JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4): Difference between revisions
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'''L version:''' | '''L version:''' | ||
*Often outclassed by other versions while still being too slow to be a reliable anti-air. | *Often outclassed by other versions while still being too slow to be a reliable anti-air. | ||
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'''M version:''' | '''M version:''' | ||
*Has some niche uses in combos along the wall. | *Has some niche uses in combos along the wall. | ||
*Has an unusual Flash Cancel window, only allowing its use after the final hit. | *Has an unusual Flash Cancel window, only allowing its use after the final hit's active frames end. | ||
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'''H version:''' | '''H version:''' | ||
*The main version used, since it still allows for meterless combo extensions when near the wall. | *The main version used, since it still allows for meterless combo extensions when near the wall. | ||
*Has an unusual Flash Cancel window, only allowing its use after the final hit's active frames end. | |||
*Despite its high recovery, a delayed HHA Cancel after this move will still connect. | *Despite its high recovery, a delayed HHA Cancel after this move will still connect. | ||
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Latest revision as of 08:25, 9 June 2024
Introduction
- This article is about Jotaro Kujo's Diamond is Unbreakable incarnation, primarily known as "Jotaro 4". For information about his Stardust Crusaders incarnation, see Jotaro Kujo (Part 3).
In his incarnation as a major character in Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Jotaro Kujo mellows out and takes on the role of a mentor, though his ferocity still remains. These aspects are shown through his moveset in this form, being an all-rounder with one or two tricks under his sleeve.
Jotaro's versatility begins while in Stand Off, where his more passive tools lie. This is seen in special moves like "If I throw this bearing...", a projectile that can be used to pester the opponent from afar; and "Star Finger", a poke and pressure tool that can be used from respectable ranges, which provides good pressure on block thanks to its good frame advantage. While both of these moves allow Jotaro to play safely, they can also be combo starters, allowing Jotaro to easily capitalize on his opponent's mistakes. In combination with his normals, these tools lead to a more patient playstyle rather than an offensive one.
It is while in Stand On, however, where Jotaro more than makes up for this with improved offensive capabilities. In this form, Jotaro wields normals with incredible range (especially when compared to their Stand Off counterparts), with notable examples including s.2L (a very long and very quick button that enables strong strike/throw mix-ups) and s.3H (an extremely large and fast command normal). His special moves in this mode also take on a much more aggressive focus: "Where'd all that time go?" is a teleport that lets Jotaro instantly approach while also allowing combo conversions from incredible ranges, "ORA ORA!" is a persistent hitbox with a variety of follow-ups which help with pressure and combos, and "So I'm gonna bust you up!" is a command grab with sizeable range that can help open his opponent up and improves his general strike/throw gameplan.
Jotaro's versatility is paid with a price, however: very slow mobility and a near-complete lack of reversal options leave him heavily reliant on universal mechanics. Adding on to this, Jotaro's strongest tools are only present while in Stand On, so if the opponent manages to get a lead and/or maintains constant pressure, there's not a lot Jotaro can do on his own. Jotaro thrives when playing from ahead, but struggles with playing from behind, so finding balance between his passive and aggressive tools is key to succeeding with this character.
- Star Platinum, The World!: Jotaro has the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
Jotaro Kujo (Part 4) is a Stand character who controls space with strong normals and a balanced toolkit. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_4JO #ASBR_JTR4 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Just shut up! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
If I throw this bearing...
236L/M/H |
---|
623X
I'm going to break you into pieces.
623L/M/H |
---|
214X
Star Finger
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
s.5L
|
---|
Stand 5M
s.5M
|
---|
Stand 5H
s.5H
|
---|
Stand 2L
s.2L
|
---|
Stand 2M
s.2M
|
---|
Stand 2H
s.2H
|
---|
Stand 3H
s.3H
ORAAAA! |
---|
Stand JL
s.jL
|
---|
Stand JM
s.jM
|
---|
Stand JH
s.jH
|
---|
Special Moves
Stand 236X
ORA ORA!
s.236L/M/H |
---|
Stand 236X-6X
ORAAA!
s.236L/M/H > 6L/M/H |
---|
Stand 22X
Where'd all that time go?
s.236L/M/H > 4L/M/H or s.22L/M/H |
---|
Stand 63214X
So I'm gonna bust you up!
s.63214L/M/H |
---|
System Mechanics
Throw
Throw
UUORA! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
If I throw this bearing... |
---|
5S
Stand On/Off
5S |
---|
22S
Star Platinum, The World!
22S |
---|
Heart Heat Attack
I'm going to break it... And by "it," I mean your face.
236 + Any Two Attack Buttons |
---|
Great Heat Attack
I hate things that are a pain in the ass...
236L+M+H |
---|
Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
Bannock Meatball | Canada |
@BannockMeatball | Exhibition Footage YouTube Channel | |
ポム (POM) | Japan |
@Pom_0000 | Tournament Footage YouTube Channel |