JoJo's Bizarre Adventure: All-Star Battle R/Kars: Difference between revisions
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*'''Stone Mask''': Kars incurs White Damage whenever he is hit, is susceptible to Hamon Damage (does not apply in ULF), and can only be used in certain stages without completing certain in-game conditions. | *'''Stone Mask''': Kars incurs White Damage whenever he is hit, is susceptible to Hamon Damage (does not apply in ULF), and can only be used in certain stages without completing certain in-game conditions. | ||
*'''Modes''': Kars has two main installs, both of which change the properties on his blade-related normals and special moves. | *'''Modes''': Kars has two main installs, both of which change the properties on his blade-related normals and special moves. | ||
*'''Ultimate Life Form''': For two bars, Kars can transform into the Ultimate Life Form | *'''Ultimate Life Form''': For two bars, Kars can transform into the Ultimate Life Form. In this state, Kars has a multitude of changes to his moveset, with all of his original special moves being replaced with new tools. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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*Affected by Modes. | *Affected by Modes. | ||
*Launches on hit, leading into his main air juggles and loops. The main tool for extending combos. | *Launches on hit, leading into his main air juggles and loops. The main tool for extending combos. | ||
*Gives relative safety if canceled into on block (particularly while in Modes 1/2), though how safe Kars is depends on the character matchup; safer options should be in case the opponent | *Gives relative safety if canceled into on block (particularly while in Modes 1/2), though how safe Kars is depends on the character matchup; safer options should be used in case the opponent has a way to punish. | ||
* | *Outprioritizes most aerial attacks, giving a free combo on anti-airs. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
A fist strike from the air. | A fist strike from the air. | ||
*Both Kars's fist and knee possess hitboxes. | |||
*Superceded by Kars' two other amazing air normals, though it can occasionally be useful for fakeout overheads to try and catch a Stylish Guard. | *Superceded by Kars' two other amazing air normals, though it can occasionally be useful for fakeout overheads to try and catch a Stylish Guard. | ||
}} | }} | ||
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|description= | |description= | ||
Kars does an approaching bone-blade slash. | Kars does an approaching bone-blade slash. | ||
*The version used alters the distance Kars covers. | |||
*Launches on hit. | *Launches on hit. | ||
*Affected by Modes. | *Affected by Modes. | ||
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|description= | |description= | ||
Kars does a flurry of blade strikes. | Kars does a flurry of blade strikes. | ||
*The version used alters both the amount of hits and the distance Kars covers. | |||
*Launches on the final hit. | |||
*Affected by Modes. | *Affected by Modes. | ||
*Can provide high damage links in wall combos. | *Can provide high damage links in wall combos. | ||
*Occasionally works as an anti-air. | |||
*Could be used as a poke, but it's worse than 5H in most situations. While it does have more damage and active frames in comparison, Kars needs to use HHA or Flash Cancel to combo after, and only the H version has more range than 5H. | *Could be used as a poke, but it's worse than 5H in most situations. While it does have more damage and active frames in comparison, Kars needs to use HHA or Flash Cancel to combo after, and only the H version has more range than 5H. | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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|description= | |description= | ||
Kars does a strong mule kick against the back wall. | Kars does a strong mule kick against the back wall. | ||
*The version used alters the distance Kars covers. | |||
*Causes knockback on hit and triggers a wallbounce. | *Causes knockback on hit and triggers a wallbounce. | ||
*Because it can launch the opponent across the screen if done facing away from a wall, it grants access to the only true setup into [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#Great Heat Attack|GHA]]. | *Because it can launch the opponent across the screen if done facing away from a wall, it grants access to the only true setup into [[JoJo's Bizarre Adventure: All-Star Battle R/Kars#Great Heat Attack|GHA]]. | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Kars does a small animation and then teleports to a specific location based on input. | Kars does a small animation and then teleports to a specific location based on input. | ||
*The version used changes the action Kars takes after teleporting. | |||
*All three teleports can be OS'd in neutral by running forward and doing a dash-jump as late as possible. | *All three teleports can be OS'd in neutral by running forward and doing a dash-jump as late as possible. | ||
---- | ---- | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Kars dons the Stone Mask with the Red Stone of Aja inserted into it, going through a slow and entirely vulnerable | Kars dons the Stone Mask with the Red Stone of Aja inserted into it, going through a slow and entirely vulnerable transformation. Upon completion, Kars demonstrates his shape-shifting abilities before returning to the battle. | ||
*Permanently transforms Kars into the Ultimate Life Form, granting him a new moveset and making him immune to Hamon Damage. | *Permanently transforms Kars into the Ultimate Life Form, granting him a new moveset and making him immune to Hamon Damage. | ||
**Kars' idle and crouching animations change to reflect this. | **Kars' idle and crouching animations change to reflect this. | ||
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Kars charges forward and attacks with his bone-blade in one fell swoop. | Kars charges forward and attacks with his bone-blade in one fell swoop. | ||
*Launches on hit. | *Launches on hit. | ||
*Cannot be Flash Canceled. | |||
*Cannot be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 28|Predator Wings]]". | *Cannot be canceled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF 28|Predator Wings]]". | ||
*Will not combo against grounded opponents when chained into from any standard normal (only combos in juggles). | *Will not combo against grounded opponents when chained into from any standard normal (only combos in juggles). | ||
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|description= | |description= | ||
Kars extends his knees downwards. | Kars extends his knees downwards. | ||
*Better than base form j.L, but not by much. | |||
*Stubby, won't work well in Flight juggles. | *Stubby, won't work well in Flight juggles. | ||
*Can see occasional use as a | *Can see occasional use as a cross-up tool, although his other two air normals are much better for this. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Kars kicks beneath him. | Kars kicks beneath him. | ||
*Amazing tool. Useful for air to airs and | *Amazing tool. Useful for air to airs and cross-ups. | ||
*Extremely large vertical hitbox but very small horizontal hitbox, so use j.H in situations where j.M won't reach. | *Extremely large vertical hitbox but very small horizontal hitbox, so use j.H in situations where j.M won't reach. | ||
}} | }} | ||
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*God button. Can be used for air-to-airs, jump-ins, crossups, juggles... the sky's the limit. | *God button. Can be used for air-to-airs, jump-ins, crossups, juggles... the sky's the limit. | ||
*As with j.M while in base form, ULF dash-jump j.H is one of the most oppressive approach tools in the game. Between his great projectiles, this makes Kars' approach almost impossible to prevent. | *As with j.M while in base form, ULF dash-jump j.H is one of the most oppressive approach tools in the game. Between his great projectiles, this makes Kars' approach almost impossible to prevent. | ||
* | *Starts downwards momentum equal to regular falling speed upon startup, even if used during "Flight". | ||
}} | }} | ||
}} | }} | ||
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*Can be canceled into from most normals on hit or block. | *Can be canceled into from most normals on hit or block. | ||
*Transitions into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF Flight|Flight]]". | *Transitions into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF Flight|Flight]]". | ||
}} | }} | ||
}} | }} | ||
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*Only the Forward version has a hitbox. | *Only the Forward version has a hitbox. | ||
*The Forward version launches on hit. | *The Forward version launches on hit. | ||
*Can only be used 3 times per Flight | *Transitions into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF Flight|Flight]]" upon completion. | ||
**Can only be used 3 times per Flight; performing aerial attacks or special moves reduces the amount of uses available. | |||
*Causes a soft knockdown on hit, but is an extremely workable knockdown. | *Causes a soft knockdown on hit, but is an extremely workable knockdown. | ||
*Extremely good movement tool, combined with the omni-directional air movement Kars has during Flight. Very hard to challenge while in midair. | *Extremely good movement tool, combined with the omni-directional air movement Kars has during Flight. Very hard to challenge while in midair. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0">ULF Flight</font> ====== | |||
{{MoveData | |||
|image=JJASBR_Kars_ULF_28_(Flight).png | |||
|caption= | |||
|name=Flight | |||
|input=Automatic after "Predator Wings", "Aerial Dash" or "The power of supreme genes!" (Air) | |||
|data= | |||
{{AttackData-ASBR | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
Using his wings, Kars takes flight. | |||
*Drains HH Gauge while flying. | |||
*Kars has access to Aerial Chain Beat while flying. | |||
*Flight can be canceled by: | |||
**Landing. | |||
**Pressing S. | |||
**Running out of HH Gauge. | |||
**Performing 3 air actions (any combination between aerial attacks, special moves and "Aerial Dash"). | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">ULF 236X</font> ====== | ====== <font style="visibility:hidden" size="0">ULF 236X</font> ====== | ||
{{MoveData | {{MoveData | ||
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|image2=JJASBR_Kars_ULF_236L_(2).png | |image2=JJASBR_Kars_ULF_236L_(2).png | ||
|caption2=Light | |caption2=Light | ||
|image3= | |image3=JJASBR_Kars_ULF_236M.png | ||
|caption3= | |caption3=Medium | ||
|image4= | |image4=JJASBR_Kars_ULF_236H.png | ||
|caption4 | |caption4=Heavy | ||
|name=Feast your eyes on my Hamon! | |name=Feast your eyes on my Hamon! | ||
|input=236L/M/H | |input=236L/M/H | ||
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Kars slides a distance forward while performing a downward elbow strike. | Kars slides a distance forward while performing a downward elbow strike. | ||
*Has Super Armor. | *Has Super Armor. | ||
*Causes a techable knockdown. | |||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
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Kars dashes forward to unleash a powerful body blow. | Kars dashes forward to unleash a powerful body blow. | ||
*Has Super Armor. | *Has Super Armor. | ||
*Causes Hard Knockdown. | |||
}} | }} | ||
}} | }} | ||
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Kars creates various animals from his body and launches them as projectiles. | Kars creates various animals from his body and launches them as projectiles. | ||
*The version used determines the animal created. | *The version used determines the animal created. | ||
*The aerial versions will | *The aerial versions will transition into "[[JoJo's Bizarre Adventure: All-Star Battle R/Kars#ULF Flight|Flight]]". | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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}} | }} | ||
}} | }} | ||
===System Mechanics=== | ===System Mechanics=== | ||
====== <font style="visibility:hidden" size="0">ULF Throw</font> ====== | ====== <font style="visibility:hidden" size="0">ULF Throw</font> ====== | ||
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|description= | |description= | ||
Kars grins as he grabs the opponent, smashing them between his elbow and knee before shoving them away. | Kars grins as he grabs the opponent, smashing them between his elbow and knee before shoving them away. | ||
* | *Noticeably short range. | ||
*Leaves the opponent far away from Kars. | *Leaves the opponent far away from Kars. | ||
*Both Throws are identical aside from direction. | *Both Throws are identical aside from direction. |
Revision as of 21:09, 2 September 2023
Introduction
The central antagonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Kars is the leader of the Pillar Men, a group of ancient, super-human beings that seek to acquire the Red Stone of Aja so that Kars can be transformed into the most powerful being on the planet. As the leader of the Pillar Men, Kars is cunning and deceitful, always looking to gain an upper hand over his opponent at any cost.
Kars is a close-ranged rushdown character that can bully his way into his preferred range with his incredible aerial buttons, large and good-scaling grounded normals, and a variety of movement-based special moves that influence the different ways he can approach the opponent. His Modes add additional hits to his blade-related normals and special moves, increasing the pushback and hitconfirm potential on them as well as giving him an easy cancel option to continue his mix-ups. He has relatively high damage, being able to convert into 30-40% off of even the smallest stray hits, and his vortex potential after a hard knockdown makes him one of the most threatening characters in the game to defend against.
For the cost of two bars and a setup, however, Kars can shed his base form to become the Ultimate Life Form (ULF), an install super that dramatically changes his playstyle into a hybrid zoner-setplay monster who can pressure with a multitude of safe buttons and projectiles, as well as one of the best zoning tools in the game in "The power of supreme genes!". The drastic variations in gameplay between base form and ULF means that Kars can tweak his play depending on the matchup and his opponent, and choose to play in a variety of archetypes to find the one that irritates the other player the most.
Kars isn't all strengths, though; his wakeup is very weak in both forms, especially in ULF when he loses access to his HHA: a large and fast-starting hitbox that can be used as an anti-air callout at some ranges. Kars is extremely momentum focused, and understanding exactly how to keep his mix-ups going is the key to winning games with him.
- Stone Mask: Kars incurs White Damage whenever he is hit, is susceptible to Hamon Damage (does not apply in ULF), and can only be used in certain stages without completing certain in-game conditions.
- Modes: Kars has two main installs, both of which change the properties on his blade-related normals and special moves.
- Ultimate Life Form: For two bars, Kars can transform into the Ultimate Life Form. In this state, Kars has a multitude of changes to his moveset, with all of his original special moves being replaced with new tools.
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Pros | Cons |
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Modes
Kars has access to two installs in order to enhance his abilities, both of which are accessible from his base form.
- Light Mode (Mode 1) is activated by pressing the Style button, and costs no meter. This Mode adds an additional hit to each of Kars' blade-related moves and shortens the arc of his jump.
- Brilliant Bone Blades (Mode 2) is activated by pressing 22S, and costs one bar. This Mode adds a third hit to each of Kars' blade-related moves, as well as making his jump arc even shorter and making some of his blade moves start up and end much sooner.
The following moves are affected by both Modes:
- 5H
- 3H
- j.H
- Cruel and beautiful violence!
- Behold, frozen brilliance!
- Victory is everything! (Light and Medium only)
The tradeoff for using Mode is that while in either install, Kars is unable to build any meter until he either turns off Mode (by pressing Style again, only in Mode 1), uses an HHA, successfully completes his GHA, or is forcefully knocked out of the install by taking a hard knockdown.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Mode | 850 | Rumble | #ASBR_KAR #ASBR_KAS |
Move List
![JJASBR Blue Stone Mask Icon.png](/images/e/e1/JJASBR_Blue_Stone_Mask_Icon.png)
![JJASBR Normal Icon.png](/images/e/e1/JJASBR_Normal_Icon.png)
![JJASBR Red Stone Mask Icon.png](/images/f/f6/JJASBR_Red_Stone_Mask_Icon.png)
![JJASBR ULF Icon.png](/images/3/36/JJASBR_ULF_Icon.png)
Normal Form
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Sabers from my feet! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Cruel and beautiful violence! 236L/M/H Start Start Second part of the H version Second part of the H version
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623X
Behold, frozen brilliance!
623L/M/H |
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214X
Shatter against the wall!
214L/M/H (Air OK) |
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22X
Victory is everything! 22L/M/H Start Start Light Light Medium Medium Heavy Heavy
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System Mechanics
Throw
Throw I'll slice you in two! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
Assist
Victory is everything! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Light Mode 5S Animation Animation Mode On Mode On
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22S
Brilliant Bone Blades 22S Animation Animation Mode On Mode On Not to be confused with the HHA Not to be confused with the HHA
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Heart Heat Attack
Brilliant Bone Blades 236 + Any Two Attack Buttons Not to be confused with the Mode Not to be confused with the Mode
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Great Heat Attack
Kars, the Ultimate Thing, is born!
236L+M+H |
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Ultimate Life Form
Normal Moves
ULF 5L
5L
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ULF 5M
5M
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ULF 5H
5H
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ULF 2L
2L
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ULF 2M
2M
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ULF 2H
2H
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ULF 6H
6H Brilliant Bone Blades Not to be confused with the Mode or the HHA Not to be confused with the Mode or the HHA
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ULF JL
j.L
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ULF JM
j.M
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ULF JH
j.H
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Special Moves
ULF 28
Predator Wings
Any jump after 1/2/3 |
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ULF J44-J66
Aerial Dash j.44 / j.66 Forward Forward Back Back
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ULF Flight
Flight
Automatic after "Predator Wings", "Aerial Dash" or "The power of supreme genes!" (Air) |
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ULF 236X
Feast your eyes on my Hamon! 236L/M/H Light Light Medium Medium Heavy Heavy
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ULF 623X
This cannot be!
623L/M/H |
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ULF 214X
The power of supreme genes! 214L/M/H (Air OK) Light Light Medium Medium Heavy Heavy
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System Mechanics
ULF Throw
Throw
You IDIOT! 5/4 + Any Two Attack Buttons |
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ULF Guard
Volcanic Armor Automatic while Guarding Conjectural name Conjectural name
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Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
うにくだ名人 (uni_kuda) | ![]() |
![]() Japan |
@uni_kuda | YouTube Channel |