JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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*'''Beginner Friendly''': One of the simplest characters to start off with playing the game, big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have meaning you're learning most of the basics of the game. | *'''Beginner Friendly''': One of the simplest characters to start off with playing the game, big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have meaning you're learning most of the basics of the game. | ||
*'''Time Stop''': Jotaro is one of three characters in the game (along with his [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|older incarnation]] and [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)# | *'''Time Stop''': Jotaro is one of three characters in the game (along with his [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|older incarnation]] and [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#22S|move's section]]. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_jM.png | |image=JJASBR_Jotaro_jM.png | ||
|caption= The god normal. | |caption=The god normal. | ||
|name=j.M | |name=j.M | ||
|subtitle= | |subtitle= | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
* | Star Platinum unleashes a forward barrage of punches. | ||
*This version is the safest ender S-Off on block, and for if you haven't confirmed. Try to end in this version if possible. | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Jotaro leans backwards while Star Platinum punches upwards rapidly. | |||
*Good anti-air. | *Good anti-air. | ||
*Very unsafe on block against most characters if they are crouching, dodges the final hit. | *Very unsafe on block against most characters if they are crouching, dodges the final hit. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Invincibility during startup | *Invincibility during startup. | ||
*Very unsafe on block against most characters if they are crouching, dodges the final hit. | *Very unsafe on block against most characters if they are crouching, dodges the final hit. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | |||
*Jotaro's most consistent strong S-Off combo ender on hit. | *Jotaro's most consistent strong S-Off combo ender on hit. | ||
*Launches into hard knockdown. | *Launches into hard knockdown. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*More range than the Light version. | |||
*Can only combo into it during a juggle. | *Can only combo into it during a juggle. | ||
*Launches into hard knockdown. | *Launches into hard knockdown. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*More range than the Light and Medium versions. | |||
*Can only combo into on very high juggle. | *Can only combo into on very high juggle. | ||
*Jotaro's strongest S-Off combo ender on hit. | *Jotaro's strongest S-Off combo ender on hit. | ||
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|hitadv=-2 | |hitadv=-2 | ||
|description= | |description= | ||
Star Platinum does a crouching | Star Platinum does a crouching swing. | ||
*Slightly less range, damage, and more pushback than s.5M, but safer on block. | *Slightly less range, damage, and more pushback than s.5M, but safer on block. | ||
}} | }} | ||
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|hitadv=+2 | |hitadv=+2 | ||
|description= | |description= | ||
Star Platinum does a crouching uppercut. | |||
*Doesn't hit low and doesn't hard knockdown. | *Doesn't hit low and doesn't hard knockdown. | ||
*Higher damage than s.5H, but more pushback and less range. | *Higher damage than s.5H, but more pushback and less range. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum attacks with an uppercut. | |||
*One of your safest enders, but does not have a lot of range. | *One of your safest enders, but does not have a lot of range. | ||
*Launches the opponent up on hit | *Launches the opponent up on hit | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum extends its arm outwards. | |||
*Best tick throw aerial as s.j.M launches on hit. | *Best tick throw aerial as s.j.M launches on hit. | ||
*Works as air to air, but s.j.M is better. | *Works as an air-to-air, but s.j.M is better. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum swings its arm upwards. | |||
*Launches opponent on hit. | *Launches opponent on hit. | ||
*Good air to air. | *Good air to air. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Jotaro's best jumping normal in S-On, long active frames, big damage and good hitbox. | Star Platinum attacks with a downward punch. | ||
*Spikes the opponent down | *Jotaro's best jumping normal in S-On, due to its long active frames, big damage and good hitbox. | ||
*Spikes the opponent down on air hit. | |||
}} | }} | ||
}} | }} | ||
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|hitadv=-6 | |hitadv=-6 | ||
|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches. | |||
*Can be extended by repeatedly pressing attack buttons, increasing number of hits. You should almost always do this. | *Can be extended by repeatedly pressing attack buttons, increasing number of hits. You should almost always do this. | ||
*This is the version you should go for unless you need more range. | *This is the version you should go for unless you need more range. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum moves forward and delivers a downwards punch. | |||
*Move performance is identical across versions. | *Move performance is identical across versions. | ||
*Launches your opponent away. | *Launches your opponent away. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Stand | Star Platinum extends its fingers out to pierce the opponent. | ||
*Stand Rush-compatible | |||
*Can lock your opponent into an Unblockable on block with SR. | *Can lock your opponent into an Unblockable on block with SR. | ||
**Can't true blockstring into it without Assist. | **Can't true blockstring into it without Assist. | ||
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|hitadv=+4 | |hitadv=+4 | ||
|description= | |description= | ||
*Stand | After a brief start-up period, Star Platinum inhales with great strength. | ||
*Pulls the opponent in from anywhere on the screen in front of you, hits from maximum half the stage away. | *Stand Rush-compatible. | ||
*Applies hitstun. | |||
*Pulls the opponent in from anywhere on the screen in front of you, hits from maximum half the stage away. The higher the button, the more it pulls in. | |||
**Starts pulling the opponent in 2f before startup. | |||
**Can be used in neutral to mess with your opponents timings, or combo from pretty far on hit with SR. | **Can be used in neutral to mess with your opponents timings, or combo from pretty far on hit with SR. | ||
* | **Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | ||
*Can't true blockstring into it without Assist. | *Can't true blockstring into it without Assist. | ||
*Light version is great for resets on hit or block, as Jotaro has access to a 5f normal in S-On. | *Light version is great for resets on hit or block, as Jotaro has access to a 5f normal in S-On. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Throw_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Jotaro_Throw_(2).png | |||
|caption2= | |||
|name=Throw | |name=Throw | ||
|subtitle=This incredible power...! | |subtitle=This incredible power...! | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum picks the opponent up and slams them into the ground. | |||
*S-Off Forward and Back Throw should be identical other than direction. | *S-Off Forward and Back Throw should be identical other than direction. | ||
*S-On Forward Throw throws them farther than S-Off. | *S-On Forward Throw throws them farther than S-Off. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches. | |||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 236X|s.236H]]. | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#Stand 236X|s.236H (Extended)]]. | ||
*Leaves grounded opponents standing. | *Leaves grounded opponents standing. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | |||
|image= | |||
|caption= | |||
|image2= | |||
|caption2= | |||
|name=Stand On/Off | |||
|input=5S | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
(Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | |||
<gallery> | |||
JJASBR_Jotaro_Stand_On.png|Stand On | |||
JJASBR_Jotaro_Stand_Off.png|Stand Off | |||
</gallery> | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">22S</font> ====== | |||
{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_22S.png | |image=JJASBR_Jotaro_22S.png | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*VERY slow startup | After a lenghty startup, Jotaro stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act). | ||
** | *Requires 1.5 bars to be used; startup accelerates the more meter has been accumulated before use. | ||
*VERY slow startup; only guaranteed setups exist with 3 Gauge or Assist. | |||
*Landing a Throw, 63214L/M/H or GHA ends the Time Stop immediately and consumes all bars. | |||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | |||
*Can set up for juggles post Time Stop. | *Can set up for juggles post Time Stop. | ||
*All attacks can OTG during Time Stop, restanding the opponent if they can reach. | |||
*Against [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|Part 4 Jotaro]], [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]], and himself, Jotaro can use this ability to move within their Time Stop. If their Time Stop runs out before Jotaro's does, they will be frozen instead. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
*This | Star Platinum unleashes a forward barrage of punches, after which it delivers a downwards punch. | ||
* | *This move is achieved by repeatedly pressing attack buttons, which increases damage and hits. This version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | |||
}} | }} | ||
}} | }} | ||
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|image2=JJASBR_Jotaro_GHA2.png | |image2=JJASBR_Jotaro_GHA2.png | ||
|image3=JJASBR_Jotaro_GHA3.png | |image3=JJASBR_Jotaro_GHA3.png | ||
| | |caption3= | ||
|name=You pissed me off! | |name=You pissed me off! | ||
|input=236L+M+H | |input=236L+M+H | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | |||
*Just make sure it's gonna hit. | *Just make sure it's gonna hit. | ||
*Only doubles the damage of the first hit (60) on Counter Hit. | *Only doubles the damage of the first hit (60) on Counter Hit. |
Revision as of 11:58, 18 October 2022
Introduction
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage you to use his smaller hurtbox to slip between the enemy's defenses to start your strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game, big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have meaning you're learning most of the basics of the game.
- Time Stop: Jotaro is one of three characters in the game (along with his older incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster with the more meter you have built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. More details included in the move's section.
![]() |
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
|
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2L
2L
|
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2M
2M
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2H
2H
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3H
3H
Back off. |
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JL
j.L
|
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JM
j.M The god normal. The god normal.
|
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JH
j.H
|
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Special Moves
236X
ORA, ORA!
236L/M/H |
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623X
Here's your receipt!
623L/M/H |
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63214X
My Stand will be the judge!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H Formerly the animation for Jotaro's s.6H in vanilla ASB. Formerly the animation for Jotaro's s.6H in vanilla ASB.
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236L/M/H>6L/M/H |
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Stand 623X
Star Finger
623L/M/H |
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Stand 63214X
Beat in a single breath!
63214L/M/H |
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
Assist
ORA, ORA! |
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5S
Stand On/Off
5S |
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22S
I stopped time...
22S |
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Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
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Great Heat Attack
You pissed me off!
236L+M+H |
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