JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar: Difference between revisions
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Johnny fires a single Nail Bullet, infused with the Golden Spin. | Johnny fires a single Nail Bullet, infused with the Golden Spin. | ||
*The version used determines the trajectory of the projectile fired. | *The version used determines the trajectory of the projectile fired. | ||
*Consumes 1 Nail Bullet Stock ( | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | ||
*Different versions change the speed and duration of the chasing hole. | *Different versions change the speed and duration of the chasing hole. | ||
*Consumes 1 Nail Bullet Stock ( | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*The move has an extra hit if used point-blank. | *The move has an extra hit if used point-blank. | ||
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Johnny shoots himself and travels through the hole created. | Johnny shoots himself and travels through the hole created. | ||
*The version used determines the trajectory Johnny moves towards. | *The version used determines the trajectory Johnny moves towards. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Holding the button allows Johnny to continue travelling. | *Holding the button allows Johnny to continue travelling. | ||
**While holding the button, pressing H will cancel the travel and fake it out. | **While holding the button, pressing H will cancel the travel and fake it out. | ||
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'''L version:''' | '''L version:''' | ||
*The hole travels at a slow speed. | *The hole travels at a slow speed. | ||
*Consumes 1 Nail Bullet Stock, and consumes an additional one upon firing. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | ||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks. | **Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | ||
*Can be canceled by pressing H at any point during the animation. | *Can be canceled by pressing H at any point during the animation. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The hole travels at a fast speed. | *The hole travels at a fast speed. | ||
*Consumes 1 Nail Bullet Stock, and consumes an additional one upon firing. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional ({{NotationIcon-ASBR|Nail}}) one upon firing. | ||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks. | **Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | ||
*Can be canceled by pressing H at any point during the animation. | *Can be canceled by pressing H at any point during the animation. | ||
---- | ---- | ||
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|description= | |description= | ||
Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | *Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | ||
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|description= | |description= | ||
Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Can be used as a long range punish. | *Can be used as a long range punish. | ||
*Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | *Triggers [[JoJo's Bizarre Adventure: All-Star Battle R/System#Rush Mode|Rush Mode]]. | ||
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While mounting Slow Dancer, Johnny fires a single Nail Bullet, infused with the Golden Spin. | While mounting Slow Dancer, Johnny fires a single Nail Bullet, infused with the Golden Spin. | ||
*The version used determines the trajectory of the projectile fired. | *The version used determines the trajectory of the projectile fired. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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While mounting Slow Dancer, Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | While mounting Slow Dancer, Johnny fires a single Nail Bullet towards the ground, infusing it with the Golden Spin and creating a hole that chases and attacks the opponent. | ||
*Different versions change the speed and duration of the chasing hole. | *Different versions change the speed and duration of the chasing hole. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes crumple on hit. | *Causes crumple on hit. | ||
*The move has an extra hit if used point-blank. | *The move has an extra hit if used point-blank. | ||
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'''L version:''' | '''L version:''' | ||
*The hole travels at a slow speed. | *The hole travels at a slow speed. | ||
*Consumes 1 Nail Bullet Stock, and consumes an additional one upon firing. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | ||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks. | **Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | ||
*Can be canceled by pressing H at any point during the animation. | *Can be canceled by pressing H at any point during the animation. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*The hole travels at a fast speed. | *The hole travels at a fast speed. | ||
*Consumes 1 Nail Bullet Stock, and consumes an additional one upon firing. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}), and consumes an additional one ({{NotationIcon-ASBR|Nail}}) upon firing. | ||
**Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks. | **Cannot be used if Johnny doesn't possess at least 2 Nail Bullet Stocks ({{NotationIcon-ASBR|Nail}}{{NotationIcon-ASBR|Nail}}). | ||
*Can be canceled by pressing H at any point during the animation. | *Can be canceled by pressing H at any point during the animation. | ||
---- | ---- | ||
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|description= | |description= | ||
While mounting Slow Dancer, Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | While mounting Slow Dancer, Johnny summons Tusk ACT 4 right in front of him as it performs a barrage of punches. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
}} | }} | ||
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|description= | |description= | ||
While mounting Slow Dancer, Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | While mounting Slow Dancer, Johnny summons Tusk ACT 4 directly in front of the opponent as it performs a barrage of punches. | ||
*Consumes 1 Nail Bullet Stock. | *Consumes 1 Nail Bullet Stock ({{NotationIcon-ASBR|Nail}}). | ||
*Can be used as a long range punish. | *Can be used as a long range punish. | ||
}} | }} |
Latest revision as of 00:01, 7 June 2024
Introduction
Insert character introduction here.
- Mounted: While on top of Slow Dancer, all of Johnny's attacks deal Chip Damage, and he cannot be affected by the Bind and Crumple hit effects. This comes at the cost of losing access to Stylish Evade, Stylish Guard, and his Throw.
- Limited Movement: When Johnny is not on his horse, his mobility is severely much more limited due to being unable to dash, run or jump.
- Holy Corpse Parts: Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Tusk's Growth: Johnny is able to evolve his Stand during battle, gaining access to new moves and abilites.
Johnny Joestar is a Mounted character who utilizes his horse to move around while powering himself up by progressing his Stand's ACTs. | |
Pros | Cons |
|
|
Tusk's Growth
Seen above the HH Gauge, Tusk's Growth is a mechanic that controls Johnny's ACTs, which determine the special moves available to him, sometimes replacing existing ones. Johnny starts in ACT 1, and can progress his ACTs through an HHA or his GHA; the latter automatically puts Tusk in ACT 4, the last ACT, making it an easy way to progress the ACTs.
From ACT 2 onwards, Johnny will gain special moves involving Nail Bullets, indicated by the Nail Bullet Stocks next to the ACTs indicator. Using most special moves consumes one Nail Bullet Stock, with Johnny being able to hold a total of 10 Nail Bullets; these will begin to automatically replenish once they have all been used, but Johnny can manually replenish them all with "Care for some herbal tea?".
Holy Corpse
Owing to his status as a Steel Ball Run character, whenever Johnny is one of the combatants, three parts of the Holy Corpse will spawn over time around the stage. Johnny can collect these parts by crouching on top of them while Dismounted; Holy Corpse parts collected will be carried over between rounds. Each part collected provides Johnny with a buff that lasts until said part is lost via entering a knockdown state, which drops the most recent part collected. Only 3 Holy Corpse parts will spawn during the match, so if two Steel Ball Run characters (himself, Gyro, Diego, AW Diego, or Valentine) happen to face each other, they'll be forced to fight for them.
For Johnny, the buffs applied are the following:
- One: Increases overall attack power by ~20%.
- Two: Johnny's Nail Bullet special moves gain Super Armor.
- Three: Increases overall HH Gauge gain.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Mounted | 950 | Rumble | #ASBR_JOH |
Move List
Dismounted
- Data in [] is for damage with at least one Holy Corpse part.
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
I've got to get there! |
---|
4H
4H
I've got to get there! |
---|
Special Moves
623X
My nails are spinning!
623L/M/H |
---|
ACT 1 236X
I'll call them Tusks!
236L/M/H while in ACT 1 |
---|
ACT 2 236X
Golden Spin Nail Bullets
236L/M/H from ACT 2 onwards |
---|
ACT 1 214X
What is this?!
214L/M/H while in ACT 1 |
---|
ACT 2 214X
The hole will attack you.
214L/M/H from ACT 2 onwards |
---|
ACT 3 421X
Where's the upper half?!
421L/M/H from ACT 3 onwards |
---|
22X
Send me down the hole!
22L/M/H from ACT 3 onwards |
---|
2S
Care for some herbal tea?
2S from ACT 2 onwards |
---|
236S
Who'll be the sacrifice?
236S while in ACT 4 |
---|
623S
Chumimin!
623S while in ACT 4 |
---|
Mounted
- [] is for damage with one Holy Corpse part.
Normal Moves
Mounted 5L
m.5L
|
---|
Mounted 5M
m.5M
|
---|
Mounted 5H
m.5H
|
---|
Mounted 2L
m.2L
|
---|
Mounted 2M
m.2M
|
---|
Mounted 2H
m.2H
|
---|
Mounted JL
m.jL
|
---|
Mounted JM
m.jM
|
---|
Mounted JH
m.jH
|
---|
Special Moves
Mounted 46X
I can make it!
m.46L/M/H |
---|
Mounted 623X
My nails are spinning!
m.623L/M/H |
---|
Mounted ACT 1 236X
I'll call them Tusks!
m.236L/M/H while in ACT 1 |
---|
Mounted ACT 2 236X
Golden Spin Nail Bullets
m.236L/M/H from ACT 2 onwards |
---|
Mounted 214X
The hole will attack you.
m.214L/M/H from ACT 2 onwards |
---|
Mounted 22X
Send me down the hole!
m.22L/M/H from ACT 3 onwards |
---|
Mounted 2S
Care for some herbal tea?
m.2S from ACT 2 onwards |
---|
Mounted 236S
Who'll be the sacrifice?
m.236S while in ACT 4 |
---|
Mounted 623S
Chumimin!
m.623S while in ACT 4 |
---|
System Mechanics
Throw
Throw
My body just leapt up! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The hole will attack you. |
---|
5S
Mounting
5S |
---|
Heart Heat Attacks
- Data in [] is for damage with at least one Holy Corpse part.
HHA 1
Even if my spin falters, I will never die!
236 + Any Two Attack Buttons while in ACT 1 |
---|
HHA 2
Now I know where to shoot!
236 + Any Two Attack Buttons while in ACT 2 |
---|
HHA 3
Complete Golden Spin Energy...
236 + Any Two Attack Buttons from ACT 3 onwards |
---|
Great Heat Attack
It was such a long, roundabout path...
236L+M+H |
---|