JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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Insert character introduction here. | Insert character introduction here. | ||
*''' | *'''Release!''': Anasui has access to a trap that can be used in combos or setplay with every version being able to be enhanced | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = [[file:JJASBR_Anasui_Small_Icon.png|50px]] '''Narciso Anasui''' is a mid-range Stand character who utilizes his range for strike/throw pressure. | | intro = [[file:JJASBR_Anasui_Small_Icon.png|50px]] '''Narciso Anasui''' is a mid-range Stand character who utilizes his range for strike/throw pressure. | ||
| pros = | | pros = | ||
* ''' | * '''Great Normal Range:''' Anasui has access to a variety of options that reach very far as pokes, counter-pokes, or just general long-range confirms | ||
* ''' | * '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and On, allowing him to create scary pressure situations for the opponent | ||
* ''' | * '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing to have scary setplay alongside his command grabs, which can be used for oki as well | ||
* '''Self Sufficient:''' Anasui can easily do 300+ damage and get hard knockdown while looping oki situations and building back meter spent, allowing him to be self-sufficient with everything he does | |||
|cons = | |cons = | ||
* ''' | * '''Stubby Stand Off:''' Anasui's range is very short in comparison to his stand's great range, making his Stand Off less effective in neutral | ||
* ''' | * '''Weak Defense:''' Anasui does not have access to any meterless reversals and his HHA and GHA have limited invulnerability, forcing Anasui to use universal mechanics to get out of pressure | ||
| tablewidth = 80 | | tablewidth = 80 | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Anasui performs a jab | ||
* | *Standard jab, good for stopping dash jumps | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= Anasui performs an advancing stomp | ||
*Common combo filler | *Common combo filler | ||
*Has a deceptively taller hit box than the animation suggests. Making it great for juggles. | *Has a deceptively taller hit box than the animation suggests. Making it great for juggles. | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down performs a stabbing attack upwards | ||
* | *Good height for anti-airs | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Anasui performs a crouching chop | ||
* | *Standard jab | ||
* | *Can chain into itself 3 times | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Anasui performs a crouching low punch | ||
* | *Stubby normal | ||
* | *Good for pressure and mix-ups | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down performs a kick at the opponents feet | ||
* | *Provides hard knockdown | ||
* | *Good range for pokes | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= Anasui performs an advancing overhead kick | ||
*Frame traps from 5H/2H to stop jump out attempts | *Frame traps from 5H/2H to stop jump out attempts | ||
*Great for juggles as well | *Great for juggles as well | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Anasui performs a punch outwards | ||
* | *Reaches straight out | ||
* | *Good for air-to-airs | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Anasui performs a kick downwards | ||
* | *Good for jump-ins combo filler | ||
* | *Can cross up | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down performs 3 consecutive punches downwards | ||
* | *Good for jump-ins and combo-filler | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down performs a stabbing attack upwards, similar to 5H | ||
* | *Does not have invul | ||
* | *Launches on hit | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Adds a second hit to the attack | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|description= | |description= | ||
*Performs a cinematic that deals more damage when close enough | *Performs a cinematic that deals more damage when close enough | ||
*Most common ender to | *Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down punches the ground, storing energy in the ground that attacks the opponent on contact | ||
*Notes 1 | *Notes 1 | ||
*The charged version is an optional juggle ender for either okizemi or for | *The charged version is an optional juggle ender for either okizemi or for taunt combo extensions | ||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description=Diver Down travels forwards and grabs the opponent, attacking their insides and launching them upwards | ||
*All Versions can be followed up with a combo without any use of meter. | *All Versions can be followed up with a combo without any use of meter. | ||
*Most commonly used in blockstrings due to its speed. | *Most commonly used in blockstrings due to its speed. |
Revision as of 22:28, 15 November 2022
Introduction
Insert character introduction here.
- Release!: Anasui has access to a trap that can be used in combos or setplay with every version being able to be enhanced
Playstyle
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 950 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Shut yer trap! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
You're in range!
623L/M/H |
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214X
And...RELEASE!
214L/M/H |
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41236X
Meat and Bone Suspension
41236L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L Better than some characters Better than some characters
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
Dive!
236L/M/H |
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Stand 63214X
How awful! 63214L/M/H How wonderful for Anasui How wonderful for Anasui
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Stand j214X
Go to hell!
j.214L/M/H |
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System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
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Assist
Assist
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
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Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses Unlike Sheer Heart Attack, it has many weaknesses
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