JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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The deuteragonist of ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure. | The deuteragonist of ''Battle Tendency'', the second part of ''JoJo's Bizarre Adventure'', Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure. | ||
Caesar's gameplan centers around covering space with "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M | Caesar's gameplan centers around covering space with "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with [[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#2H|2H]], as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage. | ||
On defense, Caesar has a plethora of invincible reversal options. The H version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#Heart Heat Attack|Bubble Barrier]]", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively. | On defense, Caesar has a plethora of invincible reversal options. The H version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#Heart Heat Attack|Bubble Barrier]]", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively. | ||
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On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run. | On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run. | ||
*'''Hamon Specials''': For the cost of 0.5 | *'''Hamon Specials''': For the cost of 0.5 HH Gauge, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters. | ||
*'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled | *'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups. | ||
*'''Aerial Chain Beat''': Caesar can chain his aerial attacks, | *'''Aerial Chain Beat''': Caesar can chain his aerial attacks, giving him unique combos and confirms. | ||
*'''Setplay''': Thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups. | *'''Setplay''': Thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups. | ||
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| intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | | intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | ||
| pros = | | pros = | ||
* '''Good Space Control:''' Caesar has access to several projectiles, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M | * '''Good Space Control:''' Caesar has access to several projectiles, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]". All of these cover a variety of angles, meaning the opponent has to take risks to approach. | ||
* '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | * '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | ||
* '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | * '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | ||
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|description= | |description= | ||
Caesar performs an uppercut. | Caesar performs an uppercut. | ||
* | *Mainly used in juggles. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs a crouching hook. | Caesar performs a crouching hook. | ||
* | *Fast with good range. | ||
* | *Great for converting into juggle combos. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Caesar slides forward and performs a sweeping kick. | Caesar slides forward and performs a sweeping kick. | ||
*Causes hard knockdown | *Causes hard knockdown. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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Caesar performs an attack downwards with Hamon. | Caesar performs an attack downwards with Hamon. | ||
*Stubby aerial, though good for jump-ins. | *Stubby aerial, though good for jump-ins. | ||
*Can cross up. | |||
*Its multi-hit nature forces the opponent to block multiple Overheads. | *Its multi-hit nature forces the opponent to block multiple Overheads. | ||
}} | }} | ||
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|description= | |description= | ||
Caesar performs a kick downwards. | Caesar performs a kick downwards. | ||
*Good for jump-ins and | *Good for jump-ins, juggles and cross-ups. | ||
}} | }} | ||
}} | }} | ||
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Caesar performs a kick outwards. | Caesar performs a kick outwards. | ||
*Good for air-to-airs and juggles. | *Good for air-to-airs and juggles. | ||
*Very quick recovery makes it useful for timing jumping normals and special moves. | |||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Forward / Back | |||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total 48 | ||
|blockadv=Total | |blockadv= | ||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Neutral | |||
|header=no | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery=Total 50 | |||
|blockadv= | |||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Caesar propels himself into the air while remaining in a sitting position. | Caesar propels himself into the air while remaining in a sitting position. | ||
*Can be cancelled into on hit or block. | *Can be cancelled into on hit or block. | ||
*Caesar becomes airborne on '''frame 6'''. | |||
*The Neutral and Forward versions have 2 frames of landing recovery, while the Back version has 12 frames. | |||
}} | }} | ||
}} | }} | ||
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}} | }} | ||
====== <font style="visibility:hidden" size="0">236M | ====== <font style="visibility:hidden" size="0">236M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Caesar_236M_(1).png | |image=JJASBR_Caesar_236M_(1).png | ||
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*Travels fullscreen. | *Travels fullscreen. | ||
*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Listed startup refers to projectile spawn / release, assuming the move is not delayed. | **Listed startup refers to projectile spawn / release, assuming the move is not delayed. | ||
*Can bypass {{NotationIcon-ASBR|Wamuu}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]. | |||
---- | ---- | ||
'''Normal version:''' | '''Normal version:''' | ||
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*Travels fullscreen. | *Travels fullscreen. | ||
*Can be held to delay the projectiles. | *Can be held to delay the projectiles. | ||
*Can bypass {{NotationIcon-ASBR|Wamuu}}'s [[JoJo's Bizarre Adventure: All-Star Battle R/Wamuu#22S|Vapor Barrier]]. | |||
*Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | *Best used while already zoning, since the opponent is forced to jump or Dodge if they don't want to block. | ||
}} | }} | ||
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*Travel and recoil distances are identical to the H version. | *Travel and recoil distances are identical to the H version. | ||
*Due to its speed and distance, it also makes for an amazing option to open a path through zoning and get in. | *Due to its speed and distance, it also makes for an amazing option to open a path through zoning and get in. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">J214X</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Caesar_Jump_214X.png | |||
|caption= | |||
|name=Hamon Kick (Air) | |||
|input=j.214L/M/H/S | |||
|data= | |||
{{AttackData-ASBR | |||
|version=Light | |||
|damage=30 | |||
|guard=Overhead | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Medium | |||
|header=no | |||
|damage=35 | |||
|guard=Overhead | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Heavy | |||
|header=no | |||
|damage=40 | |||
|guard=Overhead | |||
|startup=22 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Style | |||
|header=no | |||
|damage=60 | |||
|guard=Overhead | |||
|startup=14 | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Whlie in the air, Caesar performs a divekick. | |||
*How long Caesar takes to descend changes depending on the version used, inversely affecting landing recovery. | |||
*Cannot be used while jumping backwards. | |||
*Shares IPS with its grounded counterpart. | |||
---- | |||
'''L version:''' | |||
*Descends quickly, but has the most landing recovery. | |||
---- | |||
'''M version:''' | |||
*Takes longer to descend, but has less landing recovery. | |||
---- | |||
'''H version:''' | |||
*Takes the longest to descend, but has even less landing recovery. | |||
---- | |||
'''S version:''' | |||
*Costs 0.5 HH Gauge. | |||
*Deals Hamon damage (72). | |||
*Descends the fastest and has the least landing recovery. | |||
}} | }} | ||
}} | }} | ||
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*Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5]) | *Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5]) | ||
*Shoots lasers that track the position of the opponent. | *Shoots lasers that track the position of the opponent. | ||
}} | }} | ||
}} | }} | ||
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Caesar grabs the opponent and fills them with Hamon through both of his hands. | Caesar grabs the opponent and fills them with Hamon through both of his hands. | ||
*Leaves the opponent close to Caesar. | *Leaves the opponent close to Caesar. | ||
* | *Back Throw leaves Caesar with more frame advantage than forward Throw. | ||
}} | }} | ||
}} | }} | ||
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|caption2= | |caption2= | ||
|name=Assist | |name=Assist | ||
|subtitle=Bubble Lenses<br>{{NotationIcon- | |subtitle=Bubble Lenses<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active=10~ | ||
|recovery= | |recovery=Total 12 | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|damage=210 (15*6+120) | |damage=210 (15*6+120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv=-22 | |blockadv=-22 | ||
|hitadv=HKD | |hitadv=HKD (+54) | ||
|description= | |description= | ||
Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them. | Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them. | ||
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|damage=320 (12+6*40+68) | |damage=320 (12+6*40+68) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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==Costumes== | ==Costumes== | ||
===Normal=== | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 922: | Line 941: | ||
===Special=== | ===Special=== | ||
{{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths= | {{ColorGallery | filePrefix=JJASBR_Caesar_Color_ | imageFileTypes=png| imageWidths=250 | colors= | ||
{{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | {{ColorGallery/Color|Special A 1| text=Special A (Color 1) }} | ||
{{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} | {{ColorGallery/Color|Special A 2| text=Special A (Color 2) }} |
Latest revision as of 21:31, 8 June 2024
Introduction
The deuteragonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan centers around covering space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "Bubble Lenses"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with 2H, as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage.
On defense, Caesar has a plethora of invincible reversal options. The H version of "One-Fisted Uppercut" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "Hamon Kick (S version)" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "Bubble Barrier", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively.
On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run.
- Hamon Specials: For the cost of 0.5 HH Gauge, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled from normals on both hit and block, giving him unique combo extensions and allowing for some situational mix-ups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, giving him unique combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mix-ups. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
28
Seated Jump
Any jump after 1/2/3 |
---|
236L
Bubble Launcher
236L (Air OK) |
---|
236M
Bubble Cutter
236M/S |
---|
236H
Gliding Bubble Cutter
236H |
---|
623X
One-Fisted Uppercut
623L/M/H |
---|
214X
Hamon Kick
214L/M/H/S |
---|
J214X
Hamon Kick (Air)
j.214L/M/H/S |
---|
421X
Cat Stance
421L/M/H/S |
---|
22X
Bubble Lenses
22L/M/H/S (Air OK) |
---|
System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Bubble Lenses |
---|
5S
Hamon Breathing
5S |
---|
Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
---|
Great Heat Attack
Burn Black!
236L+M+H |
---|