JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar: Difference between revisions
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{{ASBR Character Intro|char=Joseph|short=yjo|content= | {{ASBR Character Intro|char=Joseph|short=yjo|content= | ||
==Introduction== | ==Introduction== | ||
:''This article is about Joseph Joestar's ''Battle Tendency'' incarnation, primarily known as "Joseph". For information about his ''Stardust Crusaders'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar|Old Joseph Joestar]].'' | |||
The protagonist from ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Joseph Joestar is a tricky, jack-of-all-trades but master-of-none type of character, with his kit usually having an answer for every situation. On top of this, Joseph has above average mobility and a very solid set of fast normals with excellent range, resulting in a character who is easy to pick, but hard to master. | |||
*''' | Outside of a basic rushdown strategy, his more advanced gameplan revolves on setting up RPS situations and baiting the opponent with any of his [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#236X-4X|three]] [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#421S|different]] [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#63214S|counters]] (each one having a different situational use). This, of course, means that he's heavily reliant on good reads, reactions or knowing the opponent's habits, as well as some risk/reward management. | ||
*''' | |||
Joseph's strongest options lie in the Hamon versions of his special moves, as they help his neutral in a myriad of ways: setting up screen control, enabling safe reversals, enhancing his routes, or even continuing combos from situations that aren't normally possible. Therefore, he usually prefers to rely on damaging combos that also maximize the amount of meter refunded, rather than dumping all his resources to get the most damage. | |||
*'''I'm so outta here!''': Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | |||
*'''Hamon Specials''': For the cost of 0.5 HH Gauge, Joseph can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | |||
*'''Guess I did it again!''': Joseph's moveset features several counters which, if activated, enhance his Hamon attacks by increasing their damage even further. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Joseph_Small_Icon.png|50px]] '''Joseph Joestar''' is a Hamon character who utilizes crafty nature to mix between quick and punishing counters and high damage offense | | intro = [[file:JJASBR_Joseph_Small_Icon.png|50px]] '''Joseph Joestar''' is a Hamon character who utilizes his crafty nature to mix between quick and punishing counters and high damage offense. | ||
| pros = | | pros = | ||
* ''' | * '''Respectable Damage:''' Joseph can do above average damage without spending too much meter, allowing him to make every hit hurt. His damage becomes even higher when he raises his "Guess I did it again!" Level. | ||
* '''Just hit me!:''' Joseph has access to plenty of counters, allowing him to create many tricky situations for the opponent to be in and catch their attacks | * '''"Just hit me!":''' Joseph has access to plenty of counters, allowing him to create many tricky situations for the opponent to be in and catch their attacks, especially against stagger pressure. | ||
* '''Potent Anti-Airs:''' | * '''Potent Anti-Airs:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#623X|How 'bout a cold one?]]" allows Joseph to preemptively set up some screen control to anti-air the opponent very effectively (dash-jumps in particular), as well as being able to convert said options into combos that deal considerable damage. | ||
* '''Adaptable:''' Joseph | * '''Adaptable:''' Joseph's options allow conversions into full combos where many characters would not, allowing him to combo on the fly. | ||
|cons = | |||
* '''Meter | * '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as character height, Stand hurtboxes, positioning and distance to the wall, and the variable hitstops of "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#623X|How 'bout a cold one?]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#214X|Clacker Boomerang]]") will often require for Joseph to improvise and modify a combo on the fly. | ||
* '''Overlapping Commands:''' Joseph's Command List is fairly bloated, with a handful of his special moves sharing similar inputs. For instance, triggering "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#421S|Your next line is:]]" instead of "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#214X|Clacker Boomerang (S version)]]" by accident is a common occurrence. | |||
* '''Meter Management:''' Joseph's best tools are all locked behind their Hamon versions, forcing him to spend meter constantly in order to maximize his damage and options. This means he has to rely on routes that refund his meter, limiting opportunities to cash out with big finishers. | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
==="Guess I did it again!" Level=== | ==="Guess I did it again!" Level=== | ||
<center> | |||
<gallery mode="nolines" widths="200" heights="200"> | |||
File:JJASBR Scarf Icon (1).png | |||
File:JJASBR Scarf Icon (2).png | |||
File:JJASBR Scarf Icon (3).png | |||
File:JJASBR Scarf Icon (4).png | |||
</gallery> | |||
</center> | |||
Joseph can buff the amount of damage dealt by any Hamon Damage-dealing attack in his arsenal, increasing his overall damage output. This is done by successfully using any of Joseph's counters ("[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#236X-4X|Don't you get it?]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#421S|Your next line is:]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#63214S|Guess I did it again!]]"). | |||
The system features 4 levels, and Joseph's current level is represented by an icon of his striped scarf next to a number above his Heart Heat Gauge. Upon successfully triggering any of Joseph's counters, the level will increase by 1; levels gained are retained for the rest of the match. | |||
===Stats=== | ===Stats=== | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
===Normal Moves=== | |||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 41: | Line 59: | ||
|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description=Joseph performs a jab | |description= | ||
*Standard jab, good for | Joseph performs a jab. | ||
*Standard jab, good for pokes. | |||
*Links after the Heavy version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#236X|Clacker Volley]]" on specific conditions. | |||
}} | }} | ||
}} | }} | ||
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|damage=22 | |damage=22 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description=Joseph performs a horizontal chop | |description= | ||
*Moves Joseph forward | Joseph performs a horizontal chop. | ||
*Good range | *Moves Joseph forward. | ||
*Good normal to whiff punish thanks to its speed and deceptive range. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description=Joseph performs a roundhouse kick | |description= | ||
*Moves Joseph forward | Joseph performs a roundhouse kick. | ||
* | *Moves Joseph forward. | ||
* | *The hitbox makes it a serviceable anti-air button but not the best option. | ||
*Decent range for standing pokes, but it might whiff against crouching opponents. | |||
}} | }} | ||
}} | }} | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description=Joseph performs a stationary crouching kick | |description= | ||
* | Joseph performs a stationary crouching kick. | ||
* | *Fastest low normal. | ||
*Average range. | |||
*Ideal for hitconfirms and excellent for stagger pressure. | |||
}} | }} | ||
}} | }} | ||
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|damage=21 | |damage=21 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-4 | ||
|description=Joseph performs a crouching hook | |description= | ||
*Good for juggles | Joseph performs a crouching hook. | ||
* | *Moves Joseph forward. | ||
*Good for juggles. | |||
*Great range for pokes and whiff punishes. | |||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description=Joseph performs a backwards kick as he turns around | |description= | ||
* | Joseph performs a backwards kick as he turns around. | ||
* | *Causes hard knockdown unless it connects during a juggle. | ||
*Slow start-up and bad disadvantage on block makes it risky to use. Still, it has good range for poking, making it fairly useful to punish detached Stands. | |||
}} | }} | ||
}} | }} | ||
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|damage=32 | |damage=32 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description=Joseph performs a backhanded attack, bringing his fist downwards onto the opponent | |description= | ||
* | Joseph performs a backhanded attack, bringing his fist downwards onto the opponent. | ||
* | *Causes a groundbounce on hit. | ||
*Cannot be cancelled into special moves, but can be cancelled into Flash Cancel, HHA or GHA. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">3S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_3S.png | ||
|caption= | |caption= | ||
|name= | |name=3S | ||
|subtitle= | |subtitle=Rebuff Overdrive | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=LV0: 47<br>LV1: 50<br>LV2: 59<br>LVMAX: 69 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-18 | ||
|hitadv= | |hitadv=KD | ||
|description=Joseph | |description= | ||
*Joseph | Joseph performs a rising attack with his elbows. | ||
* | *Consumes 0.5 HH gauge. | ||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Launches on hit. | |||
*Joseph is armored for the duration of the attack. | |||
*Can be canceled into any special move, but not into "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#4S|Hamon Guard]]". | |||
**It's possible to delay the special cancel a couple of frames, which is essential for some of his more advanced juggles. | |||
}} | }} | ||
}} | }} | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph performs a falling elbow attack | |description= | ||
* | Joseph performs a falling elbow attack. | ||
*Small hitbox with a lot of active frames, excellent for jump-ins. | |||
}} | }} | ||
}} | }} | ||
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|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph performs a kick outwards | |description= | ||
*Good for air-to-airs | Joseph performs a kick outwards. | ||
*Good for air-to-airs. | |||
*Very wide hitbox, making it his best cross-up move. | |||
}} | }} | ||
}} | }} | ||
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|damage=36 | |damage=36 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph performs a kick downwards | |description= | ||
* | Joseph performs a kick downwards. | ||
*Can cross up | *High amount of active frames, good for jump-ins. | ||
*Can hit as a cross-up, though not as easily as [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#JM|j.M]]. | |||
}} | }} | ||
}} | }} | ||
===Special Moves=== | |||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=25, 4*4, 20 | |damage=61 (25, 4*4, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=25, 4*4, 20 | |damage=61 (25, 4*4, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=25, 4*4, 20 | |damage=61 (25, 4*4, 20) | ||
|guard= | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 105 (5*10, 50)<br>LV1: 109 (34, 5*5, 50)<br>LV2: 118 (38, 6*5, 50)<br>LVMAX: 137 (42, 7*5, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
*Costs 0.5 HH | Joseph spins a pair of clackers, infusing them with Hamon. | ||
*Deals Hamon | *The distance Joseph moves varies depending on the version used. | ||
*Damage | *Cannot be Flash Canceled. | ||
* | *Low recovery allows Joseph to set up RPS situations on block. | ||
*Has | *On hit, Joseph is able to link into [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#5L|5L]] against certain characters. | ||
---- | |||
'''L version:''' | |||
*Barely moves Joseph forward. | |||
---- | |||
'''M version:''' | |||
*Moves Joseph further. | |||
---- | |||
'''H version:''' | |||
*Moves Joseph even further. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Moves Joseph the furthest. | |||
*Causes knockback on hit. | |||
*Has partial upper-body invulnerability on startup. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236X-6X</font> ====== | ====== <font style="visibility:hidden" size="0">236X-6X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_236X-6X_(1).png | ||
|caption= | |caption=First hits | ||
| | |image2=JJASBR Joseph 236X-6X_(2).png | ||
| | |caption2=Final hit | ||
|name=Now who's laughing?! | |name=Now who's laughing?! | ||
|input=236L/M/H/S>6L/M/H/S | |input=236L/M/H/S > 6L/M/H/S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Normal | ||
|damage=69 (2*8, 5, 8, 40) | |||
|damage=2*8, 5, 8, 40 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= 2*11, 3, 10, 46 | |damage=LV0: 81 (2*11, 3, 10, 46)<br>LV1: 95 (2*11, 3, 10, 60)<br>LV2: 110 (2*11, 3, 10, 75)<br>LVMAX: 125 (2*11, 3, 10, 90) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
*Costs 0.5 HH | Joseph spins a second pair of clackers in addition to the first, hitting the opponent away at the end. | ||
*Deals Hamon | ---- | ||
*Damage | '''Normal version''' | ||
*All meterless versions are identical. | |||
*Launches the opponent away on hit. | |||
*Last hit has a gap, allowing it to frame trap but leaving it susceptible to Stylish Guard or other reversals. | |||
*Used early during some high damage combos, otherwise being a decent combo ender. | |||
---- | |||
'''Style version''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Launches on hit and causes hard knockdown. | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236X-2X</font> ====== | ====== <font style="visibility:hidden" size="0">236X-2X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_236X-2X.png | ||
|caption= | |caption= | ||
|name=I'll smash you good! | |name=I'll smash you good! | ||
|input=236L/M/H/S>2L/M/H/S | |input=236L/M/H/S > 2L/M/H/S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Normal | ||
|damage=20 | |damage=20 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 35 (5, 30)<br>LV1: 40 (5, 35)<br>LV2: 45 (5, 40)<br>LVMAX: 50 (5, 45) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
*Costs 0.5 HH | Joseph performs an overhead slam with the clackers. | ||
*Deals Hamon | ---- | ||
*Damage increases with "Guess I did it again!" Levels | '''Normal version''' | ||
*Causes crumple on hit | *All meterless versions are identical. | ||
*Launches the opponent on hit, which then transitions into a groundbounce. | |||
*This move will catch enemies trying to crouch block or jump out of Joseph's 236X RPS. | |||
*Won't combo against crouching or short opponents ({{NotationIcon-ASBR|Iggy}}, {{NotationIcon-ASBR|ShigechiMini}}, and a Dismounted {{NotationIcon-ASBR|JohnnyMini}}). | |||
---- | |||
'''Style version''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Causes crumple on hit. | |||
*Unlike the regular version, this will combo against crouching and short opponents (except for Iggy). | |||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">236X-4X</font> ====== | ====== <font style="visibility:hidden" size="0">236X-4X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_236X-4X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_236X-4X_(2).png | |||
|caption2=Catches enemies trying to mash out of Joseph's 236X RPS | |||
|name=Don't you get it? | |name=Don't you get it? | ||
|input=236L/M/H/S>4L/M/H/S | |input=236L/M/H/S > 4L/M/H/S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version= | |version=Normal | ||
|damage=120 | |damage=120 (0, 120) | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 130 (0, 130)<br>LV1: 140 (0, 140)<br>LV2: 150 (0, 150)<br>LVMAX: 180 (0, 180) | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup= | |startup= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
*Costs 0.5 HH | Joseph hides his clackers behind his back, attacking the opponent if they attack him while he is posing. | ||
*Deals Hamon | *All versions increase the "Guess I did it again!" Level ('''+'''{{NotationIcon-ASBR|Scarf1}}). | ||
*Damage increases with "Guess I did it again!" | *On a successful activation, the first hit binds the opponent, making the second hit inescapable. | ||
*Loses against Throws, projectiles, HHAs, GHAs, and Assists. | |||
*The second hit is coded as an Overhead, despite being Unblockable. | |||
*On a successful activation, Joseph can Flash Cancel the second hit for a juggle. | |||
---- | |||
'''Normal version''' | |||
*All meterless versions are identical. | |||
*Launches the opponent on a successful activation. | |||
---- | |||
'''Style version''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Launches the opponent far away and causes hard knockdown on a successful activation. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | |||
====== <font style="visibility:hidden" size="0"> | |||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_623X.png | ||
|caption= | |caption= | ||
|name= | |name=How 'bout a cold one? | ||
|input= | |input=623L/M/H/S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 561: | Line 541: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=60 | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
Line 573: | Line 553: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 | ||
|guard= | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 70 (50, 20)<br>LV1: 75 (55, 20)<br>LV2: 90 (70, 20)<br>LVMAX: 105 (85, 20) | ||
|guard=Overhead | |guard=Mid, Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-20 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
*Costs 0.5 HH | Joseph uses Hamon to pop the cap off of a soda bottle, using it as a projectile. | ||
*Deals Hamon | *The version used alters the trajectory of the projectile. | ||
*Damage increases with "Guess I did it again!" Levels | *Launches on hit. | ||
*Will not hit crouching opponents unless at point-blank range. | |||
*One of Joseph's best anti-air options. | |||
*Produces a heavy hit at close range; will become a light hit at longer ranges. | |||
---- | |||
'''L version:''' | |||
*Shoots the cap at a low arc. | |||
*On hit, launches mostly horizontally. | |||
*Excellent for space control and anticipating dash-jump approaches. | |||
---- | |||
'''M version:''' | |||
*Shoots the cap more vertically. | |||
*On hit, launches more vertically. | |||
---- | |||
'''H version:''' | |||
*Shoots the cap the most vertically. | |||
*On hit, launches the most vertically. | |||
*This version is mostly used for juggle combos. | |||
---- | |||
'''S version:''' | |||
Joseph shoots the cork off of the top of a tequila bottle, sending down a coconut after the cork hits. | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Launches on hit and causes hard knockdown, enabling some follow-ups. | |||
*Uses the L version's arc, along with a launch angle closer to the M version. | |||
*Cannot be Flash Canceled due to minor invincibility frames on activation. | |||
*The coconut can hit OTG. | |||
}} | }} | ||
}} | }} | ||
Line 613: | Line 618: | ||
|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 625: | Line 630: | ||
|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
Line 637: | Line 642: | ||
|damage=45 | |damage=45 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 60 (30*2)<br>LV1: 66 (33*2)<br>LV2: 84 (42*2)<br>LVMAX: 102 (51*2) | ||
|guard=Mid | |||
|startup=16(9)1 | |||
|active= | |||
|recovery= | |||
|blockadv=-8 | |||
|hitadv=-2 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Style (Return) | |||
|header=no | |||
|damage=LV0: 24 (12*2)<br>LV1: 26 (13*2)<br>LV2: 32 (16*2)<br>LVMAX: 40 (20*2) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 655: | Line 671: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph throws a second | |description= | ||
*Costs 0.5 HH | Joseph throws a clacker forward as a projectile. | ||
*Deals Hamon | *Damage and startup change depending on the version used, inversely affecting travel speed. | ||
*Damage increases with "Guess I did it again!" Levels | *Produces a heavy hit at close range; will become a light hit at longer ranges, impacting juggle timing in combos. | ||
*Holding the button causes the | *Cannot be canceled into HHA nor interrupted with a Flash Cancel, so it's fairly risky to use as a zoning tool. | ||
*The regular version has low durability, making it impossible to use in zoning wars against better projectiles. | |||
*For the regular versions, the clacker will return and hit on the way back if it gets blocked or triggers a Guard Point, but not if it hits a move with Super Armor, triggers a Stylish Evade/Stylish Guard, or if it causes a Guard Break. | |||
**If Joseph is standing still or crouching when the Clackers return, he'll perform a "catch" animation, which can be canceled. | |||
---- | |||
'''L version:''' | |||
*Fastest travel speed. | |||
*An actual zoning tool with very good speed and recovery. | |||
*Exclusively used to pressure the opponent from a long distance and force them to approach, not really used in combos. | |||
---- | |||
'''M version:''' | |||
*Average travel speed. | |||
*Used to throw off the opponent's timing when they're used to the L version. | |||
---- | |||
'''H version:''' | |||
*Slowest travel speed. | |||
*The speed and damage makes this version excellent for combo extension juggles. | |||
*Joseph is also able to run behind this projectile at the right distance to cover his approach. | |||
---- | |||
'''S version:''' | |||
Joseph throws a second Clacker Boomerang shortly after the first. | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*Travel speed is identical to the L version. | |||
*One of Joseph's strongest tools to fight zoners, close the gap and pressure from mid-range distance. | |||
*Holding the button during startup causes the Clacker Boomerangs to travel about half-screen before coming back, even if Joseph gets hit. | |||
**If Joseph is standing still or crouching when the Clackers return, he'll perform a "catch" animation, which can be canceled. | |||
*With the right position, the Clackers will combo on the way back and/or allow to link an attack in-between projectiles. If performed along the side wall position, however, the Clackers will not combo. | |||
*One of the projectiles with the highest durability in the game, beating almost all non-HHA/GHA projectiles except for the following: Zeppeli's "Hamon Cutter" (S version; both [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#236X|grounded]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Will A. Zeppeli#J236X|aerial]]), Caesar's "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M-S|Bubble Cutter]]" (S version), Johnny's "[[JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar#ACT 2 236X|Golden Spin Nail Bullets]]", Gyro's "Scan" (both [[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli#Mounted 236S|Mounted]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Gyro Zeppeli#236S|Dismounted]]), and the projectile created by Wonder of U's "[[JoJo's Bizarre Adventure: All-Star Battle R/Wonder of U#421X|You... attacked me? Me... How...]]". | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">22X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_22X_(1).png | ||
|caption= | |caption=Charge | ||
|name= | |image2=JJASBR_Joseph_22X_(2).png | ||
|input= | |caption2=Hit | ||
|name=Time to bring down the hammer! | |||
|input=22L/M/H/S | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=50 [110] | ||
|guard= | |guard=Overhead [Unblockable] | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-36 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=60 | |damage=60 [120] | ||
|guard= | |guard=Overhead [Unblockable] | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-36 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=70 [130] | ||
|guard= | |guard=Overhead [Unblockable] | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-36 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=LV0: 88 [152]<br>LV1: 98 [162]<br>LV2: 108 [172]<br>LVMAX: 118 [192] | ||
|guard= | |guard=Overhead [Unblockable] | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-36 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description=Joseph | |description= | ||
* | Joseph swings a sledgehammer down on the opponent. | ||
*Costs 0.5 HH | *The version used changes the hammer's timing. | ||
*Deals Hamon | *Causes a groundbounce on hit. | ||
*Damage increases with "Guess I did it again!" Levels | *Can hit OTG. | ||
* | *Charging the move for a specific amount of frames will increase the damage and amount of HH Gauge gained, as well as reduce recovery frames and make the attack Unblockable. Data in [] is for the fully charged versions. | ||
**It's possible to keep charging the move beyond the threshold required to activate the Unblockable variant, but this won't trigger any extra effects and merely exists to modify the attack's timing. | |||
*Mainly used as a combo ender or to set up specific okizeme situations. | |||
---- | |||
'''L version:''' | |||
*Fastest variant. | |||
**Takes 48 frames to achieve a full charge. | |||
---- | |||
'''M version:''' | |||
*Average variant. | |||
**Takes 50 frames to achieve a full charge. | |||
---- | |||
'''H version:''' | |||
*Slowest variant. | |||
**Takes 52 frames to achieve a full charge. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon Damage. | |||
*Damage increases with "Guess I did it again!" Levels. | |||
*When fully charged, an OTG hit will cause a groundbounce, allowing for ways to pick up and continue the combo. | |||
**Takes 48 frames to achieve a full charge. | |||
}} | }} | ||
}} | }} | ||
Line 732: | Line 795: | ||
====== <font style="visibility:hidden" size="0">63214S</font> ====== | ====== <font style="visibility:hidden" size="0">63214S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_63214S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_63214S_(2).png | |||
|caption2= | |||
|name=Guess I did it again! | |name=Guess I did it again! | ||
|input=63214S | |input=63214S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=4*19, 6 | |damage=LV0: 77 (4*18, 5)<br>LV1: 90 (4*19, 14)<br>LV2: 114 (4.5*2, 5*17, 20)<br>LVMAX: 137 (5*2, 6*17, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2(9)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description=Joseph poses, countering an opponent's attack with Hamon | |description= | ||
*Costs 0.5 HH | Joseph poses, countering an opponent's attack with Hamon. | ||
*Deals Hamon | *Costs 0.5 HH Gauge. | ||
*Damage increases with "Guess I did it again!" Levels | *Deals Hamon Damage. | ||
*Increases "Guess I did it again!" Level | *Damage increases with "Guess I did it again!" Levels ('''+'''{{NotationIcon-ASBR|Scarf1}}). | ||
*Increases the "Guess I did it again!" Level. | |||
*Upon successful activation, causes a bind that transitions into a crumple, allowing enough time for a jump-in starter or other advanced combos. | |||
*Loses against Throws, projectiles, HHAs, GHAs, and Assists. Uniquely, it also loses against Overhead attacks. | |||
*This move will cause massive Guard Damage if the opponent manages to activate the counter but ends up blocking the follow-up attack. | |||
*Amazing move to punish gaps in stagger pressure. | |||
}} | }} | ||
}} | }} | ||
Line 755: | Line 825: | ||
====== <font style="visibility:hidden" size="0">421S</font> ====== | ====== <font style="visibility:hidden" size="0">421S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_421S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_421S_(2).png | |||
|caption2=次におまえは... | |||
|name=Your next line is: | |name=Your next line is: | ||
|input=421S | |input=421S | ||
Line 763: | Line 835: | ||
|damage=0 | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph poses, taunting the opponent by telling them what they will say next if they attack him | |description= | ||
*Increases "Guess I did it again!" Level | Joseph poses, taunting the opponent by telling them what they will say next if they attack him. | ||
*Increases the "Guess I did it again!" Level ('''+'''{{NotationIcon-ASBR|Scarf1}}). | |||
*A successful activation disables the move for the rest of the match. | |||
*Causes minor hitstun; follow-up combos are possible depending on the opponent's position after triggering the counter. | |||
*Grants Joseph 0.5 HH Gauge and takes away 0.5 HH Gauge from the opponent on a successful activation. | |||
**{{NotationIcon-ASBR|Wonder of U}} will not fall for Joseph's taunt if used against it, so no amount of HH Gauge will be lost. Joseph will still gain the usual amount of HH Gauge, however. | |||
*The timer keeps ticking down during this move's cutscene. This makes it possible to stall a round for as long as 20 seconds (and for a match to end during the cutscene). | |||
}} | }} | ||
}} | }} | ||
Line 776: | Line 854: | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_Throw_(2).png | |||
|caption2=Forward | |||
|image3=JJASBR_Joseph_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Hah! Moron! | |subtitle=Hah! Moron! | ||
Line 783: | Line 865: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=20, 30*2, 50 | |version=Forward | ||
|damage=130 (20, 30*2, 50) | |||
|guard=Throw | |||
|startup=6 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=HKD | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Back | |||
|header=no | |||
|damage=130 (40*2, 50) | |||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description=Joseph grabs the opponent | |description= | ||
*Leaves the opponent | '''Forward Throw''' | ||
* | |||
Joseph grabs the opponent and puts them behind his back, kicking them in the face before he sends them away. | |||
*Leaves the opponent far away from Joseph. | |||
---- | |||
'''Back Throw''' | |||
Joseph head-locks the opponent and gives them a noogie before sending them away. | |||
*Leaves the opponent at a mid-distance from Joseph. | |||
*It's possible to microdash after the animation ends and connect "[[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#22X|Time to bring down the hammer!]]" for some extra damage and HH Gauge, as well as create a more favorable and auto-timed okizeme situation. | |||
}} | }} | ||
}} | }} | ||
Line 798: | Line 901: | ||
====== <font style="visibility:hidden" size="0">Assist</font> ====== | ====== <font style="visibility:hidden" size="0">Assist</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_Assist_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_Assist_(2).png | |||
|caption2= | |||
|name=Assist | |name=Assist | ||
|subtitle= | |subtitle=Now who's laughing?!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=First Half: 61 (25, 4*4, 20)<br>Second Half: 69 (2*8, 5, 8, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 810: | Line 915: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Joseph spins a pair of Hamon-infused clackers, following up with a second pair. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on 236H> | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#236X-6X|236H > 6X]]. | ||
*The final hit launches opponents away. | |||
*Considered to be 2 moves, therefore adding two steps towards damage scaling. | |||
*The amount of hits in this Assist can trap the opponent in blockstun for a long time, enabling some unblockable setups. This is bolstered by the Assist not having a gap before the final hit, unlike the actual move. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">44</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Joseph_44-Hold.png | |||
|caption=逃げるんだよォ! | |||
|name=I'm so outta here! | |||
|input=4[4] | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Joseph uses his signature technique and runs away from the opponent. | |||
*Joseph is able to run backwards, although it is slower than most forward dashes. | |||
*It's possible to reduce some of the move's recovery by whiffing a standing or crouching normal. | |||
}} | }} | ||
}} | }} | ||
Line 828: | Line 959: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Joseph uses Hamon Breathing to charge his HH Gauge. | |||
*Takes 20.2 seconds to go from 0 to 3 bars. | *Takes 20.2 seconds to go from 0 to 3 bars. | ||
*Cannot be cancelled into or out of. | *Cannot be cancelled into or out of. | ||
Line 840: | Line 972: | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">4S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_4S.png | ||
|caption= | |caption= | ||
|name= | |name=Hamon Guard | ||
| | |subtitle=4S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 855: | Line 987: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Joseph uses his | |description= | ||
*Joseph is | Joseph uses his Hamon to give himself an extra layer of protection. | ||
*Costs 0.1 HH Gauge to use, and drains as it is held. | |||
*While active, Joseph no longer takes chip damage or Guard Damage, and is immune to Guard Breaks and Unblockable attacks (except for {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]"). | |||
*Can be canceled into from normals, which is especially useful for [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#5H|5H]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar#2H|2H]] since it cuts down their recovery by a couple of frames, enabling some frametraps. | |||
}} | }} | ||
}} | }} | ||
Line 862: | Line 997: | ||
==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_HHA_(2).png | |||
|caption2= | |||
|name=This means war! | |name=This means war! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=3*28 | |damage=84 (3*28) | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup=2+8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-56 | ||
|hitadv= | |hitadv=-56 | ||
|description=Joseph pulls out a machine gun and fires at his opponent | |description= | ||
* | Joseph pulls out a machine gun and fires at his opponent. | ||
* | *Considered as projectiles. | ||
*Does not track the opponent's Dodges. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_HHA_Followup_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_HHA_Followup_(2).png | |||
|caption2= | |||
|name=This'll blow you away! | |name=This'll blow you away! | ||
|input=236L/M/H | |input=236L/M/H during "This means war!" | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=98 (8*11 | |damage=LV0: 98 (8*11, 10)<br>LV1: 128 (8*11, 40)<br>LV2: 148 (8*11, 60)<br>LVMAX: 168 (8*11, 80) | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-56 | ||
|hitadv= | |hitadv=KD | ||
|description=Joseph smacks the opponent into the air with the butt of the gun before filling it with Hamon and sending it into the opponent | |description= | ||
*This is a | Joseph smacks the opponent into the air with the butt of the gun before filling it with Hamon and sending it into the opponent. | ||
*Moves Joseph forward | *Does not require additional HH Gauge to be used. | ||
*Damage increases with "Guess I did it again!" Levels. | |||
*This is a hitgrab. | |||
*Moves Joseph forward and will track the opponent's Dodges. | |||
*Mainly used as a finisher during max damage routes. | |||
}} | }} | ||
}} | }} | ||
Line 904: | Line 1,047: | ||
==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Joseph_GHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Joseph_GHA_(2).png | |||
|caption2= | |||
|image3=JJASBR_Joseph_GHA_(3).png | |||
|caption3= | |||
|name=Lemme show you my "tricks" of the trade! | |name=Lemme show you my "tricks" of the trade! | ||
|input=236L+M+H | |input=236L+M+H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=320 (18*4+8+14+20*4+26*2+38+56) | |damage=LV0: 320 (18*4+8+14+20*4+26*2+38+56)<br>LV1: 356 (21*2+18*2+0+8+14+20*4+26*2+38+86)<br>LV2: 391 (25*2+18*2+0+8+14+20*4+26*2+38+113)<br>LVMAX: 429 (30*2+18*2+0+8+14+20*4+26*2+38+141) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup=2+26(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-96 | ||
|hitadv= | |hitadv=HKD | ||
|description=Joseph pulls on a rope along the ground, ensnaring the opponent before he beats them down with his Hamon infused clackers | |description= | ||
* | Joseph pulls on a hidden rope along the ground, ensnaring the opponent before he beats them down with his Hamon-infused clackers. | ||
*Hits | *Damage increases with "Guess I did it again!" Levels. | ||
*Hits Low, hits multiple times before activation, can hit OTG, and has fairly long range, which can catch opponents off-guard. | |||
*The initial hits are not counted towards the GHA LV damage boost, causing the move to deal less damage than expected (although still much higher than normal). | |||
*Has niche uses like a Reversal Assist-safe ender to close a round, certain punishes against detached Stands, and specific max damage routes. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Special=== | |||
{{ColorGallery | filePrefix=JJASBR_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | |||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | |||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | |||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | |||
{{ColorGallery/Color|Special C 1| text=Special C (Color 1) }} | |||
{{ColorGallery/Color|Special C 2| text=Special C (Color 2) }} | |||
{{ColorGallery/Color|Special D 1| text=Special D (Color 1) }} | |||
{{ColorGallery/Color|Special D 2| text=Special D (Color 2) }} | |||
{{ColorGallery/Color|Special E 1| text=Special E (Color 1) }} | |||
{{ColorGallery/Color|Special E 2| text=Special E (Color 2) }} | |||
}} | |||
===Extra=== | |||
{{ColorGallery | filePrefix=JJASBR_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | |||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|Makoto Hikawa | |||
|[[File:JJASBR Joseph Color Special E 2.png|200x200px|Special E (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/MakotoHikawa @MakotoHikawa] | |||
|[https://www.youtube.com/watch?v=elg63icGiZs&t=1563s Tournament Footage]<br>[https://www.youtube.com/@Makoto-Hikawa YouTube Channel] | |||
|- | |||
|たすく<br>(Tusk) | |||
|[[File:JJASBR Joseph Color Special B 1.png|200x200px|Special B (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://twitter.com/Tuskact8888 @Tuskact8888] | |||
|[https://www.youtube.com/live/q9TlsjCv38o?si=BdnqbT50M3FVRf4k&t=15539 Tournament Footage]<br>[https://www.youtube.com/@user-is3zg9jg1p YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 23:56, 6 June 2024
Introduction
- This article is about Joseph Joestar's Battle Tendency incarnation, primarily known as "Joseph". For information about his Stardust Crusaders incarnation, see Old Joseph Joestar.
The protagonist from Battle Tendency, the second part of JoJo's Bizarre Adventure, Joseph Joestar is a tricky, jack-of-all-trades but master-of-none type of character, with his kit usually having an answer for every situation. On top of this, Joseph has above average mobility and a very solid set of fast normals with excellent range, resulting in a character who is easy to pick, but hard to master.
Outside of a basic rushdown strategy, his more advanced gameplan revolves on setting up RPS situations and baiting the opponent with any of his three different counters (each one having a different situational use). This, of course, means that he's heavily reliant on good reads, reactions or knowing the opponent's habits, as well as some risk/reward management.
Joseph's strongest options lie in the Hamon versions of his special moves, as they help his neutral in a myriad of ways: setting up screen control, enabling safe reversals, enhancing his routes, or even continuing combos from situations that aren't normally possible. Therefore, he usually prefers to rely on damaging combos that also maximize the amount of meter refunded, rather than dumping all his resources to get the most damage.
- I'm so outta here!: Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
- Hamon Specials: For the cost of 0.5 HH Gauge, Joseph can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Guess I did it again!: Joseph's moveset features several counters which, if activated, enhance his Hamon attacks by increasing their damage even further.
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Pros | Cons |
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"Guess I did it again!" Level
Joseph can buff the amount of damage dealt by any Hamon Damage-dealing attack in his arsenal, increasing his overall damage output. This is done by successfully using any of Joseph's counters ("Don't you get it?", "Your next line is:" and "Guess I did it again!").
The system features 4 levels, and Joseph's current level is represented by an icon of his striped scarf next to a number above his Heart Heat Gauge. Upon successfully triggering any of Joseph's counters, the level will increase by 1; levels gained are retained for the rest of the match.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 1000 | Rumble | #ASBR_YJO #ASBR_JSP |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Now you've pissed me off! |
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3S
3S
Rebuff Overdrive |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Clacker Volley
236L/M/H/S |
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236X-6X
Now who's laughing?! 236L/M/H/S > 6L/M/H/S First hits First hits Final hit Final hit
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236X-2X
I'll smash you good!
236L/M/H/S > 2L/M/H/S |
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236X-4X
Don't you get it? 236L/M/H/S > 4L/M/H/S Catches enemies trying to mash out of Joseph's 236X RPS Catches enemies trying to mash out of Joseph's 236X RPS
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623X
How 'bout a cold one?
623L/M/H/S |
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214X
Clacker Boomerang
214L/M/H/S |
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22X
Time to bring down the hammer! 22L/M/H/S Charge Charge Hit Hit
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63214S
Guess I did it again!
63214S |
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421S
Your next line is: 421S 次におまえは... 次におまえは...
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System Mechanics
Throw
Throw Hah! Moron! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
Now who's laughing?! ![]() ![]() ![]() |
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44
I'm so outta here! 4[4] 逃げるんだよォ! 逃げるんだよォ!
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5S
Hamon Breathing
5S |
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4S
Hamon Guard
4S |
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Heart Heat Attack
This means war!
236 + Any Two Attack Buttons |
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This'll blow you away!
236L/M/H during "This means war!" |
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Great Heat Attack
Lemme show you my "tricks" of the trade!
236L+M+H |
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Costumes
Normal
Special
Extra
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Makoto Hikawa | ![]() |
![]() United States |
@MakotoHikawa | Tournament Footage YouTube Channel |
たすく (Tusk) |
![]() |
![]() Japan |
@Tuskact8888 | Tournament Footage YouTube Channel |