JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions

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*'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
*'''Seated Leap''': Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
*'''Aerial Chain Beat''': Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
*'''Aerial Chain Beat''': Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
*'''Setplay''': Explain short: Caesar's 22X setplay.
*'''Setplay''': Thanks to his "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.


{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
| intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar A. Zeppeli''' is a ABC character who utilizes their XYZ
| intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar A. Zeppeli''' is a Hamon character who thrives off of setplay and mixups.
| pros =
| pros =
* '''Pro 1:''' TBD
* '''Pro 1:''' TBD
Line 29: Line 29:
}}
}}
==Move List==
==Move List==
====Normal Moves====
===Normal Moves===
====== <font style="visibility:hidden" size="0">5L</font> ======
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
Line 45: Line 45:
  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+4
  |description=Caesar performs a low jab
  |description=
*Standard jab
Caesar performs a low jab.
*Reaches lower than other jabs, making it not as good at stopping dash jumps
*Standard jab.
*Reaches lower than other jabs, making it not as good at stopping dash jumps.
  }}
  }}
}}
}}
Line 66: Line 67:
  |blockadv=-6
  |blockadv=-6
  |hitadv=0
  |hitadv=0
  |description=Caesar performs an uppercut
  |description=
*Good range for counter-pokes
Caesar performs an uppercut.
*Hits around halfway through the animation
*Good range for counter-pokes.
*Hits around halfway through the animation.
  }}
  }}
}}
}}
Line 80: Line 82:
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=23, 10
  |damage=33 (23+10)
  |guard=Mid
  |guard=Mid
  |startup=11(2)1
  |startup=11(2)1
Line 87: Line 89:
  |blockadv=-8
  |blockadv=-8
  |hitadv=0
  |hitadv=0
  |description=Caesar performs a spinning back fist
  |description=
*Good range for pokes
Caesar performs a spinning back fist.
*Good range for pokes.
  }}
  }}
}}
}}
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  |blockadv=0
  |blockadv=0
  |hitadv=+6
  |hitadv=+6
  |description=Caesar performs a crouching jab
  |description=
*Standard jab
Caesar performs a crouching jab.
*Can chain into itself 3 times
*Standard jab.
*Can chain into itself 3 times.
  }}
  }}
}}
}}
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  |blockadv=-2
  |blockadv=-2
  |hitadv=+4
  |hitadv=+4
  |description=Caesar performs a crouching hook
  |description=
*Good range for counter-pokes
Caesar performs a crouching hook.
*Good range for counter-pokes.
  }}
  }}
}}
}}
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  |blockadv=-6
  |blockadv=-6
  |hitadv=
  |hitadv=
  |description=Caesar performs a sweeping kick
  |description=
*Provides hard knockdown
Caesar slides forward and performs a sweeping kick.
*Good range for pokes
*Provides hard knockdown.
*Good range for pokes.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=4*4
  |damage=16 (4*4)
  |guard=Overhead
  |guard=Overhead
  |startup=11,(2)1*3
  |startup=11(2)1*3
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar performs an attack downwards with Hamon
  |description=
*Stubby aerial
Caesar performs an attack downwards with Hamon.
*Good for jump-ins
*Stubby aerial.
*Good for jump-ins.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar performs a kick downwards
  |description=
*Good for jump-ins and juggles
Caesar performs a kick downwards.
*Good for jump-ins and juggles.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar performs a kick outwards
  |description=
*Good for air-to-airs and juggles
Caesar performs a kick outwards.
*Good for air-to-airs and juggles.
}}
}}
 
===Special Moves===
====== <font style="visibility:hidden" size="0">28</font> ======
{{MoveData
|image=JJASBR_Caesar_28.png
|caption=
|name=Seated Jump
|input=Any jump after 1/2/3
|data=
{{AttackData-ASBR
|damage=
|guard=
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
Caesar propels himself into the air while remaining in a sitting position.
*Can be cancelled into on hit or block.
  }}
  }}
}}
}}


====Special Moves====
====== <font style="visibility:hidden" size="0">236L</font> ======
====== <font style="visibility:hidden" size="0">236L</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_236L.png
|image=JJASBR_Caesar_236L_(1).png
|caption=
|caption=Ground
|image2=JJASBR_Caesar_236L_(2).png
|caption2=Air
|name=Bubble Launcher
|name=Bubble Launcher
|input=236L (Air OK)
|input=236L (Air OK)
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Grounded
  |version=Ground
  |damage=6 each
  |damage=30 (6*5)
  |guard=Mid
  |guard=Mid
  |startup=19
  |startup=19
Line 232: Line 264:
  |blockadv=-14
  |blockadv=-14
  |hitadv=-8
  |hitadv=-8
  |description=Caesar throws 5 bubbles forwards, letting them float towards the opponent
  |description=
*Does not travel fullscreen
*Good for holding space
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Jumping
  |version=Air
  |header=no
  |header=no
  |damage=6 each
  |damage=30 (6*5)
  |guard=Mid
  |guard=Mid
  |startup=11
  |startup=11
  |active=
  |active=
  |recovery=
  |recovery=
  |blockadv=0(TK)
  |blockadv=0 (TK)
  |hitadv=+6(TK)
  |hitadv=+6 (TK)
  |description=Caesar throws 5 bubbles downwards, letting them float downwards
  |description=
*Does not travel fullscreen
Caesar throws 5 Bubble Launchers.
*Good for juggles and holding space
----
'''Ground version:'''
*Bubble Launchers are fired in front of Caesar, letting them float towards the opponent.
*Does not travel fullscreen.
*Good for holding space.
----
'''Air version:'''
*Bubble Launchers are fired downwards, letting them float downwards.
*Does not travel fullscreen.
*Good for juggles and holding space.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">236M-S</font> ======
====== <font style="visibility:hidden" size="0">236M-S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_236M-S.png
|image=JJASBR_Caesar_236M_(1).png
|caption=
|caption=
|image2=JJASBR_Caesar_236M_(2).png
|caption2=
|name=Bubble Cutter
|name=Bubble Cutter
|input=236M/S
|input=236M/S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Medium
  |version=Normal
  |damage=8 each
  |damage=48 (8*6)
  |guard=Mid
  |guard=Mid
  |startup=25
  |startup=25
Line 268: Line 309:
  |blockadv=-4
  |blockadv=-4
  |hitadv=-2
  |hitadv=-2
  |description=Caesar throws 6 bubble cutters at head height
  |description=
*Travels full screen
*Can be held to delay the projectiles
*Will miss crouching or short opponents
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Style
  |version=Style
  |header=no
  |header=no
  |damage=8 each
  |damage=80 (8*10)
  |guard=Mid
  |guard=Mid
  |startup=33
  |startup=33
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  |blockadv=+16
  |blockadv=+16
  |hitadv=+28
  |hitadv=+28
  |description=Caesar fires 10 bubble cutters that covers more height
  |description=
*Costs 0.5 HH gauge
Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead.
*Deals Hamon damage (9.6 each on vampires)
----
*Travels full screen
'''Normal version:'''
*Caesar throws 6 Bubble Cutters.
*Travels fullscreen.
*Can be held to delay the projectiles.
*Will miss against crouching or short opponents.
----
'''Style version:'''
*Caesar throws 10 Bubble Cutters.
*Costs 0.5 HH Gauge.
*Can be held to delay the projectiles.
*Covers more height than the Normal version.
*Deals Hamon damage (96 [9.6*10]).
*Travels fullscreen.
  }}
  }}
}}
}}
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====== <font style="visibility:hidden" size="0">236H</font> ======
====== <font style="visibility:hidden" size="0">236H</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_236H.png
|image=JJASBR_Caesar_236H_(1).png
|caption=
|caption=
|image2=JJASBR_Caesar_236H_(2).png
|caption2=
|name=Gliding Bubble Cutter
|name=Gliding Bubble Cutter
|input=236H
|input=236H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=8 each
  |damage=40 (8*5)
  |guard=Low
  |guard=Low
  |startup=37
  |startup=37
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  |blockadv=-4
  |blockadv=-4
  |hitadv=-4
  |hitadv=-4
  |description=Caesar throws 5 bubbles at foot height
  |description=
*Travels full screen
Caesar prepares 5 Bubble Cutters at foot height before launching them straight ahead.
*Can be held to delay the projectile
*Travels fullscreen.
*Can be jumped over
*Can be held to delay the projectiles.
}}
*Can be jumped over.
}}
 
====== <font style="visibility:hidden" size="0">22X</font> ======
{{MoveData
|image=JJASBR_Caesar_22X.png
|caption=
|name=Bubble Lenses
|input=22L/M/H/S (Air OK)
|data=
{{AttackData-ASBR
|version=Light
|damage=12 (Bubble)
40 (Laser)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Caesar creates a singe bubble lens in front of him
*The bubble itself can hit the opponent
*Shoots a laser downwards after a period of time
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=12 each (Bubbles)
28 each (Lasers)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Caesar creates 2 bubble lenses in front of him
*The bubbles themselves can hit the opponent
*Shoots lasers at a 45 degree angle downwards after a period of time
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=12 each (Bubbles)
24 each (Lasers)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Caesar creates 3 bubble lenses above him
*The bubbles themselves can hit the opponent
*Shoots lasers outwards after a period of time
}}
{{AttackData-ASBR
|version=Style
|header=no
|damage=12 each (Bubbles)
15 each (Lasers)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=Caesar creates 5 bubble lenses above him
*Costs 0.5 HH gauge
*Deals Hamon damage (14 each (Bubbles), 18 each (Lasers) on vampires)
*The bubbles themselves can hit the opponent
*Shoots lasers that track the position of the opponent
  }}
  }}
}}
}}
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  |blockadv=-32
  |blockadv=-32
  |hitadv=
  |hitadv=
  |description=Caesar performs a Hamon-infused uppercut
  |description=
*Does not have invul
*Can be PC'd
*Launches on hit
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 414: Line 394:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has invul
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Heavy
  |version=Heavy
  |header=no
  |header=no
  |damage=5, 55
  |damage=60 (5+55)
  |guard=Mid
  |guard=Mid
  |startup=15
  |startup=15
Line 427: Line 406:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Has invul
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Style
  |version=Style
  |header=no
  |header=no
  |damage=10*6, 5
  |damage=65 (10*6+5)
  |guard=Mid
  |guard=Mid
  |startup=9
  |startup=9
Line 440: Line 418:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Costs 0.5 HH gauge
Caesar performs a Hamon-infused uppercut.
*Deals Hamon damage (12*6, 6 on vampires)
----
*Has invul
'''L version:'''
*Causes crumple on hit
*Does not have invul.
*Can be Flash Canceled.
*Launches on hit.
----
'''M version:'''
*Has invul.
*Launches on hit.
----
'''H version:'''
*Has invul.
*Launches on hit.
----
'''S version:'''
*Costs 0.5 HH Gauge.
*Deals Hamon damage (78 [12*6+6]).
*Has invul.
*Causes crumple on hit.
  }}
  }}
}}
}}
Line 487: Line 481:
  |blockadv=-28
  |blockadv=-28
  |hitadv=
  |hitadv=
  |description=Caesar performs a leaping kick
  |description=
*Travels different distances in proportion to the strength of button pressed
*Launches on hit
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Costs 0.5 HH gauge
Caesar performs a leaping kick.
*Deals Hamon damage (74 on vampires)
*Travels different distances in proportion to the strength of button pressed.
*Has invul
*Launches on hit.
*Travels the same distance as the H version
----
'''L version:'''
*Covers the least distance.
----
'''M version:'''
*Covers a moderate distance.
----
'''H version:'''
*Covers the most distance.
----
'''S version:'''
*Costs 0.5 HH Gauge.
*Deals Hamon damage (74).
*Has invul.
*Travels the same distance as the H version.
  }}
  }}
}}
}}
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar poses, preparing to parry an opponent's attack
  |description=
*Activates stylish dodge on catch
*Can be cancelled into the normals that use the button pressed (e.g. 421L > 5L)
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
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  |hitadv=
  |hitadv=
  |description=
  |description=
*Costs 0.5 HH gauge
Caesar poses, preparing to parry an opponent's attack.
*Can be cancelled into any normal
*Caesar performs a Stylish Evade on succesful activation.
*Can be cancelled into normals during its active frames.
----
'''L version:'''
*Can be cancelled into L normals.
----
'''M version:'''
*Can be cancelled into M normals.
----
'''H version:'''
*Can be cancelled into H normals.
----
'''S version:'''
*Costs 0.5 HH Gauge.
*Can be cancelled into any normal.
  }}
  }}
}}
}}


==System Mechanics==
====== <font style="visibility:hidden" size="0">22X</font> ======
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_Throw.png
|image=JJASBR_Caesar_22L.png
|caption=
|caption=L version
|name=Throw
|image2=JJASBR_Caesar_22M.png
|subtitle=Hamon Spark
|caption2=M version
|input=5/4 + Any Two Attack Buttons
|image3=JJASBR_Caesar_22H.png
|caption3=H version
|image4=JJASBR_Caesar_22S.png
|caption4=S version
|name=Bubble Lenses
|input=22L/M/H/S (Air OK)
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Forward
  |version=Light
  |damage=110
  |damage=Bubble: 12<br>Laser: 40
  |guard=Throw
  |guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Medium
|header=no
|damage=Bubbles: 24 (12*2)<br>Lasers: 56 (28*2)
|guard=Mid
|startup=
|active=
|recovery=
|blockadv=
|hitadv=
|description=
}}
{{AttackData-ASBR
|version=Heavy
|header=no
|damage=Bubbles: 36 (12*6)<br>Lasers: 72 (24*3)
|guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar grabs the opponent and fills them with Hamon with both of his hands
  |description=
*Leaves the opponent close to Caesar
  }}
  }}
  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Back
  |version=Style
  |header=no
  |header=no
  |damage=110
  |damage=Bubbles: 60 (12*5)<br>Lasers: 75 (15*5)
  |guard=Throw
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 601: Line 646:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Identical to forward throw, but backwards
Caesar conjures stationary Bubble Cutters that will refract solar rays in the form of lasers after a delay.
*The Bubble Lenses themselves can hit the opponent.
----
'''L version:'''
*Caesar creates a singe Bubble Lens in front of him.
*Shoots a single laser downwards.
----
'''M version:'''
*Caesar creates 2 Bubble Lenses in front of him.
*Shoots lasers at a 45 degree angle downwards.
----
'''H version:'''
*Caesar creates 3 Bubble Lenses above him.
*Shoots lasers outwards.
----
'''S version:'''
*Caesar creates 5 Bubble Lenses above him.
*Costs 0.5 HH Gauge.
*Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5])
*Shoots lasers that track the position of the opponent.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">Assist</font> ======
==System Mechanics==
====== <font style="visibility:hidden" size="0">Throw</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_Assist.png
|image=JJASBR_Caesar_Throw_(1).png
|caption=
|caption=
|name=Assist
|image2=JJASBR_Caesar_Throw_(2).png
|subtitle=Assist Name
|caption2=
|name=Throw
|subtitle=Hamon Spark
|input=5/4 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=110
  |guard=
  |guard=Throw
  |startup=
  |startup=
  |active=
  |active=
Line 621: Line 689:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Notes 1
Caesar grabs the opponent and fills them with Hamon with both of his hands.
*Notes 2
*Leaves the opponent close to Caesar.
*Both Throws are identical aside from direction.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">Assist</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_5S.png
|image=JJASBR_Caesar_Assist_(1).png
|caption=
|caption=
|name=Hamon Breathing
|image2=JJASBR_Caesar_Assist_(2).png
|input=5S
|caption2=
|name=Assist
|subtitle=Bubble Lenses
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=
  |damage=Bubbles: 60 (12*5)<br>Lasers: 75 (15*5)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 642: Line 713:
  |hitadv=
  |hitadv=
  |description=
  |description=
*Takes 20.2 seconds to go from 0 to 3 bars.
*Assault Assist Stocks: 2
*Cannot be cancelled into or out of.
*Reversal Assist Stocks: 2
*Animation changes on each use; purely aesthetic.
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|22S]]
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">28</font> ======
====== <font style="visibility:hidden" size="0">5S</font> ======
{{MoveData
{{MoveData
|image=JJASBR_Caesar_28.png
|image=JJASBR_Caesar_5S.png
|caption=
|caption=
|name=Seated Jump
|name=Hamon Breathing
|input=1/2/3>7/8/9
|input=5S
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
Line 663: Line 734:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar propels himself into the air while remaining in a sitting position
  |description=
*Can be cancelled into on hit or block
*Takes 20.2 seconds to go from 0 to 3 bars.
*Cannot be cancelled into or out of.
*Animation changes on each use; purely aesthetic.
  }}
  }}
}}
}}
Line 670: Line 743:
==Heart Heat Attack==
==Heart Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Caesar_HHA.png
|image=JJASBR_Caesar_HHA_(1).png
|caption=
|caption=
|image2=JJASBR_Caesar_HHA_(2).png
|caption2=
|image3=JJASBR_Caesar_HHA_(3).png
|caption3=
|name=Bubble Barrier
|name=Bubble Barrier
|input=236 + Any Two Attack Buttons
|input=236 + Any Two Attack Buttons
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=15*6, 120
  |damage=210 (15*6+120)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 683: Line 760:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them
  |description=
*Activation projectile does not travel full screen
Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them.
*This is a hit-grab
*Activation projectile does not travel fullscreen.
*This is a hitgrab.
  }}
  }}
}}
}}
Line 691: Line 769:
==Great Heat Attack==
==Great Heat Attack==
{{MoveData
{{MoveData
|image=JJASBR_Caesar_GHA.png
|image=JJASBR_Caesar_GHA_(1).png
|caption=
|caption=
|image2=JJASBR_Caesar_GHA_(2).png
|caption2=
|image3=JJASBR_Caesar_GHA_(3).png
|caption3=''The light! It goes from lens to lens! Burn Black!''
|name=Burn Black!
|name=Burn Black!
|input=236L+M+H
|input=236L+M+H
|data=
|data=
  {{AttackData-ASBR
  {{AttackData-ASBR
  |damage=Lv1 320(12+6*40+68)
  |damage=320 (12+6*40+68)
Lv2 384(14+7*40+81)
Lv3 480(18+9*40+102)
  |guard=Mid
  |guard=Mid
  |startup=
  |startup=
Line 706: Line 786:
  |blockadv=
  |blockadv=
  |hitadv=
  |hitadv=
  |description=Caesar sends forward many bubble lenses that surround the opponent, reflecting sunlight into lasers that all converge onto the opponent and burn them
  |description=
*Projectiles travel fullscreen but are slow
Caesar sends forward many Bubble Lenses that surround the opponent, reflecting sunlight into lasers that all converge onto the opponent and burn them.
*Confirms from 623S
*Projectiles travel fullscreen but are slow.
*Does not deal Hamon damage
*Confirms from 623S.
*Does not deal Hamon damage.
  }}
  }}
}}
}}

Revision as of 17:04, 23 November 2022

Introduction

Insert character introduction here.

  • EX Moves: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
  • Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
  • Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
  • Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Playstyle
JJASBR Caesar Small Icon.png Caesar A. Zeppeli is a Hamon character who thrives off of setplay and mixups.
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 950 Rumble #ASBR_CAE

Move List

Normal Moves

5L
5L
JJASBR Caesar 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -2 +4

Caesar performs a low jab.

  • Standard jab.
  • Reaches lower than other jabs, making it not as good at stopping dash jumps.
5M
5M
JJASBR Caesar 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 7 - - -6 0

Caesar performs an uppercut.

  • Good range for counter-pokes.
  • Hits around halfway through the animation.
5H
5H
JJASBR Caesar 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 (23+10) Mid 11(2)1 - - -8 0

Caesar performs a spinning back fist.

  • Good range for pokes.
2L
2L
JJASBR Caesar 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - 0 +6

Caesar performs a crouching jab.

  • Standard jab.
  • Can chain into itself 3 times.
2M
2M
JJASBR Caesar 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 7 - - -2 +4

Caesar performs a crouching hook.

  • Good range for counter-pokes.
2H
2H
JJASBR Caesar 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 13 - - -6 -

Caesar slides forward and performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
JL
j.L
JJASBR Caesar Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 (4*4) Overhead 11(2)1*3 - - - -

Caesar performs an attack downwards with Hamon.

  • Stubby aerial.
  • Good for jump-ins.
JM
j.M
JJASBR Caesar Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 11 - - - -

Caesar performs a kick downwards.

  • Good for jump-ins and juggles.
JH
j.H
JJASBR Caesar Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 13 - - - -

Caesar performs a kick outwards.

  • Good for air-to-airs and juggles.

Special Moves

28
Seated Jump
Any jump after 1/2/3
JJASBR Caesar 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Caesar propels himself into the air while remaining in a sitting position.

  • Can be cancelled into on hit or block.
236L
Bubble Launcher
236L (Air OK)
JJASBR Caesar 236L (1).png
Ground
Ground
JJASBR Caesar 236L (2).png
Air
Air
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Ground 30 (6*5) Mid 19 - - -14 -8
Air 30 (6*5) Mid 11 - - 0 (TK) +6 (TK)

Caesar throws 5 Bubble Launchers.


Ground version:

  • Bubble Launchers are fired in front of Caesar, letting them float towards the opponent.
  • Does not travel fullscreen.
  • Good for holding space.

Air version:

  • Bubble Launchers are fired downwards, letting them float downwards.
  • Does not travel fullscreen.
  • Good for juggles and holding space.
236M-S
Bubble Cutter
236M/S
JJASBR Caesar 236M (1).png
JJASBR Caesar 236M (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 48 (8*6) Mid 25 - - -4 -2
Style 80 (8*10) Mid 33 - - +16 +28

Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead.


Normal version:

  • Caesar throws 6 Bubble Cutters.
  • Travels fullscreen.
  • Can be held to delay the projectiles.
  • Will miss against crouching or short opponents.

Style version:

  • Caesar throws 10 Bubble Cutters.
  • Costs 0.5 HH Gauge.
  • Can be held to delay the projectiles.
  • Covers more height than the Normal version.
  • Deals Hamon damage (96 [9.6*10]).
  • Travels fullscreen.
236H
Gliding Bubble Cutter
236H
JJASBR Caesar 236H (1).png
JJASBR Caesar 236H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (8*5) Low 37 - - -4 -4

Caesar prepares 5 Bubble Cutters at foot height before launching them straight ahead.

  • Travels fullscreen.
  • Can be held to delay the projectiles.
  • Can be jumped over.
623X
One-Fisted Uppercut
623L/M/H
JJASBR Caesar 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid 11 - - -32 -
Medium 55 Mid 13 - - -36 -
Heavy 60 (5+55) Mid 15 - - -38 -
Style 65 (10*6+5) Mid 9 - - -20 -

Caesar performs a Hamon-infused uppercut.


L version:

  • Does not have invul.
  • Can be Flash Canceled.
  • Launches on hit.

M version:

  • Has invul.
  • Launches on hit.

H version:

  • Has invul.
  • Launches on hit.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (78 [12*6+6]).
  • Has invul.
  • Causes crumple on hit.
214X
Hamon Kick
214L/M/H/S
JJASBR Caesar 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid 13 - - -12 -
Medium 50 Mid 15 - - -22 -
Heavy 60 Mid 17 - - -28 -
Style 62 Mid 11 - - -12 -

Caesar performs a leaping kick.

  • Travels different distances in proportion to the strength of button pressed.
  • Launches on hit.

L version:

  • Covers the least distance.

M version:

  • Covers a moderate distance.

H version:

  • Covers the most distance.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (74).
  • Has invul.
  • Travels the same distance as the H version.
421X
Cat Stance
421L/M/H/S
JJASBR Caesar 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -
Style - - - - - - -

Caesar poses, preparing to parry an opponent's attack.

  • Caesar performs a Stylish Evade on succesful activation.
  • Can be cancelled into normals during its active frames.

L version:

  • Can be cancelled into L normals.

M version:

  • Can be cancelled into M normals.

H version:

  • Can be cancelled into H normals.

S version:

  • Costs 0.5 HH Gauge.
  • Can be cancelled into any normal.
22X
Bubble Lenses
22L/M/H/S (Air OK)
JJASBR Caesar 22L.png
L version
L version
JJASBR Caesar 22M.png
M version
M version
JJASBR Caesar 22H.png
H version
H version
JJASBR Caesar 22S.png
S version
S version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Bubble: 12
Laser: 40
Mid - - - - -
Medium Bubbles: 24 (12*2)
Lasers: 56 (28*2)
Mid - - - - -
Heavy Bubbles: 36 (12*6)
Lasers: 72 (24*3)
Mid - - - - -
Style Bubbles: 60 (12*5)
Lasers: 75 (15*5)
Mid - - - - -

Caesar conjures stationary Bubble Cutters that will refract solar rays in the form of lasers after a delay.

  • The Bubble Lenses themselves can hit the opponent.

L version:

  • Caesar creates a singe Bubble Lens in front of him.
  • Shoots a single laser downwards.

M version:

  • Caesar creates 2 Bubble Lenses in front of him.
  • Shoots lasers at a 45 degree angle downwards.

H version:

  • Caesar creates 3 Bubble Lenses above him.
  • Shoots lasers outwards.

S version:

  • Caesar creates 5 Bubble Lenses above him.
  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5])
  • Shoots lasers that track the position of the opponent.

System Mechanics

Throw
Throw
Hamon Spark
5/4 + Any Two Attack Buttons
JJASBR Caesar Throw (1).png
JJASBR Caesar Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 Throw - - - - -

Caesar grabs the opponent and fills them with Hamon with both of his hands.

  • Leaves the opponent close to Caesar.
  • Both Throws are identical aside from direction.
Assist
Assist
Bubble Lenses
JJASBR Caesar Assist (1).png
JJASBR Caesar Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Bubbles: 60 (12*5)
Lasers: 75 (15*5)
Mid - - - - -
  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 22S
5S
Hamon Breathing
5S
JJASBR Caesar 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Takes 20.2 seconds to go from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.

Heart Heat Attack

Bubble Barrier
236 + Any Two Attack Buttons
JJASBR Caesar HHA (1).png
JJASBR Caesar HHA (2).png
JJASBR Caesar HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
210 (15*6+120) Mid - - - - -

Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them.

  • Activation projectile does not travel fullscreen.
  • This is a hitgrab.

Great Heat Attack

Burn Black!
236L+M+H
JJASBR Caesar GHA (1).png
JJASBR Caesar GHA (2).png
JJASBR Caesar GHA (3).png
The light! It goes from lens to lens! Burn Black!
The light! It goes from lens to lens! Burn Black!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
320 (12+6*40+68) Mid - - - - -

Caesar sends forward many Bubble Lenses that surround the opponent, reflecting sunlight into lasers that all converge onto the opponent and burn them.

  • Projectiles travel fullscreen but are slow.
  • Confirms from 623S.
  • Does not deal Hamon damage.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh