JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar: Difference between revisions
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Jonathan Joestar, the protagonist of ''Phantom Blood'', the first part of ''JoJo’s Bizarre Adventure'', is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|Hamon Breathing]]" if too far away. | Jonathan Joestar, the protagonist of ''Phantom Blood'', the first part of ''JoJo’s Bizarre Adventure'', is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" projectiles reach, [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]] will poke, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#6M|6M]], he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#5S|Hamon Breathing]]" if too far away. | ||
On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the | On offense, Jonathan has some fairly safe options, with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22X|Overdrive Barrage]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#236X|Sendo Overdrive]]" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter. | ||
On defense, Jonathan has a | On defense, Jonathan has a reliable anti-air with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|Scarlet Overdrive]]": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor. | ||
*''' | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''This is my final Hamon!''': For the cost of all | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]''': For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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| pros = | | pros = | ||
* '''Jack of All Trades:''' Jonathan can do almost anything, whether on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | * '''Jack of All Trades:''' Jonathan can do almost anything, whether on offense or defense. He is able to close the gap or create distance at his choosing, making anything and everything he does a dangerous option for the opponent. | ||
* '''Combo | * '''Combo Starter:''' Jonathan can get combos off of almost any hit, and due to being a Hamon Style character, he can almost always extend combos with his Hamon Specials, resulting in a significant increase in damage. | ||
* '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing. | * '''Scary Pressure:''' Because he is able to combo off of almost any hit, Jonathan’s pressure can be very scary the moment he begins to stagger his options on block, making it very easy to heavily punish mashing. | ||
* '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | * '''Second Chance:''' If Jonathan sets up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#22LMH|This is my final Hamon!]]" before he is to lose the round, he will revive upon losing, giving him a second chance to even the score. | ||
|cons = | |cons = | ||
* '''Meter Hungry:''' Being a Hamon | * '''Meter Hungry:''' Being a Hamon Style character, Jonathan can spend half a bar to make a special move better, but this can start to be very costly in combos. By using just 2 Hamon Specials in a combo, he will have already spent a bar, leaving him with less resources. | ||
* '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" | * '''Gimmicky Mixups:''' "[[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#214X|The Sword of Luck and Pluck]]" is Jonathan's only grounded Overhead, but its slow speed makes it a bit harder to use as a mixup tool. This is further compounded by the fact that the move is also unsafe on block. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Jonathan performs a quick standing jab. | Jonathan performs a quick standing jab. | ||
*Good for stopping dash jump attempts. | *Good for stopping dash-jump attempts. | ||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Jonathan performs a forward-moving hook. | Jonathan performs a forward-moving hook. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=16*2 | |damage=32 (16*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Jonathan performs a double-hitting roundhouse kick. | Jonathan performs a double-hitting roundhouse kick. | ||
Line 109: | Line 109: | ||
|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv=+ | |hitadv=+2 | ||
|description= | |description= | ||
Jonathan performs a quick crouching jab. | Jonathan performs a quick crouching jab. | ||
*Reaches around the same distance as 5L. | *Reaches around the same distance as 5L. | ||
*Not as good for stopping dash jumps, but still a fast button. | *Not as good for stopping dash-jumps, but still a fast button. | ||
}} | }} | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Jonathan performs a crouching chop. | Jonathan performs a crouching chop. | ||
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|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan performs an advancing sweep kick. | Jonathan performs an advancing sweep kick. | ||
* | *Causes hard knockdown. | ||
*Less reach than 5H. | *Less reach than 5H. | ||
}} | }} | ||
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|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan performs | Jonathan extends his arm forward and performs a long-ranged punch at an upwards angle. | ||
*Launches on hit. | |||
*Great for anti-airing opponents. | *Great for anti-airing opponents. | ||
*Works well as combo filler. | *Works well as combo filler. | ||
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|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Jonathan performs | Jonathan extends his arm forward and performs a long-ranged punch straight forward. | ||
*Great for pokes and combo confirms, | *Causes crumple on hit. | ||
*Great for pokes and combo confirms, and can work well as combo filler. | |||
}} | }} | ||
}} | }} | ||
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|damage=75 | |damage=75 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 227: | Line 228: | ||
|description= | |description= | ||
Jonathan performs a shoulder tackle that launches the opponent away on hit. | Jonathan performs a shoulder tackle that launches the opponent away on hit. | ||
*Has | *Has Super Armor during its active frames. | ||
*Hard to confirm off of due to | *Causes knockback on hit and triggers a wallbounce. | ||
*Hard to confirm off of due to its hit effect; best used in corner combos or as a poke. | |||
}} | }} | ||
}} | }} | ||
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|damage=12 | |damage=12 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 265: | Line 266: | ||
|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Jonathan twists his body and kicks backwards, resulting in the kick going forwards. | Jonathan twists his body and kicks backwards, resulting in the kick going forwards. | ||
*Very good jump in, as it is quick and can cross up ambiguously. | *Very good jump-in, as it is quick and can cross up ambiguously. | ||
}} | }} | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jonathan_Jump_H.png | |image=JJASBR_Jonathan_Jump_H.png | ||
|caption= | |caption=Cross-up of HEROES | ||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
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|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Jonathan performs a jumping punch downwards. | Jonathan performs a jumping punch downwards. | ||
*Slow, but can also provide ambiguous | *Slow, but can also provide ambiguous cross-ups. | ||
}} | }} | ||
}} | }} | ||
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|damage=30 | |damage=30 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-12 | ||
|hitadv=- | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-10 | ||
|hitadv=- | |hitadv=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 333: | Line 334: | ||
|damage=40 | |damage=40 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-8 | ||
|hitadv=- | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=40 | |damage=40 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan punches the ground, sending a wave of Hamon along the ground. | Jonathan punches the ground, sending a wave of Hamon along the ground. | ||
*The version used changes the distance covered, inversely affecting recovery. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
Line 364: | Line 366: | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | |||
*Launches on hit. | *Launches on hit. | ||
*Travels fullscreen. | *Travels fullscreen. | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=100 (20*2, 60) | |damage=100 (20*2, 60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(11)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-36 | |blockadv=-36 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=140 (20, 40, 80) | |damage=140 (20, 40, 80) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4(11)1(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-34 | |blockadv=-34 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan performs a quick rising uppercut. | Jonathan performs a quick, rising uppercut. | ||
*The version used determines both the move's behavior and the distance covered. | |||
*Launches on hit. | |||
*Cannot be Flash Canceled, nor can it be canceled into HHA due to Jonathan being considered airborne. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*No invul, but is very fast. | *No invul, but is very fast. | ||
*Only hits once. | *Only hits once and rises the least. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Has two hits. | ||
*Rises higher. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Two punches, three hits. | ||
*Rises even higher. | |||
*Has upper-body Guard Point for a bit after activation. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*This variant is invul. | *Deals Hamon Damage. | ||
* | *Identical to the H variant, height-wise. | ||
*This variant is invul during startup, and has upper-body Guard Point for a bit after activation. | |||
*Triggers a camera effect only if the first hit connects. | |||
**Deals the same damage as the M version if this hit whiffs. | |||
}} | }} | ||
}} | }} | ||
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|damage=50 (10, 15, 25) | |damage=50 (10, 15, 25) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=24(17)1(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 468: | Line 480: | ||
|damage=65 (15, 20, 30) | |damage=65 (15, 20, 30) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=26(17)1(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
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|damage=80 (20, 25, 35) | |damage=80 (20, 25, 35) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=28(17)1(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-24 | |blockadv=-24 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 490: | Line 502: | ||
|version=Style | |version=Style | ||
|header=no | |header=no | ||
|damage= | |damage=130 (25, 30, 75) | ||
|guard=Overhead, Mid | |guard=Overhead, Mid | ||
|startup= | |startup=30(17)1(15)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan jumps up with his sword and slashes three times. | Jonathan jumps up with his sword and slashes three times. | ||
* | *The version used determines the distance Jonathan jumps. | ||
*Causes crumple on the first hit. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Travels the least. | *Travels the least. | ||
*Can confirm into 623X or 236X. | *Can confirm into 623X or 236X. | ||
*The final hit causes a groundbounce. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Travels farther than the L variant. | *Travels farther than the L variant. | ||
*The final hit causes a groundbounce. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Travels the farthest. | *Travels the farthest. | ||
*The final hit causes a groundbounce. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | |||
*The final hit causes hard knockdown. | |||
*This variant is armored. | *This variant is armored. | ||
*Cannot be Flash Canceled. | |||
*Travels the same distance as the H variant. | *Travels the same distance as the H variant. | ||
}} | }} | ||
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|damage=50 (5*5, 25) | |damage=50 (5*5, 25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=65 (5*6, 35) | |damage=65 (5*6, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=80 (5*7, 45) | |damage=80 (5*7, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-8 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=120 (5*13, 55) | |damage=120 (5*13, 55) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18(3)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jonathan unleashes a barrage of punches and finishes with an uppercut. | Jonathan unleashes a barrage of punches and finishes with an uppercut. | ||
*The version used changes the distance Jonathan advances. | |||
*The final hit launches. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Launches the opponent. | *Fastest startup, but shortest range. | ||
*Launches the opponent away on hit. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Launches the opponent. | *Balanced startup and range. | ||
*Launches the opponent away on hit. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Launches the opponent. | *Slowest startup, but longest range. | ||
*Launches the opponent away on hit. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Launches the opponent higher | *Deals Hamon Damage. | ||
*Range is in between the M and H versions. | |||
*Launches the opponent at a higher angle, confirming into combos. | |||
}} | }} | ||
}} | }} | ||
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|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 613: | Line 639: | ||
Jonathan picks up the opponent with one hand and slams them to the ground. | Jonathan picks up the opponent with one hand and slams them to the ground. | ||
*Forward Throw leaves the opponent just outside of 6M range. | *Forward Throw leaves the opponent just outside of 6M range. | ||
*Back Throw leaves the opponent slightly farther than Forward Throw. | *Back Throw leaves the opponent slightly farther than Forward Throw. | ||
* | *5L > Dodge auto-times a safejump for both Throws. | ||
}} | }} | ||
}} | }} | ||
Line 624: | Line 649: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Scarlet Overdrive | |subtitle=Scarlet Overdrive<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 633: | Line 658: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
*Assault Assist Stocks: | Jonathan performs a quick, rising uppercut. | ||
*Assault Assist Stocks: 1 | |||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jonathan Joestar#623X|623H]] | ||
*Launches on the second and third hits. | |||
*Has upper-body Guard Point during startup. | |||
}} | }} | ||
}} | }} | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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====== <font style="visibility:hidden" size="0">22LMH</font> ====== | ====== <font style="visibility:hidden" size="0">22LMH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jonathan_22LMH_(1).png | ||
|caption= | |caption=Move | ||
|image2=JJASBR_Jonathan_22LMH_(2).png | |||
|caption2=Revive | |||
|name=This is my final Hamon! | |name=This is my final Hamon! | ||
|input=22L+M+H | |input=22L+M+H | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jonathan focuses | Jonathan focuses his Hamon, with it giving him a boost should he fall in battle. | ||
*Requires 1 HH Gauge to use; consumes all available. | *Requires 1 HH Gauge to use; consumes all available. | ||
* | *Jonathan resurrects with 10% Health and Rumble Mode active. | ||
*After reviving, Jonathan's special moves are replaced by their Hamon variants, and his HH Gauge is destroyed for the remainder of the round. | |||
*After reviving, | *Any combo Jonathan is in at the time of revival will immediately end. In addition, any transformations that take place during his revival will be canceled. | ||
*Status effects (such as {{NotationIcon-ASBR|RohanMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Rohan Kishibe#Safety Lock!|Safety Lock!]]", {{NotationIcon-ASBR|FugoMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Pannacotta Fugo#Homicidal Virus|Homicidal Virus]], etc.) will persist after revival. | |||
**The sole exceptions are {{NotationIcon-ASBR|KiraMini}} and {{NotationIcon-ASBR|KosakuMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Stand 214X|respective versions of]] [[JoJo's Bizarre Adventure: All-Star Battle R/Kosaku Kawajiri#Stand 236X|"The First Bomb"]], as well as {{NotationIcon-ASBR|WeatherMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Weather Report#Heavy Weather|Heavy Weather]]. | |||
}} | }} | ||
}} | }} | ||
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|damage=190 (30+160) | |damage=190 (30+160) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-50 | |blockadv=-50 | ||
|hitadv= | |hitadv=HKD (+76) | ||
|description= | |description= | ||
Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut. | Jonathan slides forward with his arms extended, empowered with Hamon. On hit, Jonathan launches the opponent with an uppercut. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
* | *Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= 340 (60+43+15+26+24*4+1*64+36) | |damage=340 (60+43+15+26+24*4+1*64+36) | ||
|guard= Mid | |guard=Mid | ||
|startup= | |startup=2+16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-118 | |blockadv=-118 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jonathan performs a roundhouse kick, followed by a flurry of | Jonathan performs a roundhouse kick. If it connect, the kick is followed by a flurry of punches. | ||
*Very fast GHA activation. | *Very fast GHA activation. | ||
*Can be used to avoid assists easily due to its speed. | *Can be used to avoid assists easily due to its speed. | ||
}} | }} | ||
}} | }} | ||
== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
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===Extra=== | ===Extra=== | ||
{{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jonathan_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | {{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | ||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | {{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | ||
}} | }} | ||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|なまこ (Namako) | |||
|[[File:JJASBR Jonathan Color Special A 1.png|200x200px|Special A (Color 1)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://twitter.com/deyurandaru00 @deyurandaru00] | |||
|[https://www.youtube.com/@namako_jojoasbr/featured YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 15:58, 10 June 2024
Introduction
Jonathan Joestar, the protagonist of Phantom Blood, the first part of JoJo’s Bizarre Adventure, is a versatile character who is good at many things. He excels at extending combos and pressure using Hamon specials, the main gimmick of Hamon Style characters. His neutral shines around mid-range, where his "Sendo Overdrive" projectiles reach, 6M will poke, and "The Sword of Luck and Pluck" will reach. Jonathan will almost always have a solid knockdown off of any hit, as if he confirms into 6M, he is guaranteed to get a followup. Up close, this can lead to a full combo, but can also be used to build meter with "Hamon Breathing" if too far away.
On offense, Jonathan has some fairly safe options, with "Overdrive Barrage" or "Sendo Overdrive" being used to end blockstrings: both options will create some distance between himself and the opponent, and the former will provide a soft launch on hit. Ending blockstrings with the Hamon versions of these moves also opens the opportunity to get a combo off of a stray hit in said blockstring, as both launch the opponent high into the air. Jonathan has a lot of opportunities to spend meter to extend his combos, leading him to have above average damage with the cost of sometimes running out of meter.
On defense, Jonathan has a reliable anti-air with "Scarlet Overdrive": each version has varying speeds, making it very versatile in different situations. The M, H, and S variants all add a hit before the uppercut, which can either hit Assists out of the way or be used to add more damage to the move. Combined with the fact that the H and S versions grant Guard Points to Jonathan, this makes it a bit more tricky for the opponent to attack on his wakeup, as there is always the chance that Jonathan switches the variation of "Scarlet Overdrive" he uses to turn the tide of battle back to his favor.
- Hamon Specials: For the cost of 0.5 HH Gauge, Jonathan can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- This is my final Hamon!: For the cost of all HH Gauge available (and a requirement of 1 HH Gauge), Jonathan can prepare a resurrection that replaces his special moves with their Hamon versions.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Hamon | 1000 | Rumble | #ASBR_JON #ASBR_JNT |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6L
6L
Zoom Punch |
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6M
6M
Zoom Punch |
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6H
6H
Tackle |
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JL
j.L
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JM
j.M
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JH
j.H Cross-up of HEROES Cross-up of HEROES
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Special Moves
236X
Sendo Overdrive
236L/M/H/S |
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623X
Scarlet Overdrive 623L/M/H/S Light version Light version First hit of M/H/S versions First hit of M/H/S versions
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214X
The Sword of Luck and Pluck
214L/M/H/S |
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22X
Overdrive Barrage
22L/M/H/S |
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System Mechanics
Throw
Throw
I will protect my father! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Scarlet Overdrive ![]() ![]() ![]() |
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5S
Hamon Breathing
5S |
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22LMH
This is my final Hamon! 22L+M+H Move Move Revive Revive
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Heart Heat Attack
Who'll be the last one standing?
236 + Any Two Attack Buttons |
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Great Heat Attack
Sunlight Yellow Overdrive 236L+M+H My heart resonates! The heat's enough to burn! My heart resonates! The heat's enough to burn! Cut him, beat of my blood! Cut him, beat of my blood! Sunlight Yellow... Overdrive! Sunlight Yellow... Overdrive!
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Costumes
Normal
Special
Extra
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
なまこ (Namako) | ![]() |
![]() Japan |
@deyurandaru00 | YouTube Channel |