=Groundbounce
  |description=
  |description=
Silver Chariot swings its rapier directly in front of itself downwards to hit the opponent from above.
Silver Chariot swings its rapier directly in front of itself downwards to hit the opponent from above.
Line 740: Line 749:
|image=JJASBR_Polnareff_Stand_Jump_L.png
|image=JJASBR_Polnareff_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 746: Line 755:
  |damage=13 [19 (13, 3*2)]
  |damage=13 [19 (13, 3*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=9
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 752: Line 761:
  |hitadv=
  |hitadv=
  |description=
  |description=
Silver Chariot thrusts its rapier straightforward to poke the opponent while airborne.
While airborne, Silver Chariot thrusts its rapier straightforward to poke the opponent.
*Quick, long range air normal to catch jumping opponents with.
*Quick, long range air normal to catch jumping opponents with.
  }}
  }}
Line 761: Line 770:
|image=JJASBR_Polnareff_Stand_Jump_M.png
|image=JJASBR_Polnareff_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 767: Line 776:
  |damage=12 [16 (12, 2*2)]
  |damage=12 [16 (12, 2*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=11
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 773: Line 782:
  |hitadv=
  |hitadv=
  |description=
  |description=
Silver Chariot thrusts its rapier downwards to poke the opponent while airborne.
While airborne, Silver Chariot thrusts its rapier downwards to poke the opponent.
*The jump-in version of j.L that deals less damage.
*The jump-in version of j.L that deals less damage.
*Hits pretty far downwards. Can be more reliable than using j.H to hit crouching opponents directly in front of Polnareff.
*Hits pretty far downwards. Can be more reliable than using j.H to hit crouching opponents directly in front of Polnareff.
Line 783: Line 792:
|image=JJASBR_Polnareff_Stand_Jump_H.png
|image=JJASBR_Polnareff_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 789: Line 798:
  |damage=31 [45 (31, 7*2)]
  |damage=31 [45 (31, 7*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 795: Line 804:
  |hitadv=
  |hitadv=
  |description=
  |description=
Silver Chariot swings its rapier around itself to cover a great amount of space while airborne.
While airborne, Silver Chariot swings its rapier around itself to cover a great amount of space.
*Gigantic air normal; can also cross up.
*Gigantic air normal that can also hit as a cross-up.
*Despite the animation, there are multiple dead-zones present throughout the duration of the attack.
*Despite the animation, there are multiple deadzones present throughout the duration of the attack.
  }}
  }}
}}
}}
Line 809: Line 818:
|caption2=
|caption2=
|name=You shall be shish kabob!
|name=You shall be shish kabob!
|input=236L/M/H
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 815: Line 824:
  |damage=102 (10, 6*8, 26, 6*3) [150 (10, 5*17, 20, 5*7)]
  |damage=102 (10, 6*8, 26, 6*3) [150 (10, 5*17, 20, 5*7)]
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
Line 827: Line 836:
  |damage=117 (15, 6*8, 36, 6*3) [165 (15, 5*17, 30, 5*7)]
  |damage=117 (15, 6*8, 36, 6*3) [165 (15, 5*17, 30, 5*7)]
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
Line 839: Line 848:
  |damage=132 (20, 6*8, 46, 6*3) [180 (20, 5*17, 40, 5*7)]
  |damage=132 (20, 6*8, 46, 6*3) [180 (20, 5*17, 40, 5*7)]
  |guard=Mid
  |guard=Mid
  |startup=25
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
Line 845: Line 854:
  |hitadv=KD
  |hitadv=KD
  |description=
  |description=
Silver Chariot thrusts its rapier forward and unleashes a flurry of stabs upon hitting the opponent..
Silver Chariot thrusts its rapier forward and unleashes a flurry of stabs upon hitting the opponent.
*The distance Silver Chariot covers depends on the version used.
*This is a hitgrab.
*This is a hitgrab.
*Does not cause hard knockdown, unlike most hitgrabs.
*Sends the opponent fullscreen.
*Sends the opponent fullscreen.
*Causes soft knockdown.
*Decent damage ender that can also serve as Reversal Assist bait.
*Decent damage ender that can also serve as Reversal Assist bait.
----
----
Line 855: Line 865:
----
----
'''M version:'''
'''M version:'''
*Slower than the L version but travels farther and deals more damage.
*Slower than the L version, but travels farther and deals more damage.
----
----
'''H version:'''
'''H version:'''
*The slowest, farthest reaching version and deals the most damage.
*The slowest, farthest reaching version that also deals the most damage.
  }}
  }}
}}
}}
Line 867: Line 877:
|caption=
|caption=
|name=Cuts everywhere else!
|name=Cuts everywhere else!
|input=623L/M/H
|input=s.623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 873: Line 883:
  |damage=70 (10*5, 20) [108 (10*2, 3, 10, 6, 3, 13, 10, 6, 20, 6, 7, 4)]
  |damage=70 (10*5, 20) [108 (10*2, 3, 10, 6, 3, 13, 10, 6, 20, 6, 7, 4)]
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-18 [-4]
  |blockadv=-18 [-4]
  |hitadv=-14 [+4]
  |hitadv=-16 [+2]
  |description=
  |description=
  }}
  }}
Line 885: Line 895:
  |damage=80 (10*6, 20) [124 (10*2, 3, 10, 6, 3, 13, 10, 6, 10, 26, 3, 4*2)]
  |damage=80 (10*6, 20) [124 (10*2, 3, 10, 6, 3, 13, 10, 6, 10, 26, 3, 4*2)]
  |guard=Mid
  |guard=Mid
  |startup=17
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-20 [-6]
  |blockadv=-20 [-6]
  |hitadv=-12 [+2]
  |hitadv=-14 [0]
  |description=
  |description=
  }}
  }}
Line 897: Line 907:
  |damage=90 (10*6, 30) [142 (10*2, 3, 10, 6, 3, 13, 16*2, 6, 33, 8*2)]
  |damage=90 (10*6, 30) [142 (10*2, 3, 10, 6, 3, 13, 16*2, 6, 33, 8*2)]
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
Line 904: Line 914:
  |description=
  |description=
Silver Chariot rapidly swings its rapier in a flurry of slashes, covering a good amount of space in front of it.
Silver Chariot rapidly swings its rapier in a flurry of slashes, covering a good amount of space in front of it.
*The amount of slashes Silver Chariot performs depends on the version used.
*Stand Rush-compatible.
*Stand Rush-compatible.
*Polnareff's main combo tool in Stand On to Stand Rush with while also doubling as a good pressure tool.
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]].
*Polnareff's main combo tool while in Stand On (mainly due to Stand Rush) while also doubling as a good pressure tool.
----
----
'''L version:'''
'''L version:'''
*Fastest version with the least amount of range.
*Fastest version with the least amount of range.
*Does not knock down.
*Leaves grounded opponents standing, while airborne opponents remain in place.
----
----
'''M version:'''
'''M version:'''
*Slower but reaches further than the L version and deals more damage.
*Slower but reaches further than the L version and deals more damage.
*Does not knock down.
*Leaves grounded opponents standing, while airborne opponents remain in place.
----
----
'''H version:'''
'''H version:'''
Line 927: Line 939:
|caption=
|caption=
|name=Hurry up and die!
|name=Hurry up and die!
|input=421L/M/H
|input=s.421L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 933: Line 945:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=39
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
Line 945: Line 957:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=39
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
Line 957: Line 969:
  |damage=40 [58 (40, 9*2)]
  |damage=40 [58 (40, 9*2)]
  |guard=Overhead
  |guard=Overhead
  |startup=39
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
Line 963: Line 975:
  |hitadv=Bind/Crumple
  |hitadv=Bind/Crumple
  |description=
  |description=
Polnareff jumps along with Silver Chariot to stab the opponent in the air from behind them. A flying cross-up overhead that can be made safe by canceling the landing recovery into a normal.
Polnareff jumps along with Silver Chariot to stab the opponent in the air from behind them.
*Binds the opponent on hit.
*The distance Silver Chariot and Polnareff cover depends on the version used.
**If a grounded opponent is hit, the Bind transitions into a crumple.
*Binds the opponent on hit, which transitions into a crumple against grounded opponents.
**When HHA is active, the extra hits will nullify the Bind state.
**When HHA is active, the extra hits will nullify the Bind state.
*A flying cross-up overhead that can be made safe by canceling the landing recovery into a normal.
----
----
'''L version:'''
'''L version:'''
*The go-to version to use in his BnBs.
*Fastest version that travels the shortest amount of distance.
*Fastest version that travels the shortest amount of distance.
**Can cancel the landing recovery with a normal on '''Frame 3.'''
**The landing recovery can be canceled with a normal on '''Frame 3'''.
*The go-to version to use in BnBs.
----
----
'''M version:'''
'''M version:'''
*Travels further than the L version.
*Travels further than the L version.
**Can cancel the landing recovery with a normal on '''Frame 5.'''
**The landing recovery can be canceled with a normal on '''Frame 5'''.
----
----
'''H version:'''
'''H version:'''
*Travels the furthest out of all versions.
*Travels the furthest out of all versions.
**Can cancel the landing recovery with a normal on '''Frame 7.'''
**The landing recovery can be canceled with a normal on '''Frame 7'''.
  }}
  }}
}}
}}
Line 988: Line 1,001:
|caption=
|caption=
|name=Reap as you sow!
|name=Reap as you sow!
|input=63214L/M/H
|input=s.63214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 994: Line 1,007:
  |damage=10 [14 (10, 2*2)]
  |damage=10 [14 (10, 2*2)]
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,006: Line 1,019:
  |damage=10 [14 (10, 2*2)]
  |damage=10 [14 (10, 2*2)]
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,018: Line 1,031:
  |damage=10 [14 (10, 2*2)]
  |damage=10 [14 (10, 2*2)]
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,025: Line 1,038:
  |description=
  |description=
Silver Chariot spins its rapier to reflect oncoming projectiles.
Silver Chariot spins its rapier to reflect oncoming projectiles.
*The amount of time the move remains active depends on the version used.
*Launches on hit.
*A projectile reflector that can also be used as an anti-air.
*A projectile reflector that can also be used as an anti-air.
*Launches on hit.
----
----
'''L version:'''
'''L version:'''
Line 1,054: Line 1,068:
  |damage=100
  |damage=100
  |guard=Throw
  |guard=Throw
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 1,071: Line 1,085:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=My secret weapon!
|subtitle=My secret weapon!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 1,080: Line 1,094:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=Launch
  |hitadv=KD
  |description=
  |description=
Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.
Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.
Line 1,136: Line 1,150:
**Silver Chariot's afterimages will always hit Mid, and do not inflict hitstop.
**Silver Chariot's afterimages will always hit Mid, and do not inflict hitstop.
*Polnareff is forced into Stand Off once install ends.
*Polnareff is forced into Stand Off once install ends.
**Has an ending animation that renders Polnareff defenseless for a short amount of time, but said animation can be [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Canceled]] to potentially keep him safe.
**Has an ending animation that renders Polnareff defenseless for a short amount of time, but said animation can be special-canceled or [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Flash Canceled]] to potentially keep him safe. The animation will still trigger if Polnareff recovers out of hitstun after the HHA duration has ended.
  }}
  }}
}}
}}
Line 1,158: Line 1,172:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Silver Chariot lunges forward a great distance to stab the opponent. Upon a successful hit, Silver Chariot launches the opponent, removes its armor and unleashes a barrage of attacks ending in a powerful stab.  
Silver Chariot lunges forward a great distance to stab the opponent. Upon a successful hit, Silver Chariot launches the opponent, removes its armor and unleashes a barrage of attacks ending in a powerful stab.  
*Polnareff's most damaging combo ender for obvious reasons. It's on the lower end of GHAs when it comes to damage, but its good for securing rounds and getting the life lead.
*Polnareff's most damaging combo ender for obvious reasons. It's on the lower end of GHAs when it comes to damage, but can still secure rounds and help getting the life lead.
*Is easily confirmed into by 3M, "Slices and dices!", s.3H and "Hurry up and die!".
*Easily confirmed into by [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#3M|3M]], "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#214X|Slices and dices!]]", [[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Stand 3H|s.3H]] and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jean Pierre Polnareff#Stand 421X|Hurry up and die!]]".
*Not recommended to use as a reversal at all.
*Not recommended to use as a reversal at all.
  }}
  }}
Line 1,169: Line 1,183:
==Costumes==
==Costumes==
===Normal===
===Normal===
{{ColorGallery | filePrefix=JJASBR_Polnareff_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Polnareff_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
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===Special===
===Special===
{{ColorGallery | filePrefix=JJASBR_Polnareff_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Polnareff_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
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  {{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
  {{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
}}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Polnareff_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Silver Chariot (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Silver Chariot (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|金POL<br>(Gold_Polnareff)
|style="text-align:center;"|[[File:JJASBR Polnareff Color Special A 1.png|200x200px|Special A (Color 1)]]
|[[File:Flag_jp.png]]<br>Japan
|[https://twitter.com/Gold_Polnareff @Gold_Polnareff]
|[https://www.youtube.com/@pol4654/streams YouTube Channel]
|}


==Navigation==
==Navigation==

Latest revision as of 19:49, 29 June 2024

Introduction

The boastful, yet honorable ally from the third part of JoJo's Bizarre Adventure, Stardust Crusaders, Jean Pierre Polnareff is a straightforward, honest character with large attacks that control the mid-range with ease.

For neutral, Polnareff can keep opponents at bay with his gigantic Stand On buttons and convert from any range he wants, although he needs to spend meter for max range conversions. Due to the nature of his large buttons, however, they have more recovery than most normals, which makes them more unsafe; Polnareff needs to have good situational awareness and utilize Flash Cancel to make himself safe if those buttons are either whiffed or blocked. In Stand Off, "Start packing for hell!" can be used to check opponents from any range and pressure them with any of its follow-ups, although it is a very risky move to use due to the fact that Polnareff is not able to act during its duration. "My secret weapon!" is a projectile than can be fired at multiple angles, but carries much more recovery than the average projectile, meaning Polnareff's forced to Flash Cancel it to remain safe if the opponent avoids it.

On offense, Polnareff has to make use of stagger pressure with his lights to frame trap opponents. He has typical stagger pressure in Stand Off but with Stand On, he's able to poke from far away with s.5L and s.2L, making it very hard for the opponent to press buttons to counteract. Polnareff is equipped with multiple Overheads like "Slices and dices!", "Kiss my sword!" and a command overhead in Stand On to force opponents to block high and keep them guessing on defense, while also being able to convert from any of the overheads on a successful hit. His HHA, "Off comes the armor!", is an install that greatly buffs his offensive pressure by creating 2 afterimages that make any attack that utilizes Silver Chariot have 2 additional hits (excluding Throw and GHA) while also adding additional damage to those attacks.

On defense, Polnareff struggles more than most characters due to a lack of any solid reversals: HHA can't be used as a reversal since it's an install super; and GHA has lots of startup and hits further out, not making it reliable to punish gaps in the opponent's blockstrings or catch jump-ins. This means Polnareff will have to rely on universal system mechanics like Stylish Guard and Stylish Evade to get out of disadvantage most of the time. Polnareff also has difficulties against aerial approaches: attacks like s.5M, the L version of "My secret weapon!" and the L version of "Cuts everywhere else!" are all capable of anti-airing, but none of them have any invulnerability, making them big risks to catch aerial opponents with.

  • Silver Chariot: Polnareff's Stand, Silver Chariot, grants him long range with his normals while in Stand On, in addition to increasing his walk speed.
  • Off comes the armor!: For the cost of one HH Gauge, Polnareff can gain access to multi-hitting normals utilizing Silver Chariot for a limited time, an ability reminiscent of Yang's "Seiei Enbu" install from Street Fighter III: Third Strike.
Playstyle
JJASBR Polnareff Small Icon.png Jean Pierre Polnareff is a Stand character who utilizes his large normals to thrive at the mid-range.
Pros Cons
  • Large Buttons: Attacks utilizing Silver Chariot are very large and can allow Polnareff to attack from far away distances, making his neutral very threatening.
  • Anti-Zoning: Between the range of his normals, his "Reap as you sow!" projectile reflector and "Hurry up and die!" being an effective neutral skipping tool, Polnareff's tools can reliably counter zoning opponents.
  • Meter Conservative: Polnareff generates lots of meter from his somewhat long combos, meaning he's rarely ever starving to use his resources.
  • Subpar Movement in Stand Off: Polnareff's walk and run speeds in Stand Off are slower than most, essentially forcing him to switch into Stand On in order to have decent movement. He's also one of the few characters that cannot use a Special Move during a dash.
  • Poor Reversals: Polnareff lacks any solid reversals, making it difficult to get out of disadvantage without relying on universal defensive mechanics.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 930 Rumble #ASBR_POL

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

  • Values in [] apply during HHA.

Normal Moves

5L
5L
JJASBR Polnareff 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 4 - - -2 +2

Polnareff extends his arm forward for a punch.

  • Standard jab with average range.
5M
5M
JJASBR Polnareff 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Mid 8 - - -4 0

Polnareff steps in forward for a hook.

  • Good normal to convert into his combos with.
  • Closes in a short distance rather quickly.
5H
5H
JJASBR Polnareff 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
29 [43 (29, 7*2)] Mid 12 - - -18 [-4] -12 [0]

Polnareff summons Silver Chariot to swing its rapier directly in front of him.

  • Covers a decent amount of space for a Stand Off normal.
  • Very easy to convert into by his mediums.
2L
2L
JJASBR Polnareff 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9 Low 6 - - -2 +2

Polnareff extends his arm forward while crouching for a punch.

  • Standard crouching jab that hits Low.
  • Polnareff's main stagger tool in Stand Off.
2M
2M
JJASBR Polnareff 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 Low 6 - - -6 -2

Polnareff extends his leg forward to attack.

  • Good Low poke with decent range as he moves forward a little during the attack.
  • Arguably the best normal in Stand Off. Very useful for converting into his combos.
2H
2H
JJASBR Polnareff 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 [39 (27, 6*2)] Low 10 - - -12 [+4] HKD

Polnareff summons Silver Chariot to swing its rapier at the opponent's feet.

  • Causes hard knockdown.
  • Big sweep that hits rather far.
  • While HHA is active, the extra hits can only hit the opponent if the first hit doesn't.
3M
3M
Sand Kick
JJASBR Polnareff 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Mid 18 - - -10 KD

Polnareff steps forward and kicks sand at the opponent's face.

  • Launches on hit.
  • Mainly used as combo fodder. Can also be used in blockstrings as well.
JL
j.L
JJASBR Polnareff Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Overhead 8 - - - -

Polnareff punches in the air.

  • Active for a decent amount of time.
  • Can surprisingly cross-up.
JM
j.M
JJASBR Polnareff Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Overhead 10 - - - -

Polnareff extends his leg for a brief period of time while airborne.

  • Decently active; can hit as a cross-up.
  • Main jump-in normal in Stand Off.
JH
j.H
JJASBR Polnareff Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
27 (10, 17) [39 (10, 17, 6*2)] Overhead 12 - - - -

Polnareff summons Silver Chariot to swing its rapier downwards in front of him.

  • A 2-hitting and rather big air normal, but has a deadzone directly in front of Polnareff.

Special Moves

236X
Start packing for hell!
236L/M/H
JJASBR Polnareff 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 20 [28 (20, 4*2)] Low 18 - - -14 [0] -8 [+4]
Medium 20 [28 (20, 4*2)] Low 20 - - -12 [+4] -6 [+8]
Heavy 20 [28 (20, 4*2)] Low 26 - - -6 [+8] 0 [+12]

Polnareff summons Silver Chariot to swipe the area in front of him.

  • The range of the move depends on the version used.
  • Triggers Rush Mode.

L version:

  • Silver Chariot remains next to Polnareff.
  • Fastest version, as it attacks at point blank range.
  • Can be used in blockstrings. Should be used sparingly, though, as it can be easily beaten by Stylish Guard.

M version:

  • Silver Chariot moves away from Polnareff.
  • Attacks at mid-range.

H version:

  • Silver Chariot moves very far away from Polnareff.
  • The farthest reaching version, but also the most unsafe on whiff.
236X-4X
You have good sense!
236L/M/H > 4L/M/H
JJASBR Polnareff 236X-4X.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Polnareff recalls Silver Chariot, leaping backwards as he does so.

  • Move performance is identical across all versions.
  • A command backdash follow-up that travels the same distance as the default backdash.
  • A good way to reset neutral and make Polnareff safe on suspicions of being punished from it.
236X-6X
You miserable cur!
236L/M/H > 6L/M/H
or
236L/M/H > 4L/M/H > 6L/M/H
JJASBR Polnareff 236X-6X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 35 (5*5, 10) [49] Mid 16 - - -10 [+4] -4 [+10]
Medium 45 (5*7, 10) [63] Mid 16 - - -16 [0] -10 [+6]
Heavy 55 (5*8, 15) [79] Mid 16 - - -22 [-2] KD

Silver Chariot unleashes a flurry of stabs.

  • The range of the move, as well as the amount of attacks, depends on the version used.
  • The version of "Start packing for hell!" used prior can alter the range of these moves.
  • Strictly a damage ender; otherwise, it's a mediocre tool.
  • Cannot be combo'd into from the L version of "Start packing for hell!".

L version:

  • Deals the least damage.
  • Leaves grounded opponents standing, while airborne opponents remain in place.

M version:

  • Deals more damage.
  • Leaves grounded opponents standing, while airborne opponents remain in place.

H version:

  • Deals the most damage.
  • Launches on hit and leads into a soft knockdown.
214X
Slices and dices!
214L/M/H
JJASBR Polnareff 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 [58 (40, 9*2)] Overhead 26 - - -4 [+12] Groundbounce
Medium 50 [74 (50, 12*2)] Overhead 28 - - -6 [+10] Groundbounce
Heavy 60 [88 (60, 14*2)] Overhead 30 - - -8 [+8] Groundbounce

Polnareff summons Silver Chariot to swing its rapier downwards at a wide arc.

  • The distance Silver Chariot moves depends on the version used.
  • Causes a groundbounce on hit.
  • A fairly reactable Overhead that can be combo'd afterwards into 3M, "Kiss my sword!" and GHA.

L version:

  • The fastest version.
  • The main version to use in combos.

M version:

  • Slower startup but more damage.
  • Travels further than the L version.

H version:

  • Slowest startup but deals the most damage.
  • Travels the furthest out of all the versions.
421X
My secret weapon!
421L/M/H
JJASBR Polnareff 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Mid 12 - - - KD
Medium 80 Mid 10 - - - KD
Heavy 80 Mid 18 - - - KD

Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.

  • The angle Silver Chariot fires its rapier depends on the version used.
  • Launches on hit.
  • A decent but very risky projectile to use due to the high amount of recovery afterwards.

L version:

  • Shoots directly in front of Polnareff.

M version:

  • Shoots further out mid-range.

H version:

  • Shoots the furthest out.
J214X
Kiss my sword!
j.214L/M/H
JJASBR Polnareff Jump 214X.png
The Brazilians may be able to double jump, but the French can Dive Kick.
The Brazilians may be able to double jump, but the French can Dive Kick.
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30 [44 (30, 7*2)] Overhead 16 - - - HKD
Medium 40 [58 (40, 9*2)] Overhead 20 - - - HKD
Heavy 50 [74 (50, 12*2)] Overhead 28 - - - HKD

Polnareff dives along with Silver Chariot to attack the opponent from above.

  • The distance Silver Chariot and Polnareff move depends on the version used.
  • Launches on hit and causes a hard knockdown.
  • An Overhead divekick that is rather safe due to being able to cancel the landing recovery with a normal.
  • Can also be canceled into from his jumping normals for potential double Overheads.
  • Easily one of the most important moves in Polnareff's entire arsenal.

L version:

  • Fastest version with the most landing recovery.
    • The landing recovery can be canceled with a normal on Frame 15.

M version:

  • The main version to use in combos and the main combo extender in Stand Off.
    • The landing recovery can be canceled with a normal on Frame 11.

H version:

  • Has the most startup but barely any landing recovery if canceled into a normal.
    • The landing recovery can be canceled with a normal on Frame 7.

Stand On

  • Values in [] apply during HHA.

Normal Moves

Stand 5L
s.5L
JJASBR Polnareff Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
9 [13 (9, 2*2)] Mid 4 - - -2 [+12] +2 [+14]

Silver Chariot thrusts its rapier quickly to poke the opponent.

  • Very fast, long range poke.
  • Can be used to stagger pressure from afar.
Stand 5M
s.5M
JJASBR Polnareff Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 [25 (17, 4*2)] Mid 6 - - -18 [-4] -14 [-2]

Silver Chariot does a quick swipe downwards in front.

  • Moderately quick, but is the shortest reaching attack in Stand On.
  • Can be used as a situational but very risky anti-air.
  • Primarily combo fodder. Using it in neutral is not advised due to its excessive recovery.
Stand 5H
s.5H
JJASBR Polnareff Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 [40 (28, 6*2)] Mid 12 - - -20 [-4] -12 [0]

Silver Chariot ferociously swings its rapier in front, covering a great amount of space.

  • Reaches very far, but has lots of recovery.
  • Doesn't connect from a max range s.2M.
Stand 2L
s.2L
JJASBR Polnareff Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
8 [10 (8, 1*2)] Mid 6 - - -4 [+12] 0 [+14]

Silver Chariot crouches and thrusts its rapier to poke at the opponent's feet.

  • An even LONGER poke than s.5L; can chain into itself.
  • The go-to stagger pressure normal in Stand On, with its only downside being that it hits Mid.
Stand 2M
s.2M
JJASBR Polnareff Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15 [21 (15, 3*2)] Low 8 - - -2 [+14] +2 [+16]

Silver Chariot swings its rapier to quickly cover a good amount of space.

  • Quick, fast low with minimal recovery. Very good low poke.
  • The best normal in his entire kit hands down. Has a great amount of range and can be used to confirm into his damaging combos with ease.
Stand 2H
s.2H
JJASBR Polnareff Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 [38 (26, 6*2)] Low 16 - - -12 [+4] HKD

Silver Chariot travels forward a decent amount to swing at the opponent's feet.

  • Causes hard knockdown.
  • The longest reaching normal in his entire kit, with the most recovery to match.
  • While HHA is active, the extra hits can only hit the opponent if the first hit doesn't.
Stand 3H
s.3H
I'll cut you up!
JJASBR Polnareff Stand 3H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 [58 (40, 9*2)] Overhead 24 - - -16 [-2] Groundbounce

Silver Chariot swings its rapier directly in front of itself downwards to hit the opponent from above.

  • Causes a groundbounce on hit.
  • Command Overhead with moderate startup. Cannot be confirmed into by max range normals.
  • Mostly used as combo fodder but does its job as an Overhead; Polnareff gets lots of reward off of landing it by converting into "Hurry up and die!".
Stand JL
s.jL
JJASBR Polnareff Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 [19 (13, 3*2)] Overhead 8 - - - -

While airborne, Silver Chariot thrusts its rapier straightforward to poke the opponent.

  • Quick, long range air normal to catch jumping opponents with.
Stand JM
s.jM
JJASBR Polnareff Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 [16 (12, 2*2)] Overhead 10 - - - -

While airborne, Silver Chariot thrusts its rapier downwards to poke the opponent.

  • The jump-in version of j.L that deals less damage.
  • Hits pretty far downwards. Can be more reliable than using j.H to hit crouching opponents directly in front of Polnareff.
Stand JH
s.jH
JJASBR Polnareff Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 [45 (31, 7*2)] Overhead 12 - - - -

While airborne, Silver Chariot swings its rapier around itself to cover a great amount of space.

  • Gigantic air normal that can also hit as a cross-up.
  • Despite the animation, there are multiple deadzones present throughout the duration of the attack.

Special Moves

Stand 236X
You shall be shish kabob!
s.236L/M/H
JJASBR Polnareff Stand 236X (1).png
JJASBR Polnareff Stand 236X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 102 (10, 6*8, 26, 6*3) [150 (10, 5*17, 20, 5*7)] Mid 16 - - -18 KD
Medium 117 (15, 6*8, 36, 6*3) [165 (15, 5*17, 30, 5*7)] Mid 20 - - -18 KD
Heavy 132 (20, 6*8, 46, 6*3) [180 (20, 5*17, 40, 5*7)] Mid 24 - - -22 KD

Silver Chariot thrusts its rapier forward and unleashes a flurry of stabs upon hitting the opponent.

  • The distance Silver Chariot covers depends on the version used.
  • This is a hitgrab.
  • Does not cause hard knockdown, unlike most hitgrabs.
  • Sends the opponent fullscreen.
  • Decent damage ender that can also serve as Reversal Assist bait.

L version:

  • Fastest version, but travels the shortest distance and deals the least amount of damage.

M version:

  • Slower than the L version, but travels farther and deals more damage.

H version:

  • The slowest, farthest reaching version that also deals the most damage.
Stand 623X
Cuts everywhere else!
s.623L/M/H
JJASBR Polnareff Stand 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 (10*5, 20) [108 (10*2, 3, 10, 6, 3, 13, 10, 6, 20, 6, 7, 4)] Mid 12 - - -18 [-4] -16 [+2]
Medium 80 (10*6, 20) [124 (10*2, 3, 10, 6, 3, 13, 10, 6, 10, 26, 3, 4*2)] Mid 16 - - -20 [-6] -14 [0]
Heavy 90 (10*6, 30) [142 (10*2, 3, 10, 6, 3, 13, 16*2, 6, 33, 8*2)] Mid 20 - - -26 [-12] KD

Silver Chariot rapidly swings its rapier in a flurry of slashes, covering a good amount of space in front of it.

  • The amount of slashes Silver Chariot performs depends on the version used.
  • Stand Rush-compatible.
  • Triggers Rush Mode.
  • Polnareff's main combo tool while in Stand On (mainly due to Stand Rush) while also doubling as a good pressure tool.

L version:

  • Fastest version with the least amount of range.
  • Leaves grounded opponents standing, while airborne opponents remain in place.

M version:

  • Slower but reaches further than the L version and deals more damage.
  • Leaves grounded opponents standing, while airborne opponents remain in place.

H version:

  • Slowest but furthest reaching version that deals the most damage.
  • Launches on hit and leads into a soft knockdown.
  • Best used from a max range s.2M or s.5H to convert from mid-range into good damage.
Stand 421X
Hurry up and die!
s.421L/M/H
JJASBR Polnareff Stand 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 [58 (40, 9*2)] Overhead 38 - - - Bind/Crumple
Medium 40 [58 (40, 9*2)] Overhead 38 - - - Bind/Crumple
Heavy 40 [58 (40, 9*2)] Overhead 38 - - - Bind/Crumple

Polnareff jumps along with Silver Chariot to stab the opponent in the air from behind them.

  • The distance Silver Chariot and Polnareff cover depends on the version used.
  • Binds the opponent on hit, which transitions into a crumple against grounded opponents.
    • When HHA is active, the extra hits will nullify the Bind state.
  • A flying cross-up overhead that can be made safe by canceling the landing recovery into a normal.

L version:

  • Fastest version that travels the shortest amount of distance.
    • The landing recovery can be canceled with a normal on Frame 3.
  • The go-to version to use in BnBs.

M version:

  • Travels further than the L version.
    • The landing recovery can be canceled with a normal on Frame 5.

H version:

  • Travels the furthest out of all versions.
    • The landing recovery can be canceled with a normal on Frame 7.
Stand 63214X
Reap as you sow!
s.63214L/M/H
JJASBR Polnareff Stand 63214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10 [14 (10, 2*2)] Mid 6 - - -6 [+6] KD
Medium 10 [14 (10, 2*2)] Mid 6 - - -26 [-14] KD
Heavy 10 [14 (10, 2*2)] Mid 6 - - -46 [-34] KD

Silver Chariot spins its rapier to reflect oncoming projectiles.

  • The amount of time the move remains active depends on the version used.
  • Launches on hit.
  • A projectile reflector that can also be used as an anti-air.

L version:

  • Least active with the least amount of recovery.
  • His main anti-air.

M version:

  • More active than the L version with more recovery.

H version:

  • The most active version with the most recovery.

System Mechanics

Throw
Throw
Move and I'll skewer you!
5/4 + Any Two Attack Buttons
JJASBR Polnareff Throw (1).png
JJASBR Polnareff Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
100 Throw 6 - - - HKD

Silver Chariot grabs the opponent and smacks them to the ground with the hilt of its rapier.

  • Leaves the opponent relatively close.
  • Both Throws are identical aside from direction.
Assist
Assist
My secret weapon!
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Polnareff Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
80 Mid - - - - KD

Polnareff summons Silver Chariot, who shoots its rapier to ricochet off the ground.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 421M
  • Launches on hit.
5S
Stand On/Off
5S
JJASBR Polnareff Stand On.png
Stand On
Stand On
JJASBR Polnareff Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Silver Chariot, altering Polnareff's moveset and abilities.

Heart Heat Attack

Off comes the armor!
236 + Any Two Attack Buttons
JJASBR Polnareff HHA (1).png
Well worth the use.
Well worth the use.
JJASBR Polnareff HHA (2).png
Sougenmu
Sougenmu
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Polnareff commands Silver Chariot to remove its armor, increasing its speed enough to create afterimages.

  • The longest-lasting HHA install in the game.
  • Creates 2 afterimages to add an additional 2 hits to each move utilizing Silver Chariot (except Throw and GHA).
    • Damage output and pressure become greatly buffed while active.
    • Silver Chariot's afterimages will always hit Mid, and do not inflict hitstop.
  • Polnareff is forced into Stand Off once install ends.
    • Has an ending animation that renders Polnareff defenseless for a short amount of time, but said animation can be special-canceled or Flash Canceled to potentially keep him safe. The animation will still trigger if Polnareff recovers out of hitstun after the HHA duration has ended.

Great Heat Attack

Seems I intimidate you, non?
236L+M+H
JJASBR Polnareff GHA (1).png
JJASBR Polnareff GHA (2).png
JJASBR Polnareff GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
322 (50, 34*8) Mid - - - - HKD

Silver Chariot lunges forward a great distance to stab the opponent. Upon a successful hit, Silver Chariot launches the opponent, removes its armor and unleashes a barrage of attacks ending in a powerful stab.

  • Polnareff's most damaging combo ender for obvious reasons. It's on the lower end of GHAs when it comes to damage, but can still secure rounds and help getting the life lead.
  • Easily confirmed into by 3M, "Slices and dices!", s.3H and "Hurry up and die!".
  • Not recommended to use as a reversal at all.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Stand

Silver Chariot (Color 1)
Silver Chariot (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
金POL
(Gold_Polnareff)
Special A (Color 1) Flag jp.png
Japan
@Gold_Polnareff YouTube Channel

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