JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar: Difference between revisions
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{{ASBR Character Intro|char=Old Joseph|short=old|content= | {{ASBR Character Intro|char=Old Joseph|short=old|content= | ||
==Introduction== | ==Introduction== | ||
:''This article is about Joseph Joestar's ''Stardust Crusaders'' incarnation, primarily known as " | :''This article is about Joseph Joestar's ''Stardust Crusaders'' incarnation, primarily known as "Old Joseph". For information about his ''Battle Tendency'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph Joestar]].'' | ||
As the grandfather of [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro Kujo]] in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', Joseph Joestar puts his life experience in play by combining the powers of his Hamon mastery and his Stand, Hermit Purple. Said experience is reflected in his focus on a mid-range/neutral presence, though he is no slouch at close range, either. | |||
In Stand Off, Old Joseph makes use of his deceptively long-ranged normals to poke and close in on the opponent, with notable examples in [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#2M|2M]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5H|5H]]. He also carries strong offensive tools to frustrate the opponent, such as the S version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#236X|Hamon Overdrive]]" (a powerful plus-on-block, multi-hitting, forward-moving attack) and a strong trap in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]". As an esoteric option, Old Joseph can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" to discourage attempts to harm him, forcing opponents to be wary of its potential threat. | |||
A rarity for Stand characters, Old Joseph's mobility doesn't change with Hermit Purple summoned, a fact he takes advantage of to control the space in front of him with incredible tools such as [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 2H|s.2H]] or "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236M|Hermit Purple!]]" (and its devastating "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236M-6S|Solar Energy Hamon!]]" follow-up), both of which possess some of his longest range yet much smaller hurtboxes than expected. He also gains a strong neutral tool in [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 5H|s.5H]]: a multi-hitting, advancing normal that pushes opponents far enough on block to allow for disengaging pressure safely. Lastly, his kit in this mode is rounded out by a strong anti-air in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236L|Now I gotcha!]]", a unique OTG combo extender in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|You gotta stand on your own!]]", and a long-ranged command grab in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 63214X|Take a STAND for it!]]". | |||
Despite all of his strengths, Old Joseph has difficulties to open up opponents who are not intimidated by "Hamon Overdrive" and will not risk taking their turn back after he disengages. Should his strong neutral get breached, he can find himself in serious trouble both due to a lack of fast scramble options (with his fastest normals, [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5L|5L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 5L|s.5L]], having slower startup than most) and unreliable defensive tools (the blindspots from "Cunning Tactician", along with a lack of invincible moves beyond his Counter [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Heart Heat Attack|HHA]] and a slow [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Great Heat Attack|GHA]]), making certain specific situations quite hard to deal with. Finally, some of Old Joseph's strongest blockstrings feature gaps between moves, forcing him to hitconfirm or pick his moment to strike so as to prevent his gameplan from falling apart. | |||
All in all, Old Joseph is a force to be reckoned with and a great pick for players who want a stable, strong character. He may not have the cunnings of his younger self and may be getting on in years, but just like wine, he becomes better with age. | |||
*'''Fighting on the run!''': Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | *'''Fighting on the run!''': Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | ||
*''' | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Old Joseph can perform enhanced versions of certain special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Old_Joseph_Small_Icon.png|50px]] '''Old Joseph Joestar''' is a | | intro = [[file:JJASBR_Old_Joseph_Small_Icon.png|50px]] '''Old Joseph Joestar''' is a character who combines Stand and Hamon Styles to access options that control the mid-range. | ||
| pros = | | pros = | ||
* '''Range:''' | * '''Range:''' Old Joseph's attacks, even without Hermit Purple, possess larger hitboxes and forward movement than expected. With Hermit Purple involved, Old Joseph also possesses some of the longest non-projectile reach. | ||
* '''Meter Efficient:''' Not only does Old Joseph not require much meter to deal respectable damage, he can refund most (if not all) of the meter he uses in combos or even end up very meter positive. | |||
* '''Meter Efficient:''' Old Joseph | * '''[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#22S|Hamon Breathing]]:''' Despite being a Stand User, Old Joseph can refill his HH Gauge not unlike Hamon characters, granting him a way to generate resources. | ||
* ''' | |||
|cons = | |cons = | ||
* '''Predictable:''' Old Joseph's moveset doesn't allow for much variance from his gameplan, making him easy to read. | * '''Predictable:''' Old Joseph's moveset doesn't allow for much variance from his gameplan, making him easy to read. In addition, his pressure becomes much weaker while in Stand On due to not having many safe options to end blockstrings with, as well as being unable to use Stand Rush. | ||
* '''Slow:''' In compensation for their range, Old Joseph's attacks possess rather high recovery, making them dangerous on whiff. | |||
* '''Self-Damage:''' The tar left behind by "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]" can also affect Old Joseph, making it very easy to turn the tables and end up in an uncomfortable position. | |||
* ''' | |||
* '''Self-Damage:''' The tar left behind by "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]" can | |||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Old Joseph jabs in front. | Old Joseph jabs in front. | ||
* | *A standard, yet slow jab. | ||
* | *Good for stopping dash-jumps, as well as for staggers and tick throws. | ||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Old Joseph punts in front of him. | Old Joseph punts in front of him. | ||
* | *A fast, long-ranged poke. | ||
* | *Comes with bad recovery, being more unsafe on block than 2M. | ||
}} | }} | ||
}} | }} | ||
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|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Old Joseph attacks with an uppercut. | Old Joseph attacks with an uppercut. | ||
* | *Moves Old Joseph forward, which comes in handy when outside 5M/2M range. | ||
* | *Because of its trajectory, it can be used as a preemptive anti-air against dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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|damage=10 | |damage=10 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Old Joseph attacks with a | Old Joseph attacks with a downward chop. | ||
* | *Not particularly outstanding, but a good low-commitment button nonetheless. | ||
}} | }} | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Old Joseph performs a low kick. | Old Joseph performs a low kick. | ||
* | *A fast poke that has very good frame data. | ||
* | *Great for stagger pressure and catching people walking back. | ||
}} | }} | ||
}} | }} | ||
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|damage=34 | |damage=34 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Old Joseph performs a sweep kick. | Old Joseph performs a sweep kick. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
}} | }} | ||
}} | }} | ||
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|damage=30 | |damage=30 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 190: | Line 191: | ||
|description= | |description= | ||
Old Joseph delivers a shin kick. | Old Joseph delivers a shin kick. | ||
*Launches on hit. | *Launches on hit. | ||
*A rare standing Low that doubles as an important button for Old Joseph's combo structure. | |||
*Can be cancelled into Quick Stand On. | |||
*Deceptively low blockstun, making it hard to punish despite being pretty minus on block. | |||
}} | }} | ||
}} | }} | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Old Joseph attacks with his knee. | Old Joseph attacks with his knee. | ||
* | *Fast enough to be safe against Stylish Guard attempts. | ||
* | *Long active frames. | ||
*Can cross up. | |||
}} | }} | ||
}} | }} | ||
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|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 234: | Line 238: | ||
|description= | |description= | ||
Old Joseph kicks in front. | Old Joseph kicks in front. | ||
* | *Has the longest horizontal reach out of Old Joseph's aerials, making it a great approach option. | ||
* | *Can cross up. | ||
}} | }} | ||
}} | }} | ||
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|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 256: | Line 260: | ||
|description= | |description= | ||
Old Joseph punches downwards. | Old Joseph punches downwards. | ||
* | *Has the longest reach below Old Joseph, making it useful for starting pressure. | ||
* | *Can cross up. | ||
}} | }} | ||
}} | }} | ||
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|damage=60 | |damage=60 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=65 | |damage=65 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
}} | }} | ||
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|damage=80 (15*2, 50) | |damage=80 (15*2, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=+2 | |blockadv=+2 | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Old Joseph slides forward to deliver a Hamon-infused | Old Joseph slides forward to deliver a Hamon-infused chop. | ||
*The version used alters the distance Old Joseph moves. | |||
*Leaves grounded opponents standing, while causing a hard knockdown against airborne opponents. | |||
**This hard knockdown is unique in that it does not override other hit effects. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest variant. | *Fastest variant with the shortest range. | ||
* | *Leads into a gapless blockstring when chained into from 3M. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Intermediate startup and range. | ||
*Not particularly useful, being often outshined by other versions. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Slowest variant. | *Slowest variant, with longer range than the M version. | ||
* | *Core combo piece in Old Joseph's arsenal. | ||
*Has noticeable pushback on block. | |||
---- | ---- | ||
'''S version:''' | '''S version:''' | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*Causes crumple on hit. | *Longest range. | ||
* | *Causes crumple on hit against grounded opponents. | ||
*This version's startup and frame advantage make it a strong pressure reset. | |||
}} | }} | ||
}} | }} | ||
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|damage=50 (10, 40) | |damage=50 (10, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=KD/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=55 (10, 45) | |damage=55 (10, 45) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv= | |hitadv=KD/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=60 (10, 50) | |damage=60 (10, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=KD/HKD | ||
|description= | |description= | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph summons Hermit Purple to | Old Joseph summons Hermit Purple to bring a drum full of coal tar, before crushing it to spill the black liquid all over the floor. | ||
* | *The distance covered by Old Joseph depends on the version used. | ||
* | *The first hit launches. | ||
*The second hit launches and causes hard knockdown. | |||
*Leaves a pool of tar that stays on the ground for ~4.5 seconds. | *Leaves a pool of tar that stays on the ground for ~4.5 seconds. | ||
**The tar causes a groundbounce on hit, and can also affect Old Joseph. | **The tar causes a groundbounce on hit, and can also affect Old Joseph. | ||
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'''L version:''' | '''L version:''' | ||
*Old Joseph stays in place upon grabbing the drum. | *Old Joseph stays in place upon grabbing the drum. | ||
*Leaves the opponent the closest to Old Joseph, leading to Cinematic Taunt combos with the tar. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Old Joseph takes a step forward upon grabbing the drum. | *Old Joseph takes a step forward upon grabbing the drum. | ||
*Leaves the opponent further away from Old Joseph. | |||
**While it can lead into Cinematic Taunt combos like the L version, walking forward slightly may be needed in midscreen scenarios. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Old Joseph takes two steps forward upon grabbing the drum. | *Old Joseph takes two steps forward upon grabbing the drum. | ||
*Leaves the opponent the furthest away from Old Joseph. | |||
*Doesn't lead into Cinematic Taunt combos, unlike the other two versions. In return, it acts as a great way to place the tar between Old Joseph and the opponent. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Old Joseph wraps Hermit Purple around himself. If his upper body is hit, the Stand will retialiate with an attack around Old Joseph. | Old Joseph wraps Hermit Purple around himself. If his upper body is hit, the Stand will retialiate with an attack around Old Joseph. | ||
* | *Costs 1.5 HH Gauges. | ||
*Old Joseph can act freely while in effect, but he is not protected from the damage/hit effects caused by the attack that triggered the move. | |||
*Old Joseph can act freely while in effect | *The move remains active after receiving a knockdown, even if said knockdown is cinematic in nature (such as a Throw, HHA, etc.). | ||
**However, using his [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Heart Heat Attack|HHA]] will immediately disengage it. | |||
* | *The retaliation triggers if Old Joseph is hit by projectiles, HHAs, and GHAs, but the latter two almost always have long enough invulnerability not to be punished. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_5L.png | |image=JJASBR_Old_Joseph_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
With Hermit Purple wrapped around his arm, Old Joseph jabs in front. | With Hermit Purple wrapped around his arm, Old Joseph jabs in front. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_5M.png | |image=JJASBR_Old_Joseph_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 470: | Line 485: | ||
|damage=20 | |damage=20 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Old Joseph punts in front of him. | With Hermit Purple wrapped around his arm, Old Joseph punts in front of him. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_5H.png | |image=JJASBR_Old_Joseph_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 492: | Line 506: | ||
|damage=42 (12, 30) | |damage=42 (12, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
With Hermit Purple wrapped around his arm, Old Joseph attacks with an advancing punch. | With Hermit Purple wrapped around his arm, Old Joseph attacks with an advancing punch. | ||
* | *Very safe, with long range and good pushback. Great for ending strings as a result. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_2L.png | |image=JJASBR_Old_Joseph_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 514: | Line 527: | ||
|damage=10 | |damage=10 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
With Hermit Purple wrapped around his arm, Old Joseph attacks with a | With Hermit Purple wrapped around his arm, Old Joseph attacks with a downward chop. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_2M.png | |image=JJASBR_Old_Joseph_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 536: | Line 548: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active=3 | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Old Joseph performs a low kick. | With Hermit Purple wrapped around his arm, Old Joseph performs a low kick. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_2H.png | |image=JJASBR_Old_Joseph_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=31 | |damage=31 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-8 | |blockadv=-8 | ||
|hitadv= | |hitadv=-16 | ||
|description= | |description= | ||
With Hermit Purple wrapped around his arm, Old Joseph sends its vines straight ahead. | With Hermit Purple wrapped around his arm, Old Joseph sends its vines straight ahead. | ||
*Huge range, but doesn't cause a knockdown. | *Huge range, but doesn't cause a knockdown. | ||
*Great for neutral, but terrible recovery on whiff. | |||
*Flash Cancel window is significantly shorter than normal. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_Jump_L.png | |image=JJASBR_Old_Joseph_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=17 | |damage=17 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph attacks with his knee. | With Hermit Purple wrapped around his arm, Old Joseph attacks with his knee. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Old_Joseph_Stand_Jump_M.png | |image=JJASBR_Old_Joseph_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 601: | Line 613: | ||
|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 607: | Line 619: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph kicks in front. | With Hermit Purple wrapped around his arm, Old Joseph kicks in front. | ||
* | *Identical to the Stand Off version in every way, complete with the same applications. | ||
}} | }} | ||
}} | }} | ||
Line 617: | Line 628: | ||
|image=JJASBR_Old_Joseph_Stand_Jump_H.png | |image=JJASBR_Old_Joseph_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 623: | Line 634: | ||
|damage=40 | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 630: | Line 641: | ||
|description= | |description= | ||
With Hermit Purple wrapped around his arm, Old Joseph punches downwards. | With Hermit Purple wrapped around his arm, Old Joseph punches downwards. | ||
* | *Can cross up, offering some of the most ambiguous cross-ups in Old Joseph's arsenal. | ||
}} | }} | ||
}} | }} | ||
Line 639: | Line 649: | ||
|image=JJASBR_Old_Joseph_Stand_Jump_7M.png | |image=JJASBR_Old_Joseph_Stand_Jump_7M.png | ||
|caption= | |caption= | ||
|name= | |name=s.j7M | ||
|subtitle=Panic isn't in my vocabulary | |subtitle=Panic isn't in my vocabulary | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=Total XX | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph uses Hermit Purple to pull himself at a diagonally backwards angle. | Old Joseph uses Hermit Purple to pull himself at a diagonally backwards angle. | ||
* | *Can be canceled into j.H. | ||
**Canceling this move alters Old Joseph's momentum. | |||
*Because it can be canceled into, Old Joseph can use this to attempt to reposition after a successful Stylish Guard from the opponent. | |||
}} | }} | ||
}} | }} | ||
Line 664: | Line 676: | ||
|caption2= | |caption2= | ||
|name=Now I gotcha! | |name=Now I gotcha! | ||
|input=236L | |input=s.236L | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=55 (20, 35) | |damage=55 (20, 35) | ||
|guard= | |guard= | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 677: | Line 689: | ||
Old Joseph sends Hermit Purple out at an upward angle. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground. | Old Joseph sends Hermit Purple out at an upward angle. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
* | *Contrary to what its trajectory might imply, this move can hit grounded opponents. | ||
*A great anti-air that offers a combo afterwards if "You gotta stand on your own!" is used immediately. | |||
}} | }} | ||
}} | }} | ||
Line 686: | Line 699: | ||
|caption= | |caption= | ||
|name=Hermit Purple! | |name=Hermit Purple! | ||
|input=236M | |input=s.236M | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=50 (10*2, 30) | |damage=50 (10*2, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Old Joseph swings Hermit Purple's vines out at mid-range. | Old Joseph swings Hermit Purple's vines out at mid-range. | ||
* | *Leaves grounded opponents standing. | ||
*Great poke when canceled into from 2H. | |||
*Has a similar startup animation to "Take a STAND for it!", granting it uses in pressure. | |||
}} | }} | ||
}} | }} | ||
Line 707: | Line 722: | ||
|caption= | |caption= | ||
|name=Solar Energy Hamon! | |name=Solar Energy Hamon! | ||
|input=236M | |input=s.236M > 6S | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=58 (9, 4.5*2, 41) | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 718: | Line 733: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph wraps Hermit Purple around the opponent and sends Hamon pulses through it to shock them | Old Joseph wraps Hermit Purple around the opponent and sends Hamon pulses through it to shock them. | ||
*Can only be used if | *Can only be used if "Hermit Purple!" hits. | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
*Deals Hamon Damage. | *Deals Hamon Damage. | ||
*This is a hitgrab. | *This is a hitgrab. | ||
*Binds the opponent on hit, which then transitions into a crumple. | |||
*An essential element in Old Joseph's combo structure while in Stand On, in addition to being extremely rewarding to land in general. | |||
}} | }} | ||
}} | }} | ||
Line 729: | Line 746: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Old_Joseph_Stand_236H.png | |image=JJASBR_Old_Joseph_Stand_236H.png | ||
|caption= | |caption=OTG combo extender | ||
|name=You gotta stand on your own! | |name=You gotta stand on your own! | ||
|input=236H | |input=s.236H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=30 (5*4, 10) | |damage=30 (5*4, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=46 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph swings Hermit Purple at a low angle to | Old Joseph swings Hermit Purple at a low angle to pull the opponent towards him. | ||
*Causes crumple on hit. | |||
*Only hits once on block. | *Only hits once on block. | ||
* | *Can hit OTG. | ||
* | **If a crumple has not yet been used in a combo, the move restands downed opponents. | ||
}} | }} | ||
}} | }} | ||
Line 756: | Line 774: | ||
|caption2= | |caption2= | ||
|name=Take a STAND for it! | |name=Take a STAND for it! | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 762: | Line 780: | ||
|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 774: | Line 792: | ||
|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=32 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 786: | Line 804: | ||
|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=46 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 792: | Line 810: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Old Joseph unleashes Hermit Purple's vines in front of him | Old Joseph unleashes Hermit Purple's vines in front of him, wrapping them around the opponent and spinning in a circle before launching them. | ||
*The version used alters the distance Old Joseph moves. | |||
*Causes hard knockdown on a successful Throw. | |||
*Can hold 4 to throw the opponent backwards. | *Can hold 4 to throw the opponent backwards. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Fastest variant. | *Fastest variant with the shortest range. | ||
* | *By far the most useful variant. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Intermediate startup and range. | ||
*Can be used to punish people who try to Stylish Guard in-between s.2H and "Hermit Purple!". Otherwise, it should be used sparingly. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Slowest variant. | *Slowest variant with the longest range. | ||
* | *Far too slow to be practical. | ||
}} | }} | ||
}} | }} | ||
Line 823: | Line 844: | ||
|damage=110 | |damage=110 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
Line 835: | Line 856: | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
Line 842: | Line 863: | ||
|description= | |description= | ||
Old Joseph pushes the opponent off-balance before delivering a Hamon-infused horizontal chop that sends them flying. | Old Joseph pushes the opponent off-balance before delivering a Hamon-infused horizontal chop that sends them flying. | ||
*Leaves the opponent at a distance of about | *One of two universal Throws (along with {{NotationIcon-ASBR|ZeppeliMini}}) whose damage changes depending on the version used. | ||
* | *Leaves the opponent at a distance of about one character away. | ||
*Though both Throws send the opponent at identical distances, Back Throw grants less frame advantage. | |||
*Unlike other characters' Throws, both standing and OTG [[JoJo's Bizarre Adventure: All-Star Battle R/System#Infinite Prevention System|IPS]] is triggered afterwards. Old Joseph is thus unable to combo the opponent after a Throw. | |||
}} | }} | ||
}} | }} | ||
Line 852: | Line 875: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=You gotta stand on your own! | |subtitle=You gotta stand on your own!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 861: | Line 884: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |description= | ||
Old Joseph swings Hermit Purple at a low angle to strike and pull the opponent towards him. | Old Joseph swings Hermit Purple at a low angle to strike and pull the opponent towards him. | ||
Line 867: | Line 890: | ||
*Reversal Assist Stocks: 2 | *Reversal Assist Stocks: 2 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|s.236H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|s.236H]] | ||
*Causes crumple on hit. | |||
*Only hits once on block. | *Only hits once on block. | ||
* | *Can hit OTG. | ||
* | **If a crumple has not yet been used in a combo, the move restands downed opponents. | ||
}} | }} | ||
}} | }} | ||
Line 881: | Line 905: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 904: | Line 928: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 924: | Line 948: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 957: | Line 981: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Old Joseph breathes in and braces himself. If hit, he will retaliate by using Hamon to blast the opponent away and onto the floor | Old Joseph breathes in and braces himself. If hit, he will retaliate by using Hamon to blast the opponent away and onto the floor, following up with a powerful downward chop. | ||
*Counter. | *Counter. | ||
*Disengages "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" on | *Loses against Throws, projectiles and Assists. | ||
*Disengages "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" upon use. | |||
*Despite not appearing to be the case, it's possible for Old Joseph to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|You gotta stand on your own!]]" to convert into a combo after a successful HHA. | |||
}} | }} | ||
}} | }} | ||
Line 979: | Line 1,005: | ||
|damage=340 (60+34+12*15+66) | |damage=340 (60+34+12*15+66) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-94 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Old Joseph unleashes Hermit Purple's vines. If | Old Joseph unleashes Hermit Purple's vines. If they strike the opponent, he tightly binds them with the Stand before swinging them over his head and slamming them, launching them into the air, to then pull them back towards himself and deliver a powerful Hamon Overdrive chop to the neck. | ||
* | *Sends the opponent to the wall, leaving Old Joseph midscreen and not allowing for any oki. | ||
* | *Does not deal Hamon Damage. | ||
}} | }} | ||
}} | }} | ||
Line 993: | Line 1,019: | ||
==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 1,001: | Line 1,027: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
Line 1,007: | Line 1,033: | ||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | {{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | ||
}} | }} | ||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|BFelix014 | |||
|style="text-align:center;"|[[File:JJASBR Old Joseph Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_ca.png]]<br>Canada | |||
|Unavailable | |||
|[https://www.youtube.com/watch?v=TjUNFbI5lpc Exhibition Footage]<br>[https://www.youtube.com/@brandonfelix8116 YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 14:29, 4 June 2024
Introduction
- This article is about Joseph Joestar's Stardust Crusaders incarnation, primarily known as "Old Joseph". For information about his Battle Tendency incarnation, see Joseph Joestar.
As the grandfather of Jotaro Kujo in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Joseph Joestar puts his life experience in play by combining the powers of his Hamon mastery and his Stand, Hermit Purple. Said experience is reflected in his focus on a mid-range/neutral presence, though he is no slouch at close range, either.
In Stand Off, Old Joseph makes use of his deceptively long-ranged normals to poke and close in on the opponent, with notable examples in 5M, 2M, and 5H. He also carries strong offensive tools to frustrate the opponent, such as the S version of "Hamon Overdrive" (a powerful plus-on-block, multi-hitting, forward-moving attack) and a strong trap in "Coal Tar". As an esoteric option, Old Joseph can use "Cunning Tactician" to discourage attempts to harm him, forcing opponents to be wary of its potential threat.
A rarity for Stand characters, Old Joseph's mobility doesn't change with Hermit Purple summoned, a fact he takes advantage of to control the space in front of him with incredible tools such as s.2H or "Hermit Purple!" (and its devastating "Solar Energy Hamon!" follow-up), both of which possess some of his longest range yet much smaller hurtboxes than expected. He also gains a strong neutral tool in s.5H: a multi-hitting, advancing normal that pushes opponents far enough on block to allow for disengaging pressure safely. Lastly, his kit in this mode is rounded out by a strong anti-air in "Now I gotcha!", a unique OTG combo extender in "You gotta stand on your own!", and a long-ranged command grab in "Take a STAND for it!".
Despite all of his strengths, Old Joseph has difficulties to open up opponents who are not intimidated by "Hamon Overdrive" and will not risk taking their turn back after he disengages. Should his strong neutral get breached, he can find himself in serious trouble both due to a lack of fast scramble options (with his fastest normals, 5L and s.5L, having slower startup than most) and unreliable defensive tools (the blindspots from "Cunning Tactician", along with a lack of invincible moves beyond his Counter HHA and a slow GHA), making certain specific situations quite hard to deal with. Finally, some of Old Joseph's strongest blockstrings feature gaps between moves, forcing him to hitconfirm or pick his moment to strike so as to prevent his gameplan from falling apart.
All in all, Old Joseph is a force to be reckoned with and a great pick for players who want a stable, strong character. He may not have the cunnings of his younger self and may be getting on in years, but just like wine, he becomes better with age.
- Fighting on the run!: Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
- Hamon Specials: For the cost of 0.5 HH Gauge, Old Joseph can perform enhanced versions of certain special moves, which will also cause Hamon Damage when used against Stone Mask characters.
Old Joseph Joestar is a character who combines Stand and Hamon Styles to access options that control the mid-range. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_OJO #ASBR_OJP |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3M
3M
That changes everything! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Hamon Overdrive
236L/M/H/S |
---|
214X
Coal Tar
214L/M/H |
---|
63214S
Cunning Tactician
63214S |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Stand J7M
s.j7M
Panic isn't in my vocabulary |
---|
Special Moves
Stand 236L
Now I gotcha!
s.236L |
---|
Stand 236M
Hermit Purple!
s.236M |
---|
Stand 236M-6S
Solar Energy Hamon!
s.236M > 6S |
---|
Stand 236H
You gotta stand on your own!
s.236H |
---|
Stand 63214X
Take a STAND for it!
s.63214L/M/H |
---|
System Mechanics
Throw
Throw
If it's come to this... 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
You gotta stand on your own! |
---|
44
Fighting on the run!
4[4] |
---|
5S
Stand On/Off
5S |
---|
22S
Hamon Breathing
22S |
---|
Heart Heat Attack
Years of Experience
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Hermit Purple and Hamon!
236L+M+H |
---|
Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
BFelix014 | Canada |
Unavailable | Exhibition Footage YouTube Channel |