JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine: Difference between revisions

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| intro = [[file:JJASBR_Valentine_Small_Icon.png|50px]] '''Funny Valentine''' is a Stand character who operates as a jack-of-all-trades that utilizes his many great tools in a variety of ways to overwhelm his opponents.   
| intro = [[file:JJASBR_Valentine_Small_Icon.png|50px]] '''Funny Valentine''' is a Stand character who operates as a jack-of-all-trades that utilizes his many great tools in a variety of ways to overwhelm his opponents.   
| pros =
| pros =
* '''Zoning and Anti-Zoning:''' Valentine has access to some of the best anti-zoning tools in the game, with specials like his "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#236X|It's merely self-defense.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|A gift from the other side.]]". He also has no problems getting in on zoners with his invincible DP, "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension.]]".
* '''Zoning and Anti-Zoning:''' Valentine has access to some of the best anti-zoning tools in the game, with special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#236X|It's merely self-defense.]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|A gift from the other side.]]". He also has no problems getting in on zoners with his invincible DP, "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension.]]".
* '''Great Oki:''' Valentine has very strong and oppressive oki with his specials and some of his normals, most notably his [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine##2H|2H]], "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|A gift from the other side.]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#Stand 214X|I'll dispose of you!]]".
* '''Self-Reliant:''' Valentine has tools for almost every situation and can do most of his own combos without requiring specific assists.
* '''Self-Reliant:''' Valentine has tools for almost every situation and can do most of his own combos without requiring specific assists.
* '''Meter Efficient:''' Most of Valentine's combos do not require a lot of meter and build enough to keep him meter neutral or even meter positive.
* '''Knockdown Escape:''' Valentine can escape hard knockdowns through "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension.]]" at the cost of 1 bar, both allowing him to escape OTG hits and okizeme with ease, and granting him a unique way to prevent dropping the Holy Corpse parts. This makes some matchups against opponents that rely on their OTG and oki setups a lot easier to manage.
* '''Knockdown Escape:''' Valentine can escape hard knockdowns by doing "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#623X|Hiding in the next dimension.]]" at the cost of 1 bar, both allowing him to escape OTG hits and okizeme with ease, and granting him an unique way to prevent dropping the Holy Corpse parts. This makes some matchups against opponents that rely on their OTG and oki setups a lot easier to manage.
* '''D4C -Love Train-:''' While active, Valentine takes less damage from all sources and is invincible to most projectiles, making some matchups really one-sided in his favor.
* '''D4C -Love Train-:''' While active, Valentine takes less damage from all sources and is invincible to most projectiles, making some matchups really one-sided in his favor.
* '''No Bad Matchups:''' Due to Valentine having so many great tools at his disposal, he doesn't have any outright bad matchups.
| cons =
|cons =
* '''Inconsistent Combo Damage:''' Some of Valentine's higher damage combo routes require specific timings to execute correctly, especially if D4C -Love Train- is active.
* '''Inconsistent Combo Damage:''' Some of Valentine's higher damage combo routes require specific timings to execute correctly, especially if D4C -Love Train- is active.
* '''No Offensive HHA:''' Since Valentine's [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#Heart Heat Attack|HHA]] is purely defensive, he doesn't have any big, low cost combo enders, unlike most characters.
* '''Lackluster HHA:''' Valentine's [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#Heart Heat Attack|HHA]] tends to be outclassed by his other defensive tools. Its purely defensive nature also means Valentine cannot use it as a combo ender, often leaving him short in terms of damage output.
* '''Bad Pressure:''' Valentine doesn't have many ways to apply pressure. His mix-ups are also very committal, usually requiring additional meter spending to make them true and/or safe.
| tablewidth = 80
| tablewidth = 80
}}
}}


===Holy Corpse===
===Holy Corpse===
All of the ''Steel Ball Run'' characters possess the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the ''Steel Ball Run'' characters to collect. Each part collected provides a buff to the character who picks it up; this buff is active until the part is lost via being knocked down, which drops the most recent part collected. For Valentine, the buffs are applied as follows:
Owing to his status as a ''Steel Ball Run'' character, whenever Valentine is one of the combatants, three parts of the Holy Corpse will spawn over time across the stage. Valentine can collect these parts by crouching on top of them (regardless of his current mode); Holy Corpse parts collected will be carried over between rounds. Each part collected provides Valentine with a buff that lasts until said part is lost via being knocked down, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two ''Steel Ball Run'' characters (himself, {{NotationIcon-ASBR|JohnnyMini}}, {{NotationIcon-ASBR|GyroMini}}, {{NotationIcon-ASBR|DiegoMini}}, or {{NotationIcon-ASBR|AWDiegoMini}}) happen to face each other, they'll be forced to fight for them.


*'''One:''' The Guard Gauge will decrease more slowly.
For Valentine, the buffs applied are the following:
*'''Two:''' Damage taken is reduced by 10%.
 
*'''Three:''' D4C -Love Train- triggers.
*{{NotationIcon-ASBR|Corpse1}} '''One:''' Valentine receives less Guard Damage.
*{{NotationIcon-ASBR|Corpse2}} '''Two:''' Damage taken is reduced by 10%.
*{{NotationIcon-ASBR|Corpse3}} '''Three:''' D4C -Love Train- triggers.


===D4C -Love Train-===
===D4C -Love Train-===
Upon obtaining all three of the Holy Corpse parts, D4C -Love Train- activates, denoted by a golden glow surrounding Valentine. While active, Valentine becomes immune to all non-HHA and GHA projectiles, so long as he is not in hitstun (meaning projectiles will work if they are used mid-combo); this allows him to approach much more confidently. D4C -Love Train- also enhances Valentine's defense (reducing damage taken by 25%), grants new properties to some of his Stand On special moves, and increases his Stylish Guard window.
Upon obtaining all three of the Holy Corpse parts, D4C -Love Train- activates, denoted by a golden glow surrounding Valentine. While active, Valentine becomes immune to all non-HHA/GHA projectiles and traps, so long as he is not in hitstun (meaning projectiles and traps will work if they are used mid-combo); this allows him to approach much more confidently. D4C -Love Train- also enhances Valentine's defense (reducing damage taken by 25%), grants new properties to his Stand On special moves, and increases his Stylish Evade window.


===Stats===
===Stats===
Line 42: Line 42:
}}
}}
==Move List==
==Move List==
<div class="movelist-toggles">
<div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky">
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div>
Line 59: Line 59:
  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 80: Line 80:
  |damage=23
  |damage=23
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 101: Line 101:
  |damage=36
  |damage=36
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 122: Line 122:
  |damage=13
  |damage=13
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 142: Line 142:
  |damage=21
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=
  |description=
  |description=
Valentine performs a crouching straight punch.
Valentine performs a crouching straight punch.
*Juggles opponent on an aerial hit.
*Moves Valentine slightly forward.
*Moves Valentine slightly forward.
  }}
  }}
Line 164: Line 163:
  |damage=28 (14*2)
  |damage=28 (14*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=12(11)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Valentine summons D4C to perform a double-hitting low thrust.
Valentine summons D4C to perform a double-hitting low thrust.
*The 1st hit launches opponent on hit.
*The second hit launches and causes hard knockdown.
*The 2nd hit pulls the opponent towards Valentine on hit, slightly less so on block.
*Pulls the opponent towards Valentine on hit and block (though slightly less so for the latter).
  }}
  }}
}}
}}
Line 186: Line 185:
  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 206: Line 205:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=KD
  |description=
  |description=
Valentine summons D4C to perform a fast aerial uppercut.
Valentine summons D4C to perform a fast aerial uppercut.
*Great air-to-air.
*Launches on hit.
*Launches opponent on hit.
*One of the rare aerial launchers, and a great air-to-air as a result.
*Juggles opponent on an aerial hit.
  }}
  }}
}}
}}
Line 229: Line 227:
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
Line 251: Line 249:
  |damage=16 (8*2)
  |damage=16 (8*2)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 263: Line 261:
  |damage=32 (8*4)
  |damage=32 (8*4)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-12
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 275: Line 273:
  |damage=48 (8*6)
  |damage=48 (8*6)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=
  |description=
  |description=
Funny Valentine uses a revolver to fire at the opponent. The shots will miss against crouching and short characters.
Valentine uses a revolver to fire at the opponent.
*The version used changes the amount of bullets fired.
*The shots will miss against crouching and short characters.
----
----
'''L version:'''
'''L version:'''
Line 292: Line 292:
'''H version:'''
'''H version:'''
*Fires 6 bullets.
*Fires 6 bullets.
}}
}}
====== <font style="visibility:hidden" size="0">623X</font> ======
{{MoveData
|image=JJASBR_Valentine_623X_(1).jpg
|caption=Start
|image2=JJASBR_Valentine_623X_(2).jpg
|caption2=Held
|name=Hiding in the next dimension.
|input=623L/M/H
|data=
{{AttackData-ASBR
|version=Light
|damage=10
|guard=Mid
|startup=8
|active=
|recovery=
|blockadv=-32
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=10
|guard=Mid
|startup=12
|active=
|recovery=
|blockadv=-22
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=10
|guard=Mid
|startup=22
|active=
|recovery=
|blockadv=-14
|hitadv=
|description=
Valentine jumps and hides himself inside his flag, travelling to the next dimension.
*Valentine's trajectory depends on the version used.
*All versions are invincible on startup.
*Cannot be Flash Canceled.
*Holding the button hides Valentine for longer, prolonging his invincibility.
*While it doesn't launch on its own, it serves well in juggles if the opponent has already been launched.
*If Valentine is knocked down by anything other than an HHA/GHA, he can spend a bar of HH Gauge to perform the attack while downed.
----
'''L version:'''
*Sends Valentine straight upward.
----
'''M version:'''
*Sends Valentine diagonally up and forward.
----
'''H version:'''
*Sends Valentine diagonally up and backward.
  }}
  }}
}}
}}
Line 304: Line 366:
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=40
  |damage=55
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=38
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 316: Line 378:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=40
  |damage=55
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=42
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 328: Line 390:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=40
  |damage=55
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=46
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=0
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Funny Valentine summons an alternate version of himself, who dives down from the air with a kick.
Valentine summons an alternate version of himself, who dives down from the air with a kick.
 
*The point where the alternate Valentine spawns depends on the version used.
*All versions cause opponents to groundbounce on hit.
*Causes a groundbounce on hit.
*The alternate Valentine still comes out even if the main Valentine gets hit during startup.
*Shares IPS with its aerial counterpart.
*The alternate Valentine will trade with projectiles (despite not being considered a projectile himself), but will disappear if the original is hit.
*Valentine has a very brief period of invincibility while wrapped in his flag.
**In addition, his pivot lines disappear during this period, resulting in him briefly abandoning his current space (most noticeable with {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]", whose timer will be reset).
----
----
'''L version:'''
'''L version:'''
*The alternate Valentine comes out behind him, diving to right in front of him.
*The alternate Valentine comes out behind him, diving to right in front of him.
*Can catch crossups.
*Can catch cross-ups.
----
----
'''M version:'''
'''M version:'''
Line 353: Line 418:
}}
}}


====== <font style="visibility:hidden" size="0">623X</font> ======
====== <font style="visibility:hidden" size="0">J214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Valentine_623X_(1).jpg
|image=JJASBR_Valentine_Jump_214X.png
|caption=Start
|caption=
|image2=JJASBR_Valentine_623X_(2).jpg
|name=A gift from the other side. (Air)
|caption2=Held
|input=j.214L/M/H
|name=Hiding in the next dimension.
|input=623L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=10
  |damage=55
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 376: Line 439:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=10
  |damage=55
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
  }}
  }}
Line 388: Line 451:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=10
  |damage=55
  |guard=Mid
  |guard=Overhead
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Funny Valentine hides himself inside his American flag, travelling to the next dimension and making himself invincible for longer if the button is held.
While in the air, Valentine summons an alternate version of himself to attack with a divekick.
 
*The point where the alternate Valentine spawns depends on the version used.
If he is knocked down by anything other than an HHA or GHA, he can spend a bar of HH Gauge to perform the attack while downed.
*Causes a groundbounce on hit.
 
*Shares IPS with its grounded counterpart.
*Juggles the opponent if they have already been launched.
*The alternate Valentine will trade with projectiles (despite not being considered a projectile himself), but will disappear if the original is hit.
*Valentine has a very brief period of invincibility while wrapped in his flag.
**In addition, his pivot lines disappear during this period, resulting in him briefly abandoning his current space (most noticeable with {{NotationIcon-ASBR|RisottoMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#22X|Control iron within 5-10 meters]]", whose timer will be reset).
----
----
'''L version:'''
'''L version:'''
*Sends Valentine straight upward.
*The alternate Valentine comes out slightly behind him, diving to right below him.
----
----
'''M version:'''
'''M version:'''
*Sends Valentine diagonally up and forward.
*The alternate Valentine comes out where he is, and dives further ahead.
----
----
'''H version:'''
'''H version:'''
*Sends Valentine diagonally up and backward.
*The alternate Valentine comes out from nearly mid-screen distance, and dives nearly straight down.
  }}
  }}
}}
}}
Line 456: Line 521:
  |hitadv=
  |hitadv=
  |description=
  |description=
Funny Valentine poses, entering a counter that when activated, causes him to drag his opponent to an alternate dimension before they both return.
Valentine poses, entering a counter that when activated, causes him to drag his opponent to an alternate dimension before they both return.
*On a succesful counter, switches sides and leaves the opponent next to him in an optimal okizeme distance.
*On a succesful counter, switches sides and leaves the opponent next to him in an optimal okizeme distance.
*The triggered attack does not have a hit type and therefore doesn't count towards damage scaling.
  }}
  }}
}}
}}
</div>
</div>
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
<div id="movelist-2" class="movelist"><!-- Stand On Move List -->
===Stand On===
===Stand On===
====Normal Moves====
====Normal Moves====
Line 468: Line 536:
|image=JJASBR_Valentine_Stand_5L.jpg
|image=JJASBR_Valentine_Stand_5L.jpg
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 474: Line 542:
  |damage=14
  |damage=14
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=4
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-2
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 489: Line 557:
|image=JJASBR_Valentine_Stand_5M.jpg
|image=JJASBR_Valentine_Stand_5M.jpg
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
Line 495: Line 563:
  |damage=21
  |damage=21
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=
  |description=
D4C performs a fast horizontal slice.
D4C performs a fast horizontal slice.
*Good at catching dash jumps.
*Good at catching dash-jumps.
*Deceptively good reach, as D4C moves slightly forward while Valentine stays still.
*Deceptively good reach, as D4C moves slightly forward while Valentine stays still.
  }}
  }}
Line 511: Line 579:
|image=JJASBR_Valentine_Stand_5H.jpg
|image=JJASBR_Valentine_Stand_5H.jpg
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
Line 517: Line 585:
  |damage=34
  |damage=34
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 533: Line 601:
|image=JJASBR_Valentine_Stand_2L.jpg
|image=JJASBR_Valentine_Stand_2L.jpg
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 539: Line 607:
  |damage=13
  |damage=13
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 553: Line 621:
|image=JJASBR_Valentine_Stand_2M.jpg
|image=JJASBR_Valentine_Stand_2M.jpg
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 559: Line 627:
  |damage=21
  |damage=21
  |guard=Low
  |guard=Low
  |startup=
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-10
  |hitadv=
  |hitadv=KD
  |description=
  |description=
D4C thrusts straight upward from a low stance.
D4C thrusts straight upward from a low stance.
*Launches on hit.
*Good anti-air.
*Good anti-air.
*Launches opponent on hit.
*Juggles opponent on an aerial hit.
  }}
  }}
}}
}}
Line 576: Line 643:
|image=JJASBR_Valentine_Stand_2H.jpg
|image=JJASBR_Valentine_Stand_2H.jpg
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 582: Line 649:
  |damage=28 (14*2)
  |damage=28 (14*2)
  |guard=Low
  |guard=Low
  |startup=
  |startup=12(11)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
D4C performs a double-hitting low thrust, almost identical to the Stand Off version.
D4C performs a double-hitting low thrust, almost identical to the Stand Off version.
*Like the Stand Off version, the second hit launches the opponent on a successful 1st hit.
*The second hit launches and causes hard knockdown.
*Unlike the Stand Off version, the 2nd hit does NOT pull the opponent towards Valentine.
*Very similar to its Stand Off counterpart, exchanging the pull effect for longer reach.
*Has longer reach than the Stand Off version.
  }}
  }}
}}
}}
Line 599: Line 665:
|image=JJASBR_Valentine_Stand_JL.jpg
|image=JJASBR_Valentine_Stand_JL.jpg
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 605: Line 671:
  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 619: Line 685:
|image=JJASBR_Valentine_Stand_JM.jpg
|image=JJASBR_Valentine_Stand_JM.jpg
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 625: Line 691:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=8
  |active=
  |active=
  |recovery=
  |recovery=
Line 641: Line 707:
|image=JJASBR_Valentine_Stand_JH.jpg
|image=JJASBR_Valentine_Stand_JH.jpg
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 647: Line 713:
  |damage=38
  |damage=38
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 663: Line 729:
|caption=
|caption=
|name=Well, now you've done it!
|name=Well, now you've done it!
|input=236L/M/H
|input=s.236L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 669: Line 735:
  |damage=72 (6*7, 30)
  |damage=72 (6*7, 30)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-14
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 681: Line 747:
  |damage=84 (6*8, 36)
  |damage=84 (6*8, 36)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-16
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 693: Line 759:
  |damage=96 (6*9, 42)
  |damage=96 (6*9, 42)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Funny Valentine sends D4C forward to rush the opponent with a barrage of chops.
Valentine sends D4C forward to rush the opponent with a barrage of chops.
*The distance D4C moves depends on the version used.
*Launches opponents away on hit, and causes hard knockdown.
*Gains invincibility during startup while D4C -Love Train- is active.
----
----
'''L version:'''
'''L version:'''
Line 712: Line 781:
}}
}}


====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Valentine_Stand_214L.jpg
|image=JJASBR_Valentine_Stand_623X_(1).jpg
|caption=L version
|caption=
|image2=JJASBR_Valentine_Stand_214M.jpg
|image2=JJASBR_Valentine_Stand_623X_(2).png
|caption2=M version overhead chop
|caption2=Dojyaaan~
|image3=JJASBR_Valentine_Stand_214H.jpg
|name=Tah dah!
|caption3=H version low slide kick
|input=s.623L/M/H
|name=I'll dispose of you!
|input=214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=55 (20, 35)
  |damage=74 (16, 8, 50) [142 (16*2, 8*5, 70)]
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-30
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 737: Line 804:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=80 (20, 35, 25)
  |damage=90 (20, 10, 60) [170 (20*2, 10*5, 80)]
  |guard=Mid*2, Overhead
  |guard=Mid
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-32
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
  }}
  }}
Line 749: Line 816:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=85 (20, 35, 30)
  |damage=106 (24, 12, 70) [198 (24*2, 12*5, 90)]
  |guard=Mid*2, Low
  |guard=Mid
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-38
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Funny Valentine sends D4C to chop down on the opponent.
Valentine puts a flag in the air while stepping back. Afterwards, D4C punches it (and the opponent) into the ground, sending the opponent to another dimension.
*All versions of this move are Stand Rush-compatible.
*The move's damage, as well as the distance Valentine moves backwards, change depending on the version used.
*Juggles the opponent if they have already been launched.
*This is a hitgrab.
*Launches opponents away and causes hard knockdown.
*Can hit OTG once, but doing so will consume the OTG counts for the rest of the combo.
*Damage is enhanced while D4C -Love Train- is active. Data in [] is for the enhanced versions.
----
----
'''L version:'''
'''L version:'''
*Only does the first chop, but is slightly faster than in the other versions.
*Fastest version of this attack, but deals the least amount of damage.
*Valentine moves back the least.
----
----
'''M version:'''
'''M version:'''
 
*Slower than the light version, but deals more damage.
D4C performs the same chop, but adds an overhead chop afterwards.
*Valentine moves back more.
*Overhead chop crumbles the opponent on hit.
*The two hits normally do not combo into each other.
*The hits can be made to combo into each other with a well timed Stand Rush after the first hit connects.
*Has slightly faster startup when D4C -Love Train- is active.
----
----
'''H version:'''
'''H version:'''
 
*Slowest version of this attack, but deals the most damage.
D4C performs the same chop, but adds a sliding kick afterwards.
*Valentine moves back the most.
*The two hits do not combo into each other.
*The sliding kick will launch the opponent on hit.
*Both hits juggle the opponent if they have already been launched, making it a great combo extender.
*Has slightly faster startup when D4C -Love Train- is active.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Stand 623X</font> ======
====== <font style="visibility:hidden" size="0">Stand 214X</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Valentine_Stand_623X_(1).jpg
|image=JJASBR_Valentine_Stand_214L.jpg
|caption=
|caption=L version
|image2=JJASBR_Valentine_Stand_623X_(2).png
|image2=JJASBR_Valentine_Stand_214M.jpg
|caption2=Dojyaaan~
|caption2=M version overhead chop
|name=Tah dah!
|image3=JJASBR_Valentine_Stand_214H.jpg
|input=623L/M/H
|caption3=H version low slide kick
|name=I'll dispose of you!
|input=s.214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
  |version=Light
  |damage=90 (16*2, 8, 50)
  |damage=55 (20, 35)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=16
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-4
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 805: Line 870:
  |version=Medium
  |version=Medium
  |header=no
  |header=no
  |damage=20*2, 10, 60
  |damage=80 (20, 35, 25)
  |guard=Mid
  |guard=Mid*2, Overhead
  |startup=
  |startup=22(25)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-20
  |hitadv=
  |hitadv=
  |description=
  |description=
Line 817: Line 882:
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=24*2, 12, 70
  |damage=85 (20, 35, 30)
  |guard=Mid
  |guard=Mid*2, Low
  |startup=
  |startup=22(35)1
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-24
  |hitadv=
  |hitadv=
  |description=
  |description=
Funny Valentine puts a flag in the air while stepping back. Afterwards, D4C punches it (and the opponent) into the ground, sending the opponent to another dimension on hit.
Valentine sends D4C to chop down on the opponent.
*All versions get an additional hit in close proximity.
*The version used determines D4C's behavior after the first hit.
*All versions cause a hard knockdown on hit.
*Stand Rush-compatible.
*Damage is enhanced when D4C -Love Train- is active.
*Juggles the opponent if they have already been launched.
----
----
'''L version:'''
'''L version:'''
*Fastest version of this attack, but deals the least amount of damage.
*Only does the first chop, but is slightly faster than in the other versions.
----
----
'''M version:'''
'''M version:'''
*Slower than the light version, but deals more damage.
 
D4C performs the same chop, but adds an overhead chop afterwards.
*The overhead chop causes crumple on hit.
*The two attacks normally do not combo into each other, but can be made to with a well timed Stand Rush after the first hit connects.
*Has slightly faster startup while D4C -Love Train- is active.
----
----
'''H version:'''
'''H version:'''
*Slowest version of this attack, but deals the most damage.
 
D4C performs the same chop, but adds a sliding kick afterwards.
*The sliding kick launches on hit and causes hard knockdown.
*The two attacks do not combo into each other.
*Both hits juggle the opponent if they have already been launched, making it a great combo extender.
*Has slightly faster startup while D4C -Love Train- is active.
  }}
  }}
}}
}}
</div>
</div>
==System Mechanics==
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
Line 873: Line 946:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=A gift from the other side.
|subtitle=A gift from the other side.<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=40
  |damage=55
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=
Line 882: Line 955:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
*Assault Assist Stocks: 2
*Assault Assist Stocks: 3
*Reversal Assist Stocks: 1
*Reversal Assist Stocks: 1
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|214H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|214H]]
Line 915: Line 988:
====== <font style="visibility:hidden" size="0">214LMH</font> ======
====== <font style="visibility:hidden" size="0">214LMH</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Valentine_214LMH_(1).jpg
|image=JJASBR_Valentine_214LMH.jpg
|caption=
|caption=
|image2=JJASBR_Valentine_214LMH_(2).jpg
|caption2=
|image3=JJASBR_Valentine_214LMH_(3).jpg
|caption3=
|name=Back from the "other side"
|name=Back from the "other side"
|input=214L+M+H
|input=214L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=Total XX
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=
  |description=
Funny Valentine slowly twirls with his American flag, escaping to a parallel world, where he then switches places with another version of himself.
Valentine slowly twirls with his flag, escaping to a parallel world, where he then switches places with another version of himself.
*Completely heals Valentine if successful.
*Requires all 3 HH Gauges, consuming them immediately upon use, and destroys the HH Gauge for the rest of the match if the replacement is successful.
*Does not deactivate Rumble Mode if used at low health.
**While the Holy Corpse parts are not required to use the ability, Valentine will also drop all currently held parts upon success.
*Spends all 3 bars of HH Gauge, consuming them immediately upon use, and removes the use of HH Gauge for the rest of the game.
*Completely heals Valentine if successful, and ends negative status effects such as {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]] or {{NotationIcon-ASBR|RisottoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero#Because you are already complete.|Iron Deficiency]].
*Drops all of Valentine's currently-held Holy Corpse parts.
**Does not deactivate Rumble Mode if used at low health.
*The HH Gauge won't be destroyed and Holy Corpse parts aren't dropped unless the replacement is successful.
*Guaranteed after a successful hit with any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|A gift from the other side.]]".
*Guaranteed after a successful hit with any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Funny Valentine#214X|A gift from the other side.]]".
  }}
  }}
Line 955: Line 1,023:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=45*3, 20, 65
  |damage=220 (45*3, 20, 65)
  |guard=
  |guard=
  |startup=
  |startup=
Line 963: Line 1,031:
  |hitadv=
  |hitadv=
  |description=
  |description=
Funny Valentine enters a stance that activates a counter, hiding himself in another dimension and returning with alternate versions of himself to attack the opponent when it activates.
Valentine enters a stance that activates a counter, hiding himself in another dimension and returning with alternate versions of himself to attack the opponent when it activates.
*Counter is active as soon as the animation begins.
*Counter is active as soon as the animation begins.
*Useful for escaping blockstrings.
*Useful for escaping blockstrings.
Line 974: Line 1,042:
|caption=''Consider this an honor!''
|caption=''Consider this an honor!''
|image2=JJASBR_Valentine_GHA_(2).jpg
|image2=JJASBR_Valentine_GHA_(2).jpg
|caption2=
|caption2=''My ability lets me freely go between here and the "world" next door!''
|image3=JJASBR_Valentine_GHA_(3).jpg
|image3=JJASBR_Valentine_GHA_(3).jpg
|caption3=''Dirty deeds, done dirt cheap.''
|caption3=''Savor the taste...''
|name=Filthy acts, at a reasonable price.
|name=Dirty Deeds Done Dirt Cheap
|input=236L+M+H
|input=236L+M+H
|data=
|data=
Line 987: Line 1,055:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Valentine tries to touch the opponent with an American flag. On a succesful hit, Valentine pins the opponent between the flag and the ground, sending them to a different parallel universe and jumping between the ground and the flag himself to follow. Valentine's parallel counterpart is waiting there with another version of his current opponent, who fuses with their parallel world counterpart and causes their mutual destruction in the process.
Valentine tries to cover the opponent with a flag. On a succesful hit, Valentine pins them between the flag and the ground, sending them to an alternate universe before following them himself. Valentine's counterpart is waiting there with another version of his current opponent, who fuses with their own counterpart and causes their mutual destruction in the process.
*Cannot trigger Counters.
  }}
  }}
}}
}}
==Costumes==
===Normal===
{{ColorGallery | filePrefix=JJASBR_Valentine_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|1|  text=Normal (Color 1) }}
{{ColorGallery/Color|2|  text=Normal (Color 2) }}
{{ColorGallery/Color|3|  text=Normal (Color 3) }}
{{ColorGallery/Color|4|  text=Normal (Color 4) }}
}}
===Special===
{{ColorGallery | filePrefix=JJASBR_Valentine__Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
{{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
}}
===Stand===
{{ColorGallery | filePrefix=JJASBR_Valentine_Color_ | imageFileTypes=png| imageWidths=250 | colors=
{{ColorGallery/Color|Stand 1|  text={{Tooltip|color=purple|text=Dirty Deeds Done Dirt Cheap (D4C) (Color 1)|hovertext=Used for odd-numbered colors.}} }}
{{ColorGallery/Color|Stand 2|  text={{Tooltip|color=purple|text=Dirty Deeds Done Dirt Cheap (D4C) (Color 2)|hovertext=Used for even-numbered colors.}} }}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|ぽっきー (pockyf)
|[[File:JJASBR Valentine Color 1.png|200x200px|Normal (Color 1)]]
|[[File:Flag_jp.png]]<br>Japan
|[https://twitter.com/pockyfjpn @pockyfjpn]
|[https://www.youtube.com/live/q9TlsjCv38o?t=10710s Tournament Footage]<br>[https://www.youtube.com/@pockyf/streams YouTube Channel]
|}


==Navigation==
==Navigation==

Latest revision as of 13:30, 19 May 2024

Introduction

The main antagonist of Steel Ball Run, the seventh part of JoJo's Bizarre Adventure, Funny Valentine is the 23rd President of the United States of America and the user of the Stand, Dirty Deeds Done Dirt Cheap (usually referred as D4C).

  • Holy Corpse Parts: Valentine can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
  • D4C -Love Train-: Upon adquiring all of the Holy Corpse parts, Valentine will have enhanced attributes, in addition to immunity to most projectiles.
  • Back from the "other side": At the cost of destroying his Heart Heat Gauge, Valentine can fully heal himself once per match.
Playstyle
JJASBR Valentine Small Icon.png Funny Valentine is a Stand character who operates as a jack-of-all-trades that utilizes his many great tools in a variety of ways to overwhelm his opponents.
Pros Cons
  • Zoning and Anti-Zoning: Valentine has access to some of the best anti-zoning tools in the game, with special moves like "It's merely self-defense." and "A gift from the other side.". He also has no problems getting in on zoners with his invincible DP, "Hiding in the next dimension.".
  • Self-Reliant: Valentine has tools for almost every situation and can do most of his own combos without requiring specific assists.
  • Knockdown Escape: Valentine can escape hard knockdowns through "Hiding in the next dimension." at the cost of 1 bar, both allowing him to escape OTG hits and okizeme with ease, and granting him a unique way to prevent dropping the Holy Corpse parts. This makes some matchups against opponents that rely on their OTG and oki setups a lot easier to manage.
  • D4C -Love Train-: While active, Valentine takes less damage from all sources and is invincible to most projectiles, making some matchups really one-sided in his favor.
  • Inconsistent Combo Damage: Some of Valentine's higher damage combo routes require specific timings to execute correctly, especially if D4C -Love Train- is active.
  • Lackluster HHA: Valentine's HHA tends to be outclassed by his other defensive tools. Its purely defensive nature also means Valentine cannot use it as a combo ender, often leaving him short in terms of damage output.
  • Bad Pressure: Valentine doesn't have many ways to apply pressure. His mix-ups are also very committal, usually requiring additional meter spending to make them true and/or safe.

Holy Corpse

Owing to his status as a Steel Ball Run character, whenever Valentine is one of the combatants, three parts of the Holy Corpse will spawn over time across the stage. Valentine can collect these parts by crouching on top of them (regardless of his current mode); Holy Corpse parts collected will be carried over between rounds. Each part collected provides Valentine with a buff that lasts until said part is lost via being knocked down, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, JJASBR Johnny Small Icon.png Johnny, JJASBR Gyro Small Icon.png Gyro, JJASBR Diego Small Icon.png Diego, or JJASBR AW Diego Small Icon.png AW Diego) happen to face each other, they'll be forced to fight for them.

For Valentine, the buffs applied are the following:

  • JJASBR Corpse Parts Icon (1).png One: Valentine receives less Guard Damage.
  • JJASBR Corpse Parts Icon (2).png Two: Damage taken is reduced by 10%.
  • JJASBR Corpse Parts Icon (3).png Three: D4C -Love Train- triggers.

D4C -Love Train-

Upon obtaining all three of the Holy Corpse parts, D4C -Love Train- activates, denoted by a golden glow surrounding Valentine. While active, Valentine becomes immune to all non-HHA/GHA projectiles and traps, so long as he is not in hitstun (meaning projectiles and traps will work if they are used mid-combo); this allows him to approach much more confidently. D4C -Love Train- also enhances Valentine's defense (reducing damage taken by 25%), grants new properties to his Stand On special moves, and increases his Stylish Evade window.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 900 Rumble #ASBR_VAL

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Valentine 5L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 -

Valentine performs a quick jab.

  • Good for preventing dash jump attempts.
5M
5M
JJASBR Valentine 5M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Mid 8 - - -2 -

Valentine steps forward and performs a downward straight punch.

  • A good poke for catching whiffs.
5H
5H
JJASBR Valentine 5H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid 12 - - -8 -

Valentine summons D4C to perform a fast backhanded swipe.

  • Good reach.
2L
2L
JJASBR Valentine 2L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - -6 -

Valentine performs a crouching swipe.

2M
2M
JJASBR Valentine 2M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 6 - - -4 -

Valentine performs a crouching straight punch.

  • Moves Valentine slightly forward.
2H
2H
JJASBR Valentine 2H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 (14*2) Low 12(11)1 - - -8 HKD

Valentine summons D4C to perform a double-hitting low thrust.

  • The second hit launches and causes hard knockdown.
  • Pulls the opponent towards Valentine on hit and block (though slightly less so for the latter).
JL
j.L
JJASBR Valentine JL.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 6 - - - -

Valentine performs a quick aerial kick.

JM
j.M
JJASBR Valentine JM.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 6 - - - KD

Valentine summons D4C to perform a fast aerial uppercut.

  • Launches on hit.
  • One of the rare aerial launchers, and a great air-to-air as a result.
JH
j.H
JJASBR Valentine JH.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 16 - - - -

Valentine summons D4C mid-air to perform a downward straight punch.

Special Moves

236X
It's merely self-defense.
236L/M/H
JJASBR Valentine 236X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 16 (8*2) Mid 8 - - -6 -
Medium 32 (8*4) Mid 8 - - -12 -
Heavy 48 (8*6) Mid 10 - - -20 -

Valentine uses a revolver to fire at the opponent.

  • The version used changes the amount of bullets fired.
  • The shots will miss against crouching and short characters.

L version:

  • Fires 2 bullets.
  • Has very little recovery.

M version:

  • Fires 4 bullets.

H version:

  • Fires 6 bullets.
623X
Hiding in the next dimension.
623L/M/H
JJASBR Valentine 623X (1).jpg
Start
Start
JJASBR Valentine 623X (2).jpg
Held
Held
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10 Mid 8 - - -32 -
Medium 10 Mid 12 - - -22 -
Heavy 10 Mid 22 - - -14 -

Valentine jumps and hides himself inside his flag, travelling to the next dimension.

  • Valentine's trajectory depends on the version used.
  • All versions are invincible on startup.
  • Cannot be Flash Canceled.
  • Holding the button hides Valentine for longer, prolonging his invincibility.
  • While it doesn't launch on its own, it serves well in juggles if the opponent has already been launched.
  • If Valentine is knocked down by anything other than an HHA/GHA, he can spend a bar of HH Gauge to perform the attack while downed.

L version:

  • Sends Valentine straight upward.

M version:

  • Sends Valentine diagonally up and forward.

H version:

  • Sends Valentine diagonally up and backward.
214X
A gift from the other side.
214L/M/H
JJASBR Valentine 214X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Overhead 38 - - -8 Groundbounce
Medium 55 Overhead 42 - - -6 Groundbounce
Heavy 55 Overhead 46 - - 0 Groundbounce

Valentine summons an alternate version of himself, who dives down from the air with a kick.

  • The point where the alternate Valentine spawns depends on the version used.
  • Causes a groundbounce on hit.
  • Shares IPS with its aerial counterpart.
  • The alternate Valentine will trade with projectiles (despite not being considered a projectile himself), but will disappear if the original is hit.
  • Valentine has a very brief period of invincibility while wrapped in his flag.
    • In addition, his pivot lines disappear during this period, resulting in him briefly abandoning his current space (most noticeable with JJASBR Risotto Small Icon.png Risotto's "Control iron within 5-10 meters", whose timer will be reset).

L version:

  • The alternate Valentine comes out behind him, diving to right in front of him.
  • Can catch cross-ups.

M version:

  • The alternate Valentine comes out straight above him and dives to mid-screen distance.

H version:

  • The alternate Valentine comes out from mid-screen distance and dives to almost fullscreen distance.
J214X
A gift from the other side. (Air)
j.214L/M/H
JJASBR Valentine Jump 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 Overhead - - - - Groundbounce
Medium 55 Overhead - - - - Groundbounce
Heavy 55 Overhead - - - - Groundbounce

While in the air, Valentine summons an alternate version of himself to attack with a divekick.

  • The point where the alternate Valentine spawns depends on the version used.
  • Causes a groundbounce on hit.
  • Shares IPS with its grounded counterpart.
  • The alternate Valentine will trade with projectiles (despite not being considered a projectile himself), but will disappear if the original is hit.
  • Valentine has a very brief period of invincibility while wrapped in his flag.
    • In addition, his pivot lines disappear during this period, resulting in him briefly abandoning his current space (most noticeable with JJASBR Risotto Small Icon.png Risotto's "Control iron within 5-10 meters", whose timer will be reset).

L version:

  • The alternate Valentine comes out slightly behind him, diving to right below him.

M version:

  • The alternate Valentine comes out where he is, and dives further ahead.

H version:

  • The alternate Valentine comes out from nearly mid-screen distance, and dives nearly straight down.
421X
He's gone?!
421L/M/H
JJASBR Valentine 421X (1).jpg
Counter
Counter
JJASBR Valentine 421X (2).png
Catch
Catch
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 100 - - - - - -
Medium 100 - - - - - -
Heavy 100 - - - - - -

Valentine poses, entering a counter that when activated, causes him to drag his opponent to an alternate dimension before they both return.

  • On a succesful counter, switches sides and leaves the opponent next to him in an optimal okizeme distance.
  • The triggered attack does not have a hit type and therefore doesn't count towards damage scaling.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Valentine Stand 5L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 4 - - -2 -

D4C performs a backhanded strike.

  • Good at catching jump-ins.
Stand 5M
s.5M
JJASBR Valentine Stand 5M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 6 - - -6 -

D4C performs a fast horizontal slice.

  • Good at catching dash-jumps.
  • Deceptively good reach, as D4C moves slightly forward while Valentine stays still.
Stand 5H
s.5H
JJASBR Valentine Stand 5H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Mid 10 - - -10 -

D4C performs an uppercut.

  • A good anti-air.
  • Can confirm into GHA if opponent has been launched or hit mid-air.
Stand 2L
s.2L
JJASBR Valentine Stand 2L.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 6 - - -6 -

D4C performs a quick low slash.

Stand 2M
s.2M
JJASBR Valentine Stand 2M.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Low 6 - - -10 KD

D4C thrusts straight upward from a low stance.

  • Launches on hit.
  • Good anti-air.
Stand 2H
s.2H
JJASBR Valentine Stand 2H.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
28 (14*2) Low 12(11)1 - - -8 HKD

D4C performs a double-hitting low thrust, almost identical to the Stand Off version.

  • The second hit launches and causes hard knockdown.
  • Very similar to its Stand Off counterpart, exchanging the pull effect for longer reach.
Stand JL
s.jL
JJASBR Valentine Stand JL.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 10 - - - -

D4C performs a fast aerial downward slice.

Stand JM
s.jM
JJASBR Valentine Stand JM.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 8 - - - -

D4C performs a horizontal slice.

  • Launches the opponent far on hit.
  • Good air-to-air.
Stand JH
s.jH
JJASBR Valentine Stand JH.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 14 - - - -

D4C performs a downward kick.

Special Moves

Stand 236X
Well, now you've done it!
s.236L/M/H
JJASBR Valentine Stand 236X.jpg
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 72 (6*7, 30) Mid 20 - - -14 HKD
Medium 84 (6*8, 36) Mid 20 - - -16 HKD
Heavy 96 (6*9, 42) Mid 20 - - -20 HKD

Valentine sends D4C forward to rush the opponent with a barrage of chops.

  • The distance D4C moves depends on the version used.
  • Launches opponents away on hit, and causes hard knockdown.
  • Gains invincibility during startup while D4C -Love Train- is active.

L version:

  • D4C stays next to Valentine.

M version:

  • D4C goes slightly farther.

H version:

  • D4C goes to nearly mid-screen distance.
Stand 623X
Tah dah!
s.623L/M/H
JJASBR Valentine Stand 623X (1).jpg
JJASBR Valentine Stand 623X (2).png
Dojyaaan~
Dojyaaan~
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 74 (16, 8, 50) [142 (16*2, 8*5, 70)] Mid 10 - - -30 HKD
Medium 90 (20, 10, 60) [170 (20*2, 10*5, 80)] Mid 10 - - -32 HKD
Heavy 106 (24, 12, 70) [198 (24*2, 12*5, 90)] Mid 12 - - -38 HKD

Valentine puts a flag in the air while stepping back. Afterwards, D4C punches it (and the opponent) into the ground, sending the opponent to another dimension.

  • The move's damage, as well as the distance Valentine moves backwards, change depending on the version used.
  • This is a hitgrab.
  • Launches opponents away and causes hard knockdown.
  • Can hit OTG once, but doing so will consume the OTG counts for the rest of the combo.
  • Damage is enhanced while D4C -Love Train- is active. Data in [] is for the enhanced versions.

L version:

  • Fastest version of this attack, but deals the least amount of damage.
  • Valentine moves back the least.

M version:

  • Slower than the light version, but deals more damage.
  • Valentine moves back more.

H version:

  • Slowest version of this attack, but deals the most damage.
  • Valentine moves back the most.
Stand 214X
I'll dispose of you!
s.214L/M/H
JJASBR Valentine Stand 214L.jpg
L version
L version
JJASBR Valentine Stand 214M.jpg
M version overhead chop
M version overhead chop
JJASBR Valentine Stand 214H.jpg
H version low slide kick
H version low slide kick
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 55 (20, 35) Mid 16 - - -4 -
Medium 80 (20, 35, 25) Mid*2, Overhead 22(25)1 - - -20 -
Heavy 85 (20, 35, 30) Mid*2, Low 22(35)1 - - -24 -

Valentine sends D4C to chop down on the opponent.

  • The version used determines D4C's behavior after the first hit.
  • Stand Rush-compatible.
  • Juggles the opponent if they have already been launched.

L version:

  • Only does the first chop, but is slightly faster than in the other versions.

M version:

D4C performs the same chop, but adds an overhead chop afterwards.

  • The overhead chop causes crumple on hit.
  • The two attacks normally do not combo into each other, but can be made to with a well timed Stand Rush after the first hit connects.
  • Has slightly faster startup while D4C -Love Train- is active.

H version:

D4C performs the same chop, but adds a sliding kick afterwards.

  • The sliding kick launches on hit and causes hard knockdown.
  • The two attacks do not combo into each other.
  • Both hits juggle the opponent if they have already been launched, making it a great combo extender.
  • Has slightly faster startup while D4C -Love Train- is active.

System Mechanics

Throw
Throw
A hindrance to my country!
5/4 + Any Two Attack Buttons
JJASBR Valentine Throw (1).jpg
JJASBR Valentine Throw (2).jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
130 (110+20) Throw - - - - -

Valentine summons D4C to pick up the opponent, throws them straight up and impales them on its hand after which it then tosses them away.

  • Throws the opponent to mid-screen distance.
  • Back Throw leaves the opponent slightly closer.
Assist
Assist
A gift from the other side.
JJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Valentine Assist.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 Overhead - - - - Groundbounce
  • Assault Assist Stocks: 3
  • Reversal Assist Stocks: 1
  • Based on 214H
  • Causes groundbounce on hit.
5S
Stand On/Off
5S
JJASBR Valentine Stand On.jpg
Stand On
Stand On
JJASBR Valentine Stand Off.jpg
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons D4C, altering Valentine's moveset and abilities.

214LMH
Back from the "other side"
214L+M+H
JJASBR Valentine 214LMH.jpg
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - Total XX - -

Valentine slowly twirls with his flag, escaping to a parallel world, where he then switches places with another version of himself.

  • Requires all 3 HH Gauges, consuming them immediately upon use, and destroys the HH Gauge for the rest of the match if the replacement is successful.
    • While the Holy Corpse parts are not required to use the ability, Valentine will also drop all currently held parts upon success.
  • Completely heals Valentine if successful, and ends negative status effects such as JJASBR Fugo Small Icon.png Fugo's Homicidal Virus or JJASBR Risotto Small Icon.png Risotto's Iron Deficiency.
    • Does not deactivate Rumble Mode if used at low health.
  • Guaranteed after a successful hit with any version of "A gift from the other side.".

Heart Heat Attack

Guess who's back!
236 + Any Two Attack Buttons
JJASBR Valentine HHA (1).png
Dojyaaan~
Dojyaaan~
JJASBR Valentine HHA (2).jpg
JJASBR Valentine HHA (3).jpg
All for one, one for all!
All for one, one for all!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
220 (45*3, 20, 65) - - - - - -

Valentine enters a stance that activates a counter, hiding himself in another dimension and returning with alternate versions of himself to attack the opponent when it activates.

  • Counter is active as soon as the animation begins.
  • Useful for escaping blockstrings.

Great Heat Attack

Dirty Deeds Done Dirt Cheap
236L+M+H
JJASBR Valentine GHA (1).png
Consider this an honor!
Consider this an honor!
JJASBR Valentine GHA (2).jpg
My ability lets me freely go between here and the "world" next door!
My ability lets me freely go between here and the "world" next door!
JJASBR Valentine GHA (3).jpg
Savor the taste...
Savor the taste...
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
348 (0+12*24+60) Unblockable - - - - Groundbounce

Valentine tries to cover the opponent with a flag. On a succesful hit, Valentine pins them between the flag and the ground, sending them to an alternate universe before following them himself. Valentine's counterpart is waiting there with another version of his current opponent, who fuses with their own counterpart and causes their mutual destruction in the process.

  • Cannot trigger Counters.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)

Stand

Dirty Deeds Done Dirt Cheap (D4C) (Color 1)
Dirty Deeds Done Dirt Cheap (D4C) (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
ぽっきー (pockyf) Normal (Color 1) Flag jp.png
Japan
@pockyfjpn Tournament Footage
YouTube Channel

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh