JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose: Difference between revisions
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*Backdash | *Backdash | ||
*Jump | *Jump | ||
*Command Normals | *Command Normals | ||
*Special Moves | *Special Moves | ||
*Style Actions (except for Stand On/Off and Mounting) | *Style Actions (except for Stand On/Off and Mounting) | ||
*HHA / GHA | *HHA / GHA | ||
*Flash Cancel | *Flash Cancel | ||
Line 68: | Line 66: | ||
|damage=10 | |damage=10 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi performs a jab outwards. | Koichi performs a jab outwards. | ||
Line 90: | Line 88: | ||
|damage=20 (10*2) | |damage=20 (10*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 1, who performs a tail whip upwards. | Koichi summons Echoes ACT 1, who performs a tail whip upwards. | ||
*Good height for stopping dash-jumps. | *Good height for stopping dash-jumps. | ||
*Its multi-hit nature allows it to beat a lot of other characters' normals, as the first hit can clash with their attack while the second hits them. | |||
*Can be used as a great stagger tool from far ranges due to its low pushback and long range. | |||
}} | }} | ||
}} | }} | ||
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|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs a tail whip outwards. | Koichi summons Echoes ACT 2, who performs a tail whip outwards. | ||
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|damage=11 | |damage=11 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi performs a stationary crouching kick. | Koichi performs a stationary crouching kick. | ||
*Standard crouching jab. | *Standard crouching jab. | ||
*Good for tick throws. | |||
*Due to Koichi's short height, this is not as good for pokes. | *Due to Koichi's short height, this is not as good for pokes. | ||
}} | }} | ||
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|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Koichi summons Echoes ACT 1, who performs a low tail whip. | Koichi summons Echoes ACT 1, who performs a low tail whip. | ||
* | *Great range for pokes and whiff punishes. | ||
}} | }} | ||
}} | }} | ||
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|damage=30 | |damage=30 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | Koichi summons Echoes ACT 2, who performs a low tail whip upwards. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good for | **This hard knockdown is unique in that it does not override other hit effects. | ||
*Koichi's main normal for juggles. | |||
*Good for whiff punishes. | |||
}} | }} | ||
}} | }} | ||
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|damage=35 | |damage=35 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-20 | |blockadv=-20 | ||
|hitadv= | |hitadv=Crumple (-12 vs. Horse) | ||
|description= | |description= | ||
Koichi performs an advancing | Koichi performs an advancing punch. | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
* | *Can be cancelled into Quick Stand On. | ||
* | *Due to how much Koichi moves forward during startup, as well as having a fairly long cancel window, it can essentially hit-confirm from any far hit. | ||
}} | }} | ||
}} | }} | ||
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|damage=14 | |damage=14 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 227: | Line 230: | ||
|description= | |description= | ||
Koichi performs a falling elbow attack. | Koichi performs a falling elbow attack. | ||
*Stubby aerial. | *Stubby aerial. | ||
*Good for jump-ins. | *Koichi's best cross-up. | ||
*Good for jump-ins. | |||
}} | }} | ||
}} | }} | ||
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|damage=26 (8*2, 10) | |damage=26 (8*2, 10) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=30 | |damage=30 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Koichi summons Echoes ACT 2, who performs an aerial tail whip outwards. | Koichi summons Echoes ACT 2, who performs an aerial tail whip outwards. | ||
*Good for jump-ins due to its range and | *Good for jump-ins due to its range and ability to catch backdashes. | ||
*Not particularly useful for juggles unless Koichi is facing the wall. | *Not particularly useful for juggles unless Koichi is facing the wall. | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=60 (10, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=67 ( | |damage=67 (17, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=74 (24, 7*4, 22) | |damage=74 (24, 7*4, 22) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | Koichi sends Echoes ACT 1 out and attacks the opponent with sound effect attacks. | ||
Line 341: | Line 345: | ||
|caption= | |caption= | ||
|name="Ah, tranquility, seeping into a rocky crag, a cicada's trill" | |name="Ah, tranquility, seeping into a rocky crag, a cicada's trill" | ||
|input=236L/M/H>L/M/H | |input=236L/M/H > L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |||
|damage=15 (2*5, 5) | |damage=15 (2*5, 5) | ||
|guard=Mid | |guard=Mid | ||
Line 350: | Line 355: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Crumple | ||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=17 (2*6, 5) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=19 (2*7, 5) | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv=Crumple | |||
|description= | |description= | ||
Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | Echoes ACT 1 continues to attack the opponent by surrounding them with different sound effect attacks. | ||
* | *The version of this move to be used is determined by the version of "I'll never forgive you!" that was used prior. | ||
*Causes crumple on hit against grounded opponents. | *Causes crumple on hit against grounded opponents. | ||
**Causes hard knockdown if the opponent has already been crumpled during the combo. | **Causes hard knockdown if the opponent has already been crumpled during the combo. | ||
*Can only be used if "I'll never forgive you!" hits. | |||
**When used in a combo, this move does not count as an input towards damage scaling. | |||
*Does not work well in any juggle situations. | |||
}} | }} | ||
}} | }} | ||
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|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|damage=0 | |damage=0 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | Koichi commands Echoes ACT 2 to place a "Boing!" sound effect on the ground, creating an air current below any who steps on it. | ||
* | *The point where the trap is placed changes depending on the version used. | ||
* | *The trap launches on hit. | ||
*Can be activated by Koichi walking over it, but | *Only one trap can be active at a time. The trap stays on the ground for ~5 seconds, but will immediately disappear if Koichi is hit. | ||
*While it doesn't deal damage, | *Can be activated by Koichi walking over it, but it will not behave as an attack towards him. | ||
**The direction Koichi jumps after triggering the trap can be influenced by holding any horizontal/upward direction, with the selected direction being stored for future interactions until manually changed. | |||
*While it doesn't deal damage, it grants Koichi good control of the neutral due to its versatile placement points. | |||
**Hitting with this special move adds to the combo's damage scaling formula despite not dealing damage, so use it sparingly when it comes to combos. | **Hitting with this special move adds to the combo's damage scaling formula despite not dealing damage, so use it sparingly when it comes to combos. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Places the sound effect directly below Koichi. | *Places the sound effect directly below Koichi, immediately activating the trap upon use. | ||
*Cannot be Flash Canceled due to Koichi becoming airborne. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=30 | |damage=40 (30, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
}} | }} | ||
Line 443: | Line 478: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=40 | |damage=50 (40, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=- | |blockadv=-2 | ||
|hitadv= | |hitadv=2 | ||
|description= | |description= | ||
}} | }} | ||
Line 455: | Line 490: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=60 (50, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv=-2 | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Fire | |||
|header=no | |||
|damage=10 | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Koichi summons Echoes ACT 2, who tosses a "Sizzle!" sound effect outwards. | Koichi summons Echoes ACT 2, who tosses a "Sizzle!" sound effect outwards. | ||
*The | *The sound effect is thrown at different arcs depending on the version used. | ||
*Causes burn on hit. | *Causes burn on hit. | ||
*Creates an extra explosion hitbox | *Creates an extra explosion hitbox if the projectile hits the ground. | ||
**This specific hitbox can hit OTG. | **This specific hitbox does not deal hitstun, but does deal blockstun (and thus Chip Damage) and can hit OTG. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Koichi crosses his arms | Koichi crosses his arms, exploding outwards with a "Kaboom!" sound effect if the opponent attacks him. | ||
*The damage, startup, and recovery all depend on the version used. | |||
*Causes knockback on a successful activation. | *Causes knockback on a successful activation. | ||
*Cannot be Flash Canceled. | *Cannot be Flash Canceled. | ||
---- | |||
'''L version:''' | |||
*Fastest startup with the least recovery. | |||
---- | |||
'''M version:''' | |||
*Balanced startup and recovery. | |||
---- | |||
'''H version:''' | |||
*Slowest startup with the most recovery. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Koichi_Stand_5L.png | |image=JJASBR_Koichi_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=13 | |damage=13 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a jab. | Echoes ACT 3 performs a jab. | ||
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|image=JJASBR_Koichi_Stand_5M.png | |image=JJASBR_Koichi_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 564: | Line 622: | ||
|damage=26 (10, 16) | |damage=26 (10, 16) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a spinning backfist attack. | Echoes ACT 3 performs a spinning backfist attack. | ||
*One of Koichi's best normals, being useful for both poking and | *One of Koichi's best normals, being useful for both poking and whiff punishing. | ||
*Its multi-hit nature allows it to beat a lot of other characters' normals, as the first hit can clash with their attack while the second hits them. | *Its multi-hit nature allows it to beat a lot of other characters' normals, as the first hit can clash with their attack while the second hits them. | ||
}} | }} | ||
Line 580: | Line 638: | ||
|image=JJASBR_Koichi_Stand_5H.png | |image=JJASBR_Koichi_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 586: | Line 644: | ||
|damage=31 | |damage=31 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Echoes ACT 3 performs an advancing punch forward. | Echoes ACT 3 performs an advancing punch forward. | ||
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|image=JJASBR_Koichi_Stand_2L.png | |image=JJASBR_Koichi_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 607: | Line 665: | ||
|damage=12 | |damage=12 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a crouching jab. | Echoes ACT 3 performs a crouching jab. | ||
Line 622: | Line 680: | ||
|image=JJASBR_Koichi_Stand_2M.png | |image=JJASBR_Koichi_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 628: | Line 686: | ||
|damage=20 | |damage=20 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Echoes ACT 3 performs a crouching hook. | Echoes ACT 3 performs a crouching hook. | ||
*Moves Echoes ACT 3 forward. | *Moves Echoes ACT 3 forward. | ||
*Good range for pokes and | *Good range for pokes and whiff punishes. | ||
}} | }} | ||
}} | }} | ||
Line 644: | Line 702: | ||
|image=JJASBR_Koichi_Stand_2H.png | |image=JJASBR_Koichi_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 650: | Line 708: | ||
|damage=32 | |damage=32 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 performs a sliding kick. | Echoes ACT 3 performs a sliding kick. | ||
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|image=JJASBR_Koichi_Stand_Jump_L.png | |image=JJASBR_Koichi_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 672: | Line 730: | ||
|damage=16 | |damage=16 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 688: | Line 746: | ||
|image=JJASBR_Koichi_Stand_Jump_M.png | |image=JJASBR_Koichi_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 694: | Line 752: | ||
|damage=28 (10, 18) | |damage=28 (10, 18) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 performs an uppercut. | Echoes ACT 3 performs an uppercut. | ||
Line 711: | Line 769: | ||
|image=JJASBR_Koichi_Stand_Jump_H.png | |image=JJASBR_Koichi_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 717: | Line 775: | ||
|damage=36 | |damage=36 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 723: | Line 781: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Echoes ACT 3 | Echoes ACT 3 attacks with a downwards punch. | ||
*Good as a jump-in, although a bit slow. Often has to be used preemptively. | *Good as a jump-in, although a bit slow. Often has to be used preemptively. | ||
*Relegated to Assist combo filler, not seeing much use otherwise. | *Relegated to Assist combo filler, not seeing much use otherwise. | ||
Line 735: | Line 793: | ||
|caption= | |caption= | ||
|name=Hit them, ACT 3! | |name=Hit them, ACT 3! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 741: | Line 799: | ||
|damage=72 (7*6, 30) | |damage=72 (7*6, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=+2 | |blockadv=+2 | ||
|hitadv= | |hitadv=+8 | ||
|description= | |description= | ||
}} | }} | ||
Line 753: | Line 811: | ||
|damage=84 (7*7, 35) | |damage=84 (7*7, 35) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=0 | |blockadv=0 | ||
|hitadv= | |hitadv=+6 | ||
|description= | |description= | ||
}} | }} | ||
Line 765: | Line 823: | ||
|damage=96 (7*8, 40) | |damage=96 (7*8, 40) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+4 | ||
|description= | |description= | ||
Echoes ACT 3 goes forward and performs a barrage of punches. | Echoes ACT 3 goes forward and performs a barrage of punches. | ||
Line 778: | Line 836: | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Echoes ACT 3 stays next to Koichi. | *Echoes ACT 3 stays next to Koichi. | ||
*A very important tool for block pressure and combos. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
Line 793: | Line 852: | ||
|caption= | |caption= | ||
|name=S-H-I-T | |name=S-H-I-T | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 799: | Line 858: | ||
|damage=67 (7*6, 25) | |damage=67 (7*6, 25) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=30 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-40 | |blockadv=-40 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 811: | Line 870: | ||
|damage=79 (7*7, 30) | |damage=79 (7*7, 30) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-44 | |blockadv=-44 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
}} | }} | ||
Line 823: | Line 882: | ||
|damage=91 (7*8, 35) | |damage=91 (7*8, 35) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=42 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-48 | |blockadv=-48 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | Echoes ACT 3 performs a barrage of punches downwards as it travels towards the ground. | ||
*The | *The distance Echoes ACT 3 moves changes depending on the version used. | ||
*The final hit causes a groundbounce and inflicts 3 Freeze for 1 second. | |||
**While all hits before the last one will inflict 3 Freeze for 2 seconds, the last hit overwrites this duration, and it is very unlikely for it to miss. | |||
*Stand Rush-compatible. | |||
*Can hit OTG. | |||
*Tracks the opponent's location within a certain distance. | *Tracks the opponent's location within a certain distance. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Echoes ACT 3 stays next to Koichi. | *Echoes ACT 3 stays next to Koichi. | ||
* | *The hitboxes do not reach far enough downwards to be able to reach downed opponents. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Echoes ACT 3 moves forward | *Echoes ACT 3 moves forward up to about 1/3 of the stage (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Echoes ACT 3 reaches | *Echoes ACT 3 reaches nearly midscreen (unless the opponent is closer to Koichi than Echoes ACT 3's endpoint). | ||
}} | }} | ||
}} | }} | ||
Line 854: | Line 913: | ||
|caption= | |caption= | ||
|name=Wh-What is this wind?! | |name=Wh-What is this wind?! | ||
|input=421S while taking damage or Guarding | |input=s.421S while taking damage or Guarding | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 863: | Line 922: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | Echoes ACT 3 creates a gust around Koichi that launches the opponent away. | ||
*Costs 2 HH Gauges. | *Costs 2 HH Gauges. | ||
*Can only be performed while Koichi is grounded. | *Can only be performed while Koichi is grounded. | ||
*Launches the opponent away | *Launches the opponent away on hit, sending them too low to allow for a combo. | ||
*Tends to clash with multi-hit moves (punch rushes in particular), making it unsafe in these cases. | *Tends to clash with multi-hit moves (punch rushes in particular), making it unsafe in these cases. | ||
}} | }} | ||
Line 887: | Line 946: | ||
|damage=100 | |damage=100 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
Line 894: | Line 953: | ||
|description= | |description= | ||
Koichi grabs the opponent and Echoes ACT 2 launches them away with a "Fwoosh!" sound effect attached to its tail. | Koichi grabs the opponent and Echoes ACT 2 launches them away with a "Fwoosh!" sound effect attached to its tail. | ||
*Forward Throw leaves the opponent at | *Forward Throw leaves the opponent at midscreen, with Back Throw leaving them much closer to Koichi. | ||
*Koichi can Flash Cancel during the recovery of a successful Throw. | *Koichi can Flash Cancel during the recovery of a successful Throw. | ||
**After a Forward Throw in Stand On and while in midscreen, Flash Canceling, then microdashing into [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] can hit the opponent OTG. | **After a Forward Throw in Stand On and while in midscreen, Flash Canceling, then microdashing into [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] can hit the opponent OTG. | ||
Line 906: | Line 965: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=S-H-I-T<br>{{NotationIcon- | |subtitle=S-H-I-T<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=91 (7*8, 35) | ||
|guard= | |guard=Overhead | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Koichi summons Echoes ACT 3 and commands it to perform a barrage of punches downwards as it travels towards the ground. | Koichi summons Echoes ACT 3 and commands it to perform a barrage of punches downwards as it travels towards the ground. | ||
Line 921: | Line 980: | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Koichi Hirose#Stand 623X|s.623H]] | ||
*The final hit causes a groundbounce. | |||
*Inflicts 3 Freeze for 1 second. | |||
*Can hit OTG. | |||
*Tracks the opponent's location within a certain distance. | *Tracks the opponent's location within a certain distance. | ||
*A particularly powerful assist that enables characters with Unblockable attacks ({{NotationIcon-ASBR|DIO}}, {{NotationIcon-ASBR|Diavolo}}, {{NotationIcon-ASBR|FinalPucciMini}}, etc.) or Time Stop abilities ({{NotationIcon-ASBR|AWDiegoMini}}, etc.) to set them up very easily. | |||
*A particularly powerful assist that | |||
}} | }} | ||
}} | }} | ||
Line 941: | Line 1,002: | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
Line 963: | Line 1,024: | ||
|damage=190 (5*14, 120) | |damage=190 (5*14, 120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-60 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Echoes ACT 3 flies forward and barrages the opponent with punches. | Echoes ACT 3 flies forward and barrages the opponent with punches. | ||
*Inflicts 3 Freeze for 5 seconds. | *Inflicts 3 Freeze for 5 seconds. | ||
*Deals roughly 50% Guard Damage on its own. | *Causes hard knockdown. | ||
*Can hit | *Deals roughly 50% Guard Damage on its own. | ||
*Can hit {{NotationIcon-ASBR|KiraMini}}'s "[[JoJo's Bizarre Adventure: All-Star Battle R/Yoshikage Kira#Great Heat Attack|Sheer Heart Attack]]" to reduce its movement speed. | |||
**Invokes an Easter Egg if this happens, with Kira also being affected by 3 Freeze and Sheer Heart Attack using a unique voiceline. | **Invokes an Easter Egg if this happens, with Kira also being affected by 3 Freeze and Sheer Heart Attack using a unique voiceline. | ||
}} | }} | ||
Line 995: | Line 1,057: | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail and Echoes ACT 3 | Echoes ACT 1 throws a "Bam!" sound effect towards the opponent, surrounding them with more of them on hit. Echoes ACT 2 then hits them upwards with a "KaPOW!" sound effect attached to its tail, and Echoes ACT 3 finishes the assault with a barrage of punches, the last of which applies increased gravity, smashing the victim harshly into the ground. | ||
*Considered a projectile. | |||
*Inflicts 3 Freeze for 5 seconds. | *Inflicts 3 Freeze for 5 seconds. | ||
*Can whiff against crouching opponents. | |||
*Leaves the opponent at around mid-range after the cutscene ends. | |||
*Mainly used for closing out rounds due to scaling very poorly in long combos, making it not worth the meter cost in most situations. | |||
}} | }} | ||
}} | }} | ||
Line 1,017: | Line 1,083: | ||
{{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | {{ColorGallery/Color|Special B 1| text=Special B (Color 1) }} | ||
{{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | {{ColorGallery/Color|Special B 2| text=Special B (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Koichi_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Echoes (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Echoes (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
==Notable Players== | ==Notable Players== | ||
:{{Template:PlayerListDisclaimer}} | :{{Template:PlayerListDisclaimer}} | ||
{| class="wikitable" | {| class="wikitable" style="text-align:center;" | ||
!width="95"|Name | !width="95"|Name | ||
!width=" | !width="90"|Usual Color | ||
!width="125"|Region | !width="125"|Region | ||
!Contact | !Contact | ||
Line 1,029: | Line 1,101: | ||
|- | |- | ||
|Orb / Calla | |Orb / Calla | ||
|[[File:JJASBR Koichi Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |[[File:Flag_us.png]]<br>United States | ||
|[https://twitter.com/@Orb535 @Orb535] | |[https://twitter.com/@Orb535 @Orb535] | ||
|[https:// | |[https://www.youtube.com/watch?v=jQBcP8s--_k&t=2090s Tournament Footage]<br>[https://www.youtube.com/channel/UC2JIq8Bh-lBrQK14o2m6yPg YouTube Channel] | ||
|} | |} | ||
Latest revision as of 14:43, 18 May 2024
Introduction
Insert character introduction here.
- Burn: Koichi has access to Burn damage through "Sizzle!", making the opponent take damage over time.
- 3 Freeze: Koichi can reduce his opponent's mobility and options after landing certain moves, limiting their toolset.
Koichi Hirose is a Stand character who limits the opponent's mobility and options while controlling the neutral. | |
Pros | Cons |
|
|
3 Freeze
Whenever Koichi hits the opponent with "S-H-I-T", "Echoes ACT 3: Freeze!" or "Does this mean I've gotten stronger?!", the opponent becomes Gravitated, a status effect visualized by black lines surrounding the opponent.
The exact duration for 3 Freeze depends on the move used to apply it:
- "S-H-I-T" applies the debuff for 1 second.
- "Echoes ACT 3: Freeze!" and "Does this mean I've gotten stronger?!" both apply the debuff for 5 seconds.
While the moves that apply 3 Freeze all knock down, its duration will not start running out until the victim goes back to a neutral state, or executes a Down Evade; subsequent knockdowns do not pause 3 Freeze's duration. Hitting an already Gravitated opponent with a move that applies 3 Freeze (even if only a single hit connects) will overwrite the existing 3 Freeze timer.
While under the effects of 3 Freeze, the victim is forced into a crouching state instead of their neutral stance (they can still block high against Overheads, however). In addition to this, the opponent's walk speed is reduced, and are further prevented from executing the following actions:
- Dash / Run
- Backdash
- Jump
- Command Normals
- Special Moves
- Style Actions (except for Stand On/Off and Mounting)
- HHA / GHA
- Flash Cancel
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_KOI |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Stop it! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
I'll never forgive you!
236L/M/H |
---|
236X-X
"Ah, tranquility, seeping into a rocky crag, a cicada's trill"
236L/M/H > L/M/H |
---|
623X
Boing!
623L/M/H |
---|
214X
Sizzle!
214L/M/H |
---|
421X
Kaboom!
421L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
Hit them, ACT 3!
s.236L/M/H |
---|
Stand 623X
S-H-I-T
s.623L/M/H |
---|
Stand 421S
Wh-What is this wind?!
s.421S while taking damage or Guarding |
---|
System Mechanics
Throw
Throw
Fwoosh! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
S-H-I-T |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
Echoes ACT 3: Freeze!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Does this mean I've gotten stronger?!
236L+M+H |
---|
Costumes
Normal
Special
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Orb / Calla | United States |
@Orb535 | Tournament Footage YouTube Channel |