JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar: Difference between revisions
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{{ASBR Character Intro|char=Johnny|short= | {{ASBR Character Intro|char=Johnny|short=joh|content= | ||
==Introduction== | ==Introduction== | ||
Insert character introduction here. | |||
*'''Mounted''': While on top of Slow Dancer, all of Johnny's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Evade]], [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]], and his [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Throw|Throw]]. | |||
*'''Limited Movement''': When Johnny is not on his horse, his mobility is severely much more limited due to being unable to dash, run or jump. | |||
*'''Holy Corpse Parts''': Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained. | *'''Holy Corpse Parts''': Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained. | ||
*'''Tusk's | *'''Tusk's Growth''': Johnny is able to evolve his Stand during battle, gaining access to new moves and abilites. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro=[[file:JJASBR_Johnny_Small_Icon.png|50px]] '''Johnny Joestar''' is a | | intro=[[file:JJASBR_Johnny_Small_Icon.png|50px]] '''Johnny Joestar''' is a Mounted character who utilizes his horse to move around while powering himself up by progressing his Stand's ACTs. | ||
| pros= | | pros= | ||
* '''Good Zoning:''' Johnny has access to a plethora of projectiles, many of which have differing angles or distances for him to use | * '''Good Zoning:''' Johnny has access to a plethora of projectiles, many of which have differing angles or distances for him to use. He can also shoot multiple projectiles at once, forcing the opponent to keep an eye out for everything Johnny throws out. | ||
* ''' | * '''Reversal Options:''' While not every option is invincible, Johnny has many fast options he can use to escape certain situations or setups, such as using "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#6H|I've got to]] [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#4H|get there!]]" on wakeup to either clash or hit the opponent very quickly before knocking them down with "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#623X|My nails are spinning!]]". | ||
* '''Horse Movement:''' When atop Slow Dancer, Johnny gains access to several unique movement options, even when compared to fellow Mounted characters. Examples include a backdash with considerably short recovery, as well as unique cancel properties for his dash. | |||
|cons= | |cons= | ||
* '''Limited | * '''Limited Dismounted Mobility:''' When not on his horse, Johnny cannot dash, run or jump, severely limiting his normal movement and forcing him to use command normals and special moves to move effectively. | ||
* '''Meter Reliant:''' | * '''Meter Reliant:''' Throughout the match, Johnny is forced to spend resources for several purposes, such as advancing Tusk's Growth (through an [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Heart Heat Attacks|HHA]] or [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Great Heat Attack|GHA]]), Flash Canceling for his highly damaging [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#46X|46H]] extensions, and even to get back on the horse when in a pinch (through Quick Mount). | ||
* '''Horse Limitations:''' While Johnny's mount provides him a lot of benefits, it comes with the lack of certain universal character features. In particular, the loss of [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Throw|Throw]] and [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade_/_Stylish_Guard|Stylish Guard]] limits his options against certain offensive and defensive actions. | |||
| tablewidth=80 | | tablewidth=80 | ||
}} | }} | ||
===Tusk's | ===Tusk's Growth=== | ||
Johnny's | [[File:JJASBR_Tusk_Growth_Gauge.png|center]] | ||
Seen above the HH Gauge, '''Tusk's Growth''' is a mechanic that controls Johnny's ACTs, which determine the special moves available to him, sometimes replacing existing ones. Johnny starts in ACT 1, and can progress his ACTs through an [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Heart Heat Attacks|HHA]] or his [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Great Heat Attack|GHA]]; the latter automatically puts Tusk in ACT 4, the last ACT, making it an easy way to progress the ACTs. | |||
From ACT 2 onwards, Johnny will gain special moves involving Nail Bullets, indicated by the '''Nail Bullet Stocks''' next to the ACTs indicator. Using most special moves consumes one Nail Bullet Stock, with Johnny being able to hold a total of 10 Nail Bullets; these will begin to automatically replenish once they have all been used, but Johnny can manually replenish them all with "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#2S|Care for some]] [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#Mounted 2S|herbal tea?]]". | |||
===Holy Corpse=== | ===Holy Corpse=== | ||
Owing to his status as a ''Steel Ball Run'' character, whenever Johnny is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Johnny can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Johnny with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two ''Steel Ball Run'' characters (himself, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|DiegoMini}}, {{NotationIcon-ASBR|AWDiegoMini}}, or {{NotationIcon-ASBR|ValentineMini}}) happen to face each other, they'll be forced to fight for them. | |||
*'''One:''' Increases attack power. | For Johnny, the buffs applied are the following: | ||
*'''Two:''' Johnny's Nail Bullet special moves | |||
*'''Three:''' | *{{NotationIcon-ASBR|Corpse1}} '''One:''' Increases overall attack power by ~20%. | ||
*{{NotationIcon-ASBR|Corpse2}} '''Two:''' Johnny's Nail Bullet special moves gain Super Armor. | |||
*{{NotationIcon-ASBR|Corpse3}} '''Three:''' Increases overall HH Gauge gain. | |||
===Stats=== | ===Stats=== | ||
Line 35: | Line 44: | ||
}} | }} | ||
}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Mounted_Icon.png|link=]]</div> | ||
</div> | </div> | ||
<div id="movelist-1" class="movelist"><!-- | <div id="movelist-1" class="movelist"><!-- Dismounted Move List --> | ||
=== | ===Dismounted=== | ||
*Data in [] is for damage with at least one Holy Corpse part. | |||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
Line 52: | Line 61: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=13 [16] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Johnny performs a poking attack. | |||
* | *Reaches very low due to Johnny's stance, not good for anti-airs. | ||
}} | }} | ||
}} | }} | ||
Line 73: | Line 82: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=21 [25] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Johnny performs a stabbing attack upwards. | |||
* | *Reaches above Johnny, good for stopping dash jumps. | ||
}} | }} | ||
}} | }} | ||
Line 94: | Line 103: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=34 [40] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Johnny performs an overhead punch. | ||
* | *Moves Johnny forward. | ||
*Good range for pokes. | |||
}} | }} | ||
}} | }} | ||
Line 115: | Line 125: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 [14] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Johnny performs a poking attack with his finger. | |||
* | *Very stubby jab, not good for pokes. | ||
}} | }} | ||
}} | }} | ||
Line 136: | Line 146: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=20 [24] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=0 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
* | Johnny performs a poking attack with his pointer finger on the opposite hand. | ||
* | *Moves Johnny forward. | ||
*Good for pokes and counter-pokes. | |||
}} | }} | ||
}} | }} | ||
Line 157: | Line 168: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=32 [38] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |||
Johnny throws a spinning cork at the opponent's feet. | |||
*Causes hard knockdown. | |||
*Good range for pokes, but has travel time. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">6H</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Johnny_6H.png | |||
|caption= | |||
|name=6H | |||
|subtitle=I've got to get there! | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=12 [14] | |||
|guard=Mid | |||
|startup=10 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 165: | Line 198: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny rolls on his spinning nails to move forward. | ||
* | *Launches on hit. | ||
*Often clashes with other attacks. | |||
*Very fast attack, good for escaping certain situations. | |||
*Can be cancelled into special moves, even on whiff, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]] or "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#2S|Care for some herbal tea?]]". | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">4H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_4H.png | ||
|caption= | |caption= | ||
|name= | |name=4H | ||
|subtitle=I've got to get there! | |subtitle=I've got to get there! | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 14 | |damage=12 [14] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 186: | Line 222: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny rolls on his spinning nails to move backwards. | ||
* | *Often clashes with other attacks. | ||
*Very fast attack, good for escaping certain situations. | |||
*Can be cancelled into special moves, even on whiff, but not into [[JoJo's Bizarre Adventure: All-Star Battle R/System#Uses of the Heart Heat Gauge|Quick Mount]] or "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#2S|Care for some herbal tea?]]". | |||
}} | }} | ||
}} | }} | ||
====Special Moves==== | ====Special Moves==== | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_623X.png | ||
|caption= | |caption=Always available | ||
|name= | |name=My nails are spinning! | ||
|input= | |input=623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=40 [44] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 209: | Line 247: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 (25*2) [54 (27*2)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 223: | Line 259: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (20*3) [84 (28*3)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 237: | Line 271: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny uses his spinning nails like a blade to slash at his opponent. | ||
* | *The version used determines how far Johnny moves. | ||
*Launches on hit. | |||
---- | |||
'''L version:''' | |||
*Johhny moves forward the most. | |||
*This version has no invul. | |||
*The only version that can be canceled into HHA. | |||
---- | |||
'''M version:''' | |||
*Johhny moves forward less. | |||
*This version has invul on startup. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
*Johhny moves forward the least. | |||
*This version has invul on startup. | |||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">ACT 1 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_1_236X.png | ||
|caption= | |caption= | ||
|name= | |name=I'll call them Tusks! | ||
|input=236L/M/H | |input=236L/M/H while in ACT 1 | ||
|data= | |data= | ||
{{AttackData-ASBR | |||
|version=Light | |version=Light | ||
|damage= | |damage=30 (10*3) [36 (12*3)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 259: | Line 309: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 (10*4) [48 (12*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 273: | Line 321: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 (10*5) [60 (12*5)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 287: | Line 333: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny fires his nails like bullets at the opponent. | ||
* | *The version used determines the amount of projectiles fired. | ||
**The firing angle, as well as the projectiles' speed, will not change. | |||
---- | |||
'''L version:''' | |||
*Johnny shoots 3 nails. | |||
---- | |||
'''M version:''' | |||
*Johnny shoots 4 nails. | |||
---- | |||
'''H version:''' | |||
*Johnny shoots 5 nails. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">ACT 2 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_2_236X.png | ||
|caption= | |caption=Light | ||
|name= | |image2=JJASBR_Johnny_ACT_2_236X_(2).png | ||
|input= | |caption2=Medium | ||
|image3=JJASBR_Johnny_ACT_2_236X_(3).png | |||
|caption3=Heavy | |||
|name=Golden Spin Nail Bullets | |||
|input=236L/M/H from ACT 2 onwards | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=66 (50, 4*4) [79 (60, 4.75*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 309: | Line 369: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=66 (50, 4*4) [79 (60, 4.75*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 323: | Line 381: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=66 (50, 4*4) [79 (60, 4.75*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 337: | Line 393: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny fires a single Nail Bullet, infused with the Golden Spin. | ||
* | *The version used determines the trajectory of the projectile fired. | ||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | |||
---- | |||
'''L version:''' | |||
*Johnny fires a Nail Bullet straight outwards. | |||
---- | |||
'''M version:''' | |||
*Johnny fires a Nail Bullet at ~45 degree angle. | |||
---- | |||
'''H version:''' | |||
*Johnny fires a Nail Bullet almost directly above him. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">ACT 1 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_1_214X.png | ||
|caption= | |caption= | ||
|name= | |name=What is this?! | ||
|input=214L/M/H | |input=214L/M/H while in ACT 1 | ||
|data= | |data= | ||
{{AttackData-ASBR | |||
|version=Light | |version=Light | ||
|damage= | |damage=40 [48] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 359: | Line 425: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 [48] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 373: | Line 437: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=40 [48] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 387: | Line 449: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny spins his nails into the ground, using the arising dust as a blade to attack his opponent. | ||
* | *The version used determines how fast the dust moves. | ||
*Causes hard knockdown. | |||
---- | |||
'''L version:''' | |||
*Fastest movement and startup, but also the slowest recovery. | |||
---- | |||
'''M version:''' | |||
*Middle of the road in startup, movement speed, and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest movement and startup, but also the fastest recovery. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">ACT 2 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_2_214X.png | ||
|caption= | |caption= | ||
|name= | |name=The hole will attack you. | ||
|input= | |input=214L/M/H from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | |||
|version=Light | |version=Light | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 409: | Line 481: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 423: | Line 493: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 437: | Line 505: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | ||
* | *Different versions change the speed and duration of the chasing hole. | ||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | |||
*Causes crumple on hit. | |||
*The move has an extra hit if used point-blank. | |||
*The hole tracks the opponent's location while traveling, even if jumped past. | |||
---- | |||
'''L version:''' | |||
*The hole travels at a slow speed. | |||
*Reaches slightly past halfscreen. | |||
---- | |||
'''M version:''' | |||
*The hole travels at a faster speed. | |||
*Reaches fullscreen. | |||
---- | |||
'''H version:''' | |||
*The hole travels at its fastest speed. | |||
*Reaches fullscreen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">ACT 3 421X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_3_421X.png | ||
|caption= | |caption= | ||
|name= | |name=Where's the upper half?! | ||
|input= | |input=421L/M/H from ACT 3 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny shoots himself and travels through the hole created. | ||
* | *The version used determines the trajectory Johnny moves towards. | ||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | |||
*Holding the button allows Johnny to continue travelling. | |||
**While holding the button, pressing H will cancel the travel and fake it out. | |||
*While the hole can pass through the opponent, Johnny's legs remain vulnerable. | |||
---- | |||
'''L version:''' | |||
*Johnny travels towards the opponent. | |||
---- | |||
'''M version:''' | |||
*Johnny travels away from the opponent. | |||
---- | |||
'''H version:''' | |||
*Johnny remains stationary. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_22X.png | ||
|caption= | |caption= | ||
|name= | |name=Send me down the hole! | ||
|input= | |input=22L/M/H from ACT 3 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=102 (17*6) [122 (20.35*6)] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 507: | Line 602: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=102 (17*6) [122 (20.35*6)] | ||
|guard= | |guard=Mid | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 521: | Line 614: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 531: | Line 622: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Johnny shoots himself and sends his arm down the hole created, having it reappear next to the opponent and fire Nail Bullets at them. | |||
*The version used determines how fast the hole travels. | |||
*Can hit OTG. | |||
---- | |||
'''L version:''' | |||
*The hole travels at a slow speed. | |||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | |||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | |||
*Can be canceled by pressing H at any point during the animation. | |||
---- | |||
'''M version:''' | |||
*The hole travels at a fast speed. | |||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional ({{NotationIcon-ASBR|Nail}}) one upon firing. | |||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | |||
*Can be canceled by pressing H at any point during the animation. | |||
---- | |||
'''H version:''' | |||
*Johnny performs a feint version of the attack. | |||
*Does not consume any Nail Bullet Stocks, and can be used even if Johnny doesn't possess any. | |||
*Can be used to fake out the opponent, and make 2H safer. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">2S</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Johnny_2S.png | |||
|caption= | |||
|name=Care for some herbal tea? | |||
|input=2S from ACT 2 onwards | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total XX | |||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny drinks a cup of chamomile tea. | ||
* | *Replenishes all of Johnny's Nail Bullet stocks. | ||
*Recovers a small amount of Guard Gauge, but temporarily disables natural recovery. | |||
**Rather detrimental to Guard Gauge recovery, as the amount is too small compared to how long natural recovery is disabled. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">236S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Johnny_236S.png | |image=JJASBR_Johnny_236S.png | ||
|caption= | |caption= | ||
|name=Who'll be the sacrifice? | |name=Who'll be the sacrifice? | ||
|input=236S | |input=236S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=91 (6.5*14) [109 (7.8*14)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 556: | Line 688: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | ||
* | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes hard knockdown. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">623S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_623S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Johnny_623S_(2).png | |||
|caption2= | |||
|name=Chumimin! | |name=Chumimin! | ||
|input=623S | |input=623S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=92 (6.6*14) [110 (7.89*14)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 577: | Line 713: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | ||
* | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Can be used as a long range punish. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Mounted Move List --> | <div id="movelist-2" class="movelist"><!-- Mounted Move List --> | ||
===Mounted=== | ===Mounted=== | ||
*[] is for damage with one Holy Corpse part. | |||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">Mounted 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 5L</font> ====== | ||
Line 590: | Line 728: | ||
|image=JJASBR_Johnny_Mounted_5L.png | |image=JJASBR_Johnny_Mounted_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=m.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=8 [9] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Slow Dancer quickly attacks with its head. | |||
* | *A (somewhat) standard jab, good at stopping dash jumps. | ||
}} | }} | ||
}} | }} | ||
Line 611: | Line 749: | ||
|image=JJASBR_Johnny_Mounted_5M.png | |image=JJASBR_Johnny_Mounted_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=m.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=24 (7, 8, 9) [29 (9, 10*2)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
* | Johnny throws a Steel Ball down at his opponent. | ||
* | *Reaches very far down. | ||
*Stubbier than most moves of its kind. | |||
}} | }} | ||
}} | }} | ||
Line 632: | Line 771: | ||
|image=JJASBR_Johnny_Mounted_5H.png | |image=JJASBR_Johnny_Mounted_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=m.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=38 [42] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Slow Dancer performs a kick with its hind legs. | |||
* | *Good range for pokes and counter-pokes. | ||
}} | }} | ||
}} | }} | ||
Line 653: | Line 792: | ||
|image=JJASBR_Johnny_Mounted_2L.png | |image=JJASBR_Johnny_Mounted_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=m.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=7 [8] | ||
|guard= | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Slow Dancer performs an attack with its neck. | |||
* | *A slow jab, not good for beating out other buttons. | ||
}} | }} | ||
}} | }} | ||
Line 674: | Line 813: | ||
|image=JJASBR_Johnny_Mounted_2M.png | |image=JJASBR_Johnny_Mounted_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=m.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=29 [33] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Slow Dancer performs a stomp attack with a hoof. | |||
* | *Stubby for a move of its kind. | ||
}} | }} | ||
}} | }} | ||
Line 695: | Line 834: | ||
|image=JJASBR_Johnny_Mounted_2H.png | |image=JJASBR_Johnny_Mounted_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=m.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=43 [48] | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | Slow Dancer performs a sweeping attack with its hoof. | ||
* | *Causes hard knockdown. | ||
*Good range for a poke. | |||
}} | }} | ||
}} | }} | ||
Line 716: | Line 856: | ||
|image=JJASBR_Johnny_Mounted_Jump_L.png | |image=JJASBR_Johnny_Mounted_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=m.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 [18] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 728: | Line 868: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Slow Dancer performs an attack with its knees. | |||
* | *Stubby aerial, good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
Line 737: | Line 877: | ||
|image=JJASBR_Johnny_Mounted_Jump_M.png | |image=JJASBR_Johnny_Mounted_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=m.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=28 [32] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 749: | Line 889: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Slow Dancer performs an outwards kick with its hind legs. | ||
* | *Deceptively good jump-in button. | ||
*Johnny's best aerial button. | |||
}} | }} | ||
}} | }} | ||
Line 758: | Line 899: | ||
|image=JJASBR_Johnny_Mounted_Jump_H.png | |image=JJASBR_Johnny_Mounted_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=m.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 [45] | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 770: | Line 911: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | Slow Dancer performs an attack with its front legs. | ||
* | *Reaches very far down. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 778: | Line 920: | ||
====== <font style="visibility:hidden" size="0">Mounted 46X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 46X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_46X.png | ||
|caption= | |caption=Always available | ||
|name=I can make it! | |name=I can make it! | ||
|input=46L/M/H | |input=m.46L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=55 [65] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=65 [75] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=75 [85] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny commands his horse to perform a shoulder tackle. | ||
* | *The version used determines how far Slow Dancer reaches. | ||
*Launches on hit and causes hard knockdown. | |||
---- | |||
'''L version:''' | |||
*Advances the least. | |||
*Launches the least high. | |||
---- | |||
'''M version:''' | |||
*Advances further. | |||
*Launches the opponent slighty higher, as well as further away. | |||
---- | |||
'''H version:''' | |||
*Advances the furthest. | |||
*Launches the opponent the most and sends at a ~45 degree angle. | |||
*Can be combo'd off of naturally, although jump attacks can be subbed in for easier positioning. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mounted | ====== <font style="visibility:hidden" size="0">Mounted 623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_623X.png | ||
|caption= | |caption=Always available | ||
|name= | |name=My nails are spinning! | ||
|input= | |input=m.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Light | ||
|damage= | |damage=45 [48] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=54 (27*2) [60 (30*2)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=66 (22*3) [75 (25*3)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny uses his spinning nails like a blade to slash at his opponent. | ||
* | *The version used determines how far Johnny and Slow Dancer move. | ||
*Launches on hit. | |||
---- | |||
'''L version:''' | |||
*Johhny and Slow Dancer move forward the most. | |||
*This version has no invul. | |||
*The only version that can be canceled into HHA. | |||
---- | |||
'''M version:''' | |||
*Johhny and Slow Dancer move forward less. | |||
*This version has invul on startup. | |||
*Cannot be Flash Canceled. | |||
---- | |||
'''H version:''' | |||
*Johhny and Slow Dancer move forward the least. | |||
*This version has invul on startup. | |||
*Cannot be Flash Canceled. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mounted 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted ACT 1 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_ACT_1_236X.png | ||
|caption= | |caption= | ||
|name= | |name=I'll call them Tusks! | ||
|input=236L/M/H | |input=m.236L/M/H while in ACT 1 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Light | ||
|damage= | |damage=30 (10*3) [36 (12*3)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 (10*4) [48 (12*4)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 (10*5) [60 (12*5] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny fires his nails like bullets at the opponent. | ||
* | *The version used determines the amount of projectiles fired. | ||
**The firing angle, as well as the projectiles' speed, will not change. | |||
---- | |||
'''L version:''' | |||
*Johnny shoots 3 nails. | |||
---- | |||
'''M version:''' | |||
*Johnny shoots 4 nails. | |||
---- | |||
'''H version:''' | |||
*Johnny shoots 5 nails. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mounted | ====== <font style="visibility:hidden" size="0">Mounted ACT 2 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_ACT_2_236X.png | ||
|caption= | |caption= | ||
|name= | |name=Golden Spin Nail Bullets | ||
|input= | |input=m.236L/M/H from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Light | ||
|damage=66 (50, 4*4) [79 (60, 4, 5*3)] | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=66 (50, 4*4) [79 (60, 4, 5*3)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=66 (50, 4*4) [79 (60, 4, 5*3) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny fires a single Nail Bullet, infused with the Golden Spin. | ||
* | *The version used determines the trajectory of the projectile fired. | ||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | |||
---- | |||
'''L version:''' | |||
*Johnny fires a Nail Bullet at a downwards angle. | |||
---- | |||
'''M version:''' | |||
*Johnny fires a Nail Nullet at a slight downwards angle. | |||
---- | |||
'''H version:''' | |||
*Johnny fires a Nail Bullet at a slight upwards angle. | |||
}} | }} | ||
}} | }} | ||
Line 977: | Line 1,154: | ||
====== <font style="visibility:hidden" size="0">Mounted 214X</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_214X.png | ||
|caption= | |caption= | ||
|name=The hole will attack you. | |name=The hole will attack you. | ||
|input=214L/M/H | |input=m.214L/M/H from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=55 (10, 45) [66 (12, 54)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | ||
* | *Different versions change the speed and duration of the chasing hole. | ||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | |||
*Causes crumple on hit. | |||
*The move has an extra hit if used point-blank. | |||
*The hole tracks the opponent's location while traveling, even if jumped past. | |||
---- | |||
'''L version:''' | |||
*The hole travels at a slow speed. | |||
*Reaches slightly past halfscreen. | |||
---- | |||
'''M version:''' | |||
*The hole travels at a faster speed. | |||
*Reaches fullscreen. | |||
---- | |||
'''H version:''' | |||
*The hole travels at its fastest speed. | |||
*Reaches fullscreen. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mounted | ====== <font style="visibility:hidden" size="0">Mounted 22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_22X.png | ||
|caption= | |caption= | ||
|name= | |name=Send me down the hole! | ||
|input= | |input=m.22L/M/H from ACT 3 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=102 (17*6) [122 (20.35*6)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=48 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=102 (17*6) [122 (20.35*6)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=52 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 24 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny shoots himself and sends his arm down the hole created, having it reappear next to the opponent and fire Nail Bullets at them. | ||
* | *The version used determines how fast the hole travels. | ||
*Can hit OTG. | |||
---- | |||
'''L version:''' | |||
*The hole travels at a slow speed. | |||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | |||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | |||
*Can be canceled by pressing H at any point during the animation. | |||
---- | |||
'''M version:''' | |||
*The hole travels at a fast speed. | |||
*Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | |||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | |||
*Can be canceled by pressing H at any point during the animation. | |||
---- | |||
'''H version:''' | |||
*Johnny performs a feint version of the attack. | |||
*Does not consume any Nail Bullet Stocks, and can be used even if Johnny doesn't possess any. | |||
*Can be used to fake out the opponent, and make 2H safer. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">Mounted | ====== <font style="visibility:hidden" size="0">Mounted 2S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_2S.png | ||
|caption= | |caption= | ||
|name= | |name=Care for some herbal tea? | ||
|input= | |input=m.2S from ACT 2 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 62 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny drinks a cup of chamomile tea. | ||
* | *Replenishes all of Johnny's Nail Bullet stocks. | ||
*Recovers a small amount of Guard Gauge. | |||
}} | }} | ||
}} | }} | ||
Line 1,127: | Line 1,302: | ||
====== <font style="visibility:hidden" size="0">Mounted 236S</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 236S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_236S.png | ||
|caption= | |caption= | ||
|name=Who'll be the sacrifice? | |name=Who'll be the sacrifice? | ||
|input=236S | |input=m.236S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=91 (6.5*14) [109 (7.8*14)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | ||
* | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 1,148: | Line 1,324: | ||
====== <font style="visibility:hidden" size="0">Mounted 623S</font> ====== | ====== <font style="visibility:hidden" size="0">Mounted 623S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Mounted_623S.png | ||
|caption= | |caption= | ||
|name=Chumimin! | |name=Chumimin! | ||
|input=623S | |input=m.623S while in ACT 4 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=92 (6.6*14) [110 (7.89*14)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=38 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-24 | ||
|hitadv= | |hitadv=-22 | ||
|description= | |description= | ||
* | While mounting Slow Dancer, Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | ||
* | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Can be used as a long range punish. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Johnny_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=My body just leapt up! | |subtitle=My body just leapt up! | ||
Line 1,178: | Line 1,356: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=130 (10*5, 80) [145 (10*5, 95)] | |||
|damage=130 | |||
* | |||
* | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 1,201: | Line 1,364: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Only available in | Johnny grabs the opponent and uses his spinning nails to propel his body off of them. | ||
* | *Only available while Dismounted. | ||
*Data in [] is for damage with at least one Holy Corpse part. | |||
*Leaves the opponent very close to Johnny. | |||
*Both Throws are identical aside from direction. | |||
}} | }} | ||
}} | }} | ||
Line 1,209: | Line 1,375: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Johnny_Assist.png | |image=JJASBR_Johnny_Assist.png | ||
|caption= | |caption=Assault Assist | ||
|image2=JJASBR_Johnny_Reversal_Assist.png | |||
|caption2=Reversal Assist | |||
|name=Assist | |name=Assist | ||
|subtitle=The hole will attack you | |subtitle=The hole will attack you.<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=55 (10, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,222: | Line 1,390: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Assault Assist Stocks: | Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | ||
*Assault Assist Stocks: 3 | |||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
* | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#ACT 2 214X|214M (ACT2)]] | ||
* | *Causes crumple on hit. | ||
*The Assist has an extra hit if called point-blank. | |||
*The hole reaches fullscreen and tracks the opponent's location while traveling, even if jumped past. | |||
---- | |||
'''Reversal Assist:''' | |||
Johnny rolls on his spinning nails to move forward. | |||
*A unique Reversal Assist Johhny makes use of due to being unable to jump. | |||
*Because Johnny moves along the ground, he can interrupt certain things other Reversal Assists would struggle to hit. On the flipside, there are many situations where opponents can simply move or jump past him. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Johnny_Mount.png | |image=JJASBR_Johnny_Mount.png | ||
Line 1,235: | Line 1,412: | ||
|image2=JJASBR_Johnny_Dismount.png | |image2=JJASBR_Johnny_Dismount.png | ||
|caption2=Dismount | |caption2=Dismount | ||
|name= | |name=Mounting | ||
|input=5S | |input=5S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Mount | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 1,250: | Line 1,427: | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Dismount | ||
|header=no | |header=no | ||
|damage= | |damage= | ||
Line 1,256: | Line 1,433: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |version=Quick Mount | ||
|guard= | |header=no | ||
|damage=25 | |||
|guard=Mid | |||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,282: | Line 1,449: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Johnny | Johnny (dis)mounts his horse, Slow Dancer, altering his moveset and abilities. | ||
*Quick Mount is considered an attack that launches on hit, causes hard knockdown, and carries Super Armor. | |||
*The Guard Gauge will not regenerate while Johnny is Mounted. | |||
*While Mounted, being hit by a Throw or a sweep will force Johnny to Dismount into an aerial recovery state. Command Throws will still execute as they would normally. | |||
*If Johnny is hit by moves with the Launch effect, he will be knocked off of the horse in a juggle state. | |||
}} | }} | ||
}} | }} | ||
==Heart Heat | ==Heart Heat Attacks== | ||
*Data in [] is for damage with at least one Holy Corpse part. | |||
====== <font style="visibility:hidden" size="0">HHA 1</font> ====== | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_1_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Johnny_ACT_1_HHA_(2).png | |||
|caption2= | |||
|name=Even if my spin falters, I will never die! | |name=Even if my spin falters, I will never die! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons while in ACT 1 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=140 (30, 110) [168 (36, 132)] | ||
|guard=Mid | |guard=Mid, Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
Line 1,302: | Line 1,477: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Available | Johnny fires a Nail Bullet towards the ground, causing the resulting hole to chase the opponent and attack them. | ||
*Available while both Mounted and Dismounted. | |||
*Progresses Johnny to ACT 2 upon use. | |||
*The nail can hit the opponent on its way to the ground. | |||
}} | }} | ||
}} | }} | ||
== | ====== <font style="visibility:hidden" size="0">HHA 2</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_2_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Johnny_ACT_2_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Johnny_ACT_2_HHA_(3).png | |||
|caption3= | |||
|name=Now I know where to shoot! | |name=Now I know where to shoot! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons while in ACT 2 | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=170 (30*4, 20, 30) [192 (36, 30*4, 36)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,322: | Line 1,504: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Available | Fueled by dark determination, Johnny shoots himself with a Nail Bullet, using it to travel through a hole before reappearing and repeatedly shooting the opponent. | ||
*Available only while Dismounted. | |||
*Progresses to ACT 3 upon use. | |||
*This is a hitgrab that is also considered a projectile. | |||
}} | }} | ||
}} | }} | ||
== | ====== <font style="visibility:hidden" size="0">HHA 3</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_ACT_3_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Johnny_ACT_3_HHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Johnny_ACT_3_HHA_(3).png | |||
|caption3= | |||
|name=Complete Golden Spin Energy... | |name=Complete Golden Spin Energy... | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons from ACT 3 onwards | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=200 (3*12, 8, 20, 10, 5*19, 31) [251 (3*12, 8, 22, 10, 6*19, 61)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,342: | Line 1,531: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Available | Johnny summons Tusk ACT 4 and barrages the opponent with punches, pushing them into the ground. | ||
*Available only while Mounted. | |||
*Progresses to ACT 4 upon use. | |||
*The last hit is a hitgrab that continues the animation. | |||
}} | }} | ||
}} | }} | ||
Line 1,348: | Line 1,540: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Johnny_GHA_(1).png | ||
|caption=Thank you, Gyro... | |caption= | ||
|image2=JJASBR_Johnny_GHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Johnny_GHA_(3).png | |||
|caption3=''Thank you, Gyro...'' | |||
|name=It was such a long, roundabout path... | |name=It was such a long, roundabout path... | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 329 | |damage=319 (0, 50+2*40+3*34+24+63) [329 (0, 60+2*40+3*34+24+63)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 1,362: | Line 1,558: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Can only be used while Mounted. | Johnny leaps off of Slow Dancer and fires a Nail Bullet with infinite rotational energy at the opponent, summoning Tusk ACT 4 as it barrages the opponent with attacks before sending its energy through them and finishing with a burst of damage. | ||
*Automatically puts Johnny in | *Can only be used while Mounted. If not already Mounted, Johnny will be forced into Mounted Mode when activated, increasing startup. | ||
*Data in [] is for damage with at least one Holy Corpse part. | |||
*Automatically puts Johnny in ACT 4 upon use. | |||
*Activation is a projectile that reaches fullscreen and has limited tracking upon being fired. | |||
**Slow Dancer, while running forward after Johnny propels himself, features a non-damaging hitbox that confirms into the GHA. | |||
**This projectile is unique in that it is not affected by Damage Scaling, dealing full damage no matter how long the combo is. | |||
*Has a special animation if used against {{NotationIcon-ASBR|ValentineMini}}. | |||
**This special animation has the side effect of affecting the amount of hits, generally resulting in Valentine taking more damage from this move at high Damage Scaling. | |||
}} | }} | ||
}} | |||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Johnny_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Johnny_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
}} | |||
===Slow Dancer=== | |||
{{ColorGallery | filePrefix=JJASBR_Johnny_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Horse 1| text=Slow Dancer (Color 1) }} | |||
{{ColorGallery/Color|Horse 2| text=Slow Dancer (Color 2) }} | |||
{{ColorGallery/Color|Horse 3| text=Slow Dancer (Color 3) }} | |||
{{ColorGallery/Color|Horse 4| text=Slow Dancer (Color 4) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Johnny_Color_ | imageFileTypes=png| imageWidths=500 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Tusk (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Tusk (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 00:01, 7 June 2024
Introduction
Insert character introduction here.
- Mounted: While on top of Slow Dancer, all of Johnny's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and his Throw.
- Limited Movement: When Johnny is not on his horse, his mobility is severely much more limited due to being unable to dash, run or jump.
- Holy Corpse Parts: Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Tusk's Growth: Johnny is able to evolve his Stand during battle, gaining access to new moves and abilites.
Johnny Joestar is a Mounted character who utilizes his horse to move around while powering himself up by progressing his Stand's ACTs. | |
Pros | Cons |
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Tusk's Growth
Seen above the HH Gauge, Tusk's Growth is a mechanic that controls Johnny's ACTs, which determine the special moves available to him, sometimes replacing existing ones. Johnny starts in ACT 1, and can progress his ACTs through an HHA or his GHA; the latter automatically puts Tusk in ACT 4, the last ACT, making it an easy way to progress the ACTs.
From ACT 2 onwards, Johnny will gain special moves involving Nail Bullets, indicated by the Nail Bullet Stocks next to the ACTs indicator. Using most special moves consumes one Nail Bullet Stock, with Johnny being able to hold a total of 10 Nail Bullets; these will begin to automatically replenish once they have all been used, but Johnny can manually replenish them all with "Care for some herbal tea?".
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Johnny is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Johnny can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Johnny with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, Gyro, Diego, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Johnny, the buffs applied are the following:
- One: Increases overall attack power by ~20%.
- Two: Johnny's Nail Bullet special moves gain Super Armor.
- Three: Increases overall HH Gauge gain.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 950 | Rumble | #ASBR_JOH |
Move List
Dismounted
- Data in [] is for damage with at least one Holy Corpse part.
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6H
6H
I've got to get there! |
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4H
4H
I've got to get there! |
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Special Moves
623X
My nails are spinning!
623L/M/H |
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ACT 1 236X
I'll call them Tusks!
236L/M/H while in ACT 1 |
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ACT 2 236X
Golden Spin Nail Bullets
236L/M/H from ACT 2 onwards |
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ACT 1 214X
What is this?!
214L/M/H while in ACT 1 |
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ACT 2 214X
The hole will attack you.
214L/M/H from ACT 2 onwards |
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ACT 3 421X
Where's the upper half?!
421L/M/H from ACT 3 onwards |
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22X
Send me down the hole!
22L/M/H from ACT 3 onwards |
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2S
Care for some herbal tea?
2S from ACT 2 onwards |
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236S
Who'll be the sacrifice?
236S while in ACT 4 |
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623S
Chumimin!
623S while in ACT 4 |
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Mounted
- [] is for damage with one Holy Corpse part.
Normal Moves
Mounted 5L
m.5L
|
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Mounted 5M
m.5M
|
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Mounted 5H
m.5H
|
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Mounted 2L
m.2L
|
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Mounted 2M
m.2M
|
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Mounted 2H
m.2H
|
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Mounted JL
m.jL
|
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Mounted JM
m.jM
|
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Mounted JH
m.jH
|
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Special Moves
Mounted 46X
I can make it!
m.46L/M/H |
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Mounted 623X
My nails are spinning!
m.623L/M/H |
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Mounted ACT 1 236X
I'll call them Tusks!
m.236L/M/H while in ACT 1 |
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Mounted ACT 2 236X
Golden Spin Nail Bullets
m.236L/M/H from ACT 2 onwards |
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Mounted 214X
The hole will attack you.
m.214L/M/H from ACT 2 onwards |
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Mounted 22X
Send me down the hole!
m.22L/M/H from ACT 3 onwards |
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Mounted 2S
Care for some herbal tea?
m.2S from ACT 2 onwards |
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Mounted 236S
Who'll be the sacrifice?
m.236S while in ACT 4 |
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Mounted 623S
Chumimin!
m.623S while in ACT 4 |
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System Mechanics
Throw
Throw
My body just leapt up! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The hole will attack you. |
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5S
Mounting
5S |
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Heart Heat Attacks
- Data in [] is for damage with at least one Holy Corpse part.
HHA 1
Even if my spin falters, I will never die!
236 + Any Two Attack Buttons while in ACT 1 |
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HHA 2
Now I know where to shoot!
236 + Any Two Attack Buttons while in ACT 2 |
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HHA 3
Complete Golden Spin Energy...
236 + Any Two Attack Buttons from ACT 3 onwards |
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Great Heat Attack
It was such a long, roundabout path...
236L+M+H |
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