JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions
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{{ASBR Character Intro|char=WS Pucci|short=wsp|content= | {{ASBR Character Intro|char=WS Pucci|short=wsp|content= | ||
==Introduction== | ==Introduction== | ||
Enrico Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while | Enrico Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while gaining multiple new moves in return. Pucci's gameplan is to land his DISC-stealing command grab, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]", to seal away special moves, and then either safely zone with his Stand-Off "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]", or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of special moves. | ||
*'''Option Sealing:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent. His gameplay revolves around stealing DISCs and using your advantage to overpower the opponent. | *'''Option Sealing:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent. His gameplay revolves around stealing DISCs and using your advantage to overpower the opponent. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*It hits very high, so use it for air-to-air. Don't use it to try to hit people on the ground. Same as most | *It hits very high, so use it for air-to-air. Don't use it to try to hit people on the ground. Same as most j.Ls. | ||
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|description= | |description= | ||
*Can also be used for crossups, but a situation where this crosses up is just as rare as with his | *Can also be used for crossups, but a situation where this crosses up is just as rare as with his j.M. | ||
*Has the hitbox you would except from a jH, which is good. This is your best aerial if you need range. | *Has the hitbox you would except from a jH, which is good. This is your best aerial if you need range. | ||
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|description= | |description= | ||
*A great move, giving Pucci a strong neutral and a safe blockstring ender | *A great move, giving Pucci a strong neutral and a safe blockstring ender. | ||
*The speed varies depending on which button you pressed(L is slowest, H is fastest). It's often unclear whether blockstring into this move will be true blockstring or frametraps, but L version is most likely to frametrap, and H is version is most likely to be a true blockstring. Use the H version if you are afraid of the opponent using an invincible move and hitting you in the gap. It won't always be gapless, but it leaves the smallest gap even when it isn't | *The speed varies depending on which button you pressed(L is slowest, H is fastest). It's often unclear whether blockstring into this move will be true blockstring or frametraps, but L version is most likely to frametrap, and H is version is most likely to be a true blockstring. Use the H version if you are afraid of the opponent using an invincible move and hitting you in the gap. It won't always be gapless, but it leaves the smallest gap even when it isn't. | ||
*When zoning with this, switch up the version you're using to force the opponent to be attentive or get hit | *When zoning with this, switch up the version you're using to force the opponent to be attentive or get hit. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Medium speed | *Medium speed. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Has the fastest projectile speed out of the 3 options | *Has the fastest projectile speed out of the 3 options. | ||
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|description= | |description= | ||
*A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range | *A long-reaching quick normal that, unlike many characters, lets Pucci consistently go into combos even if it hits at max range. | ||
*Also has a tall hitbox, will often hit people high in the air. | *Also has a tall hitbox, will often hit people high in the air. | ||
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|description= | |description= | ||
*Crumples on hit, it's good for combos and not much else. You can only crumple the opponent once per combo, meaning if you start the combo with an assist like Part 1 Dio's, or Diavolo's, 3H will not crumple | *Crumples on hit, it's good for combos and not much else. You can only crumple the opponent once per combo, meaning if you start the combo with an assist like Part 1 Dio's, or Diavolo's, 3H will not crumple. | ||
*Has long range at the end of the attack, but takes very long to reach that point. It's punishable as a poke | *Has long range at the end of the attack, but takes very long to reach that point. It's punishable as a poke. | ||
*If the opponent Stylish Dodges this, you are dead | *If the opponent Stylish Dodges this, you are dead. | ||
*Unsafe on block | *Unsafe on block | ||
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|description= | |description= | ||
*Can sometimes combo out of this move from an air-to-air, just like jM, but it's way less consistent, so it's better to just go for jM if you want to convert off of it from an air-to-air | *Can sometimes combo out of this move from an air-to-air, just like jM, but it's way less consistent, so it's better to just go for jM if you want to convert off of it from an air-to-air. | ||
*Can be used for crossups in specific setups | *Can be used for crossups in specific setups. | ||
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|description= | |description= | ||
*A command grab that's very fast with the L version, while being decently fast even at mid-range with the H version, and it steals special moves(specifically, everything except normals, HHA, GHA, | *A command grab that's very fast with the L version, while being decently fast even at mid-range with the H version, and it steals special moves (specifically, everything except normals, HHA, GHA, Stand On/Off and Mount/Dismount. It does steal the S button function for characters that aren't Stand-style or Mounted-style, such as Hamon users). | ||
*Has such high reward that it's worth giving up potential damage to land it | *Has such high reward that it's worth giving up potential damage to land it. | ||
*See | *See the [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#DISCs|DISCs section]] to see an explanation of DISC mechanics. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Has long range, that's about it | *Has long range, that's about it. | ||
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|description= | |description= | ||
*Version doesn't matter, every version is the same. | *Version doesn't matter, every version is the same. | ||
*It's very slow for a counter, rarely has uses | *It's very slow for a counter, rarely has uses. | ||
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|description= | |description= | ||
*Frame 1 counter super with ''very'' high damage. | *Frame 1 counter super with ''very'' high damage. | ||
*If successful, you will steal the opponent's meter gauge, and they will be unable to do anything with meter (HHA, GHA, | *If successful, you will steal the opponent's meter gauge, and they will be unable to do anything with meter (HHA, GHA, Stand Rush, etc). | ||
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Revision as of 19:53, 3 October 2022
Introduction
Enrico Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while gaining multiple new moves in return. Pucci's gameplan is to land his DISC-stealing command grab, "It's mine!", to seal away special moves, and then either safely zone with his Stand-Off "I order you!", or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of special moves.
- Option Sealing: Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent. His gameplay revolves around stealing DISCs and using your advantage to overpower the opponent.
Enrico Pucci (Whitesnake) is a Stand-style character that excels at close range in Stand On, and long range in Stand Off. | |
Pros | Cons |
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|
DISCs
Hitting the opponent with "It's mine!", So it was already done..., or This is my Whitesnake's ability! will take a DISC from the opponent. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:
- It's mine!: The opponent will be unable to use any moves except normals, supers (HHA/GHA), and Stand On/Off (Mount/Dismount for Mounted characters).
- So it was already done...: The opponent will be unable to use their HHA.
- This is my Whitesnake's ability!: The opponent's Heart Heat Gauge will be sealed, preventing the use of meter.
After a DISC is taken, the effects will stay in place until the round ends, or until the opponent picks up the DISC. The opponent can make Pucci drop the DISC by hitting him, and will appear right in front of (or behind) the opponent after they hit Pucci; it can then be picked up by crouching on top of it, but Pucci is also able to pick it back up to conceal it. Pucci being hit by a Reversal Assist counts as him being hit, making him drop the DISC. If Pucci lands a disc-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is hit again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_WHS #ASBR_PUC |
Move List
Stand Off
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Pierced through the finger! |
---|
JL
j.L
|
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JM
j.M
|
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JH
j.H
|
---|
Special Moves
236X
I order you!
236L/M/H |
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623X
A Stand that can boil water!
623L/M/H |
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214X
You shall be crucified!
214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
Die! |
---|
Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
---|
Special Moves
Stand 623X
A Stand that can boil water!
623L/M/H |
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Stand 214X
You shall be crucified!
214L/M/H |
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Stand 63214X
It's mine!
63214L/M/H |
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Stand 22X
It's an illusion.
22L/M/H |
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System Mechanics
Throw
Throw
Weep at your own weakness! 5/4 + Any Two Attack Buttons |
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Heart Heat Attack
So it was already done...
236 + Any Two Attack Buttons |
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Great Heat Attack
This is my Whitesnake's ability!
236L+M+H |
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