JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar: Difference between revisions

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{{ASBR Character Intro|char=Old Joseph|short=old|content=
{{ASBR Character Intro|char=Old Joseph|short=old|content=
==Introduction==
==Introduction==
:''This article is about Joseph Joestar's ''Stardust Crusaders'' incarnation, primarily known as "Oldseph". For information about his ''Battle Tendency'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph Joestar]].''
:''This article is about Joseph Joestar's ''Stardust Crusaders'' incarnation, primarily known as "Old Joseph". For information about his ''Battle Tendency'' incarnation, see [[JoJo's Bizarre Adventure: All-Star Battle R/Joseph Joestar|Joseph Joestar]].''
Insert character introduction here.
As the grandfather of [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)|Jotaro Kujo]] in ''Stardust Crusaders'', the third part of ''JoJo's Bizarre Adventure'', Joseph Joestar puts his life experience in play by combining the powers of his Hamon mastery and his Stand, Hermit Purple. Said experience is reflected in his focus on a mid-range/neutral presence, though he is no slouch at close range, either.
 
In Stand Off, Old Joseph makes use of his deceptively long-ranged normals to poke and close in on the opponent, with notable examples in [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5M|5M]], [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#2M|2M]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5H|5H]]. He also carries strong offensive tools to frustrate the opponent, such as the S version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#236X|Hamon Overdrive]]" (a powerful plus-on-block, multi-hitting, forward-moving attack) and a strong trap in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]". As an esoteric option, Old Joseph can use "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" to discourage attempts to harm him, forcing opponents to be wary of its potential threat.
 
A rarity for Stand characters, Old Joseph's mobility doesn't change with Hermit Purple summoned, a fact he takes advantage of to control the space in front of him with incredible tools such as [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 2H|s.2H]] or "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236M|Hermit Purple!]]" (and its devastating "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236M-6S|Solar Energy Hamon!]]" follow-up), both of which possess some of his longest range yet much smaller hurtboxes than expected. He also gains a strong neutral tool in [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 5H|s.5H]]: a multi-hitting, advancing normal that pushes opponents far enough on block to allow for disengaging pressure safely. Lastly, his kit in this mode is rounded out by a strong anti-air in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236L|Now I gotcha!]]", a unique OTG combo extender in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|You gotta stand on your own!]]", and a long-ranged command grab in "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 63214X|Take a STAND for it!]]".
 
Despite all of his strengths, Old Joseph has difficulties to open up opponents who are not intimidated by "Hamon Overdrive" and will not risk taking their turn back after he disengages. Should his strong neutral get breached, he can find himself in serious trouble both due to a lack of fast scramble options (with his fastest normals, [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#5L|5L]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 5L|s.5L]], having slower startup than most) and unreliable defensive tools (the blindspots from "Cunning Tactician", along with a lack of invincible moves beyond his Counter [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Heart Heat Attack|HHA]] and a slow [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Great Heat Attack|GHA]]), making certain specific situations quite hard to deal with. Finally, some of Old Joseph's strongest blockstrings feature gaps between moves, forcing him to hitconfirm or pick his moment to strike so as to prevent his gameplan from falling apart.
 
All in all, Old Joseph is a force to be reckoned with and a great pick for players who want a stable, strong character. He may not have the cunnings of his younger self and may be getting on in years, but just like wine, he becomes better with age.


*'''Fighting on the run!''': Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
*'''Fighting on the run!''': Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
*'''EX Moves''': For the cost of 0.5 bars, Old Joseph can perform enhanced versions of certain special moves. These enhanced moves cause Hamon Damage against Stone Mask characters, making these moves deal extra damage against them.
*'''Hamon Specials''': For the cost of 0.5 HH Gauge, Old Joseph can perform enhanced versions of certain special moves, which will also cause Hamon Damage when used against Stone Mask characters.
*'''Grappler''': Old Joseph has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Old_Joseph_Small_Icon.png|50px]] '''Old Joseph Joestar''' is a Stand character who has access to multiple grabs and hitgrabs used for reading the opponent.
| intro = [[file:JJASBR_Old_Joseph_Small_Icon.png|50px]] '''Old Joseph Joestar''' is a character who combines Stand and Hamon Styles to access options that control the mid-range.
| pros =
| pros =
* '''Range:''' Attacks involving Hermit Purple's vines grant Old Joseph some of the longest non-projectile reach in the game.
* '''Range:''' Old Joseph's attacks, even without Hermit Purple, possess larger hitboxes and forward movement than expected. With Hermit Purple involved, Old Joseph also possesses some of the longest non-projectile reach.
* '''Anti-Burst:''' Thanks to his several hitgrabs, Old Joseph can avoid Reversal Assists more easily than most characters.
* '''Meter Efficient:''' Not only does Old Joseph not require much meter to deal respectable damage, he can refund most (if not all) of the meter he uses in combos or even end up very meter positive.
* '''Meter Efficient:''' Old Joseph can deal respectable damage without spending too much meter.
* '''[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#22S|Hamon Breathing]]:''' Despite being a Stand User, Old Joseph can refill his HH Gauge not unlike Hamon characters, granting him a way to generate resources.
* '''Hard Knockdowns:''' Old Joseph has several, meterless ways to end combos in hard knockdown.
* '''Hamon Breathing:''' Despite his status as a Stand User, Old Joseph can refill his HH Gauge not unlike Hamon characters, granting him a way to generate resources.
  |cons =
  |cons =
* '''Predictable:''' Old Joseph's moveset doesn't allow for much variance from his gameplan, making him easy to read. Similarly, his ways to mix and open up the opponent are few and far between, not aided by his command grab being easily reactable.
* '''Predictable:''' Old Joseph's moveset doesn't allow for much variance from his gameplan, making him easy to read. In addition, his pressure becomes much weaker while in Stand On due to not having many safe options to end blockstrings with, as well as being unable to use Stand Rush.
* '''Slow:''' Old Joseph's attacks possess rather high recovery, making them dangerous on whiff.
* '''Slow:''' In compensation for their range, Old Joseph's attacks possess rather high recovery, making them dangerous on whiff.
* '''Stand On Pressure''': While in Stand On, Old Joseph does not have any safe options to end blockstrings with, while also being unable to use Stand Rush unlike other Stand characters.
* '''Self-Damage:''' The tar left behind by "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]" can also affect Old Joseph, making it very easy to turn the tables and end up in an uncomfortable position.
* '''Anti-Airs''': Although effective at further ranges, Old Joseph's anti-airs are not very reliable from up close, making close-range jump-ins against him rather effective.
* '''Self-Damage:''' The tar left behind by "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#214X|Coal Tar]]" can harm Old Joseph as well as knock him down, making it very easy to turn the tables and end up in an uncomfortable position.
| tablewidth = 80
| tablewidth = 80
}}
}}
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  |damage=10
  |damage=10
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Old Joseph jabs in front.
Old Joseph jabs in front.
*Notes 1
*A standard, yet slow jab.
*Notes 2
*Good for stopping dash-jumps, as well as for staggers and tick throws.
  }}
  }}
}}
}}
Line 73: Line 76:
  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-10
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
Old Joseph punts in front of him.
Old Joseph punts in front of him.
*Notes 1
*A fast, long-ranged poke.
*Notes 2
*Comes with bad recovery, being more unsafe on block than 2M.
  }}
  }}
}}
}}
Line 95: Line 98:
  |damage=36
  |damage=36
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
Old Joseph attacks with an uppercut.
Old Joseph attacks with an uppercut.
*Notes 1
*Moves Old Joseph forward, which comes in handy when outside 5M/2M range.
*Notes 2
*Because of its trajectory, it can be used as a preemptive anti-air against dash-jumps.
  }}
  }}
}}
}}
Line 117: Line 120:
  |damage=10
  |damage=10
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
Old Joseph attacks with a downwards chop.
Old Joseph attacks with a downward chop.
*Notes 1
*Not particularly outstanding, but a good low-commitment button nonetheless.
*Notes 2
  }}
  }}
}}
}}
Line 139: Line 141:
  |damage=20
  |damage=20
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=3
  |active=3
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Old Joseph performs a low kick.
Old Joseph performs a low kick.
*Notes 1
*A fast poke that has very good frame data.
*Notes 2
*Great for stagger pressure and catching people walking back.
  }}
  }}
}}
}}
Line 161: Line 163:
  |damage=34
  |damage=34
  |guard=Low
  |guard=Low
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Old Joseph performs a sweep kick.
Old Joseph performs a sweep kick.
*Causes hard knockdown.
*Causes hard knockdown.
*Only meterless ender to obtain a knockdown.
  }}
  }}
}}
}}
Line 183: Line 184:
  |damage=30
  |damage=30
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
Line 190: Line 191:
  |description=
  |description=
Old Joseph delivers a shin kick.
Old Joseph delivers a shin kick.
*Rare standing low.
*Launches on hit.
*Launches on hit.
*A rare standing Low that doubles as an important button for Old Joseph's combo structure.
*Can be cancelled into Quick Stand On.
*Deceptively low blockstun, making it hard to punish despite being pretty minus on block.
  }}
  }}
}}
}}
Line 205: Line 208:
  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 212: Line 215:
  |description=
  |description=
Old Joseph attacks with his knee.
Old Joseph attacks with his knee.
*Notes 1
*Fast enough to be safe against Stylish Guard attempts.
*Notes 2
*Long active frames.
*Can cross up.
  }}
  }}
}}
}}
Line 227: Line 231:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 234: Line 238:
  |description=
  |description=
Old Joseph kicks in front.
Old Joseph kicks in front.
*Notes 1
*Has the longest horizontal reach out of Old Joseph's aerials, making it a great approach option.
*Notes 2
*Can cross up.
  }}
  }}
}}
}}
Line 249: Line 253:
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=14
  |active=
  |active=
  |recovery=
  |recovery=
Line 256: Line 260:
  |description=
  |description=
Old Joseph punches downwards.
Old Joseph punches downwards.
*Notes 1
*Has the longest reach below Old Joseph, making it useful for starting pressure.
*Notes 2
*Can cross up.
  }}
  }}
}}
}}
Line 273: Line 277:
  |damage=60
  |damage=60
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=-2
  |description=
  |description=
  }}
  }}
Line 285: Line 289:
  |damage=65
  |damage=65
  |guard=Mid
  |guard=Mid
  |startup=21
  |startup=20
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-6
  |blockadv=-6
  |hitadv=
  |hitadv=0
  |description=
  |description=
  }}
  }}
Line 297: Line 301:
  |damage=70
  |damage=70
  |guard=Mid
  |guard=Mid
  |startup=23
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=0
  |blockadv=0
  |hitadv=
  |hitadv=+6
  |description=
  |description=
  }}
  }}
Line 309: Line 313:
  |damage=80 (15*2, 50)
  |damage=80 (15*2, 50)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=+2
  |blockadv=+2
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Old Joseph slides forward to deliver a Hamon-infused overhead chop.
Old Joseph slides forward to deliver a Hamon-infused chop.
*The version used alters the distance Old Joseph moves.
*Leaves grounded opponents standing, while causing a hard knockdown against airborne opponents.
**This hard knockdown is unique in that it does not override other hit effects.
----
----
'''L version:'''
'''L version:'''
*Fastest variant.
*Fastest variant with the shortest range.
*Shortest range.
*Leads into a gapless blockstring when chained into from 3M.
----
----
'''M version:'''
'''M version:'''
*Average startup and range.
*Intermediate startup and range.
*Not particularly useful, being often outshined by other versions.
----
----
'''H version:'''
'''H version:'''
*Slowest variant.
*Slowest variant, with longer range than the M version.
*Longest range.
*Core combo piece in Old Joseph's arsenal.
*Has noticeable pushback on block.
----
----
'''S version:'''
'''S version:'''
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*Deals Hamon Damage.
*Deals Hamon Damage.
*Causes crumple on hit.
*Longest range.
*Plus on Block
*Causes crumple on hit against grounded opponents.
*This version's startup and frame advantage make it a strong pressure reset.
  }}
  }}
}}
}}
Line 349: Line 359:
  |damage=50 (10, 40)
  |damage=50 (10, 40)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=18
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-28
  |blockadv=-28
  |hitadv=
  |hitadv=KD/HKD
  |description=
  |description=
  }}
  }}
Line 361: Line 371:
  |damage=55 (10, 45)
  |damage=55 (10, 45)
  |guard=Mid
  |guard=Mid
  |startup=23
  |startup=22
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-22
  |blockadv=-22
  |hitadv=
  |hitadv=KD/HKD
  |description=
  |description=
  }}
  }}
Line 373: Line 383:
  |damage=60 (10, 50)
  |damage=60 (10, 50)
  |guard=Mid
  |guard=Mid
  |startup=27
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-16
  |blockadv=-16
  |hitadv=
  |hitadv=KD/HKD
  |description=
  |description=
  }}
  }}
Line 391: Line 401:
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph summons Hermit Purple to grab and bring a drum full of coal tar, before crushing it to spill the black liquid all over the floor.
Old Joseph summons Hermit Purple to bring a drum full of coal tar, before crushing it to spill the black liquid all over the floor.
*Launches on the first hit.
*The distance covered by Old Joseph depends on the version used.
*Causes hard knockdown on the second hit.
*The first hit launches.
*The second hit launches and causes hard knockdown.
*Leaves a pool of tar that stays on the ground for ~4.5 seconds.
*Leaves a pool of tar that stays on the ground for ~4.5 seconds.
**The tar causes a groundbounce on hit, and can also affect Old Joseph.
**The tar causes a groundbounce on hit, and can also affect Old Joseph.
Line 399: Line 410:
'''L version:'''
'''L version:'''
*Old Joseph stays in place upon grabbing the drum.
*Old Joseph stays in place upon grabbing the drum.
*Leaves the opponent the closest to Old Joseph, leading to Cinematic Taunt combos with the tar.
----
----
'''M version:'''
'''M version:'''
*Old Joseph takes a step forward upon grabbing the drum.
*Old Joseph takes a step forward upon grabbing the drum.
*Leaves the opponent further away from Old Joseph.
**While it can lead into Cinematic Taunt combos like the L version, walking forward slightly may be needed in midscreen scenarios.
----
----
'''H version:'''
'''H version:'''
*Old Joseph takes two steps forward upon grabbing the drum.
*Old Joseph takes two steps forward upon grabbing the drum.
*Leaves the opponent the furthest away from Old Joseph.
*Doesn't lead into Cinematic Taunt combos, unlike the other two versions. In return, it acts as a great way to place the tar between Old Joseph and the opponent.
  }}
  }}
}}
}}
Line 427: Line 443:
  |description=
  |description=
Old Joseph wraps Hermit Purple around himself. If his upper body is hit, the Stand will retialiate with an attack around Old Joseph.
Old Joseph wraps Hermit Purple around himself. If his upper body is hit, the Stand will retialiate with an attack around Old Joseph.
*Requires 1.5 HH Gauge.
*Costs 1.5 HH Gauges.
*Triggers against projectiles.
*Old Joseph can act freely while in effect, but he is not protected from the damage/hit effects caused by the attack that triggered the move.
*Old Joseph can act freely while in effect.
*The move remains active after receiving a knockdown, even if said knockdown is cinematic in nature (such as a Throw, HHA, etc.).
*Does not protect Old Joseph from damage/hit effects.
**However, using his [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Heart Heat Attack|HHA]] will immediately disengage it.
*Using Old Joseph's [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Heart Heat Attack|HHA]] disengages the move.
*The retaliation triggers if Old Joseph is hit by projectiles, HHAs, and GHAs, but the latter two almost always have long enough invulnerability not to be punished.
  }}
  }}
}}
}}
Line 442: Line 458:
|image=JJASBR_Old_Joseph_Stand_5L.png
|image=JJASBR_Old_Joseph_Stand_5L.png
|caption=
|caption=
|name=5L
|name=s.5L
|subtitle=
|subtitle=
|data=
|data=
Line 448: Line 464:
  |damage=10
  |damage=10
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
With Hermit Purple wrapped around his arm, Old Joseph jabs in front.
With Hermit Purple wrapped around his arm, Old Joseph jabs in front.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 464: Line 479:
|image=JJASBR_Old_Joseph_Stand_5M.png
|image=JJASBR_Old_Joseph_Stand_5M.png
|caption=
|caption=
|name=5M
|name=s.5M
|subtitle=
|subtitle=
|data=
|data=
Line 470: Line 485:
  |damage=20
  |damage=20
  |guard=Mid
  |guard=Mid
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-10
  |blockadv=-10
  |hitadv=
  |hitadv=-6
  |description=
  |description=
Old Joseph punts in front of him.
With Hermit Purple wrapped around his arm, Old Joseph punts in front of him.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 486: Line 500:
|image=JJASBR_Old_Joseph_Stand_5H.png
|image=JJASBR_Old_Joseph_Stand_5H.png
|caption=
|caption=
|name=5H
|name=s.5H
|subtitle=
|subtitle=
|data=
|data=
Line 492: Line 506:
  |damage=42 (12, 30)
  |damage=42 (12, 30)
  |guard=Mid
  |guard=Mid
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-4
  |hitadv=
  |hitadv=+2
  |description=
  |description=
With Hermit Purple wrapped around his arm, Old Joseph attacks with an advancing punch.
With Hermit Purple wrapped around his arm, Old Joseph attacks with an advancing punch.
*Notes 1
*Very safe, with long range and good pushback. Great for ending strings as a result.
*Notes 2
  }}
  }}
}}
}}
Line 508: Line 521:
|image=JJASBR_Old_Joseph_Stand_2L.png
|image=JJASBR_Old_Joseph_Stand_2L.png
|caption=
|caption=
|name=2L
|name=s.2L
|subtitle=
|subtitle=
|data=
|data=
Line 514: Line 527:
  |damage=10
  |damage=10
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-2
  |blockadv=-2
  |hitadv=
  |hitadv=+2
  |description=
  |description=
With Hermit Purple wrapped around his arm, Old Joseph attacks with a downwards chop.
With Hermit Purple wrapped around his arm, Old Joseph attacks with a downward chop.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 530: Line 542:
|image=JJASBR_Old_Joseph_Stand_2M.png
|image=JJASBR_Old_Joseph_Stand_2M.png
|caption=
|caption=
|name=2M
|name=s.2M
|subtitle=
|subtitle=
|data=
|data=
Line 536: Line 548:
  |damage=20
  |damage=20
  |guard=Low
  |guard=Low
  |startup=7
  |startup=6
  |active=3
  |active=3
  |recovery=
  |recovery=
  |blockadv=-4
  |blockadv=-4
  |hitadv=
  |hitadv=0
  |description=
  |description=
Old Joseph performs a low kick.
With Hermit Purple wrapped around his arm, Old Joseph performs a low kick.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 552: Line 563:
|image=JJASBR_Old_Joseph_Stand_2H.png
|image=JJASBR_Old_Joseph_Stand_2H.png
|caption=
|caption=
|name=2H
|name=s.2H
|subtitle=
|subtitle=
|data=
|data=
Line 558: Line 569:
  |damage=31
  |damage=31
  |guard=Low
  |guard=Low
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-8
  |blockadv=-8
  |hitadv=
  |hitadv=-16
  |description=
  |description=
With Hermit Purple wrapped around his arm, Old Joseph sends its vines straight ahead.
With Hermit Purple wrapped around his arm, Old Joseph sends its vines straight ahead.
*Huge range, but doesn't cause a knockdown.
*Huge range, but doesn't cause a knockdown.
*Great for neutral, but terrible recovery on whiff.
*Flash Cancel window is significantly shorter than normal.
  }}
  }}
}}
}}
Line 573: Line 586:
|image=JJASBR_Old_Joseph_Stand_Jump_L.png
|image=JJASBR_Old_Joseph_Stand_Jump_L.png
|caption=
|caption=
|name=j.L
|name=s.jL
|subtitle=
|subtitle=
|data=
|data=
Line 579: Line 592:
  |damage=17
  |damage=17
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 585: Line 598:
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph attacks with his knee.
With Hermit Purple wrapped around his arm, Old Joseph attacks with his knee.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 595: Line 607:
|image=JJASBR_Old_Joseph_Stand_Jump_M.png
|image=JJASBR_Old_Joseph_Stand_Jump_M.png
|caption=
|caption=
|name=j.M
|name=s.jM
|subtitle=
|subtitle=
|data=
|data=
Line 601: Line 613:
  |damage=26
  |damage=26
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=10
  |active=
  |active=
  |recovery=
  |recovery=
Line 607: Line 619:
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph kicks in front.
With Hermit Purple wrapped around his arm, Old Joseph kicks in front.
*Notes 1
*Identical to the Stand Off version in every way, complete with the same applications.
*Notes 2
  }}
  }}
}}
}}
Line 617: Line 628:
|image=JJASBR_Old_Joseph_Stand_Jump_H.png
|image=JJASBR_Old_Joseph_Stand_Jump_H.png
|caption=
|caption=
|name=j.H
|name=s.jH
|subtitle=
|subtitle=
|data=
|data=
Line 623: Line 634:
  |damage=40
  |damage=40
  |guard=Overhead
  |guard=Overhead
  |startup=
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 630: Line 641:
  |description=
  |description=
With Hermit Purple wrapped around his arm, Old Joseph punches downwards.
With Hermit Purple wrapped around his arm, Old Joseph punches downwards.
*Notes 1
*Can cross up, offering some of the most ambiguous cross-ups in Old Joseph's arsenal.
*Notes 2
  }}
  }}
}}
}}
Line 639: Line 649:
|image=JJASBR_Old_Joseph_Stand_Jump_7M.png
|image=JJASBR_Old_Joseph_Stand_Jump_7M.png
|caption=
|caption=
|name=j.7M
|name=s.j7M
|subtitle=Panic isn't in my vocabulary
|subtitle=Panic isn't in my vocabulary
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=Total XX
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph uses Hermit Purple to pull himself at a diagonally backwards angle.
Old Joseph uses Hermit Purple to pull himself at a diagonally backwards angle.
*Cancels into j.H.
*Can be canceled into j.H.
**Canceling this move alters Old Joseph's momentum.
*Because it can be canceled into, Old Joseph can use this to attempt to reposition after a successful Stylish Guard from the opponent.
  }}
  }}
}}
}}
Line 664: Line 676:
|caption2=
|caption2=
|name=Now I gotcha!
|name=Now I gotcha!
|input=236L
|input=s.236L
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=55 (20, 35)
  |damage=55 (20, 35)
  |guard=
  |guard=
  |startup=13
  |startup=12
  |active=
  |active=
  |recovery=
  |recovery=
Line 677: Line 689:
Old Joseph sends Hermit Purple out at an upward angle. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground.
Old Joseph sends Hermit Purple out at an upward angle. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground.
*This is a hitgrab.
*This is a hitgrab.
*Can hit grounded opponents.
*Contrary to what its trajectory might imply, this move can hit grounded opponents.
*A great anti-air that offers a combo afterwards if "You gotta stand on your own!" is used immediately.
  }}
  }}
}}
}}
Line 686: Line 699:
|caption=
|caption=
|name=Hermit Purple!
|name=Hermit Purple!
|input=236M
|input=s.236M
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=50 (10*2, 30)
  |damage=50 (10*2, 30)
  |guard=Mid
  |guard=Mid
  |startup=25
  |startup=24
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=-14
  |blockadv=-14
  |hitadv=
  |hitadv=-8
  |description=
  |description=
Old Joseph swings Hermit Purple's vines out at mid-range.
Old Joseph swings Hermit Purple's vines out at mid-range.
*Does not knock down on hit.
*Leaves grounded opponents standing.
*Great poke when canceled into from 2H.
*Has a similar startup animation to "Take a STAND for it!", granting it uses in pressure.
  }}
  }}
}}
}}
Line 707: Line 722:
|caption=
|caption=
|name=Solar Energy Hamon!
|name=Solar Energy Hamon!
|input=236M~6S
|input=s.236M > 6S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=74 (9, 4*6, 41)
  |damage=58 (9, 4.5*2, 41)
  |guard=
  |guard=
  |startup=
  |startup=
Line 718: Line 733:
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph wraps Hermit Purple around the opponent and sends Hamon pulses through it to shock them, blasting them away.
Old Joseph wraps Hermit Purple around the opponent and sends Hamon pulses through it to shock them.
*Can only be used if 236M hits.
*Can only be used if "Hermit Purple!" hits.
*Costs 0.5 HH Gauge.
*Costs 0.5 HH Gauge.
*Deals Hamon Damage.
*Deals Hamon Damage.
*This is a hitgrab.
*This is a hitgrab.
*Binds the opponent on hit, which then transitions into a crumple.
*An essential element in Old Joseph's combo structure while in Stand On, in addition to being extremely rewarding to land in general.
  }}
  }}
}}
}}
Line 729: Line 746:
{{MoveData
{{MoveData
|image=JJASBR_Old_Joseph_Stand_236H.png
|image=JJASBR_Old_Joseph_Stand_236H.png
|caption=
|caption=OTG combo extender
|name=You gotta stand on your own!
|name=You gotta stand on your own!
|input=236H
|input=s.236H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=30 (5*4, 10)
  |damage=30 (5*4, 10)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=46
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-8
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph swings Hermit Purple at a low angle to strike the opponent. If it connects, he pulls the opponent towards him.
Old Joseph swings Hermit Purple at a low angle to pull the opponent towards him.
*Causes crumple on hit.
*Only hits once on block.
*Only hits once on block.
*Causes crumple on hit.
*Can hit OTG.
*Can hit OTG; restands downed opponents.
**If a crumple has not yet been used in a combo, the move restands downed opponents.
  }}
  }}
}}
}}
Line 756: Line 774:
|caption2=
|caption2=
|name=Take a STAND for it!
|name=Take a STAND for it!
|input=63214L/M/H
|input=s.63214L/M/H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 762: Line 780:
  |damage=120
  |damage=120
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=26
  |active=
  |active=
  |recovery=
  |recovery=
Line 774: Line 792:
  |damage=120
  |damage=120
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=32
  |active=
  |active=
  |recovery=
  |recovery=
Line 786: Line 804:
  |damage=120
  |damage=120
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=46
  |active=
  |active=
  |recovery=
  |recovery=
Line 792: Line 810:
  |hitadv=
  |hitadv=
  |description=
  |description=
Old Joseph unleashes Hermit Purple's vines in front of him. If the vines connect, the opponent is bound as he swings them around himself in a circle before launching them.
Old Joseph unleashes Hermit Purple's vines in front of him, wrapping them around the opponent and spinning in a circle before launching them.
*The version used alters the distance Old Joseph moves.
*Causes hard knockdown on a successful Throw.
*Can hold 4 to throw the opponent backwards.
*Can hold 4 to throw the opponent backwards.
----
----
'''L version:'''
'''L version:'''
*Fastest variant.
*Fastest variant with the shortest range.
*Shortest range.
*By far the most useful variant.
----
----
'''M version:'''
'''M version:'''
*Average startup and range.
*Intermediate startup and range.
*Can be used to punish people who try to Stylish Guard in-between s.2H and "Hermit Purple!". Otherwise, it should be used sparingly.
----
----
'''H version:'''
'''H version:'''
*Slowest variant.
*Slowest variant with the longest range.
*Longest range.
*Far too slow to be practical.
  }}
  }}
}}
}}
Line 823: Line 844:
  |damage=110
  |damage=110
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=3
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
Line 835: Line 856:
  |damage=100
  |damage=100
  |guard=Throw
  |guard=Throw
  |startup=
  |startup=6
  |active=
  |active=3
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
Line 842: Line 863:
  |description=
  |description=
Old Joseph pushes the opponent off-balance before delivering a Hamon-infused horizontal chop that sends them flying.
Old Joseph pushes the opponent off-balance before delivering a Hamon-infused horizontal chop that sends them flying.
*Leaves the opponent at a distance of about a character.
*One of two universal Throws (along with {{NotationIcon-ASBR|ZeppeliMini}}) whose damage changes depending on the version used.
*Both Throws are identical aside from direction.
*Leaves the opponent at a distance of about one character away.
*Though both Throws send the opponent at identical distances, Back Throw grants less frame advantage.
*Unlike other characters' Throws, both standing and OTG [[JoJo's Bizarre Adventure: All-Star Battle R/System#Infinite Prevention System|IPS]] is triggered afterwards. Old Joseph is thus unable to combo the opponent after a Throw.
  }}
  }}
}}
}}
Line 852: Line 875:
|caption=
|caption=
|name=Assist
|name=Assist
|subtitle=You gotta stand on your own!
|subtitle=You gotta stand on your own!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}}
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 861: Line 884:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Crumple
  |description=
  |description=
Old Joseph swings Hermit Purple at a low angle to strike and pull the opponent towards him.
Old Joseph swings Hermit Purple at a low angle to strike and pull the opponent towards him.
Line 867: Line 890:
*Reversal Assist Stocks: 2
*Reversal Assist Stocks: 2
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|s.236H]]
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|s.236H]]
*Causes crumple on hit.
*Only hits once on block.
*Only hits once on block.
*Causes crumple on hit.
*Can hit OTG.
*Can hit OTG; restands downed opponents.
**If a crumple has not yet been used in a combo, the move restands downed opponents.
  }}
  }}
}}
}}
Line 881: Line 905:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 904: Line 928:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=
Line 924: Line 948:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=0
  |damage=
  |guard=
  |guard=
  |startup=
  |startup=8
  |active=
  |active=10~
  |recovery=
  |recovery=Total 12
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
Line 957: Line 981:
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=Groundbounce
  |description=
  |description=
Old Joseph breathes in and braces himself. If hit, he will retaliate by using Hamon to blast the opponent away and onto the floor. He then launches himself into the air via Hermit Purple and performs a powerful downwards chop on the downed opponent.
Old Joseph breathes in and braces himself. If hit, he will retaliate by using Hamon to blast the opponent away and onto the floor, following up with a powerful downward chop.
*Counter.
*Counter.
*Disengages "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" on use.
*Loses against Throws, projectiles and Assists.
*Disengages "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#63214S|Cunning Tactician]]" upon use.
*Despite not appearing to be the case, it's possible for Old Joseph to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Old Joseph Joestar#Stand 236H|You gotta stand on your own!]]" to convert into a combo after a successful HHA.
  }}
  }}
}}
}}
Line 979: Line 1,005:
  |damage=340 (60+34+12*15+66)
  |damage=340 (60+34+12*15+66)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=2+28
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=-94
  |hitadv=
  |hitadv=HKD
  |description=
  |description=
Old Joseph unleashes Hermit Purple's vines. If it strikes the opponent, he tightly binds them with the vines before swinging them over his head and slamming them, after which he pulls the opponent back into the air, and finishes the attack by pulling them back towards himself and delivering a powerful Hamon Overdrive chop to the neck.
Old Joseph unleashes Hermit Purple's vines. If they strike the opponent, he tightly binds them with the Stand before swinging them over his head and slamming them, launching them into the air, to then pull them back towards himself and deliver a powerful Hamon Overdrive chop to the neck.
*Notes 1
*Sends the opponent to the wall, leaving Old Joseph midscreen and not allowing for any oki.
*Notes 2
*Does not deal Hamon Damage.
  }}
  }}
}}
}}
Line 993: Line 1,019:
==Costumes==
==Costumes==
===Normal===
===Normal===
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|1|  text=Normal (Color 1) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
  {{ColorGallery/Color|2|  text=Normal (Color 2) }}
Line 1,001: Line 1,027:


===Special===
===Special===
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=200 | colors=
{{ColorGallery | filePrefix=JJASBR_Old_Joseph_Color_ | imageFileTypes=png| imageWidths=250 | colors=
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 1|  text=Special A (Color 1) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
  {{ColorGallery/Color|Special A 2|  text=Special A (Color 2) }}
Line 1,007: Line 1,033:
  {{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
  {{ColorGallery/Color|Special B 2|  text=Special B (Color 2) }}
}}
}}
==Notable Players==
:{{Template:PlayerListDisclaimer}}
{| class="wikitable" style="text-align:center;"
!width="95"|Name
!width="90"|Usual Color
!width="125"|Region
!Contact
!Example Play
|-
|BFelix014
|style="text-align:center;"|[[File:JJASBR Old Joseph Color 2.png|200x200px|Normal (Color 2)]]
|[[File:Flag_ca.png]]<br>Canada
|Unavailable
|[https://www.youtube.com/watch?v=TjUNFbI5lpc Exhibition Footage]<br>[https://www.youtube.com/@brandonfelix8116 YouTube Channel]
|}


==Navigation==
==Navigation==

Latest revision as of 14:29, 4 June 2024

Introduction

This article is about Joseph Joestar's Stardust Crusaders incarnation, primarily known as "Old Joseph". For information about his Battle Tendency incarnation, see Joseph Joestar.

As the grandfather of Jotaro Kujo in Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Joseph Joestar puts his life experience in play by combining the powers of his Hamon mastery and his Stand, Hermit Purple. Said experience is reflected in his focus on a mid-range/neutral presence, though he is no slouch at close range, either.

In Stand Off, Old Joseph makes use of his deceptively long-ranged normals to poke and close in on the opponent, with notable examples in 5M, 2M, and 5H. He also carries strong offensive tools to frustrate the opponent, such as the S version of "Hamon Overdrive" (a powerful plus-on-block, multi-hitting, forward-moving attack) and a strong trap in "Coal Tar". As an esoteric option, Old Joseph can use "Cunning Tactician" to discourage attempts to harm him, forcing opponents to be wary of its potential threat.

A rarity for Stand characters, Old Joseph's mobility doesn't change with Hermit Purple summoned, a fact he takes advantage of to control the space in front of him with incredible tools such as s.2H or "Hermit Purple!" (and its devastating "Solar Energy Hamon!" follow-up), both of which possess some of his longest range yet much smaller hurtboxes than expected. He also gains a strong neutral tool in s.5H: a multi-hitting, advancing normal that pushes opponents far enough on block to allow for disengaging pressure safely. Lastly, his kit in this mode is rounded out by a strong anti-air in "Now I gotcha!", a unique OTG combo extender in "You gotta stand on your own!", and a long-ranged command grab in "Take a STAND for it!".

Despite all of his strengths, Old Joseph has difficulties to open up opponents who are not intimidated by "Hamon Overdrive" and will not risk taking their turn back after he disengages. Should his strong neutral get breached, he can find himself in serious trouble both due to a lack of fast scramble options (with his fastest normals, 5L and s.5L, having slower startup than most) and unreliable defensive tools (the blindspots from "Cunning Tactician", along with a lack of invincible moves beyond his Counter HHA and a slow GHA), making certain specific situations quite hard to deal with. Finally, some of Old Joseph's strongest blockstrings feature gaps between moves, forcing him to hitconfirm or pick his moment to strike so as to prevent his gameplan from falling apart.

All in all, Old Joseph is a force to be reckoned with and a great pick for players who want a stable, strong character. He may not have the cunnings of his younger self and may be getting on in years, but just like wine, he becomes better with age.

  • Fighting on the run!: Old Joseph is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
  • Hamon Specials: For the cost of 0.5 HH Gauge, Old Joseph can perform enhanced versions of certain special moves, which will also cause Hamon Damage when used against Stone Mask characters.
Playstyle
JJASBR Old Joseph Small Icon.png Old Joseph Joestar is a character who combines Stand and Hamon Styles to access options that control the mid-range.
Pros Cons
  • Range: Old Joseph's attacks, even without Hermit Purple, possess larger hitboxes and forward movement than expected. With Hermit Purple involved, Old Joseph also possesses some of the longest non-projectile reach.
  • Meter Efficient: Not only does Old Joseph not require much meter to deal respectable damage, he can refund most (if not all) of the meter he uses in combos or even end up very meter positive.
  • Hamon Breathing: Despite being a Stand User, Old Joseph can refill his HH Gauge not unlike Hamon characters, granting him a way to generate resources.
  • Predictable: Old Joseph's moveset doesn't allow for much variance from his gameplan, making him easy to read. In addition, his pressure becomes much weaker while in Stand On due to not having many safe options to end blockstrings with, as well as being unable to use Stand Rush.
  • Slow: In compensation for their range, Old Joseph's attacks possess rather high recovery, making them dangerous on whiff.
  • Self-Damage: The tar left behind by "Coal Tar" can also affect Old Joseph, making it very easy to turn the tables and end up in an uncomfortable position.

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_OJO
#ASBR_OJP

Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Old Joseph 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 6 - - -2 +2

Old Joseph jabs in front.

  • A standard, yet slow jab.
  • Good for stopping dash-jumps, as well as for staggers and tick throws.
5M
5M
JJASBR Old Joseph 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -10 -6

Old Joseph punts in front of him.

  • A fast, long-ranged poke.
  • Comes with bad recovery, being more unsafe on block than 2M.
5H
5H
JJASBR Old Joseph 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid 12 - - -8 -2

Old Joseph attacks with an uppercut.

  • Moves Old Joseph forward, which comes in handy when outside 5M/2M range.
  • Because of its trajectory, it can be used as a preemptive anti-air against dash-jumps.
2L
2L
JJASBR Old Joseph 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 6 - - -2 +2

Old Joseph attacks with a downward chop.

  • Not particularly outstanding, but a good low-commitment button nonetheless.
2M
2M
JJASBR Old Joseph 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 3 - -4 0

Old Joseph performs a low kick.

  • A fast poke that has very good frame data.
  • Great for stagger pressure and catching people walking back.
2H
2H
JJASBR Old Joseph 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
34 Low 12 - - -8 HKD

Old Joseph performs a sweep kick.

  • Causes hard knockdown.
3M
3M
That changes everything!
JJASBR Old Joseph 3M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 Low 6 - - -8 -

Old Joseph delivers a shin kick.

  • Launches on hit.
  • A rare standing Low that doubles as an important button for Old Joseph's combo structure.
  • Can be cancelled into Quick Stand On.
  • Deceptively low blockstun, making it hard to punish despite being pretty minus on block.
JL
j.L
JJASBR Old Joseph Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 10 - - - -

Old Joseph attacks with his knee.

  • Fast enough to be safe against Stylish Guard attempts.
  • Long active frames.
  • Can cross up.
JM
j.M
JJASBR Old Joseph Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

Old Joseph kicks in front.

  • Has the longest horizontal reach out of Old Joseph's aerials, making it a great approach option.
  • Can cross up.
JH
j.H
JJASBR Old Joseph Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 14 - - - -

Old Joseph punches downwards.

  • Has the longest reach below Old Joseph, making it useful for starting pressure.
  • Can cross up.

Special Moves

236X
Hamon Overdrive
236L/M/H/S
JJASBR Old Joseph 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 60 Mid 18 - - -8 -2
Medium 65 Mid 20 - - -6 0
Heavy 70 Mid 22 - - 0 +6
Style 80 (15*2, 50) Mid 18 - - +2 Crumple

Old Joseph slides forward to deliver a Hamon-infused chop.

  • The version used alters the distance Old Joseph moves.
  • Leaves grounded opponents standing, while causing a hard knockdown against airborne opponents.
    • This hard knockdown is unique in that it does not override other hit effects.

L version:

  • Fastest variant with the shortest range.
  • Leads into a gapless blockstring when chained into from 3M.

M version:

  • Intermediate startup and range.
  • Not particularly useful, being often outshined by other versions.

H version:

  • Slowest variant, with longer range than the M version.
  • Core combo piece in Old Joseph's arsenal.
  • Has noticeable pushback on block.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • Longest range.
  • Causes crumple on hit against grounded opponents.
  • This version's startup and frame advantage make it a strong pressure reset.
214X
Coal Tar
214L/M/H
JJASBR Old Joseph 214X (1).png
JJASBR Old Joseph 214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 (10, 40) Mid 18 - - -28 KD/HKD
Medium 55 (10, 45) Mid 22 - - -22 KD/HKD
Heavy 60 (10, 50) Mid 26 - - -16 KD/HKD
Tar 20 Mid - - - - -

Old Joseph summons Hermit Purple to bring a drum full of coal tar, before crushing it to spill the black liquid all over the floor.

  • The distance covered by Old Joseph depends on the version used.
  • The first hit launches.
  • The second hit launches and causes hard knockdown.
  • Leaves a pool of tar that stays on the ground for ~4.5 seconds.
    • The tar causes a groundbounce on hit, and can also affect Old Joseph.

L version:

  • Old Joseph stays in place upon grabbing the drum.
  • Leaves the opponent the closest to Old Joseph, leading to Cinematic Taunt combos with the tar.

M version:

  • Old Joseph takes a step forward upon grabbing the drum.
  • Leaves the opponent further away from Old Joseph.
    • While it can lead into Cinematic Taunt combos like the L version, walking forward slightly may be needed in midscreen scenarios.

H version:

  • Old Joseph takes two steps forward upon grabbing the drum.
  • Leaves the opponent the furthest away from Old Joseph.
  • Doesn't lead into Cinematic Taunt combos, unlike the other two versions. In return, it acts as a great way to place the tar between Old Joseph and the opponent.
63214S
Cunning Tactician
63214S
JJASBR Old Joseph 63214S (1).png
JJASBR Old Joseph 63214S (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 Unblockable - - - - -

Old Joseph wraps Hermit Purple around himself. If his upper body is hit, the Stand will retialiate with an attack around Old Joseph.

  • Costs 1.5 HH Gauges.
  • Old Joseph can act freely while in effect, but he is not protected from the damage/hit effects caused by the attack that triggered the move.
  • The move remains active after receiving a knockdown, even if said knockdown is cinematic in nature (such as a Throw, HHA, etc.).
    • However, using his HHA will immediately disengage it.
  • The retaliation triggers if Old Joseph is hit by projectiles, HHAs, and GHAs, but the latter two almost always have long enough invulnerability not to be punished.

Stand On

Normal Moves

Stand 5L
s.5L
JJASBR Old Joseph Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Mid 6 - - -2 +2

With Hermit Purple wrapped around his arm, Old Joseph jabs in front.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand 5M
s.5M
JJASBR Old Joseph Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Mid 6 - - -10 -6

With Hermit Purple wrapped around his arm, Old Joseph punts in front of him.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand 5H
s.5H
JJASBR Old Joseph Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
42 (12, 30) Mid 12 - - -4 +2

With Hermit Purple wrapped around his arm, Old Joseph attacks with an advancing punch.

  • Very safe, with long range and good pushback. Great for ending strings as a result.
Stand 2L
s.2L
JJASBR Old Joseph Stand 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10 Low 6 - - -2 +2

With Hermit Purple wrapped around his arm, Old Joseph attacks with a downward chop.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand 2M
s.2M
JJASBR Old Joseph Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 6 3 - -4 0

With Hermit Purple wrapped around his arm, Old Joseph performs a low kick.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand 2H
s.2H
JJASBR Old Joseph Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
31 Low 12 - - -8 -16

With Hermit Purple wrapped around his arm, Old Joseph sends its vines straight ahead.

  • Huge range, but doesn't cause a knockdown.
  • Great for neutral, but terrible recovery on whiff.
  • Flash Cancel window is significantly shorter than normal.
Stand JL
s.jL
JJASBR Old Joseph Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
17 Overhead 10 - - - -

With Hermit Purple wrapped around his arm, Old Joseph attacks with his knee.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand JM
s.jM
JJASBR Old Joseph Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 10 - - - -

With Hermit Purple wrapped around his arm, Old Joseph kicks in front.

  • Identical to the Stand Off version in every way, complete with the same applications.
Stand JH
s.jH
JJASBR Old Joseph Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 Overhead 12 - - - -

With Hermit Purple wrapped around his arm, Old Joseph punches downwards.

  • Can cross up, offering some of the most ambiguous cross-ups in Old Joseph's arsenal.
Stand J7M
s.j7M
Panic isn't in my vocabulary
JJASBR Old Joseph Stand Jump 7M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - Total XX -

Old Joseph uses Hermit Purple to pull himself at a diagonally backwards angle.

  • Can be canceled into j.H.
    • Canceling this move alters Old Joseph's momentum.
  • Because it can be canceled into, Old Joseph can use this to attempt to reposition after a successful Stylish Guard from the opponent.

Special Moves

Stand 236L
Now I gotcha!
s.236L
JJASBR Old Joseph Stand 236L (1).png
JJASBR Old Joseph Stand 236L (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
55 (20, 35) - 12 - - - -

Old Joseph sends Hermit Purple out at an upward angle. If it connects, Old Joseph grabs the opponent with his Stand and forcefully slams them to the ground.

  • This is a hitgrab.
  • Contrary to what its trajectory might imply, this move can hit grounded opponents.
  • A great anti-air that offers a combo afterwards if "You gotta stand on your own!" is used immediately.
Stand 236M
Hermit Purple!
s.236M
JJASBR Old Joseph Stand 236M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
50 (10*2, 30) Mid 24 - - -14 -8

Old Joseph swings Hermit Purple's vines out at mid-range.

  • Leaves grounded opponents standing.
  • Great poke when canceled into from 2H.
  • Has a similar startup animation to "Take a STAND for it!", granting it uses in pressure.
Stand 236M-6S
Solar Energy Hamon!
s.236M > 6S
JJASBR Old Joseph Stand 236M-6S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
58 (9, 4.5*2, 41) - - - - - -

Old Joseph wraps Hermit Purple around the opponent and sends Hamon pulses through it to shock them.

  • Can only be used if "Hermit Purple!" hits.
  • Costs 0.5 HH Gauge.
  • Deals Hamon Damage.
  • This is a hitgrab.
  • Binds the opponent on hit, which then transitions into a crumple.
  • An essential element in Old Joseph's combo structure while in Stand On, in addition to being extremely rewarding to land in general.
Stand 236H
You gotta stand on your own!
s.236H
JJASBR Old Joseph Stand 236H.png
OTG combo extender
OTG combo extender
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (5*4, 10) Mid 46 - - -8 -

Old Joseph swings Hermit Purple at a low angle to pull the opponent towards him.

  • Causes crumple on hit.
  • Only hits once on block.
  • Can hit OTG.
    • If a crumple has not yet been used in a combo, the move restands downed opponents.
Stand 63214X
Take a STAND for it!
s.63214L/M/H
JJASBR Old Joseph Stand 63214X (1).png
JJASBR Old Joseph Stand 63214X (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 120 Throw 26 - - - -
Medium 120 Throw 32 - - - -
Heavy 120 Throw 46 - - - -

Old Joseph unleashes Hermit Purple's vines in front of him, wrapping them around the opponent and spinning in a circle before launching them.

  • The version used alters the distance Old Joseph moves.
  • Causes hard knockdown on a successful Throw.
  • Can hold 4 to throw the opponent backwards.

L version:

  • Fastest variant with the shortest range.
  • By far the most useful variant.

M version:

  • Intermediate startup and range.
  • Can be used to punish people who try to Stylish Guard in-between s.2H and "Hermit Purple!". Otherwise, it should be used sparingly.

H version:

  • Slowest variant with the longest range.
  • Far too slow to be practical.

System Mechanics

Throw
Throw
If it's come to this...
5/4 + Any Two Attack Buttons
JJASBR Old Joseph Throw (1).png
JJASBR Old Joseph Throw (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 110 Throw 6 3 - - -
Back 100 Throw 6 3 - - -

Old Joseph pushes the opponent off-balance before delivering a Hamon-infused horizontal chop that sends them flying.

  • One of two universal Throws (along with JJASBR Zeppeli Small Icon.png Zeppeli) whose damage changes depending on the version used.
  • Leaves the opponent at a distance of about one character away.
  • Though both Throws send the opponent at identical distances, Back Throw grants less frame advantage.
  • Unlike other characters' Throws, both standing and OTG IPS is triggered afterwards. Old Joseph is thus unable to combo the opponent after a Throw.
Assist
Assist
You gotta stand on your own!
JJASBR Assault Assist Icon.pngJJASBR Reversal Assist Icon.pngJJASBR Reversal Assist Icon.png
JJASBR Old Joseph Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
30 (5*4, 10) - - - - - Crumple

Old Joseph swings Hermit Purple at a low angle to strike and pull the opponent towards him.

  • Assault Assist Stocks: 1
  • Reversal Assist Stocks: 2
  • Based on s.236H
  • Causes crumple on hit.
  • Only hits once on block.
  • Can hit OTG.
    • If a crumple has not yet been used in a combo, the move restands downed opponents.
44
Fighting on the run!
4[4]
JJASBR Old Joseph 44-Hold.png
The secret Joestar technique
The secret Joestar technique
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Old Joseph runs backwards, away from the opponent.

  • Slower than most forward dashes.
5S
Stand On/Off
5S
JJASBR Old Joseph Stand On.png
Stand On
Stand On
JJASBR Old Joseph Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Hermit Purple, altering Old Joseph's moveset and abilities.

22S
Hamon Breathing
22S
JJASBR Old Joseph 22S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - 8 10~ Total 12 - -

Old Joseph uses Hamon Breathing to charge his HH Gauge.

  • Takes 18 seconds to charge from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.

Heart Heat Attack

Years of Experience
236 + Any Two Attack Buttons
JJASBR Old Joseph HHA (1).png
JJASBR Old Joseph HHA (2).png
JJASBR Old Joseph HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
215 (30+185) - - - - - Groundbounce

Old Joseph breathes in and braces himself. If hit, he will retaliate by using Hamon to blast the opponent away and onto the floor, following up with a powerful downward chop.

  • Counter.
  • Loses against Throws, projectiles and Assists.
  • Disengages "Cunning Tactician" upon use.
  • Despite not appearing to be the case, it's possible for Old Joseph to land "You gotta stand on your own!" to convert into a combo after a successful HHA.

Great Heat Attack

Hermit Purple and Hamon!
236L+M+H
JJASBR Old Joseph GHA (1).png
JJASBR Old Joseph GHA (2).png
JJASBR Old Joseph GHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
340 (60+34+12*15+66) Mid 2+28 - - -94 HKD

Old Joseph unleashes Hermit Purple's vines. If they strike the opponent, he tightly binds them with the Stand before swinging them over his head and slamming them, launching them into the air, to then pull them back towards himself and deliver a powerful Hamon Overdrive chop to the neck.

  • Sends the opponent to the wall, leaving Old Joseph midscreen and not allowing for any oki.
  • Does not deal Hamon Damage.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Notable Players

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name Usual Color Region Contact Example Play
BFelix014 Normal (Color 2) Flag ca.png
Canada
Unavailable Exhibition Footage
YouTube Channel

Navigation

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