JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4): Difference between revisions
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke performs | Josuke performs an advancing hook. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
*Mainly used as combo and pressure filler. | *Mainly used as combo and pressure filler. | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond performs a quick punch. | Josuke summons Crazy Diamond, who performs a quick punch. | ||
*Good range for pokes and confirms. | *Good range for pokes and confirms. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond performs an overhead punch to the ground. | Josuke summons Crazy Diamond, who performs an overhead punch to the ground. | ||
*Provides hard knockdown. | *Provides hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=10, 6*2, 10*2 | |damage=42 (10, 6*2, 10*2) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond performs a barrage of punches | Josuke summons Crazy Diamond's fists to performs a barrage of punches. | ||
*Does a lot of guard damage, making it very useful for | *Does a lot of guard damage, making it very useful for Guard Break setups. However, it is difficult to true blockstring into this with just Josuke's normals, so be wary of potential SGs and SDs. | ||
* | *Invokes crumple hitstun animation, but does not actually cause crumple on hit. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond performs an uppercut. | Josuke summons Crazy Diamond, who performs an uppercut. | ||
*Launches on hit. | *Launches on hit. | ||
*Does not reach very far down, but good for combo filler. | *Does not reach very far down, but good for combo filler. | ||
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====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_236X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_4_236L.png | |image2=JJASBR_Josuke_Part_4_236X_(2).png | ||
| | |caption2=Start | ||
| | |image3=JJASBR_Josuke_Part_4_236L.png | ||
| | |caption3=L version | ||
| | |image4=JJASBR_Josuke_Part_4_236M.png | ||
| | |caption4=M version | ||
|image5=JJASBR_Josuke_Part_4_236H.png | |||
|caption5=H version | |||
|name=Break through, beat you up! | |name=Break through, beat you up! | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 268: | Line 270: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10*4, 4*11, 20 | |damage=104 (10*4, 4*11, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 276: | Line 278: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=10*4, 4*11, 30 | |damage=114 (10*4, 4*11, 30) | ||
|guard=Mid, Overhead | |guard=Mid, Overhead | ||
|startup= | |startup= | ||
Line 293: | Line 290: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=10*4, 4*11, 34 | |damage=118 (10*4, 4*11, 34) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup= | ||
Line 308: | Line 302: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke performs a shoulder tackle forward, with Crazy Diamond following up with a barrage of punches and a final sweeping punch. | Josuke performs a shoulder tackle forward, with Crazy Diamond following up with a barrage of punches and a final attack. | ||
*Josuke's main Stand Off combo tool. | |||
*The final attack depends on the version used. | |||
---- | |||
'''L version:''' | |||
Josuke finishes the barrage with a straight punch. | |||
*Causes crumple on hit. | |||
*Cannot followed up without spending HH Gauge or OTG. | |||
*Does a lot of Guard Damage. | |||
---- | |||
'''M version:''' | |||
Josuke finishes the barrage with an overhead punch. | |||
*Causes ground bounce on hit. | |||
*Cannot be followed up without spending meter or OTG. | |||
---- | |||
'''H version:''' | |||
Josuke finishes the barrage with a sweeping punch. | |||
*Launches on hit. | *Launches on hit. | ||
* | *Cannot combo on grounded hit, but can combo after a juggle. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">214X</font> ====== | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_214X_(1).png | ||
|caption= | |caption=Attack | ||
|image2=JJASBR_Josuke_Part_4_214X_(2).png | |||
|caption2=Aftermath | |||
|name=DORA! | |name=DORA! | ||
|input=214L/M/H | |input=214L/M/H | ||
Line 323: | Line 338: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=10*6 | |damage=60 (10*6) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
Line 331: | Line 346: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=12*6, 15 | |damage=87 (12*6, 15) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
Line 350: | Line 362: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=14*7, 20 | |damage=118 (14*7, 20) | ||
|guard=Low | |guard=Low | ||
|startup= | |startup= | ||
Line 358: | Line 370: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
*Most used version, can OTG after [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|236L/M]] and both versions of [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Heart Heat Attack|HHA]] | Josuke summons Crazy Diamond, who rapidly punches the ground, breaking it and leaving a small hole. | ||
*Can hit OTG. | |||
---- | |||
'''L version:''' | |||
*Can OTG after [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Stand 236X|s.236X]] in the corner. | |||
---- | |||
'''M version:''' | |||
*Not particularly useful. | |||
---- | |||
'''H version:''' | |||
*Most used version, as it can OTG after [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#236X|236L/M]] and both versions of [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#Heart Heat Attack|HHA]] | |||
}} | }} | ||
}} | }} | ||
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|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Josuke rapidly slides across the floor, back to the last spot where he used [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#214X|214X]]. | |description= | ||
* | Josuke rapidly slides across the floor, back to the last spot where he used [[JoJo's Bizarre Adventure: All-Star Battle R/Josuke Higashikata (Part 4)#214X|214X]]. | ||
*Incredibly active, making | *Move performance is identical across all versions. | ||
*Incredibly active, making it usable as a meaty. | |||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 414: | Line 435: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 427: | Line 447: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke summons Crazy Diamond, who flicks an object at the opponent. | |||
*Standard projectile, reaches very high and can be crouched under. | |||
---- | |||
'''L version:''' | |||
*Crazy Diamond fires a bearing. | |||
*Travels at a slow speed. | |||
---- | |||
'''M version:''' | |||
*Crazy Diamond fires a bearing. | |||
*Travels faster than the L version. | |||
---- | |||
'''H version:''' | |||
*Crazy Diamond fires a bullet. | |||
*Travels faster than the M version. | *Travels faster than the M version. | ||
*Launches on hit. | *Launches on hit. | ||
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====== <font style="visibility:hidden" size="0">22H</font> ====== | ====== <font style="visibility:hidden" size="0">22H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_22H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_4_22H_(2).png | |||
|caption2= | |||
|image3=JJASBR_Josuke_Part_4_22H_(3).png | |||
|caption3='''''WHAT DID YOU SAY ABOUT MY HAIR?!''''' | |||
|name=Watch Your Mouth! | |name=Watch Your Mouth! | ||
|input=22H | |input=22H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
Line 455: | Line 492: | ||
====== <font style="visibility:hidden" size="0">3M</font> ====== | ====== <font style="visibility:hidden" size="0">3M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_22H-3M.png | ||
|caption= | |caption= | ||
|name=I'm not done kicking your ass! | |name=I'm not done kicking your ass! | ||
Line 470: | Line 507: | ||
|description= | |description= | ||
Josuke grabs the opponent off the ground, allowing him to continue his enraged assault on the opponent. | Josuke grabs the opponent off the ground, allowing him to continue his enraged assault on the opponent. | ||
*Can only be used | *Can only be used when the opponent is downed. | ||
}} | }} | ||
}} | }} | ||
Line 476: | Line 513: | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ||
Line 528: | Line 564: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=12, 24 | |damage=36 (12, 24) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 673: | Line 709: | ||
====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_Stand_Jump_H_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_4_Stand_Jump_H_(2).png | |||
|caption2= | |||
|name=j.H | |name=j.H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=22, 15 | |damage=37 (22, 15) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup= | ||
Line 695: | Line 733: | ||
====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_Stand_236X_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_4_Stand_236X_(2).png | |||
|caption2= | |||
|name=Rockabye baby! | |name=Rockabye baby! | ||
|input=236L/M/H | |input=236L/M/H | ||
Line 702: | Line 742: | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=20, 4*12, 15 | |damage=83 (20, 4*12, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 714: | Line 754: | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=20, 5*13, 15 | |damage=100 (20, 5*13, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 726: | Line 766: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=20, 6*14, 15 | |damage=119 (20, 6*14, 15) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 734: | Line 774: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond punches the opponent before | Crazy Diamond punches the opponent before following up with a barrage of punches. | ||
* | *This is a hitgrab. | ||
*Launches the opponent away at the end. | *Launches the opponent away at the end. | ||
*Different versions change the startup and damage. | *Different versions change the startup and damage. | ||
Line 749: | Line 789: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=15, 20 | |damage=35 (15, 20) | ||
|guard=Low, Mid | |guard=Low, Mid | ||
|startup= | |startup= | ||
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Crazy Diamond punches the ground and repairs the rubble into a wall. | Crazy Diamond punches the ground and repairs the rubble into a wall. | ||
*The different versions of the move place the wall at different distances, increasing distance with each strength. | *The different versions of the move place the wall at different distances, increasing distance with each strength. | ||
*Stand Rush-compatible. | |||
}} | }} | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=3, 4*12, 10 | |damage=61 (3, 4*12, 10) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 779: | Line 820: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=3, 4*13, 20 | |damage=75 (3, 4*13, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 794: | Line 832: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=3, 4*14, 30 | |damage=89 (3, 4*14, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 807: | Line 844: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Crazy Diamond performs a barrage of punches upwards. | |||
*Good anti-air. | |||
---- | |||
'''L version:''' | |||
*Does not have invul. | |||
---- | |||
'''M version:''' | |||
*This version has invul. | |||
---- | |||
'''H version:''' | |||
*This version has invul. | *This version has invul. | ||
}} | }} | ||
Line 828: | Line 875: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 842: | Line 887: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 855: | Line 899: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Josuke summons Crazy Diamond, who flicks an object at the opponent. | |||
*Standard projectile, reaches very high and can be crouched under. | |||
---- | |||
'''L version:''' | |||
*Crazy Diamond fires a bearing. | |||
*Travels at a slow speed. | |||
---- | |||
'''M version:''' | |||
*Crazy Diamond fires a bearing. | |||
*Travels faster than the L version. | |||
---- | |||
'''H version:''' | |||
Crazy Diamond fires a bullet. | |||
*Travels faster than the M version. | *Travels faster than the M version. | ||
*Launches on hit. | *Launches on hit. | ||
Line 860: | Line 917: | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 867: | Line 923: | ||
|caption= | |caption= | ||
|image2=JJASBR_Josuke_Part_4_Throw_(2).png | |image2=JJASBR_Josuke_Part_4_Throw_(2).png | ||
|caption2= | |caption2=Forward | ||
|image3=JJASBR_Josuke_Part_4_Throw_(3).png | |||
|caption3=Back | |||
|name=Throw | |name=Throw | ||
|subtitle=Guess I wasn't mad enough | |subtitle=Guess I wasn't mad enough | ||
Line 880: | Line 938: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Josuke grabs the opponent, who Crazy Diamond punches. | |description= | ||
Josuke grabs the opponent, who Crazy Diamond punches. | |||
*Leaves the opponent too far to OTG. | *Leaves the opponent too far to OTG. | ||
*Back Throw is identical to Forward Throw besides direction. | *Back Throw is identical to Forward Throw besides direction. | ||
Line 894: | Line 953: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=3, 4*14, 30 | |damage=89 (3, 4*14, 30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 910: | Line 969: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2= | |image2=JJASBR_Josuke_Part_4_Stand_Off.png | ||
|caption2= | |caption2=Stand Off | ||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
Line 927: | Line 986: | ||
|description= | |description= | ||
(Un)Summons Crazy Diamond, altering Josuke's moveset and abilities. | (Un)Summons Crazy Diamond, altering Josuke's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
Line 956: | Line 1,010: | ||
|description= | |description= | ||
Crazy Diamond punches the opponent, following up with a barrage of punches and finishing with an overhead punch followed by an uppercut. | Crazy Diamond punches the opponent, following up with a barrage of punches and finishing with an overhead punch followed by an uppercut. | ||
*This is a | *This is a hitgrab. | ||
*Low enough recovery to follow up with 66>214H. | *Low enough recovery to follow up with 66>214H. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Josuke_Part_4_HHA_Followup.png | ||
|caption= | |caption= | ||
|name=Meet my homing missile! | |name=Meet my homing missile! | ||
Line 977: | Line 1,032: | ||
Crazy Diamond shoots a piece of glass through the opponent and "repairs" it back to hit a second time. | Crazy Diamond shoots a piece of glass through the opponent and "repairs" it back to hit a second time. | ||
*Changes the ending of the HHA. | *Changes the ending of the HHA. | ||
*Costs an additional 0.5 HH | *Costs an additional 0.5 HH Gauge. | ||
}} | }} | ||
}} | }} | ||
Line 984: | Line 1,039: | ||
{{MoveData | {{MoveData | ||
|image=JJASBR_Josuke_Part_4_GHA_(1).png | |image=JJASBR_Josuke_Part_4_GHA_(1).png | ||
|caption= | |caption=''Crazy Diamond!'' | ||
|image2=JJASBR_Josuke_Part_4_GHA_(2).png | |image2=JJASBR_Josuke_Part_4_GHA_(2).png | ||
|caption2= | |caption2=''If I heal you first...'' | ||
|image3=JJASBR_Josuke_Part_4_GHA_(3).png | |image3=JJASBR_Josuke_Part_4_GHA_(3).png | ||
|caption3= | |caption3=''Then it's not cheating, is it?!'' | ||
|name=You're already fixed! | |name=You're already fixed! | ||
|input=236L+M+H | |input=236L+M+H | ||
Line 1,000: | Line 1,055: | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description=Crazy Diamond punches the opponent to the ground, healing them back to full health before beating them down with a barrage of punches. | |description= | ||
Josukee summons Crazy Diamond, who punches the opponent to the ground, healing them back to full health before beating them down with a barrage of punches. | |||
*The heal is purely aesthetic and doesn't affect actual damage numbers. | *The heal is purely aesthetic and doesn't affect actual damage numbers. | ||
*Just make sure it hits. | *Just make sure it hits. |
Revision as of 19:15, 1 December 2022
Introduction
The primary protagonist of Diamond is Unbreakable, the fourth part of JoJo's Bizarre Adventure, Josuke Higashikata is an rushdown character with a variety of powerful tools. He can play at a variety of ranges well and convert just about any hit into a knockdown, allowing him to set up his powerful offense.
On offense, he boasts a strong mixup game with his left-right setups. His guard damage also adds an additional threat of guard breaking to his pressure.
Josuke Higashikata is a Stand character who closes in on the opponent in order to break down both their Health and their Guard Gauge. | |
Pros | Cons |
|
|
Watch Your Mouth!
A unique stance Josuke enters after blocking an attack with "Watch Your Mouth!". In this mode, Josuke will constantly walk towards the opponent, and cannot move backwards or crouch. However, Josuke gains perpetual hyper armor, the ability to chain normals into each other in any order, and a new OTG move in 3M.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOS #ASBR_JSK4 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
6H
6H
Get closer and pull 300km/h! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Break through, beat you up!
236L/M/H |
---|
214X
DORA!
214L/M/H |
---|
623X
As you were!
623L/M/H |
---|
421X
I'm a real Deadeye Dick!
421L/M/H |
---|
22H
Watch Your Mouth!
22H |
---|
3M
I'm not done kicking your ass!
3M near downed opponent in Watch Your Mouth! mode |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
DORA...! |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 236X
Rockabye baby!
236L/M/H |
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Stand 214X
He heals pretty quick!
214L/M/H |
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Stand 623X
DORARARARARARARA!
623L/M/H |
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Stand 421X
I'm a real Deadeye Dick!
421L/M/H |
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System Mechanics
Throw
Throw
Guess I wasn't mad enough 5/4 + Any Two Attack Buttons |
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Assist
Assist
DORARARARARARARA! |
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5S
Stand On/Off
5S |
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Heart Heat Attack
You're in my range...
236 + Any Two Attack Buttons |
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Meet my homing missile!
236L/M/H during HHA |
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Great Heat Attack
You're already fixed!
236L+M+H |
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