JoJo's Bizarre Adventure: All-Star Battle R/Risotto Nero: Difference between revisions
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Risotto creates knives and launches them outwards. | Risotto creates knives and launches them outwards. | ||
*The trajectory in which the knives are thrown depends on the version used. | *The trajectory in which the knives are thrown depends on the version used. | ||
*If Risotto Flash | *If Risotto uses a Flash Cancel before the knives are launched, they will just disappear. | ||
*Cannot be canceled into HHA. | |||
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*The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used. | *The damage and recovery, as well as the duration of the Iron Deficiency debuff, depend on the version used. | ||
*Launches and causes hard knockdown on a successful activation. | *Launches and causes hard knockdown on a successful activation. | ||
*On a successful activation, the move can be Flash Canceled to convert into a combo. | *On a successful activation, the move can be Flash Canceled to convert into a combo. | ||
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Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time. | Risotto extends his arms outwards and extends Metallica across a delimited area, performing an attack with it after a set period of time. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Causes knockback on hit. | |||
*Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled. | *Risotto must hold the button to perform the attack. Tapping or releasing the button too early will result in the attack being cancelled. | ||
*The detection range, while very large, does not reach fullscreen. | *The detection range, while very large, does not reach fullscreen. | ||
*If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | *If "Assassin" is active, Risotto remains invisible until the move ends or is cancelled. | ||
*During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel. | *During the countdown, Risotto can cancel the move with a normal attack. If the countdown is completed, Risotto can only cancel the move with a Flash Cancel. | ||
*The attack that triggers after the countdown is | *The attack that triggers after the countdown ends is considered, in part, to be a Throw. As such, it can't be avoided with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Stylish Evade / Stylish Guard|Stylish Guard]] or blocked by attacks with Auto Guard property. | ||
**Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]]. | **Quite uniquely, the move is also capable of bypassing the opponent's invincibility. A counterplay to this move is to absorb the hit through a move with [[JoJo's Bizarre Adventure: All-Star Battle R/System#Super_Armor_/_Auto_Guard|Super Armor]]. | ||
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Revision as of 14:17, 21 January 2024
Introduction
Risotto Nero, leader of Passione's Assassination Squad in Vento Aureo, the fifth part of JoJo's Bizarre Adventure, is a mix-up character who excels at using his different tools to attack the opponent from different angles. His Style button allows him to not only turn invisible, but he is also able to move himself while doing so, giving him access to movement other characters do not have. With his kit, he is able to make relatively safe attempts on the opponent's life.
On offense, Risotto can utilize different playstyles depending on the situation. Most often, Risotto will be using "The assassin that no one could find" and "Assassin" to find openings in the opponent's defense or safely back off during his own pressure. However, Risotto can also fight from afar using "You can find iron anywhere in this world.", a projectile that can be fired straight forward or angled upwards. Fighting from afar isn't Risotto's strongest point, but it becomes much stronger once he limits the opponent's movement by applying his Iron Deficiency debuff. His HHA and GHA are both fullscreen hitgrab projectiles, with the latter also applying the Iron Deficiency debuff. All of this allows Risotto to play to his opponent's weaknesses on defense or a weakness he inflicts.
On defense, Risotto does not have any meterless reversal options, but he does have access to a counter with "I know how I'll kill you.". This counter applies the Iron Deficiency debuff, allowing him to turn the pressure around onto the opponent in an instant. Risotto can also use "Assassin" to maneuver out of the way of the opponent's attacks; however, while he is protected from projectiles and Throws, he is still vulnerable to strike attacks, meaning it will not work if the opponent is attacking directly. His HHA and GHA are both invincible as well, but cost meter to use, are much riskier options, and their nature as projectiles make them more awkward to use defensively.
- Assassin: Risotto can turn himself invisible, making him immune to Throws and projectiles.
- Iron Deficiency: Risotto is able to apply a debuff to the opponent that prevents them from dashing, running, and gaining meter, allowing him to zone more easily with his projectiles.
Risotto Nero is a Stand character who utilizes his assassination techniques to find or create a weakness in the opponent's defense and use it to defeat them efficiently. | |
Pros | Cons |
|
Because you are already complete.
If Risotto lands certain moves, he will apply his Iron Deficiency debuff. This debuff is visible by his opponent expelling a pale yellow glow and their HH Gauge becoming rusted.
The duration for the Iron Deficiency debuff depends on the move used to apply it:
- "I know how I'll kill you." applies the debuff for 8-10 seconds, depending on the version used.
- "This is the end! Take this! Metallica!" applies the debuff for 18 seconds.
Iron Deficiency prevents the opponent from using backdash, forward dash, run, and airdash. It also prevents the victim from gaining meter by attacking, blocking, or getting hit; Hamon characters are also prevented from gaining meter via Hamon Breathing. This allows Risotto to do practically whatever he wants with the opponent, as they are locked out of both a main movement option and a major resource. Risotto can use this opportunity to either zone out the opponent with "You can find iron anywhere in this world." or land "Control iron within 5-10 meters", an Unblockable attack.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_RIS |
Move List
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
I won't get closer to you. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
You can find iron anywhere in this world.
236L/M/H |
---|
214X
The assassin that no one could find
214L/M/H |
---|
421X
I know how I'll kill you.
421L/M/H |
---|
22X
Control iron within 5-10 meters
22L/M/H |
---|
System Mechanics
Throw
Throw
Controlling with magnetism 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
The assassin that no one could find Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
---|
XS
Assassin
4S / 5S / 6S / 236S / 214S |
---|
22S
Close the wound with magnetism
22S |
---|
Heart Heat Attack
The scalpel is pointing in the direction of the magnetic force!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
This is the end! Take this! Metallica!
236L+M+H |
---|