JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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Jotaro summons Star Platinum to attack with a crouching fist. | Jotaro summons Star Platinum to attack with a crouching fist. | ||
*Causes hard knockdown. | |||
*VERY minus on block. Always cancel into 3H if possible. | *VERY minus on block. Always cancel into 3H if possible. | ||
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Jotaro summons Star Platinum, who unleashes a forward barrage of punches. | Jotaro summons Star Platinum, who unleashes a forward barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Jotaro leans backwards while summoning Star Platinum, who punches upwards rapidly. | Jotaro leans backwards while summoning Star Platinum, who punches upwards rapidly. | ||
*Startup and amount of hits depend on the version used. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
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Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | Jotaro summons Star Platinum, who flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | ||
*The distance covered by Star Platinum depends on the version used. | |||
*This is a hitgrab. | *This is a hitgrab. | ||
*Has Super Armor during startup. | *Has Super Armor during startup. | ||
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Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
*Launches on hit and causes hard knockdown. | |||
*One of Jotaro's safest enders, but does not have a lot of range. | *One of Jotaro's safest enders, but does not have a lot of range. | ||
*Can combo after with s.jM depending on range and character. | |||
*Can be jump-canceled on hit or block. | *Can be jump-canceled on hit or block. | ||
**+18 on block with Jump Cancel; still gives the opponent enough time to counterplay an aerial attack, however. | **+18 on block with Jump Cancel; still gives the opponent enough time to counterplay an aerial attack, however. | ||
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Star Platinum unleashes a forward barrage of punches. | Star Platinum unleashes a forward barrage of punches. | ||
*The distance covered by Star Platinum depends on the version used. | |||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | *Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | ||
---- | ---- | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=51 (1, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup=11 | |startup=11 | ||
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Star Platinum extends its fingers out to pierce the opponent. | Star Platinum extends its fingers out to pierce the opponent. | ||
* | *Startup, launch height and launch force all change depending on the version used, inversely affecting recovery. | ||
* | *The second hit launches the opponent towards Jotaro and causes hard knockdown. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Can be used to lock the opponent into an Unblockable setup with Stand Rush. | **Can be used to lock the opponent into an Unblockable setup with Stand Rush. | ||
*Can't true blockstring into it without Assist. | |||
---- | |||
'''L version:''' | |||
*Leaves the opponent mostly in place. | |||
---- | |||
'''M version:''' | |||
*Launches the opponent towards Jotaro. | |||
---- | |||
'''H version:''' | |||
*Launches the opponent even more strongly towards Jotaro. | |||
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After a brief start-up period, Star Platinum inhales with great strength. | After a brief start-up period, Star Platinum inhales with great strength. | ||
*Startup and pull force all change depending on the version used. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Pulls the opponent in from anywhere on the screen in front of Jotaro, hitting from maximum half the stage away. Starts pulling the opponent in 2f before startup. | |||
*Pulls the opponent in from anywhere on the screen in front of Jotaro, hitting from maximum half the stage away. | |||
**Can be used in neutral to mess with the opponent's timings, or combo from pretty far on hit with SR. | **Can be used in neutral to mess with the opponent's timings, or combo from pretty far on hit with SR. | ||
**Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | **Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | ||
*Can't true blockstring into it without Assist. | *Can't true blockstring into it without Assist. | ||
* | ---- | ||
'''L version:''' | |||
*Pulls the opponent in the least. | |||
*Hitbox does not reach fullscreen, though the pull effect does. | |||
*Great for resets on hit or block, as Jotaro has access to a 5f normal while in Stand On. | |||
---- | |||
'''M version:''' | |||
*Pulls the opponent in more. | |||
*Hitbox reaches fullscreen. | |||
---- | |||
'''H version:''' | |||
*Pulls the opponent in the most. | |||
*Hitbox reaches fullscreen. | |||
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Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downwards punch. | Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downwards punch. | ||
*The final hit causes knockback and triggers a wallbounce. | |||
*This move can be extended by repeatedly pressing attack buttons. Data in [] is for the extended version. | *This move can be extended by repeatedly pressing attack buttons. Data in [] is for the extended version. | ||
**The Extended version also features a different, stronger ender that leaves the opponent much closer. | **The Extended version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish | *Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Evade the final hit for a full punish. | ||
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Revision as of 23:04, 3 September 2023
Introduction
- This article is about Jotaro Kujo's Stardust Crusaders incarnation, primarily known as "Jotaro 3". For information about his Diamond is Unbreakable incarnation, see Jotaro Kujo (Part 4).
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro is one of four characters in the game (along with his older incarnation, DIO, and AW Diego) with the ability to stop time, rendering the opponent completely unable to act. It is similar to Axl Low's "One Vision" Overdrive from Guilty Gear -Strive-.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Back off. |
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JL
j.L
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JM
j.M The god normal. The god normal.
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JH
j.H
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Special Moves
236X
ORA, ORA! 236L/M/H Pressure ender and neutral tool Pressure ender and neutral tool
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623X
Here's your receipt! 623L/M/H Main anti-air and ignorance incarnate Main anti-air and ignorance incarnate
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63214X
My Stand will be the judge! 63214L/M/H Anti-zoning special Anti-zoning special
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H Formerly the animation for Jotaro's s.6H in vanilla ASB. Formerly the animation for Jotaro's s.6H in vanilla ASB.
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
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Stand 623X
Star Finger
623L/M/H |
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Stand 63214X
Beat in a single breath! 63214L/M/H Great oki tool and pressure reset Great oki tool and pressure reset
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
I stopped time...
22S |
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Heart Heat Attack
ORA ORA ORA ORA! 236 + Any Two Attack Buttons Extended Ender Extended Ender
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Great Heat Attack
You pissed me off!
236L+M+H |
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