JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse: Difference between revisions
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*'''I'll be right back!''': Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | *'''I'll be right back!''': Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters. | ||
*'''Gun beats sword.''': Hol Horse is capable of enhancing some of his special moves, giving them new properties such as causing knockdown. | *'''Gun beats sword.''': Hol Horse is capable of enhancing some of his special moves, giving them new properties such as causing knockdown. | ||
*'''You're up, J. Geil!''': By spending 0.5 | *'''You're up, J. Geil!''': By spending 0.5 HH Gauge, Hol Horse can set up a trap that can be activated during nearly any action, complementing his zoning. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Hol_Horse_Small_Icon.png|50px]] '''Hol Horse''' is a Stand character who utilizes his flexible bullets to zone out opponents. | | intro = [[file:JJASBR_Hol_Horse_Small_Icon.png|50px]] '''Hol Horse''' is a Stand character who utilizes his flexible bullets to zone out opponents. | ||
| pros = | | pros = | ||
* '''Flexible Zoning:''' When fired from "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236X|You lose]] | * '''Flexible Zoning:''' When fired from "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236X|You lose,]] [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#J236X|loser!]]", each of Hol Horse's bullets cover different directions that can be used to vary his zoning options. "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236S|Even my bullets are part of my Stand!]]" can also change directions up to 2 times (4 times while enhanced), making it adaptable depending on the situation. | ||
* '''Priority Projectiles:''' When enhanced, Hol Horse's bullets are capable of beating out nearly every non-GHA projectile in the game, the only exceptions being HHA level projectiles | * '''Priority Projectiles:''' When enhanced, Hol Horse's bullets are capable of beating out nearly every non-GHA projectile in the game, the only exceptions being HHA-level projectiles (which will cancel them), and other enhanced projectiles (which will clash and cancel both projectiles). | ||
* '''Unique Combo Breaker:''' When "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X-214X|You're up, J. Geil!]]" is set up, Hol Horse is able to call in Hanged Man even while being attacked. This gives him access to a unique combo breaker option that he can use to save himself, so as long as he's near the active puddle. | * '''Unique Combo Breaker:''' When "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X-214X|You're up, J. Geil!]]" is set up, Hol Horse is able to call in Hanged Man even while being attacked. This gives him access to a unique combo breaker option that he can use to save himself, so as long as he's near the active puddle. | ||
|cons = | |cons = | ||
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===Hol Horse loves the ladies!=== | ===Hol Horse loves the ladies!=== | ||
Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse's attacks deal 10% more damage, but their meter gain rate is reduced. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not. | Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse's attacks deal 10% more damage, but their meter gain rate is reduced. This is indicated on top of Hol Horse's HH Gauge via a {{NotationIcon-ASBR|HolPassive}} '''special icon''' that signals whether the effect is active or not. | ||
Of note is that, for the purposes of this mechanic (and staying true to the character's origins), [[JoJo's Bizarre Adventure: All-Star Battle R/Foo Fighters|Foo Fighters]] is not considered a female character. | |||
===Stats=== | ===Stats=== | ||
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|damage=6 | |damage=6 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Hol Horse performs a jab. | Hol Horse performs a jab. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash-jumps. | ||
}} | }} | ||
}} | }} | ||
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|damage=15 | |damage=15 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Hol Horse performs a kick straight outwards. | Hol Horse performs a kick straight outwards. | ||
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|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-14 | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Hol Horse performs a jumping kick. | Hol Horse performs a jumping kick. | ||
*Moves Hol Horse forward. | *Moves Hol Horse forward. | ||
*Good range for pokes. | *Good range for pokes. | ||
*Hol Horse is considered to be grounded despite going into the air, allowing him to cancel into grounded special moves. | |||
}} | }} | ||
}} | }} | ||
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|damage=7 | |damage=7 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Hol Horse performs a crouching elbow attack. | Hol Horse performs a crouching elbow attack. | ||
*Stubby jab. | *Stubby jab. | ||
}} | }} | ||
}} | }} | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Hol Horse performs a stationary crouching kick. | Hol Horse performs a stationary crouching kick. | ||
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|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Hol Horse summons Emperor to shoot at the ground. | Hol Horse summons Emperor to shoot at the ground. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Considered a projectile. | |||
}} | }} | ||
}} | }} | ||
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|damage=13 | |damage=13 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Hol Horse performs a jumping knee attack. | Hol Horse performs a jumping knee attack. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
}} | }} | ||
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|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=27 | |damage=27 (10, 17) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse | Hol Horse kicks upwards. | ||
* | *The first hit launches. | ||
*Has the best vertical range of Hol Horse's aerials. | |||
}} | }} | ||
}} | }} | ||
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|damage=50 [70 (50, 20)] | |damage=50 [70 (50, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 [8] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-10 [-6] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=50 [70 (50, 20)] | |damage=50 [70 (50, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 [8] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-10 [8] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=50 [ | |damage=50 [80 (60, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 [12] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-24 [-6] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse fires a bullet from his Stand, Emperor. | Hol Horse fires a bullet from his Stand, Emperor. | ||
* | *The version used changes the trajectory in which the bullet is fired. | ||
* | *Launches on hit. | ||
*When enhanced, every bullet gains a second hit and causes hard knockdown. Data in [] is for the enhanced versions. | *When enhanced, every bullet gains a second hit and causes hard knockdown. Data in [] is for the enhanced versions. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Moves straight ahead and reaches fullscreen. | *Moves straight ahead and reaches fullscreen. | ||
*May fail to deploy when used near a downed opponent. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Moves straight ahead, reaching close to | *Moves straight ahead, reaching close to midscreen before turning back. | ||
* | *Does not hit crouchers while travelling or returning. | ||
**When enhanced, the bullet drifts downwards while returning, allowing it to hit crouchers. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">J236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_Jump_236L.png | ||
|caption= | |caption=L version | ||
|image2= | |image2=JJASBR_Hol_Horse_Jump_236M-H.png | ||
|caption2= | |caption2=Beginning of M and H versions | ||
| | |name=You lose, loser! (Air) | ||
|input=j.236L/M/H | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=50 [70 (50, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 318: | Line 319: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=50 [70 (50, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 330: | Line 331: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 [70 (50, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse | While airborne, Hol Horse fires a bullet from his Stand, Emperor. | ||
* | *The version used changes the trajectory in which the bullet is fired. | ||
*Launches on hit. | *Launches on hit. | ||
* | *When enhanced, every bullet gains a second hit and causes hard knockdown. Data in [] is for the enhanced versions. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Moves straight ahead and reaches fullscreen. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Moves downwards at a 45° angle before moving straight ahead. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Moves downwards at a 45° angle before curving upwards. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Hol_Horse_214X_(1).png | ||
|caption= | |caption=Bottle | ||
| | |image2=JJASBR_Hol_Horse_214X_(2).png | ||
|caption2=Bullet | |||
|image3=JJASBR_Hol_Horse_214X_(3).png | |||
|caption3=Puddle | |||
|name=Come get us! | |||
|input=214L/M/H | |||
| | |||
| | |||
| | |||
|name= | |||
|input= | |||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=50 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=50 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=50 | |damage=Bottle: 25<br>Bullet: 50 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Hol Horse tosses a glass bottle full of water into the air before shooting it. Upon the bottle breaking, a puddle of water is left on the floor directly below. | |||
* | *Requires 0.5 HH Gauge. | ||
* | *The version used determines how far Hol Horse will throw the bottle. | ||
* | *The bottle will remain even if Hol Horse is hit before shooting it. On hit, it will launch and cause a hard knockdown. | ||
*The puddle will remain for 15 seconds, but will not manifest if the bottle is destroyed off-screen. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Shortest horizontal distance, with Hol Horse throwing the bottle right in front of him. | ||
*The bullet is fired at a 75° angle upwards. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Intermediate horizontal distance, with Hol Horse throwing the bottle about 1/3 of the screen. | ||
*The bullet is fired at a 45° angle upwards. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Longest horizontal distance, with Hol Horse throwing the bottle past midscreen. | ||
*The bullet is fired at a 35° angle upwards. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214X-214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Hol_Horse_214X-214X.png | |||
|caption= | |||
|name=You're up, J. Geil! | |||
|input=214L/M/H > 214L/M/H | |||
|data= | |||
{{AttackData-ASBR | |||
|damage=54 | |||
|guard=Low | |||
|startup=26 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |||
Hanged Man will emerge from the puddle to stab the opponent, with it drying up afterwards. | |||
*Move performance is identical across all versions. | |||
*Causes crumple on hit. | |||
*Hanged Man will autocorrect to the opponent's position before attacking. | |||
*Hol Horse does not possess an animation tied to this move, allowing it to be performed independently from his current action. | |||
**Can be used even while Hol Horse is under blockstun as a result. | |||
}} | }} | ||
}} | }} | ||
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|damage=60 [85 (35, 15*2, 20)] | |damage=60 [85 (35, 15*2, 20)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 [10] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse fires a special bullet from his Stand, Emperor. | Hol Horse fires a special bullet from his Stand, Emperor. | ||
*A fullscreen projectile that can change direction up to 2 times by holding S and controlling the bullet. | |||
*A | *Launches on hit. | ||
**When | *When enhanced, the bullet gains extra hits, can change directions up to 4 times, and causes hard knockdown. Data in [] is for the enhanced version. | ||
*The bullet may fail to deploy when used near a downed opponent. | |||
}} | }} | ||
}} | }} | ||
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|damage=120 | |damage=120 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 492: | Line 499: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=Come get us! | |subtitle=Come get us!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 503: | Line 510: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse tosses a glass bottle full of water into the air before shooting it, leaving a | Hol Horse tosses a glass bottle full of water into the air before shooting it, leaving a puddle from which Hanged Man emerges in order to stab the opponent. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X|214L]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X-214X| | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X|214L]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#214X-214X|214L/M/H]]. | ||
*The bottle launches on hit and causes hard knockdown. | |||
*Hanged Man's attack causes crumple on hit. | |||
*A projectile assist that can anti-air. | *A projectile assist that can anti-air. | ||
}} | }} | ||
Line 544: | Line 553: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 88 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Hol Horse stylishly spins Emperor around. | Hol Horse stylishly spins Emperor around. | ||
*Requires 0.1 HH Gauge. | |||
*The animation can be special-canceled. | *The animation can be special-canceled. | ||
*Applies a one-time buff that enhances | *Applies a one-time buff that enhances the following moves: "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236X|You lose,]] [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#J236X|loser!]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#236S|Even my bullets are part of my Stand!]]", and his [[JoJo's Bizarre Adventure: All-Star Battle R/Hol Horse#Heart Heat Attack|HHA]]. | ||
}} | }} | ||
}} | }} | ||
Line 567: | Line 577: | ||
|damage=73 (11*2+9+11+9+17+5) [84 (11.5*2+11*3+11.5*2+5)] | |damage=73 (11*2+9+11+9+17+5) [84 (11.5*2+11*3+11.5*2+5)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-36 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Extended | |version=Extended | ||
|header=no | |header=no | ||
|damage=193 (11*2+(9+11)*7+9+17+5) [219 ( | |damage=193 (11*2+(9+11)*7+9+17+5) [219 ((11.5*2+11*3+11.5*2+11)*2+11+23+5)] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-52 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Hol Horse spits his cigarette up into the air shortly before firing a volley of bullets. | Hol Horse spits his cigarette up into the air shortly before firing a volley of bullets. | ||
* | *Causes hard knockdown. | ||
*The bullets will all reach fullscreen. | |||
*This move can be extended by repeatedly pressing attack buttons. | |||
*Data in [] is for the enhanced versions. | *Data in [] is for the enhanced versions. | ||
}} | }} | ||
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|damage=320 (10+60+250) | |damage=320 (10+60+250) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+50 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-62 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Hol Horse throws a group of glass bottles into the air and shoots to shatter them, creating a shockwave to hit the opponent. Upon contact, Hanged Man stabs the opponent's back while Hol Horse fires and aims for their head. | Hol Horse throws a group of glass bottles into the air and shoots to shatter them, creating a shockwave to hit the opponent. Upon contact, Hanged Man stabs the opponent's back while Hol Horse fires and aims for their head. | ||
*Hitbox is tied to the shockwave; neither the bottle nor the bullet will start the move. | *Hitbox is tied to the shockwave; neither the bottle nor the bullet will start the move. | ||
*Can hit OTG. | *Can hit OTG, allowing for confirms into it from any hard knockdown. | ||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Hol_Horse_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Hol_Horse_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 624: | Line 636: | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|ItsJustMagarna | |||
|style="text-align:center;"|[[File:JJASBR Hol Horse Color 3.png|200x200px|Normal (Color 3)]] | |||
|[[File:Flag_pr.png]]<br>Puerto Rico | |||
|[https://twitter.com/ItsJustMagarna @ItsJustMagarna] | |||
|[https://www.youtube.com/watch?v=M04ndDnED_0&t=3819 Tournament Footage]<br>[https://www.youtube.com/@itsjustmagarna/videos YouTube Channel] | |||
|- | |||
|Madpog | |||
|style="text-align:center;"|[[File:JJASBR Hol Horse Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/MadpogHols @MadpogHols] | |||
|[https://www.youtube.com/watch?v=ZO4_K_TsdHI&t=1617s Tournament Footage]<br>[https://www.twitch.tv/madpoghols Twitch Channel] | |||
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==Navigation== | ==Navigation== |
Latest revision as of 15:07, 31 May 2024
Introduction
Insert character introduction here.
- I'll be right back!: Hol Horse is one of the only characters that is able to run both forward and backwards, giving him more maneuverability than most characters.
- Gun beats sword.: Hol Horse is capable of enhancing some of his special moves, giving them new properties such as causing knockdown.
- You're up, J. Geil!: By spending 0.5 HH Gauge, Hol Horse can set up a trap that can be activated during nearly any action, complementing his zoning.
Playstyle
Hol Horse is a Stand character who utilizes his flexible bullets to zone out opponents. | |
Pros | Cons |
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Hol Horse loves the ladies!
Hol Horse's meter gain and damage output can change depending on what the opponent's gender is; against female fighters, Hol Horse's attacks deal 10% more damage, but their meter gain rate is reduced. This is indicated on top of Hol Horse's HH Gauge via a special icon that signals whether the effect is active or not.
Of note is that, for the purposes of this mechanic (and staying true to the character's origins), Foo Fighters is not considered a female character.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_HOL |
Move List
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
You lose, loser!
236L/M/H |
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J236X
You lose, loser! (Air)
j.236L/M/H |
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214X
Come get us!
214L/M/H |
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214X-214X
You're up, J. Geil!
214L/M/H > 214L/M/H |
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236S
Even my bullets are part of my Stand!
236S |
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System Mechanics
Throw
Throw
Now I've got ya! 5/4 + Any Two Attack Buttons |
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Assist
Assist
Come get us! |
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44
I'll be right back!
4[4] |
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5S
Gun beats sword.
5S |
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Heart Heat Attack
Eat this!
236 + Any Two Attack Buttons |
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Great Heat Attack
Hol Horse is gonna kill ya!
236L+M+H |
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Costumes
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
ItsJustMagarna | Puerto Rico |
@ItsJustMagarna | Tournament Footage YouTube Channel | |
Madpog | United States |
@MadpogHols | Tournament Footage Twitch Channel |