JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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In his incarnation as a major character in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve. | In his incarnation as a major character in ''Diamond is Unbreakable'', the fourth part of ''JoJo's Bizarre Adventure'', Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve. | ||
Jotaro's versatility begins while in Stand Off, where his more passive tools lie. This is seen in special moves like "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|If I throw this bearing...]]", a projectile that can be used to pester the opponent from afar; and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#214X|Star Finger]]", a poke and pressure tool that can be used from respectable ranges, which provides good pressure on block thanks to its good frame advantage. While both of these moves allow Jotaro to play safely, they can also be combo starters, allowing Jotaro to easily capitalize on his opponent's mistakes. In combination with his normals, these tools lead to a more patient playstyle rather than an offensive one. | |||
It is while in Stand On, however, where Jotaro more than makes up for this with improved offensive capabilities. In this form, Jotaro wields normals with incredible range (especially when compared to their Stand Off counterparts), with notable examples including [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 2L|s.2L]] (a very long and very quick button that enables strong strike/throw mix-ups) and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]] (an extremely large and fast command normal). His special moves in this mode also take on a much more aggressive focus: "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|Where'd all that time go?]]" is a teleport that lets Jotaro instantly approach while also allowing combo conversions from incredible ranges, "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X|ORA ORA!]]" is a persistent hitbox with [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X-6X|a variety of follow-ups]] which help with pressure and combos, and "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X|So I'm gonna bust you up!]]" is a command grab with sizeable range that can help open his opponent up and improves his general strike/throw gameplan. | |||
Jotaro's versatility is paid with a price, however: very slow mobility and a near-complete lack of reversal options | Jotaro's versatility is paid with a price, however: very slow mobility and a near-complete lack of reversal options leave him heavily reliant on universal mechanics. Adding on to this, Jotaro's strongest tools are only present while in Stand On, so if the opponent manages to get a lead and/or maintains constant pressure, there's not a lot Jotaro can do on his own. Jotaro thrives when playing from ahead, but struggles with playing from behind, so finding balance between his passive and aggressive tools is key to succeeding with this character. | ||
*'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#22S|Star Platinum, The World!]]''': Jotaro | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#22S|Star Platinum, The World!]]''': Jotaro has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from ''Guilty Gear -Strive-''. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Jotaro_Part_4_Small_Icon.png|50px]] '''Jotaro Kujo (Part 4)''' is a Stand character who controls space with strong normals and a balanced toolkit. | | intro = [[file:JJASBR_Jotaro_Part_4_Small_Icon.png|50px]] '''Jotaro Kujo (Part 4)''' is a Stand character who controls space with strong normals and a balanced toolkit. | ||
| pros = | | pros = | ||
* '''Versatile:''' Jotaro's toolkit features tools that gives him options at any range, granting him varied offenses. | * '''Versatile:''' Jotaro's toolkit features tools that gives him options at any range, granting him varied offenses. These include [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|a good projectile to zone with]], [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|a teleport to anti-zone with]], [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 63214X|a command grab to open the opponent up]], and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X|a rekka]] [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X-6X|with a variety of useful options]]. | ||
* '''Beefy Normals:''' | * '''Beefy Normals:''' Jotaro has access to a very strong set of normals regardless of his current mode. Notable examples include [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#JM|j.M]] (a strong cross-up tool), [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 2L|s.2L]] (one of the longest and fastest Low pokes in the game), [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand JL|s.jL]] (one of the fastest air-to-airs in the game), and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]] (a very powerful command normal that serves both as a safe poke and a great combo starter). | ||
* '''Meter Battery:''' Most of Jotaro's combos are meter neutral at worst, very meter positive at best, and they don't cost much to start. This allows him to constantly have meter to use his teleport, while still saving meter for his high damage routes and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#22S|Time Stop]] setups. | * '''Meter Battery:''' Most of Jotaro's combos are meter neutral at worst, very meter positive at best, and they don't cost much to start. This allows him to constantly have meter to use his teleport, while still saving meter for his high damage routes and [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#22S|Time Stop]] setups. | ||
* '''Overwhelming Vortex:''' Thanks to his teleport and ability to reset juggle height with a groundbounce, Jotaro has a very potent vortex. This typically loops between a strike/throw scenario, with a left/right aspect thrown on top with his teleport. Jotaro also | * '''Overwhelming Vortex:''' Thanks to his teleport and ability to reset juggle height with a groundbounce, Jotaro has a very potent vortex. This typically loops between a strike/throw scenario, with a left/right aspect thrown on top with his teleport. Jotaro can also set this vortex up off of his command grab and Throw, which allows him to loop constant oki on the opponent from a variety of setups. | ||
|cons = | |cons = | ||
* '''Poor Defense:''' Jotaro's anti-airs are very inconsistent, forcing him to rely on universal mechanics like Stylish Evade and Stylish Guard against airborne opponents. Combined with his lack of an invincible reversal beyond [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Great Heat Attack|GHA]], he is left open to setups that other characters could potentially escape. | * '''Poor Defense:''' Jotaro's anti-airs are very inconsistent, forcing him to rely on universal mechanics like Stylish Evade and Stylish Guard against airborne opponents. Combined with his lack of an invincible reversal beyond [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Great Heat Attack|GHA]], he is left open to setups that other characters could potentially escape. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Jotaro attacks with a high jab in front of him. | Jotaro attacks with a high jab in front of him. | ||
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|recovery=29 | |recovery=29 | ||
|blockadv=-18 | |blockadv=-18 | ||
|hitadv= | |hitadv=-14 | ||
|description= | |description= | ||
Jotaro does a downward kick with the tip of his boot. | Jotaro does a downward kick with the tip of his boot. | ||
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|recovery=25 | |recovery=25 | ||
|blockadv=-10 | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Jotaro quickly summons Star Platinum, who attacks with an uppercut. | Jotaro quickly summons Star Platinum, who attacks with an uppercut. | ||
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|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Jotaro attacks with a crouching backfist strike. | Jotaro attacks with a crouching backfist strike. | ||
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|recovery=15 | |recovery=15 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Jotaro attacks with a crouching uppercut. | Jotaro attacks with a crouching uppercut. | ||
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*The amount of hits changes depending on the version used. | *The amount of hits changes depending on the version used. | ||
*Launches opponents away on hit. | *Launches opponents away on hit. | ||
*Fantastic combo tool when near the walls, and is | *Fantastic combo tool when near the walls, and is the main combo ender when paired with HHA. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Often outclassed by other versions while still being too slow to be a reliable anti-air. | *Often outclassed by other versions while still being too slow to be a reliable anti-air. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Has some niche uses in combos along the wall. | *Has some niche uses in combos along the wall. | ||
*Has an unusual Flash Cancel window, only allowing its use after the final hit. | *Has an unusual Flash Cancel window, only allowing its use after the final hit's active frames end. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The main version used, since it still allows for meterless combo extensions when near the wall. | *The main version used, since it still allows for meterless combo extensions when near the wall. | ||
*Has an unusual Flash Cancel window, only allowing its use after the final hit's active frames end. | |||
*Despite its high recovery, a delayed HHA Cancel after this move will still connect. | *Despite its high recovery, a delayed HHA Cancel after this move will still connect. | ||
}} | }} | ||
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|image=JJASBR_Jotaro_Part_4_Stand_5L.png | |image=JJASBR_Jotaro_Part_4_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 468: | Line 466: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Star Platinum performs a low kick. | Star Platinum performs a low kick. | ||
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|image=JJASBR_Jotaro_Part_4_Stand_5M.png | |image=JJASBR_Jotaro_Part_4_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 490: | Line 488: | ||
|recovery=15 | |recovery=15 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Star Platinum strikes with a quick sideways chop. | Star Platinum strikes with a quick sideways chop. | ||
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|image=JJASBR_Jotaro_Part_4_Stand_5H.png | |image=JJASBR_Jotaro_Part_4_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 511: | Line 509: | ||
|recovery=19 | |recovery=19 | ||
|blockadv=-4 | |blockadv=-4 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
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|image=JJASBR_Jotaro_Part_4_Stand_2L.png | |image=JJASBR_Jotaro_Part_4_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 532: | Line 530: | ||
|recovery= | |recovery= | ||
|blockadv=-2 | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
While crouching, Star Platinum performs a quick low kick. | While crouching, Star Platinum performs a quick low kick. | ||
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|image=JJASBR_Jotaro_Part_4_Stand_2M.png | |image=JJASBR_Jotaro_Part_4_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|recovery=15 | |recovery=15 | ||
|blockadv=-6 | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Star Platinum attacks with a crouching uppercut. | Star Platinum attacks with a crouching uppercut. | ||
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|image=JJASBR_Jotaro_Part_4_Stand_2H.png | |image=JJASBR_Jotaro_Part_4_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Part_4_Stand_3H.png | |image=JJASBR_Jotaro_Part_4_Stand_3H.png | ||
|caption=It has four "A"s | |caption=It has four "A"s | ||
|name=3H | |name=s.3H | ||
|subtitle=ORAAAA! | |subtitle=ORAAAA! | ||
|data= | |data= | ||
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*Jotaro's main combo starter, either used by itself or when paired with a poke (mainly s.2L), due to its incredible range and startup. | *Jotaro's main combo starter, either used by itself or when paired with a poke (mainly s.2L), due to its incredible range and startup. | ||
*If this move connects, Jotaro can cancel into [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|s.22L/M]] to convert into a combo, regardless of distance. | *If this move connects, Jotaro can cancel into [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 22X|s.22L/M]] to convert into a combo, regardless of distance. | ||
*Fast enough to connect and convert into combos from anti-airing with normals | *Fast enough to connect and convert into combos from anti-airing with normals as well as [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X|236L/M/H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236-6X|6L]], but is mainly used to pick up after [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236X|236L/M/H]] > [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 236-6X|6M]]. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Jotaro_Part_4_Stand_Jump_L.png | |image=JJASBR_Jotaro_Part_4_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Part_4_Stand_Jump_M.png | |image=JJASBR_Jotaro_Part_4_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|image=JJASBR_Jotaro_Part_4_Stand_Jump_H.png | |image=JJASBR_Jotaro_Part_4_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|caption= | |caption= | ||
|name=ORA ORA! | |name=ORA ORA! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-12 | |blockadv=-12 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|recovery= | |recovery= | ||
|blockadv=-16 | |blockadv=-16 | ||
|hitadv= | |hitadv=-10 | ||
|description= | |description= | ||
Star Platinum unleashes a barrage of punches. | Star Platinum unleashes a barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | *The distance covered by Star Platinum depends on the version used. | ||
*Leaves grounded opponents standing, while leaving airborne opponents mostly in place. | *Leaves grounded opponents standing, while leaving airborne opponents mostly in place. | ||
*Cannot be Flash Canceled, but can be canceled into | *Cannot be Flash Canceled, but can be canceled into HHA. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|caption4=That's three "A"s | |caption4=That's three "A"s | ||
|name=ORAAA! | |name=ORAAA! | ||
|input=236L/M/H > 6L/M/H | |input=s.236L/M/H > 6L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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'''H version:''' | '''H version:''' | ||
Star Platinum attacks with a crouching fist | Star Platinum attacks with a crouching fist. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
**Because of its knockdown, canceling into HHA will not connect if used against grounded opponents. | **Because of its knockdown, canceling into HHA will not connect if used against grounded opponents. | ||
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|caption= | |caption= | ||
|name=Where'd all that time go? | |name=Where'd all that time go? | ||
|input=236L/M/H > 4L/M/H<br/>or<br/>22L/M/H | |input=s.236L/M/H > 4L/M/H<br/>or<br/>s.22L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*The point where Jotaro and Star Platinum reappear depends on the version used. | *The point where Jotaro and Star Platinum reappear depends on the version used. | ||
*Mainly used to pick up a combo after [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]]. | *Mainly used to pick up a combo after [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#Stand 3H|s.3H]]. | ||
*When chained | *When chained from "ORA ORA": | ||
**Requires 0.4 HH Gauge to be used. | **Requires 0.4 HH Gauge to be used. | ||
**Total move duration is reduced by 4 frames. | **Total move duration is reduced by 4 frames. | ||
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|caption2= | |caption2= | ||
|name=So I'm gonna bust you up! | |name=So I'm gonna bust you up! | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=If I throw this bearing...<br>{{NotationIcon- | |subtitle=If I throw this bearing...<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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*Projectiles fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|If I throw this bearing...]]" hang in the air during the Time Stop. | *Projectiles fired by "[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)#236X|If I throw this bearing...]]" hang in the air during the Time Stop. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post Time Stop, although normal IPS rules will still apply. | *All attacks can OTG during Time Stop, restanding the opponent if they can reach. This allows setting up for juggles post-Time Stop, although normal IPS rules will still apply. | ||
*After the Time Stop ends, there is a ~5 second period where Jotaro cannot gain any HH Gauge (with [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi| | *After the Time Stop ends, there is a ~5 second period where Jotaro cannot gain any HH Gauge (with {{NotationIcon-ASBR|AkiraMini}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Akira Otoishi#Assist|Assist]] providing the only exception). | ||
*Against | *Against himself, {{NotationIcon-ASBR|Jotaro3Mini}}, {{NotationIcon-ASBR|DIO}}, and {{NotationIcon-ASBR|AWDiegoMini}}, Jotaro can use this ability to move within their Time Stop for the minimum requirement of 1 HH Gauge. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | ||
}} | }} | ||
}} | }} | ||
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|damage=215 (45+5*20+70) | |damage=215 (45+5*20+70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-42 | ||
|hitadv=HKD | |hitadv=HKD (+2) | ||
|description= | |description= | ||
Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, Star Platinum unleashes a barrage of punches on the opponent before knocking them away. | Star Platinum flies a moderate distance forward to throw a heavy punch. If it connects, Star Platinum unleashes a barrage of punches on the opponent before knocking them away. | ||
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|damage=325 (40+2*38+15+2*74+46) | |damage=325 (40+2*38+15+2*74+46) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-40 | ||
|hitadv=HKD | |hitadv=HKD | ||
|description= | |description= | ||
Star Platinum flies a short distance forward to throw a heavy downward punch. On a successful hit, Star Platinum proceeds to viciously pummel the opponent before sending them flying. | Star Platinum flies a short distance forward to throw a heavy downward punch. On a successful hit, Star Platinum proceeds to viciously pummel the opponent before sending them flying. | ||
*Deceptive vertical range. | *Deceptive vertical range. | ||
*Jotaro's only move with full invincibility, granting it utility as an expensive reversal option. | |||
}} | }} | ||
}} | }} | ||
==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Part_4_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Part_4_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
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{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Jotaro_Part_4_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Star Platinum (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Star Platinum (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|Bannock Meatball | |||
|[[File:JJASBR Jotaro Part 4 Color 3.png|200x200px|Normal (Color 3)]] | |||
|[[File:Flag_ca.png]]<br>Canada | |||
|[https://twitter.com/BannockMeatball @BannockMeatball] | |||
|[https://www.youtube.com/watch?v=LSbnuou2u8g Exhibition Footage]<br>[https://www.youtube.com/@BannockMeatball YouTube Channel] | |||
|- | |||
|ポム (POM) | |||
|[[File:JJASBR Jotaro Part 4 Color 2.png|200x200px|Normal (Color 2)]] | |||
|[[File:Flag_jp.png]]<br>Japan | |||
|[https://twitter.com/Pom_0000 @Pom_0000] | |||
|[https://www.youtube.com/watch?v=VU7svZMAdaU Tournament Footage]<br>[https://www.youtube.com/@pompompom996/streams YouTube Channel] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 08:25, 9 June 2024
Introduction
- This article is about Jotaro Kujo's Diamond is Unbreakable incarnation, primarily known as "Jotaro 4". For information about his Stardust Crusaders incarnation, see Jotaro Kujo (Part 3).
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
Jotaro's versatility begins while in Stand Off, where his more passive tools lie. This is seen in special moves like "If I throw this bearing...", a projectile that can be used to pester the opponent from afar; and "Star Finger", a poke and pressure tool that can be used from respectable ranges, which provides good pressure on block thanks to its good frame advantage. While both of these moves allow Jotaro to play safely, they can also be combo starters, allowing Jotaro to easily capitalize on his opponent's mistakes. In combination with his normals, these tools lead to a more patient playstyle rather than an offensive one.
It is while in Stand On, however, where Jotaro more than makes up for this with improved offensive capabilities. In this form, Jotaro wields normals with incredible range (especially when compared to their Stand Off counterparts), with notable examples including s.2L (a very long and very quick button that enables strong strike/throw mix-ups) and s.3H (an extremely large and fast command normal). His special moves in this mode also take on a much more aggressive focus: "Where'd all that time go?" is a teleport that lets Jotaro instantly approach while also allowing combo conversions from incredible ranges, "ORA ORA!" is a persistent hitbox with a variety of follow-ups which help with pressure and combos, and "So I'm gonna bust you up!" is a command grab with sizeable range that can help open his opponent up and improves his general strike/throw gameplan.
Jotaro's versatility is paid with a price, however: very slow mobility and a near-complete lack of reversal options leave him heavily reliant on universal mechanics. Adding on to this, Jotaro's strongest tools are only present while in Stand On, so if the opponent manages to get a lead and/or maintains constant pressure, there's not a lot Jotaro can do on his own. Jotaro thrives when playing from ahead, but struggles with playing from behind, so finding balance between his passive and aggressive tools is key to succeeding with this character.
- Star Platinum, The World!: Jotaro has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Just shut up! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
If I throw this bearing...
236L/M/H |
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623X
I'm going to break you into pieces.
623L/M/H |
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214X
Star Finger
214L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand 3H
s.3H
ORAAAA! |
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
Stand 236X
ORA ORA!
s.236L/M/H |
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Stand 236X-6X
ORAAA!
s.236L/M/H > 6L/M/H |
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Stand 22X
Where'd all that time go?
s.236L/M/H > 4L/M/H or s.22L/M/H |
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Stand 63214X
So I'm gonna bust you up!
s.63214L/M/H |
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System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
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Assist
Assist
If I throw this bearing... |
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5S
Stand On/Off
5S |
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22S
Star Platinum, The World!
22S |
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Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
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Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
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Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Bannock Meatball | Canada |
@BannockMeatball | Exhibition Footage YouTube Channel | |
ポム (POM) | Japan |
@Pom_0000 | Tournament Footage YouTube Channel |