JoJo's Bizarre Adventure: All-Star Battle R/Patch Notes/Ver. 1.60: Difference between revisions

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==General Changes==
==General Changes==
*'''Backstepping'''
*Standarized lower-body hurtboxes during a backdash for all characters.
**Standardized the hurtbox area around feet.
*Upon successfully activating, Counter-based HHAs now always send the opponent towards the direction the user is facing.
***Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.
*Guard Break status now carries a 20% damage scaling penalty for the attacker.
*Characters who are in a Super Armor state (including attacks performed while in Resolve Mode) now take 50% less damage, and Counter Hits can no longer be triggered by attacks absorbed by it.
*Characters affected by the Hard Knockdown hit effect now transition into an OTG state sooner in order to prevent OTG attacks from missing due to the invincibility present in the transition to a knockdown.
*Standarized air-only pivot lines and collision boxes for all characters.
*Stand Style characters who can summon their Stand will now have their Stand's collision boxes disabled if they receive hitstun while grounded.
*Fixed a bug that caused the crouching hitstun animation to play when punishing a failed Stylish Guard during recovery.
*Support Attacks that only feature one Reversal Assist Stock now have a shorter cooldown time after using their Reversal Assist.


==Character-specific Changes==
===Jonathan Joestar===
*'''Run:'''
**Increased movement speed.


*Direction of counter HHA flying
*'''Sendo Overdrive (236L/M/H/S):'''
**Adjusted the force that sends opponents flying to the direction the initiating character is facing.
**Increased startup.
***Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.
**Increased pushback on hit.
**Reduced recovery.


*'''Overdrive Barrage (22L/M/H/S):'''
**''Reduced startup.''
**Increased movement distance.
**Reduced recovery.


*Guardbreak
===Robert E. O. Speedwagon===
**Added damage reduction to combos that start out of guardbreak.
*'''Don't try to bluff, you rich little snot! (236L/M/H):'''
***Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.
**If Speedwagon is hit while the projectile is on the screen, its hitboxes will be disabled when returning towards Speedwagon.


*'''Martial Arts, the Eastern mystery! (623L/M/H with the Kempo Fighter):'''
**Reduced startup.
**Changed hit effect against grounded opponents on the second hit for the M and H versions (Launch > Crumple).
**The M and H versions will no longer perform their additional attacks if the first hit is blocked.


*Damage received during skills that don't cause the victim to recoil. e.g. Jonathan Joestar's "Tackle" special
*'''Aren't you acting tough! (214L/M/H with the Kempo Fighter):'''
**Allowed damage taken during rebound protection to receive damage reduction.
**The Kempo Fighter's collision box now dissapears upon landing.
**Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
***Improves usability in neutral.


===Dio Brando===
*'''Forward Dash:'''
**Increased movement speed.
***''Official Patch Notes make mention of an increase in run speed, which was not the case.''


*Damage received during attacks that do not cause recoil while in Resolve Mode.
*'''2H:'''
**Allowed damage taken during rebound protection to receive damage reduction.
**Increased movement distance.
**Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound.
***Improves usability in neutral.


*'''That must be five or six ribs broken! (L during KUA! (236L/M/H)):'''
**Reduced recovery.
**Increased launch force against airborne opponents.


*Recoil caused by leg sweep attacks
*'''USELESS, USELESS, USELESS! (236S):'''
**Shortened animation lead-in and sped up transition to downed state.
**Reduced the amount of button mashing needed to achieve max damage.
***This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.


*'''How feeble! (214S):'''
**Reduced the amount of button mashing needed to achieve max damage.
***''Official Patch Notes make mention of "I'll suck you dry!" (5S), which does not require mashing.''


*The pivot line when characters swap positions in the air.
===Joseph Joestar===
**Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection.
*'''Backdash:'''
***Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
**Reduced recovery.


*'''Clacker Boomerang (214L/M/H/S):'''
**'''S version:'''
***Joseph can now interrupt the animation that occurs when catching a returning Clacker Boomerang.


*Collision detection (determines when characters push against each other)
*'''Time to bring down the hammer! (22L/M/H/S):'''
**Removed Stand collision detection during standing and crouching recoil animations.
**Reduced recovery for the fully charged version.
***Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.
**'''S version:'''
***Grounbounce hit effect can now affect the opponent when the fully charged version hits OTG.


===Caesar A. Zeppeli===
*'''Seated Leap (Any jump after 1/2/3):'''
**When used to jump backwards, Caesar can no longer use "Bubble Launcher (Air)" during this move.


*Crouching recoil animation
*'''Bubble Launcher (Air) (j.236L):'''
**Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger.
**Projectiles have reduced active frames.
***Ensures that recoil animations are appropriate to the situation.
**Increased landing recovery.


==Character-specific Changes==
*'''Gliding Bubble Cutter (236H):'''
**Projectile spawn speed increased.
**Reduced recovery.
 
*'''Hamon Kick (214L/M/H/S):'''
**Reworked into a 2-hit attack.
**Increased damage.
**Increased startup.
**Increased landing recovery when this move is blocked.
 
===Lisa Lisa===
*'''5H:'''
**Increased active frames.
 
*'''j.H:'''
**Reduced startup.
 
*'''Hamon Master (236L/M/H/S):'''
**Increased range on the M, H and S versions.
 
*'''All I need is this scarf! (L after Hamon Master (236L/M/H/S)):'''
**Increased horizontal launch force.
 
*'''Die with regret! (M after Hamon Master (236L/M/H/S)):'''
**Reworked into a 2-hit attack.
**Reduced startup.
**Changed hit effect for both hits (None > Groundbounce (first hit) / Launch (second hit)).
**Lisa Lisa now autocorrects to face the opponent during startup.
 
*'''Settle this with style (H after Hamon Master (236L/M/H/S)):'''
**Reduced Lisa Lisa's hurtbox size during this move.
**Reduced recovery.
 
*'''You picked a bad time to test me! (L after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):'''
**Increased startup.
**Increased hitbox sizes.
**Increased movement distance.
 
*'''Snake Muffler (M after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):'''
**Reduced startup.
**Grounbounce hit effect can now affect airborne opponents.
**Lisa Lisa now autocorrects to face the opponent during startup.
**''Removed OTG property.''
***''In-game movelist was not updated to account for the change.''
 
*'''Prepare to die! (H after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):'''
**Reduced startup.
**Reduced recovery.
**Increased range.
**If the opponent tries to block this move, proximity guard will now be triggered.
 
*'''Futile! (8 after Not one move wasted (214L/M/H)):'''
**Lisa Lisa can now cancel this move into other Special Moves.
***''Official Patch Notes state this change also applies to "Smooth as silk" (6 after Not one move wasted (214L/M/H)), which is false as that move always possessed the property.''
 
*'''Blasphemy is prohibited! (j.214L/M/H/S):'''
**Changed hit effect for all versions (None > Groundbounce).
**'''L version:'''
***Increased projectile speed.
**'''M version:'''
***Now throws 2 knives.
***Increased startup.
***Increased landing recovery.
**'''H version:'''
***Now throws 3 knives.
***Reduced projectile speed.
***Greatly increased startup.
***Greatly increased landing recovery.
**'''S version:'''
***Increased projectile speed.
 
*'''Give me a hug? Just try it. (GHA):'''
**Special Moves that can be canceled into this move now can only do so during their active frames (unless Lisa Lisa is considered airborne).
***''Does not apply to "Settle this with style" (H after Hamon Master (236L/M/H/S)), which keeps its original, unrestricted cancel windows.''
 
===Rudol von Stroheim===
*'''Farewell, you annoying Englishman! (22S):'''
**Fixed a bug that would prevent Stroheim from recovering his Assist usage in the next round if he died from self-damage via this move.
 
*'''Assist:'''
**Fixed a bug that caused Stroheim's Reversal Assist to not inflict hitstop.
 
===Wamuu===
*'''He bent backwards! (Follow-up) (L/M/H during He bent backwards! (214L/M/H)):'''
**Increased hitbox sizes for all hits.
 
*'''I, Wamuu, will now consider you to be worthy prey! (421L/M/H; Air OK):'''
**''Increased vacuum effect on the second hit when used while "I shall see with the wind." is active.''
 
===Esidisi===
*'''Think fast! (HHA):'''
**Increased the amount of health recovered on a successful HHA.
 
===Old Joseph Joestar===
*'''Hamon Overdrive (236L/M/H/S while in Stand Off):'''
**Removed Hamon Damage property from the L, M and H versions.
**Added the ability to gain Heart Heat Gauge for the L, M and H versions.
 
*'''Assist:'''
**Fixed bugs that prevented both Assist types from deploying at their correct speeds in certain situations.
 
===Jean Pierre Polnareff===
*'''My secret weapon! (421L/M/H while in Stand Off):'''
**''Increased damage.''
**Changed hit effect (Hard Knockdown > Launch).
 
*'''Reap as you sow! (63214L/M/H while in Stand On):'''
**Reduced startup on all versions so as to be identical.
**Reduced total move duration (version-specific reflect duration is not changed).
 
*'''Off comes the armor! (HHA):'''
**While active, the attribute for attacks produced by Silver Chariot's afterimages has been changed (Attack-dependent > Mid).
 
*'''Assist:'''
**''Increased damage.''
**''Changed hit effect (Hard Knockdown > Launch).''
 
===Iggy===
*'''A "nasty" habit (236L/M/H while in Stand Off):'''
**Removed invinciblity.
**Increased active frames.
**Iggy now bounces backwards if the move is blocked.
***This bounce can be canceled into "Aerial Dash" (Forward).
 
*'''Too easy! / Ha ha, sucker! (22L/M/H while in Stand On):'''
**On a successful activation, Iggy can now perform a Flash Cancel.
**On a successful activation, Iggy will now remain in Stand On.
 
===Hol Horse===
*'''You're up, J. Geil! (214L/M/H after Come get us! (214L/M/H)):'''
**Fixed a bug that allowed multiple uses of this move from a single puddle.
 
*'''Assist:'''
**Reduced Reversal Assist Stocks to 1 (down from 2).
 
===Mariah===
*'''Sorry, but you'll have to die now. (236L/M/H; Air OK):'''
**After using the aerial version, Mariah can now act.
 
*'''If you're not allowed to touch something, it makes you want to touch it more... (5S):'''
**Increased active frames.
 
===Josuke Higashikata (Part 4)===
*'''Break through, beat you up! (236L/M/H while in Stand Off):'''
**'''L version:'''
***Reduced launch force against airborne opponents.
 
*'''Meet my homing missile! (236L/M/H during You're in my range... (HHA)):'''
**Increased damage.
 
*'''You're already fixed! (GHA):'''
**Increased damage.
 
*'''Assist:'''
**Reduced Assault Assist Stocks to 1 (down from 2).
 
===Jotaro Kujo (Part 4)===
*'''Damage Scaling:'''
**Fixed bugs that prevented Jotaro's special moves from scaling below 50% damage.
 
*'''5M (Stand Off):'''
**Reduced startup.
***''Official Patch Notes make mention of an attribute change, which was not the case.''
 
*'''3H (Stand On)'''
**Reworked into a 2-hit attack.
**Increased damage.
 
*'''Aerial Attacks (Both Modes):'''
**Reduced landing recovery.
 
*'''ORA, ORA! (236L/M/H while in Stand On)'''
**Adjusted launch angle.
**Reduced launch force of the multi-hits.
 
*'''ORAAA! (6L/M/H during ORA, ORA! (236L/M/H while in Stand On)):'''
**'''M version:'''
***Greatly reduced startup.
***Now considered a separate move from "ORA ORA" for the purposes of IPS.
**'''H version:'''
***Now considered a separate move from "ORA ORA" for the purposes of IPS.
 
*'''Where'd all that time go? (22L/M/H while in Stand On / 4L/M/H after ORA, ORA! (236L/M/H while in Stand On)):'''
**Reduced recovery.
 
===Koichi Hirose===
*'''2H (Stand On):'''
**Increased recovery.
 
===Yukako Yamagishi===
*'''2H:'''
**''Increased amount of hits while Love Deluxe is active''.
**''Increased damage while Love Deluxe is active''.
 
*'''3H:'''
**Hitbox position adjusted to not hit right above Yukako.
**Can now be canceled into "Love Deluxe".
 
*'''j.M:'''
**Increased hitbox size.
 
*'''You dumbass! (623L/M/H):'''
**Increased landing recovery when this move is blocked.
 
*'''Throw:'''
**Now affected by "Love Deluxe".
 
*'''Love Deluxe (5S):'''
**''Yukako can act sooner after activation.''
**Reduced the speed at which the Heart Heat Gauge drains while active.
 
===Shigekiyo Yangu===
*'''5H:'''
**''Reduced startup.''
**Reworked into a 2-hit attack.
**Increased damage.
 
*'''2H:'''
**Reworked into a 2-hit attack.
 
*'''I can get anything I want! (623L/M/H):'''
**Corrected move behavior and IPS tracking on the Nintendo Switch version of the game to match other platforms.
 
*'''Don't underestimate Harvest! (236L/M/H while in Offensive Formation):'''
**The projectile no longer disappears upon reaching the wall.
**All hits have increased hitbox sizes.
**All hits have reduced launch force in order to land more consistenly.
 
*'''Don't come any closer! (214L/M/H while in Defensive Formation):'''
**Shigechi now turns along with the opponent if they cross over him or Dodge.
 
===Akira Otoishi===
*'''Spitfire (236L/M/H while in Stand Off):'''
**Fixed a bug that caused Akira's collision box to dissapear during this move.
 
===Giorno Giovanna===
*'''3H (Stand On):'''
**Changed hit effect (None > (OTG) Launch)
**Removed the ability to cancel this move into Special Moves or GHA.
***''The ability to cancel into HHA remains.''
 
*'''WRYYYYYYYYYYY! (623L/M/H while in Stand On):'''
**All versions are now tracked by IPS.
 
*'''2M (with Gold Experience Requiem active):'''
**Increased movement distance.
**Increased active frames.
**Increased startup.


===Jonathan Joestar===
*'''Beyond the arrow's power! (66/44 with Gold Experience Requiem active):'''
*Dash Forward
**Giorno can cancel out of this move sooner.
**Increased dash speed.
**Can be canceled into "Aerial Dash".
***Improves usability in neutral


*'''Aerial Dash (j.66 with Gold Experience Requiem active):'''
**New Move.


*"Sendo Overdrive" skill
*'''Can you escape destruction? (214L/M/H with Gold Experience Requiem active; Air OK):'''
**Decreased projectile speed.
**Decreased projectile speed.
**Shortened recovery period.
**Now leaves a brooch behind once the projectile dissapears.
**Extended pushback on hit.
 
***Improves usability in neutral. *Combined with the anti-air capability of "Scarlet Overdrive", this improves the ability to bait and counter the opponent.
===Bruno Bucciarati===
*'''3L/M/H / j.3L/M/H'''
**All versions are now tracked by IPS.
***''Previously implemented in version 1.40 and adjusted in version 1.50; now properly working for all versions.''
 
===Guido Mista===
*'''Time to get to work! (5S; Air OK):'''
**Can now be combined with "Places, everyone!".
***''Mista can now load a Pistol even if Pistols have been set on the field.''
 
*'''Places, everyone! (236S; Air OK / 214S / 46S):'''
**Can now be combined with "Time to get to work!".
***''Because of this change, setting a Pistol on the field can no longer be performed with 5S.''


===Narancia Ghirga===
*'''Aerosmith:'''
**The Stand now has a hurtbox.


*"Overdrive Barrage" skill
*'''5M (Stand Off):'''
**Increased forward motion.
**Increased active frames.
**Shortened recovery period.
**Improves usability in neutral and in combos.


*'''2M (Stand Off):'''
**Increased active frames.
**Increased horizontal launch force against airborne opponents.


===Dio Brando===
*'''j.M (Stand Off):'''
*Dash Forward
**Increased active frames.
**Increased dash speed.
 
***Improves usability in neutral
*'''5L (Stand On):'''
**Increased recovery.
 
*'''5M (Stand On):'''
**Increased startup.
**Increased recovery.
 
*'''5H (Stand On):'''
**Increased startup.
**Increased recovery.
 
*'''2L (Stand On):'''
**Increased startup.
**Can no longer be chained into 5L or itself.
 
*'''I'll make you swiss cheese! (46L/M/H while in Stand On):'''
**Adjusted firing angles for the L and M versions.
**Increased recovery for the M and H versions.
 
*'''Attack! (236L/M/H while in Stand On):'''
**Increased Aerosmith's movement speed.
**Added a hitbox to Aerosmith during the move.
**Added the ability to deal damage.
**Reduced recovery.
***''This change also reduces the amount of time Aerosmith lingers in place after stopping, now being identical for all versions.''
**'''L version:'''
***Increased travel distance.
**'''M version:'''
***Increased travel distance slightly.
**'''H version:'''
***Reduced travel distance.
 
*'''Perfect timing! (L during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / L during Attack! (236L/M/H while in Stand On)):'''
**Increased recovery.
***''Official Patch Notes make mention of an increase in hits and damage, which were not the case.''
 
*'''I'm gonna kill you! (M during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / M during Attack! (236L/M/H while in Stand On)):'''
**''Changed hit effect (Groundbounce > Hard Knockdown).''
**''Increased launch force.''
**Reduced recovery.
 
*'''I know how to waste you! (H during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / H during Attack! (236L/M/H while in Stand On)):'''
**Reduced recovery.
 
*'''Blast off! (623L/M/H while in Stand On):'''
**Increased launch force.
**''Unified hit effects for both the bomb and the explosion (Bomb: Launch > Hard Knockdown / Explosion: Groundbounce > Hard Knockdown).''
 
*'''Assist:'''
**Reduced Reversal Assist Stocks to 1 (down from 2).
 
===Trish Una===
*'''2M (Stand Off):'''
**Changed hit effect (Hard Knockdown > None).
 
*'''2H (Stand Off):'''
**Reworked into a 2-hit attack.
**Increased damage.
**Reduced startup.
 
*'''3H (Stand On):'''
**Increased damage.
**Changed hit effect (None > (OTG) Launch)
 
*'''Spice Girl (236L/M/H when used while in Stand Off):'''
**''Increased amount of hits.''
**Increased damage.
**Changed the opponent's hit reaction for the final hit.
 
*'''Crush! (623L/M/H while in Stand Off):'''
**Reduced startup.
 
*'''Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):'''
**Reworked into a multi-hit attack.
**Added the ability to deal damage.
***When used as a Guard Cancel, this move cannot kill the opponent.
**Increased horizontal launch force against airborne opponents.
**Removed the ability to Flash Cancel or HHA cancel this move.
 
*'''Nobody's getting taken out today! (214L/M/H while in Stand On):'''
**Reduced startup.
 
*'''Make any material soft! (HHA):'''
**Fixed a bug that caused Spice Girl to remain next to the opponent if this move was interrupted by a Reversal Assist.
 
*'''Assist:'''
**''Reduced startup.''
 
===Ghiaccio===
*'''2M (Stand On):'''
**''Increased recovery.''
 
*'''6M (Stand On):'''
**Increased recovery.
 
*'''And now you're frozen solid! (236L/M/H while in Stand Off):'''
**Reduced recovery.
 
===Risotto Nero===
*'''2M:'''
**Reduced movement distance.
 
*'''j.L:'''
**Changed hit effect (None > Launch).
 
*'''j.M:'''
**Reduced active frames.
 
*'''j.H:'''
**Increased hitbox size.
**Increased Risotto's hurtbox size.
**Increased launch force against airborne opponents.
 
*'''You can find iron anywhere in this world. (236L/M/H):'''
**'''L version:'''
***Greatly increased recovery.
**'''M version:'''
***Increased recovery.
 
*'''Control iron within 5-10 meters (22L/M/H):'''
**If this move successfully completes its countdown, it can now only be canceled with a Flash Cancel.
 
*'''Assassin (4S / 5S / 6S / 236S / 214S):'''
**'''4S version:'''
***Reduced movement speed.
**'''236S version:'''
***Increased jump startup.
***Jump arc has been altered.
**'''214S version:'''
***Increased jump startup.
 
===Diavolo===
*'''I've eliminated 0.5 seconds! (66/44):'''
**Adjusted invincibility window to manifest at a later point.
 
*'''5M (Stand Off):'''
**Reduced pushback.
 
*'''5H (Stand Off):'''
**Reduced pushback.
 
*'''2H (Stand Off):'''
**Increased launch force against airborne opponents.
 
*'''j.M (Stand Off):'''
**Reduced hitbox size.
**Reduced active frames.
 
*'''j.M (Stand On):'''
**Increased active frames.
 
*'''j.H (Stand On):'''
**Reduced startup.
 
*'''The passage of time resumes! (236L/M/H while in Stand Off):'''
**Reduced pushback for the L and M versions.
 
*'''This is the end! (214L/M/H while in Stand Off / 6L/M/H after The passage of time resumes! (236L/M/H while in Stand Off)):'''
**''Increased startup.''
**Added tracking during startup.
**''Reduced launch angle.''
 
*'''Time has been erased... (421L/M/H while in Stand On):'''
**Fixed a rare bug that caused King Crimson to not attack after a successful activation despite Diavolo playing his animations.
 
===Jolyne Cujoh===
*'''2H (Stand On):'''
**Increased launch force against airborne opponents.
 
*'''String Barrier (22L/M/H while in Stand Off):'''
**Reworked into a multi-hit attack.
**Increased damage.
 
*'''Assist:'''
**''Reworked into a multi-hit attack.''
**''Increased damage.''
 
===Narciso Anasui===
*'''5H (Stand Off):'''
**Reduced startup.
 
*'''6M (Stand Off):'''
**Reduced vertical launch force against airborne opponents.
 
*'''5L (Stand On):'''
**Increased startup.
 
*'''5H (Stand On):'''
**Increased recovery.
 
*'''2L (Stand On):'''
**Swapped animation with 2M.
***''This results in the move having reduced range.''
 
*'''2M (Stand On):'''
**''Increased startup.''
**Swapped animation with 2L.
***''This results in the move having increased range.''
 
*'''You're in range! (623L/M/H while in Stand Off):'''
**Reduced damage for the H version.
 
*'''And...RELEASE! (214L/M/H while in Stand Off):'''
**Reduced recovery for the fully charged version.
 
*'''Dive! (236L/M/H while in Stand On):'''
**'''H version:'''
***Increased startup.
***The second part of the move will not be performed if the first hit whiffs.
 
*'''Go to hell! (j.214L/M/H while in Stand On):'''
**Reduced startup.
**Changed hit effect against airborne opponents (None > Groundbounce).
 
*'''Assist:'''
**''Reduced recovery''.
 
===Enrico Pucci (Final)===
*'''Assist:'''
**Reduced Reversal Assist Stocks to 1 (down from 2).
 
===Gyro Zeppeli===
*'''2M (Dismounted):'''
**Reduced movement distance.
**''Increased recovery.''
 
*'''Steel Balls:'''
**If Gyro is hit while a thrown Steel Ball is spinning on the ground or returning to Gyro, its hitboxes will be disabled.
**When Steel Ball-based Special Moves are used while in possession of 2 or more Holy Corpse parts, the Super Armor window has been adjusted to manifest at a later point.
 
*'''Raaaaugh! (214L/M/H while Dismounted):'''
**''Increased recovery.''
**The tornado generated by the second hit will now disappear when a Stylish Guard is performed against it.
 
*'''Scan (Follow-up) (236S after Scan (236S)):'''
**Adjusted the hitbox to prevent the move from whiffing at point-blank range.
 
*'''One moooore shot! (HHA):'''
**Adjusted the move to apply minimum damage scaling.
 
===Diego Brando===
*'''2M (Dismounted):'''
**Removed the ability to cancel the first hit.
**Changed hit effect for the second hit (None > Launch).
 
*'''6M (Dismounted):'''
**Increased movement distance.


*'''6H (Dismounted):'''
**''Increased hitbox size.''
**''Increased movement distance.''
**Changed hit effect (None > Crumple).
**Adjusted Diego's collision box to disappear during the spinning portion of the move.
***''This change allows the move to pass through opponents and hit as a cross-up.''


*Crouching strong normal attack
*'''Gouge (236L/M/H in both modes):'''
**Increased forward motion.
**Increased startup.
***Improves usability in neutral and in combos.
**''Reduced the amount of hits when used while Mounted.''
**''Reduced damaged when used while Mounted.''
**Reduced invincibility window when used while in possession of 2 or more Holy Corpse parts.


*'''Useless, useless! (623L/M/H in both modes):'''
**While Dismounted, the move can now be used while Diego is airborne (doesn't apply when jumping backwards).
**Adjusted the lower-body invincibility window.
**Adjusted the full invincibility window for the Mounted and Aerial versions when used while in possession of 2 or more Holy Corpse parts.


*"Useless, useless, useless, useless!" skill
*'''Assist:'''
**Reduced the number of button presses required to receive the damage increase.
**''Increased startup.''
***Reduces difficulty of control.
**Reduced Reversal Assist Stocks to 1 (down from 2).


===Ikuro Hashizawa===
*'''Baoh Melting Acid (421L/M/H):'''
**Increased landing recovery when this move is blocked.


*"I'll suck you dry!" skill
*'''Baoh Break Dark Thunder Phenomenon (22L/M/H):'''
**Reduced the number of button presses required to receive the damage increase.
**Increased hitbox sizes all around Baoh's body.
***Reduces difficulty of control.


*'''This is Baoh! (5S):'''
**After using this move, the Super Armor window for Special Moves has been adjusted to disappear on the first active frame of the Special Move.


*"That must be five or six ribs broken!" skill
==Other Changes==
**Shortened recovery period.
*Fixed a bug that prevented the Input Recording feature from recording Special Move follow-ups while in Stand On, as well as Stand Rush usage.
**Increased launch power when hitting an airborne opponent.
***Improves usability in neutral by reducing recovery. The launch power increase is to prevent infinite combos possibly resulting from the recovery reduction.


===DLC Content===
*Added paid DLC character [[JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]].
*Added Gallery items.
*Added items in JoJo Glossary.
*Added customize option.


===Robert E. O. Speedwagon===
==Navigation==
*"Martial Arts, the Eastern mystery!" skill
{{Navbox-ASBR}}
**Removed ability to continue the attack if it's guarded.
[[Category:JoJo's Bizarre Adventure: All-Star Battle R]]
**Shortened attack activation time.
**Changed recoil from medium attack. (Now triggers when dropping to the ground.)
***Reduces The Asian's ability to sustain a safe position while preserving his combo-centric strengths.

Revision as of 18:07, 28 March 2023

Official Patch Notes: https://www.bandainamcoent.com/news/jojos-bizarre-adventure-all-star-battle-r-patch-v-1-6-details

Italics denote undocumented changes.

General Changes

  • Standarized lower-body hurtboxes during a backdash for all characters.
  • Upon successfully activating, Counter-based HHAs now always send the opponent towards the direction the user is facing.
  • Guard Break status now carries a 20% damage scaling penalty for the attacker.
  • Characters who are in a Super Armor state (including attacks performed while in Resolve Mode) now take 50% less damage, and Counter Hits can no longer be triggered by attacks absorbed by it.
  • Characters affected by the Hard Knockdown hit effect now transition into an OTG state sooner in order to prevent OTG attacks from missing due to the invincibility present in the transition to a knockdown.
  • Standarized air-only pivot lines and collision boxes for all characters.
  • Stand Style characters who can summon their Stand will now have their Stand's collision boxes disabled if they receive hitstun while grounded.
  • Fixed a bug that caused the crouching hitstun animation to play when punishing a failed Stylish Guard during recovery.
  • Support Attacks that only feature one Reversal Assist Stock now have a shorter cooldown time after using their Reversal Assist.

Character-specific Changes

Jonathan Joestar

  • Run:
    • Increased movement speed.
  • Sendo Overdrive (236L/M/H/S):
    • Increased startup.
    • Increased pushback on hit.
    • Reduced recovery.
  • Overdrive Barrage (22L/M/H/S):
    • Reduced startup.
    • Increased movement distance.
    • Reduced recovery.

Robert E. O. Speedwagon

  • Don't try to bluff, you rich little snot! (236L/M/H):
    • If Speedwagon is hit while the projectile is on the screen, its hitboxes will be disabled when returning towards Speedwagon.
  • Martial Arts, the Eastern mystery! (623L/M/H with the Kempo Fighter):
    • Reduced startup.
    • Changed hit effect against grounded opponents on the second hit for the M and H versions (Launch > Crumple).
    • The M and H versions will no longer perform their additional attacks if the first hit is blocked.
  • Aren't you acting tough! (214L/M/H with the Kempo Fighter):
    • The Kempo Fighter's collision box now dissapears upon landing.

Dio Brando

  • Forward Dash:
    • Increased movement speed.
      • Official Patch Notes make mention of an increase in run speed, which was not the case.
  • 2H:
    • Increased movement distance.
  • That must be five or six ribs broken! (L during KUA! (236L/M/H)):
    • Reduced recovery.
    • Increased launch force against airborne opponents.
  • USELESS, USELESS, USELESS! (236S):
    • Reduced the amount of button mashing needed to achieve max damage.
  • How feeble! (214S):
    • Reduced the amount of button mashing needed to achieve max damage.
      • Official Patch Notes make mention of "I'll suck you dry!" (5S), which does not require mashing.

Joseph Joestar

  • Backdash:
    • Reduced recovery.
  • Clacker Boomerang (214L/M/H/S):
    • S version:
      • Joseph can now interrupt the animation that occurs when catching a returning Clacker Boomerang.
  • Time to bring down the hammer! (22L/M/H/S):
    • Reduced recovery for the fully charged version.
    • S version:
      • Grounbounce hit effect can now affect the opponent when the fully charged version hits OTG.

Caesar A. Zeppeli

  • Seated Leap (Any jump after 1/2/3):
    • When used to jump backwards, Caesar can no longer use "Bubble Launcher (Air)" during this move.
  • Bubble Launcher (Air) (j.236L):
    • Projectiles have reduced active frames.
    • Increased landing recovery.
  • Gliding Bubble Cutter (236H):
    • Projectile spawn speed increased.
    • Reduced recovery.
  • Hamon Kick (214L/M/H/S):
    • Reworked into a 2-hit attack.
    • Increased damage.
    • Increased startup.
    • Increased landing recovery when this move is blocked.

Lisa Lisa

  • 5H:
    • Increased active frames.
  • j.H:
    • Reduced startup.
  • Hamon Master (236L/M/H/S):
    • Increased range on the M, H and S versions.
  • All I need is this scarf! (L after Hamon Master (236L/M/H/S)):
    • Increased horizontal launch force.
  • Die with regret! (M after Hamon Master (236L/M/H/S)):
    • Reworked into a 2-hit attack.
    • Reduced startup.
    • Changed hit effect for both hits (None > Groundbounce (first hit) / Launch (second hit)).
    • Lisa Lisa now autocorrects to face the opponent during startup.
  • Settle this with style (H after Hamon Master (236L/M/H/S)):
    • Reduced Lisa Lisa's hurtbox size during this move.
    • Reduced recovery.
  • You picked a bad time to test me! (L after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):
    • Increased startup.
    • Increased hitbox sizes.
    • Increased movement distance.
  • Snake Muffler (M after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):
    • Reduced startup.
    • Grounbounce hit effect can now affect airborne opponents.
    • Lisa Lisa now autocorrects to face the opponent during startup.
    • Removed OTG property.
      • In-game movelist was not updated to account for the change.
  • Prepare to die! (H after All I need is this scarf! / Die with regret! / Settle this with style (236L/M/H/S > L/M/H)):
    • Reduced startup.
    • Reduced recovery.
    • Increased range.
    • If the opponent tries to block this move, proximity guard will now be triggered.
  • Futile! (8 after Not one move wasted (214L/M/H)):
    • Lisa Lisa can now cancel this move into other Special Moves.
      • Official Patch Notes state this change also applies to "Smooth as silk" (6 after Not one move wasted (214L/M/H)), which is false as that move always possessed the property.
  • Blasphemy is prohibited! (j.214L/M/H/S):
    • Changed hit effect for all versions (None > Groundbounce).
    • L version:
      • Increased projectile speed.
    • M version:
      • Now throws 2 knives.
      • Increased startup.
      • Increased landing recovery.
    • H version:
      • Now throws 3 knives.
      • Reduced projectile speed.
      • Greatly increased startup.
      • Greatly increased landing recovery.
    • S version:
      • Increased projectile speed.
  • Give me a hug? Just try it. (GHA):
    • Special Moves that can be canceled into this move now can only do so during their active frames (unless Lisa Lisa is considered airborne).
      • Does not apply to "Settle this with style" (H after Hamon Master (236L/M/H/S)), which keeps its original, unrestricted cancel windows.

Rudol von Stroheim

  • Farewell, you annoying Englishman! (22S):
    • Fixed a bug that would prevent Stroheim from recovering his Assist usage in the next round if he died from self-damage via this move.
  • Assist:
    • Fixed a bug that caused Stroheim's Reversal Assist to not inflict hitstop.

Wamuu

  • He bent backwards! (Follow-up) (L/M/H during He bent backwards! (214L/M/H)):
    • Increased hitbox sizes for all hits.
  • I, Wamuu, will now consider you to be worthy prey! (421L/M/H; Air OK):
    • Increased vacuum effect on the second hit when used while "I shall see with the wind." is active.

Esidisi

  • Think fast! (HHA):
    • Increased the amount of health recovered on a successful HHA.

Old Joseph Joestar

  • Hamon Overdrive (236L/M/H/S while in Stand Off):
    • Removed Hamon Damage property from the L, M and H versions.
    • Added the ability to gain Heart Heat Gauge for the L, M and H versions.
  • Assist:
    • Fixed bugs that prevented both Assist types from deploying at their correct speeds in certain situations.

Jean Pierre Polnareff

  • My secret weapon! (421L/M/H while in Stand Off):
    • Increased damage.
    • Changed hit effect (Hard Knockdown > Launch).
  • Reap as you sow! (63214L/M/H while in Stand On):
    • Reduced startup on all versions so as to be identical.
    • Reduced total move duration (version-specific reflect duration is not changed).
  • Off comes the armor! (HHA):
    • While active, the attribute for attacks produced by Silver Chariot's afterimages has been changed (Attack-dependent > Mid).
  • Assist:
    • Increased damage.
    • Changed hit effect (Hard Knockdown > Launch).

Iggy

  • A "nasty" habit (236L/M/H while in Stand Off):
    • Removed invinciblity.
    • Increased active frames.
    • Iggy now bounces backwards if the move is blocked.
      • This bounce can be canceled into "Aerial Dash" (Forward).
  • Too easy! / Ha ha, sucker! (22L/M/H while in Stand On):
    • On a successful activation, Iggy can now perform a Flash Cancel.
    • On a successful activation, Iggy will now remain in Stand On.

Hol Horse

  • You're up, J. Geil! (214L/M/H after Come get us! (214L/M/H)):
    • Fixed a bug that allowed multiple uses of this move from a single puddle.
  • Assist:
    • Reduced Reversal Assist Stocks to 1 (down from 2).

Mariah

  • Sorry, but you'll have to die now. (236L/M/H; Air OK):
    • After using the aerial version, Mariah can now act.
  • If you're not allowed to touch something, it makes you want to touch it more... (5S):
    • Increased active frames.

Josuke Higashikata (Part 4)

  • Break through, beat you up! (236L/M/H while in Stand Off):
    • L version:
      • Reduced launch force against airborne opponents.
  • Meet my homing missile! (236L/M/H during You're in my range... (HHA)):
    • Increased damage.
  • You're already fixed! (GHA):
    • Increased damage.
  • Assist:
    • Reduced Assault Assist Stocks to 1 (down from 2).

Jotaro Kujo (Part 4)

  • Damage Scaling:
    • Fixed bugs that prevented Jotaro's special moves from scaling below 50% damage.
  • 5M (Stand Off):
    • Reduced startup.
      • Official Patch Notes make mention of an attribute change, which was not the case.
  • 3H (Stand On)
    • Reworked into a 2-hit attack.
    • Increased damage.
  • Aerial Attacks (Both Modes):
    • Reduced landing recovery.
  • ORA, ORA! (236L/M/H while in Stand On)
    • Adjusted launch angle.
    • Reduced launch force of the multi-hits.
  • ORAAA! (6L/M/H during ORA, ORA! (236L/M/H while in Stand On)):
    • M version:
      • Greatly reduced startup.
      • Now considered a separate move from "ORA ORA" for the purposes of IPS.
    • H version:
      • Now considered a separate move from "ORA ORA" for the purposes of IPS.
  • Where'd all that time go? (22L/M/H while in Stand On / 4L/M/H after ORA, ORA! (236L/M/H while in Stand On)):
    • Reduced recovery.

Koichi Hirose

  • 2H (Stand On):
    • Increased recovery.

Yukako Yamagishi

  • 2H:
    • Increased amount of hits while Love Deluxe is active.
    • Increased damage while Love Deluxe is active.
  • 3H:
    • Hitbox position adjusted to not hit right above Yukako.
    • Can now be canceled into "Love Deluxe".
  • j.M:
    • Increased hitbox size.
  • You dumbass! (623L/M/H):
    • Increased landing recovery when this move is blocked.
  • Throw:
    • Now affected by "Love Deluxe".
  • Love Deluxe (5S):
    • Yukako can act sooner after activation.
    • Reduced the speed at which the Heart Heat Gauge drains while active.

Shigekiyo Yangu

  • 5H:
    • Reduced startup.
    • Reworked into a 2-hit attack.
    • Increased damage.
  • 2H:
    • Reworked into a 2-hit attack.
  • I can get anything I want! (623L/M/H):
    • Corrected move behavior and IPS tracking on the Nintendo Switch version of the game to match other platforms.
  • Don't underestimate Harvest! (236L/M/H while in Offensive Formation):
    • The projectile no longer disappears upon reaching the wall.
    • All hits have increased hitbox sizes.
    • All hits have reduced launch force in order to land more consistenly.
  • Don't come any closer! (214L/M/H while in Defensive Formation):
    • Shigechi now turns along with the opponent if they cross over him or Dodge.

Akira Otoishi

  • Spitfire (236L/M/H while in Stand Off):
    • Fixed a bug that caused Akira's collision box to dissapear during this move.

Giorno Giovanna

  • 3H (Stand On):
    • Changed hit effect (None > (OTG) Launch)
    • Removed the ability to cancel this move into Special Moves or GHA.
      • The ability to cancel into HHA remains.
  • WRYYYYYYYYYYY! (623L/M/H while in Stand On):
    • All versions are now tracked by IPS.
  • 2M (with Gold Experience Requiem active):
    • Increased movement distance.
    • Increased active frames.
    • Increased startup.
  • Beyond the arrow's power! (66/44 with Gold Experience Requiem active):
    • Giorno can cancel out of this move sooner.
    • Can be canceled into "Aerial Dash".
  • Aerial Dash (j.66 with Gold Experience Requiem active):
    • New Move.
  • Can you escape destruction? (214L/M/H with Gold Experience Requiem active; Air OK):
    • Decreased projectile speed.
    • Now leaves a brooch behind once the projectile dissapears.

Bruno Bucciarati

  • 3L/M/H / j.3L/M/H
    • All versions are now tracked by IPS.
      • Previously implemented in version 1.40 and adjusted in version 1.50; now properly working for all versions.

Guido Mista

  • Time to get to work! (5S; Air OK):
    • Can now be combined with "Places, everyone!".
      • Mista can now load a Pistol even if Pistols have been set on the field.
  • Places, everyone! (236S; Air OK / 214S / 46S):
    • Can now be combined with "Time to get to work!".
      • Because of this change, setting a Pistol on the field can no longer be performed with 5S.

Narancia Ghirga

  • Aerosmith:
    • The Stand now has a hurtbox.
  • 5M (Stand Off):
    • Increased active frames.
  • 2M (Stand Off):
    • Increased active frames.
    • Increased horizontal launch force against airborne opponents.
  • j.M (Stand Off):
    • Increased active frames.
  • 5L (Stand On):
    • Increased recovery.
  • 5M (Stand On):
    • Increased startup.
    • Increased recovery.
  • 5H (Stand On):
    • Increased startup.
    • Increased recovery.
  • 2L (Stand On):
    • Increased startup.
    • Can no longer be chained into 5L or itself.
  • I'll make you swiss cheese! (46L/M/H while in Stand On):
    • Adjusted firing angles for the L and M versions.
    • Increased recovery for the M and H versions.
  • Attack! (236L/M/H while in Stand On):
    • Increased Aerosmith's movement speed.
    • Added a hitbox to Aerosmith during the move.
    • Added the ability to deal damage.
    • Reduced recovery.
      • This change also reduces the amount of time Aerosmith lingers in place after stopping, now being identical for all versions.
    • L version:
      • Increased travel distance.
    • M version:
      • Increased travel distance slightly.
    • H version:
      • Reduced travel distance.
  • Perfect timing! (L during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / L during Attack! (236L/M/H while in Stand On)):
    • Increased recovery.
      • Official Patch Notes make mention of an increase in hits and damage, which were not the case.
  • I'm gonna kill you! (M during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / M during Attack! (236L/M/H while in Stand On)):
    • Changed hit effect (Groundbounce > Hard Knockdown).
    • Increased launch force.
    • Reduced recovery.
  • I know how to waste you! (H during Shoot, shoot, shoot it up! (214L/M/H while in Stand On) / H during Attack! (236L/M/H while in Stand On)):
    • Reduced recovery.
  • Blast off! (623L/M/H while in Stand On):
    • Increased launch force.
    • Unified hit effects for both the bomb and the explosion (Bomb: Launch > Hard Knockdown / Explosion: Groundbounce > Hard Knockdown).
  • Assist:
    • Reduced Reversal Assist Stocks to 1 (down from 2).

Trish Una

  • 2M (Stand Off):
    • Changed hit effect (Hard Knockdown > None).
  • 2H (Stand Off):
    • Reworked into a 2-hit attack.
    • Increased damage.
    • Reduced startup.
  • 3H (Stand On):
    • Increased damage.
    • Changed hit effect (None > (OTG) Launch)
  • Spice Girl (236L/M/H when used while in Stand Off):
    • Increased amount of hits.
    • Increased damage.
    • Changed the opponent's hit reaction for the final hit.
  • Crush! (623L/M/H while in Stand Off):
    • Reduced startup.
  • Something soft is even more unbreakable than diamond! (214L/M/H while in Stand Off):
    • Reworked into a multi-hit attack.
    • Added the ability to deal damage.
      • When used as a Guard Cancel, this move cannot kill the opponent.
    • Increased horizontal launch force against airborne opponents.
    • Removed the ability to Flash Cancel or HHA cancel this move.
  • Nobody's getting taken out today! (214L/M/H while in Stand On):
    • Reduced startup.
  • Make any material soft! (HHA):
    • Fixed a bug that caused Spice Girl to remain next to the opponent if this move was interrupted by a Reversal Assist.
  • Assist:
    • Reduced startup.

Ghiaccio

  • 2M (Stand On):
    • Increased recovery.
  • 6M (Stand On):
    • Increased recovery.
  • And now you're frozen solid! (236L/M/H while in Stand Off):
    • Reduced recovery.

Risotto Nero

  • 2M:
    • Reduced movement distance.
  • j.L:
    • Changed hit effect (None > Launch).
  • j.M:
    • Reduced active frames.
  • j.H:
    • Increased hitbox size.
    • Increased Risotto's hurtbox size.
    • Increased launch force against airborne opponents.
  • You can find iron anywhere in this world. (236L/M/H):
    • L version:
      • Greatly increased recovery.
    • M version:
      • Increased recovery.
  • Control iron within 5-10 meters (22L/M/H):
    • If this move successfully completes its countdown, it can now only be canceled with a Flash Cancel.
  • Assassin (4S / 5S / 6S / 236S / 214S):
    • 4S version:
      • Reduced movement speed.
    • 236S version:
      • Increased jump startup.
      • Jump arc has been altered.
    • 214S version:
      • Increased jump startup.

Diavolo

  • I've eliminated 0.5 seconds! (66/44):
    • Adjusted invincibility window to manifest at a later point.
  • 5M (Stand Off):
    • Reduced pushback.
  • 5H (Stand Off):
    • Reduced pushback.
  • 2H (Stand Off):
    • Increased launch force against airborne opponents.
  • j.M (Stand Off):
    • Reduced hitbox size.
    • Reduced active frames.
  • j.M (Stand On):
    • Increased active frames.
  • j.H (Stand On):
    • Reduced startup.
  • The passage of time resumes! (236L/M/H while in Stand Off):
    • Reduced pushback for the L and M versions.
  • This is the end! (214L/M/H while in Stand Off / 6L/M/H after The passage of time resumes! (236L/M/H while in Stand Off)):
    • Increased startup.
    • Added tracking during startup.
    • Reduced launch angle.
  • Time has been erased... (421L/M/H while in Stand On):
    • Fixed a rare bug that caused King Crimson to not attack after a successful activation despite Diavolo playing his animations.

Jolyne Cujoh

  • 2H (Stand On):
    • Increased launch force against airborne opponents.
  • String Barrier (22L/M/H while in Stand Off):
    • Reworked into a multi-hit attack.
    • Increased damage.
  • Assist:
    • Reworked into a multi-hit attack.
    • Increased damage.

Narciso Anasui

  • 5H (Stand Off):
    • Reduced startup.
  • 6M (Stand Off):
    • Reduced vertical launch force against airborne opponents.
  • 5L (Stand On):
    • Increased startup.
  • 5H (Stand On):
    • Increased recovery.
  • 2L (Stand On):
    • Swapped animation with 2M.
      • This results in the move having reduced range.
  • 2M (Stand On):
    • Increased startup.
    • Swapped animation with 2L.
      • This results in the move having increased range.
  • You're in range! (623L/M/H while in Stand Off):
    • Reduced damage for the H version.
  • And...RELEASE! (214L/M/H while in Stand Off):
    • Reduced recovery for the fully charged version.
  • Dive! (236L/M/H while in Stand On):
    • H version:
      • Increased startup.
      • The second part of the move will not be performed if the first hit whiffs.
  • Go to hell! (j.214L/M/H while in Stand On):
    • Reduced startup.
    • Changed hit effect against airborne opponents (None > Groundbounce).
  • Assist:
    • Reduced recovery.

Enrico Pucci (Final)

  • Assist:
    • Reduced Reversal Assist Stocks to 1 (down from 2).

Gyro Zeppeli

  • 2M (Dismounted):
    • Reduced movement distance.
    • Increased recovery.
  • Steel Balls:
    • If Gyro is hit while a thrown Steel Ball is spinning on the ground or returning to Gyro, its hitboxes will be disabled.
    • When Steel Ball-based Special Moves are used while in possession of 2 or more Holy Corpse parts, the Super Armor window has been adjusted to manifest at a later point.
  • Raaaaugh! (214L/M/H while Dismounted):
    • Increased recovery.
    • The tornado generated by the second hit will now disappear when a Stylish Guard is performed against it.
  • Scan (Follow-up) (236S after Scan (236S)):
    • Adjusted the hitbox to prevent the move from whiffing at point-blank range.
  • One moooore shot! (HHA):
    • Adjusted the move to apply minimum damage scaling.

Diego Brando

  • 2M (Dismounted):
    • Removed the ability to cancel the first hit.
    • Changed hit effect for the second hit (None > Launch).
  • 6M (Dismounted):
    • Increased movement distance.
  • 6H (Dismounted):
    • Increased hitbox size.
    • Increased movement distance.
    • Changed hit effect (None > Crumple).
    • Adjusted Diego's collision box to disappear during the spinning portion of the move.
      • This change allows the move to pass through opponents and hit as a cross-up.
  • Gouge (236L/M/H in both modes):
    • Increased startup.
    • Reduced the amount of hits when used while Mounted.
    • Reduced damaged when used while Mounted.
    • Reduced invincibility window when used while in possession of 2 or more Holy Corpse parts.
  • Useless, useless! (623L/M/H in both modes):
    • While Dismounted, the move can now be used while Diego is airborne (doesn't apply when jumping backwards).
    • Adjusted the lower-body invincibility window.
    • Adjusted the full invincibility window for the Mounted and Aerial versions when used while in possession of 2 or more Holy Corpse parts.
  • Assist:
    • Increased startup.
    • Reduced Reversal Assist Stocks to 1 (down from 2).

Ikuro Hashizawa

  • Baoh Melting Acid (421L/M/H):
    • Increased landing recovery when this move is blocked.
  • Baoh Break Dark Thunder Phenomenon (22L/M/H):
    • Increased hitbox sizes all around Baoh's body.
  • This is Baoh! (5S):
    • After using this move, the Super Armor window for Special Moves has been adjusted to disappear on the first active frame of the Special Move.

Other Changes

  • Fixed a bug that prevented the Input Recording feature from recording Special Move follow-ups while in Stand On, as well as Stand Rush usage.

DLC Content

  • Added paid DLC character Keicho Nijimura.
  • Added Gallery items.
  • Added items in JoJo Glossary.
  • Added customize option.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh