JoJo's Bizarre Adventure: All-Star Battle R/Johnny Joestar: Difference between revisions
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=8 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs an attack with its head | ||
* | *A (somewhat) standard jab, good at stopping dash jumps | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=7, 8, 9 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Johnny throws a steel ball down at his opponent | ||
* | *Reaches very far down | ||
* | *Stubbier than most 5M's | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=38 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs a kick with its hind legs | ||
* | *Good range for pokes and counter-pokes | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=7 | ||
|guard= | |guard=Low | ||
|startup= | |startup= | ||
|active= | |active= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs an attack with its neck | ||
* | *A slow jab, not good for beating out other buttons | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=29 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs a stomp attack with a hoof | ||
* | *Stubby for a 5M | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=43 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs a sweeping attack with its hoof | ||
* | *Provides hard knockdown | ||
* | *Good range for a poke | ||
}} | }} | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=12 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs an attack with its knees | ||
* | *Stubby aerial, good for air-to-airs | ||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs an outwards kick with its hind legs | ||
* | *Deceptively good jump-in button | ||
* | *Johnny's best aerial button | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=40 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Slow Dancer performs an attack with its front legs | ||
* | *Reaches very far down | ||
* | *Good for jump-ins | ||
}} | }} | ||
}} | }} |
Revision as of 11:10, 24 October 2022
Introduction
Jesus' strongest zoner, who was unfortunately given his toughest battles in ASBR due to being underpowered.
Unique Traits
- Paraplegic: When Johnny is in User Mode, his mobility is severely much more limited due to being unable to dash or jump. He is the only character unable to jump in this state.
- Holy Corpse Parts: Johnny can pick up the Holy Corpse parts, gaining different blessings with each part obtained.
- Tusk's Acts: Johnny is the only character to use the Acts mechanic, which change his specials based on which Act he is in. This can be increased through using an HHA or GHA. By using GHA, Johnny immediately goes into Act 4.
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Pros | Cons |
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Tusk's Acts
Johnny's Acts mechanic determines which special moves are available to him, sometimes existing ones. Johnny starts in Act 1, and can progress his Acts through an HHA or GHA. Using GHA automatically puts Tusk in Act 4, the last Act. This is an easy way to progress the Acts, as Johnny no longer has to worry about increasing the Acts. Additionally, in Acts 2, 3, & 4 Johnny will use Nail Bullets for specials, being indicated by the Nail Bullet Stocks above the HH gauge. These will begin to automatically replenish once they have all been used, or Johnny can manually replenish them all with Care for some herbal tea?.
Holy Corpse
All of the Steel Ball Run characters have the Holy Corpse mechanic. This spawns three parts of the Holy Corpse over time for the Steel Ball Run characters to collect. Each piece collected provides a buff to the character that is active until the character loses it via being knocked down, which drops the most recent piece collected. For Johnny, the buffs are applied as follows:
- One: Increases attack power.
- Two: Johnny's Nail Bullet special moves are armored.
- Three: Gains HH gauge faster.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mounted | 950 | Rumble | #ASBR_JOH |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Mounted Icon.png](/images/1/19/JJASBR_Mounted_Icon.png)
User Mode
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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4/6H
4/6H
I've got to get there!. |
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Special Moves
236X
I'll call them Tusks! 236L/M/H Only available in Act 1 Only available in Act 1
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236X
Golden Spin Nail Bullets 236L/M/H Only available in Act 2, 3, & 4 Only available in Act 2, 3, & 4
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Stand 236X-5X
What is this?! 214L/M/H Only available in Act 1 Only available in Act 1
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Stand 236X-5X
The hole will attack you. 214L/M/H Only available in Act 2, 3, & 4 Only available in Act 2, 3, & 4
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623X
My nails are spinning! 623L/M/H Always available Always available
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51236X
Send me down the hole! 41236L/M/H Only available in Acts 2, 3, & 4 Only available in Acts 2, 3, & 4
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421X
Where's the upper half?! 421L/M/H Only available in Acts 2, 3, & 4 Only available in Acts 2, 3, & 4
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Stand 236S
Who'll be the sacrifice? 236S Only available in Act 4 Only available in Act 4
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Stand 623S
Chumimin! 623S Only available in Act 4 Only available in Act 4
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Mounted
Normal Moves
Mounted 5L
5L
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Mounted 5M
5M
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Mounted 5H
5H
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Mounted 2L
2L
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Mounted 2M
2M
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Mounted 2H
2H
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Mounted JL
j.L
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Mounted JM
j.M
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Mounted JH
j.H
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Special Moves
Mounted 46X
I can make it!
46L/M/H |
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Mounted 236X
I'll call them Tusks! 236L/M/H Only available in Act 1 Only available in Act 1
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Mounted 236X
Golden Spin Nail Bullets 236L/M/H Only available in Act 2, 3, & 4 Only available in Act 2, 3, & 4
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Mounted 214X
What is this?! 214L/M/H Only available in Act 1 Only available in Act 1
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Mounted 214X
The hole will attack you. 214L/M/H Only available in Act 2, 3, & 4 Only available in Act 2, 3, & 4
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Mounted 623X
My nails are spinning! 623L/M/H Always available Always available
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Mounted 41236X
Send me down the hole! 41236L/M/H Only available in Acts 2, 3, & 4 Only available in Acts 2, 3, & 4
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Mounted 236S
Who'll be the sacrifice? 236S Only available in Act 4 Only available in Act 4
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Mounted 623S
Chumimin! 623S Only available in Act 4 Only available in Act 4
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System Mechanics
Throw
Throw
My body just leapt up! 5/4 + Any Two Attack Buttons |
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Assist
Assist
The hole will attack you! |
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Mount
Mount/Dismount 5S Mount Mount Dismount Dismount
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22M
Care for some herbal tea?
22M |
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Heart Heat Attack 1
Even if my spin falters, I will never die! 236 + Any Two Attack Buttons Available for Tusk Act 1 only Available for Tusk Act 1 only
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Heart Heat Attack 2
Now I know where to shoot! 236 + Any Two Attack Buttons Available in Tusk Act 2 only Available in Tusk Act 2 only
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Heart Heat Attack 3
Complete Golden Spin Energy... 236 + Any Two Attack Buttons Available in Tusk Act 3 & 4 only Available in Tusk Act 3 & 4 only
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Great Heat Attack
It was such a long, roundabout path... 236L+M+H Thank you, Gyro... Thank you, Gyro...
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