JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh: Difference between revisions
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|description= | |description= | ||
Jolyne performs a sweeping kick moving down while crouching. | Jolyne performs a sweeping kick moving down while crouching. | ||
* | *Causes hard knockdown. | ||
*Slightly worse range than 2M. | *Slightly worse range than 2M. | ||
*Good for setting up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" for oki. | *Good for setting up "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]" for oki. | ||
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---- | ---- | ||
'''L version:''' | '''L version:''' | ||
* | *Moves forward slightly. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
* | *Moves forward more. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
* | *Moves forward the most. | ||
}} | }} | ||
}} | }} | ||
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Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. | Jolyne weaves together a wall of string as a trap that damages the opponent if they come in contact with it. | ||
*Different versions place the barrier at different distances. | *Different versions place the barrier at different distances. | ||
*The final hit binds the opponent | *The final hit binds the opponent, which transitions into a crumple against grounded opponents. | ||
*The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after Jolyne moves through it. | *The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after Jolyne moves through it. | ||
*Sees various uses in certain situations: | *Sees various uses in certain situations: | ||
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---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*The barrier | *The barrier spawns about two forward jumps away. | ||
}} | }} | ||
}} | }} | ||
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*Different versions alter the move's range in exchange for additional startup. | *Different versions alter the move's range in exchange for additional startup. | ||
*Sneaky, Low-attribute hitgrab with surprising range, which grants it some fringe uses in neutral. | *Sneaky, Low-attribute hitgrab with surprising range, which grants it some fringe uses in neutral. | ||
*Causes a hard knockdown that typically sets up a Taunt combo with [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]. | *Causes a hard knockdown that typically sets up a Taunt combo with "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|String Barrier]]". | ||
*Jolyne is invincible to Reversal Assists or other outside elements during the hitgrab's animation. | *Jolyne is invincible to Reversal Assists or other outside elements during the hitgrab's animation. | ||
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|description= | |description= | ||
Stone Free launches its arm at a slight upwards angle. | Stone Free launches its arm at a slight upwards angle. | ||
*The second hit launches. | |||
*Jolyne's farthest-reaching Stand On normal. | *Jolyne's farthest-reaching Stand On normal. | ||
*Launches the opponent on it, and can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_236X|So you're the enemy, huh?]]" to continue the combo. | *Launches the opponent on it, and can be cancelled into "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#28|With my string!]]" or "[[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#Stand_236X|So you're the enemy, huh?]]" to continue the combo. | ||
*Will whiff on crouching and short-sized characters from the tip of its range, but can also tag jumping opponents as a fast, rewarding anti-air. | *Will whiff on crouching and short-sized characters from the tip of its range, but can also tag jumping opponents as a fast, rewarding anti-air. | ||
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|description= | |description= | ||
Stone Free swipes at the opponent's feet with its arm extended. | Stone Free swipes at the opponent's feet with its arm extended. | ||
*Causes hard knockdown. | |||
*Very similar reach to 5H, while also being able to hit any grounded opponent. | *Very similar reach to 5H, while also being able to hit any grounded opponent. | ||
*Safe on block from most ranges. | *Safe on block from most ranges. | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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|startup= | |startup= | ||
|active= | |active= | ||
|recovery= | |recovery=Total XX | ||
|blockadv= | |blockadv= | ||
|hitadv= | |hitadv= | ||
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Stone Free rapidly punches forward. | Stone Free rapidly punches forward. | ||
*The range of the attack is determined by the version used, | *The range of the attack is determined by the version used, inversely affecting startup and block advantage. | ||
*The final hit lightly launches. | *The final hit lightly launches. | ||
*Stand Rush-compatible, making it an essential part of her combos and a useful pressure buyback that can cover multiple options. | *Stand Rush-compatible, making it an essential part of her combos and a useful pressure buyback that can cover multiple options. | ||
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Jolyne grabs the opponent with a string net and summons Stone Free, who launches them away with a punch. | Jolyne grabs the opponent with a string net and summons Stone Free, who launches them away with a punch. | ||
*Launches the opponent far away while causing a hard knockdown. | *Launches the opponent far away while causing a hard knockdown. | ||
*After the Throw, <code>66 > 22M > Taunt</code> or <code>6[6] > 22L > FC > Taunt</code> | *After the Throw, <code>66 > 22M > Taunt</code> or <code>6[6] > 22L > FC > Taunt</code> allows continuing into a combo. | ||
---- | ---- | ||
'''Back Throw:''' | '''Back Throw:''' | ||
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*Reversal Assist Stock: 1 | *Reversal Assist Stock: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|22L]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Jolyne Cujoh#22X|22L]] | ||
*The final hit binds the opponent | *The final hit binds the opponent, which transitions into a crumple against grounded opponents. | ||
*The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after the point character moves through it. | *The barrier blocks most non-HHA/GHA projectiles while active and stays out for about 10 seconds, but will disappear shortly after the point character moves through it. | ||
}} | }} | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=186 (30+9* | |damage=186 (30+9*14+30) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= |
Revision as of 20:57, 1 October 2023
Introduction
The main protagonist of the sixth part of JoJo's Bizarre Adventure, Stone Ocean. After being arrested and sent to Green Dolphin St. Prison for a crime she did not commit, Jolyne Cujoh must survive hostile Stand users and stop a plan agreed upon between the long-dead DIO and his disciple, Enrico Pucci.
Jolyne is a versatile character who specializes in range, mobility, and okizeme. With a variety of strong poking normals, anti-airs, and ranged attacks, Jolyne can dictate the flow of neutral, zone and anti-zone, and control the pace of the match. Her unique air movement options can allow her to create strong pressure and mixups or avoid opponents in neutral. Up-close, she can maintain pressure with a variety of advantageous attacks and dangerous mixup options. Once she lands a hit, she can easily knock the opponent down and begin to enforce a strong vortex, opening up the opponent or keeping the pressure on.
- Stone Free: Jolyne's normals and special moves in Stand On boast extreme range, with a punch rush attack that goes farther than any other in the game and an anti-air that can hit opponents at ranges almost nobody else can.
- With my string!: While in Stand On, Jolyne can use string to pull herself upwards in one of three angles, continuing until she releases the up direction she used to grapple. Normals can cancel into this, allowing for unique pressure sequences.
- Stringing me for a ride!: In the air while in Stand On, Jolyne can quickly grapple to the ground in one of three angles. This allows her to mix up airborne approaches and evade anti-airs, potentially even punishing them due to the move's low recovery. She can pass through opponents while doing so, allowing for left-right mixups.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 950 | Rumble | #ASBR_JOL #ASBR_JOR |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6H
6H
Whatever it takes to win! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
236X
Sweet dreams, creep!
236L/M/H |
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421X
I don't need strength to block with string!
421L/M/H |
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22X
String Barrier
22L/M/H |
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63214X
Your body's best angle to punch.
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
28
With my string!
Any jump after 1/2/3 (Air OK) |
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Stand J123H
Stringing me for a ride!
j.1/2/3H |
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Stand 236X
So you're the enemy, huh? 236L/M/H Light Light Medium Medium Heavy Heavy
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Stand J236X
So you're the enemy, huh? (Air) j.236L/M/H Start/Hold Start/Hold Light Light Medium Medium Heavy Heavy
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Stand 623X
Don't wait, just attack! 623L/M/H Anti-air so big it'll hit above the HUD Anti-air so big it'll hit above the HUD "I won't cut my string yet!" "I won't cut my string yet!"
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System Mechanics
Throw
Throw I gotcha now! 5/4 + Any Two Attack Buttons Forward Forward Back Back
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Assist
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
1,000 throws! 236 + Any Two Attack Buttons Combo counter says 1000 hits, but it's really not Combo counter says 1000 hits, but it's really not
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Great Heat Attack
Time to retire you!
236L+M+H |
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Costumes
Normal
Special
Extra
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
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シータ (Shīta / sita) |
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![]() Japan |
@Jsitaaaaa | Tournament Footage YouTube Channel |