JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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*'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game. | *'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#22S|I stopped time...]]''': Jotaro | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#22S|I stopped time...]]''': Jotaro has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*'''Weakness to Zoning''': Since Jotaro lacks a projectile, he gets slightly countered by well-timed zoning and keepaway characters. | *'''Weakness to Zoning''': Since Jotaro lacks a projectile, he gets slightly countered by well-timed zoning and keepaway characters. | ||
*'''Predictable Neutral''': Jotaro's approach options are very predictable, and usually has to rely on strike/throw mix-ups if not at a great advantage. | *'''Predictable Neutral''': Jotaro's approach options are very predictable, and usually has to rely on strike/throw mix-ups if not at a great advantage. | ||
*'''No Fast Button in Stand Off''': Jotaro lacks a | *'''No Fast Button in Stand Off''': Jotaro lacks a 4f button in Stand Off, meaning he doesn't have much option other than "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#623X|Here's your receipt!]]" on wakeup. | ||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jotaro summons Star Platinum to attack with a crouching fist. | Jotaro summons Star Platinum to attack with a crouching fist. | ||
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Jotaro summons Star Platinum, who unleashes a forward barrage of punches. | Jotaro summons Star Platinum, who unleashes a forward barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | *The distance covered by Star Platinum depends on the version used. | ||
*Leaves grounded opponents standing, but launches airborne opponents away. | |||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-42 | |blockadv=-42 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Jotaro leans backwards while summoning Star Platinum, who punches upwards rapidly. | Jotaro leans backwards while summoning Star Platinum, who punches upwards rapidly. | ||
*Startup and amount of hits depend on the version used. | *Startup and amount of hits depend on the version used. | ||
*Launches the opponent away on hit. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-26 | |blockadv=-26 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | ||
*The distance covered by Star Platinum depends on the version used. | *The distance covered by Star Platinum depends on the version used. | ||
*Launches opponents away and causes hard knockdown. | |||
*This is a hitgrab. | *This is a hitgrab. | ||
*Has Super Armor during startup. | *Has Super Armor during startup. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Jotaro's most consistent | *Jotaro's most consistent Stand Off combo ender on hit. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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|image=JJASBR_Jotaro_Stand_5L.png | |image=JJASBR_Jotaro_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|description= | |description= | ||
Star Platinum does a short-ranged jab. | Star Platinum does a short-ranged jab. | ||
*Jotaro's fastest button, not every character has access to a | *Jotaro's fastest button, not every character has access to a 4f normal. | ||
*Due to being a Mid, s.5L isn't Jotaro's best poking option while Stand On, as he would prefer s.2L for that in most situations due to it being a Low. | *Due to being a Mid, s.5L isn't Jotaro's best poking option while in Stand On, as he would prefer s.2L for that in most situations due to it being a Low. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Jotaro_Stand_5M.png | |image=JJASBR_Jotaro_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Stand_5H.png | |image=JJASBR_Jotaro_Stand_5H.png | ||
|caption=Formerly the animation for Jotaro's s.6H in vanilla ASB. | |caption=Formerly the animation for Jotaro's s.6H in vanilla ASB. | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Stand_2L.png | |image=JJASBR_Jotaro_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Star Platinum attacks with a close-range crouching jab. | |||
*Big hitbox, and the universal hitstop being so high means that it's incredibly easy to convert into full combos from this move. | *Big hitbox, and the universal hitstop being so high means that it's incredibly easy to convert into full combos from this move. | ||
*Feel free to abuse in neutral whenever possible, considering it's safe on block. | *Feel free to abuse in neutral whenever possible, considering it's safe on block. | ||
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|image=JJASBR_Jotaro_Stand_2M.png | |image=JJASBR_Jotaro_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Stand_2H.png | |image=JJASBR_Jotaro_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Stand_3H.png | |image=JJASBR_Jotaro_Stand_3H.png | ||
|caption= | |caption= | ||
|name=3H | |name=s.3H | ||
|subtitle=ORAAAA! | |subtitle=ORAAAA! | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
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|image=JJASBR_Jotaro_Stand_Jump_L.png | |image=JJASBR_Jotaro_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Stand_Jump_M.png | |image=JJASBR_Jotaro_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Star Platinum swings its arm upwards. | Star Platinum swings its arm upwards. | ||
*Launches on hit. | *Launches on hit. | ||
*Good air to air. | *Mostly used in combo after s.3H. | ||
*Good air-to-air. | |||
*Whiffs on most crouching opponents, and needs good timing to get both hits on a standing opponent. | *Whiffs on most crouching opponents, and needs good timing to get both hits on a standing opponent. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Jotaro_Stand_Jump_H.png | |image=JJASBR_Jotaro_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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Star Platinum attacks with a downward punch. | Star Platinum attacks with a downward punch. | ||
*Jotaro's best jumping normal while in Stand On, due to its long active frames, big damage and good hitbox. | *Jotaro's best jumping normal while in Stand On, due to its long active frames, big damage and good hitbox. | ||
*Spikes | *Spikes airborne opponents downwards. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_236X.png | ||
|caption= | |caption= | ||
|name=ORA, ORA! | |name=ORA, ORA! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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Star Platinum unleashes a forward barrage of punches. | Star Platinum unleashes a forward barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | *The distance covered by Star Platinum depends on the version used. | ||
*Leaves grounded opponents standing, but launches airborne opponents away. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | *Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|caption= | |caption= | ||
|name=ORAAA! | |name=ORAAA! | ||
|input=236L/M/H > 6L/M/H | |input=s.236L/M/H > 6L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv=-28 | |blockadv=-28 | ||
|hitadv= | |hitadv=KD | ||
|description= | |description= | ||
Star Platinum moves forward and delivers a | Star Platinum moves forward and delivers a downward punch. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Launches the opponent away on hit. | *Launches the opponent away on hit. | ||
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|caption= | |caption= | ||
|name=Star Finger | |name=Star Finger | ||
|input=623L/M/H | |input=s.623L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Star Platinum extends its fingers out to pierce the opponent. | Star Platinum extends its fingers out to pierce the opponent. | ||
*Startup, launch height and | *Startup, launch height and pull force (on hit) all change depending on the version used, inversely affecting recovery. | ||
*The second hit launches the opponent towards Jotaro and causes hard knockdown. | *The second hit launches the opponent towards Jotaro and causes hard knockdown. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
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|caption=Great oki tool and pressure reset | |caption=Great oki tool and pressure reset | ||
|name=Beat in a single breath! | |name=Beat in a single breath! | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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After a brief start-up period, Star Platinum inhales with great strength. | After a brief start-up period, Star Platinum inhales with great strength. | ||
*Startup and pull force all change depending on the version used. | *Startup and pull force all change depending on the version used. | ||
*Pulls the opponent in front of Jotaro towards him from anywhere on the screen, with the pull taking place 2 frames before the move's actual startup. | |||
**Since the move also pulls downed opponents towards Jotaro, this makes it good for setting up cross-ups on a knockdown. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
**Can be used in neutral to mess with the opponent's timings, or combo from pretty far on hit. | |||
**Can be used in neutral to mess with the opponent's timings, or combo from pretty far on hit | |||
*Can't true blockstring into it without Assist. | *Can't true blockstring into it without Assist. | ||
---- | ---- | ||
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*Pulls the opponent in the least. | *Pulls the opponent in the least. | ||
*Hitbox does not reach fullscreen, though the pull effect does. | *Hitbox does not reach fullscreen, though the pull effect does. | ||
*Great for resets on hit or block, as Jotaro has access to a | *Great for resets on hit or block, as Jotaro has access to a 4f normal while in Stand On. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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|recovery= | |recovery= | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Star Platinum picks the opponent up and slams them into the ground. | Star Platinum picks the opponent up and slams them into the ground. | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=ORA, ORA!<br>{{NotationIcon- | |subtitle=ORA, ORA!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 236X|s.236H (Extended)]]. | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 236X|s.236H (Extended)]]. | ||
*Leaves grounded opponents standing. | *Leaves grounded opponents standing, but launches airborne opponents away. | ||
}} | }} | ||
}} | }} | ||
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|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=Total XX | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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After a lenghty startup, Jotaro stops time, freezing the stage effects, the battle timer, and the opponent. | After a lenghty startup, Jotaro stops time, freezing the stage effects, the battle timer, and the opponent. | ||
*Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | *Requires 1.5 HH Gauges to be used; startup accelerates if 3 HH Gauges have been accumulated before use. | ||
**VERY slow startup; only guaranteed setups exist with 3 HH Gauges or | **VERY slow startup; only guaranteed setups exist with 3 HH Gauges or Assists. | ||
*Starting a cutscene with a Throw or | *Starting a cutscene with moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#63214X|My Stand will be the judge!]]", a Throw, or a GHA will instantly end the Time Stop and take away the rest of Jotaro's meter. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
* | *After the Time Stop ends, there is a ~5 second period where Jotaro cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against himself, {{NotationIcon-ASBR|Jotaro4Mini}}, {{NotationIcon-ASBR|DIO}}, and {{NotationIcon-ASBR|AWDiegoMini}}, Jotaro can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | |||
}} | }} | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-26 [-36] | |blockadv=-26 [-36] | ||
|hitadv= | |hitadv=HKD | ||
|description= | |description= | ||
Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a | Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downward punch. | ||
*The final hit causes knockback and triggers a wallbounce. | *The final hit causes knockback and triggers a wallbounce, in addition to causing hard knockdown. | ||
*This move can be extended by repeatedly pressing attack buttons. Data in [] is for the | *This move can be extended by repeatedly pressing attack buttons. Data in [] is for the Extended version. | ||
**The Extended version also features a different, stronger ender that leaves the opponent much closer. | **The Extended version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Evade the final hit for a full punish. | *Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Evade the final hit for a full punish. | ||
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|recovery= | |recovery= | ||
|blockadv=-46 | |blockadv=-46 | ||
|hitadv= | |hitadv=Groundbounce | ||
|description= | |description= | ||
Jotaro summons Star Platinum, who flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | Jotaro summons Star Platinum, who flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | ||
* | *Its deceptively long range can make it useful in neutral for a punish. | ||
*Launches opponents away after the cinematic, which transitions into a groundbounce. | |||
}} | }} | ||
}} | }} | ||
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==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | ||
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===Extra=== | ===Extra=== | ||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | {{ColorGallery/Color|Extra A 1| text=Extra A (Color 1) }} | ||
{{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | {{ColorGallery/Color|Extra A 2| text=Extra A (Color 2) }} | ||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Star Platinum (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Star Platinum (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | }} | ||
Latest revision as of 08:27, 9 June 2024
Introduction
- This article is about Jotaro Kujo's Stardust Crusaders incarnation, primarily known as "Jotaro 3". For information about his Diamond is Unbreakable incarnation, see Jotaro Kujo (Part 4).
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Jotaro Kujo is a Stand character who utilizes his large normals and powerful neutral tools to control the mid-range. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Back off. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623L/M/H |
---|
63214X
My Stand will be the judge!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
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Stand 2H
s.2H
|
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Stand 3H
s.3H
ORAAAA! |
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Stand JL
s.jL
|
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Stand JM
s.jM
|
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Stand JH
s.jH
|
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Special Moves
Stand 236X
ORA, ORA!
s.236L/M/H |
---|
Stand 236X-6X
ORAAA!
s.236L/M/H > 6L/M/H |
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Stand 623X
Star Finger
s.623L/M/H |
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Stand 63214X
Beat in a single breath!
s.63214L/M/H |
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
Assist
ORA, ORA! |
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5S
Stand On/Off
5S |
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22S
I stopped time...
22S |
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Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
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Great Heat Attack
You pissed me off!
236L+M+H |
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