JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions
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| intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | | intro = [[file:JJASBR_Caesar_Small_Icon.png|50px]] '''Caesar Anthonio Zeppeli''' is a Hamon character who thrives off of setplay and mix-ups. | ||
| pros = | | pros = | ||
* '''Good Space Control:''' Caesar has access to several projectiles such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M-S|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]", meaning the opponent has to take risks to approach. | * '''Good Space Control:''' Caesar has access to several projectiles, such as "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236M-S|Bubble Cutter]]", "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#236L|Bubble Launcher (Air)]]", and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#22X|Bubble Lenses]]". All of these cover a variety of angles, meaning the opponent has to take risks to approach. | ||
* '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | * '''Good Defense:''' Both "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#623X|One-Fisted Uppercut]]" and "[[JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli#214X|Hamon Kick (S version)]]" are good invincible reversals, allowing Caesar to easily punish gaps in pressure. | ||
* '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | * '''Good Setplay:''' From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup. This is aided by his 2H, which is uniquely capable of causing a hard knockdown even against airborne opponents. | ||
|cons = | |cons = | ||
* '''Meter | * '''Meter Reliance:''' Caesar's best tools are his Hamon Specials, which cost HH Gauge to use. In combination with his particularly low meterless damage (often being unable to deal 200+), Caesar struggles to compete without said resource. | ||
* '''Stubby Buttons:''' Short normals with poor conversions make it hard for Caesar to be the aggressor in neutral and bait Throws. | * '''Stubby Buttons:''' Short normals with poor conversions make it hard for Caesar to be the aggressor in neutral and bait Throws. | ||
* '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as Stand hurtboxes, positioning and distance to the wall, and his projeciles hitting in inconsistent ways) will often require for Caesar to improvise and modify a combo on the fly. | * '''Inconsistent Routes:''' Due to the nature of his routing, different factors (such as Stand hurtboxes, positioning and distance to the wall, and his projeciles hitting in inconsistent ways) will often require for Caesar to improvise and modify a combo on the fly. |
Revision as of 20:39, 16 December 2023
Introduction
The deuteragonist of Battle Tendency, the second part of JoJo's Bizarre Adventure, Caesar Anthonio Zeppeli plays the role of a setplay character, excelling at locking down his opponents with wakeup pressure.
Caesar's gameplan centers around covering space with "Bubble Cutter" and "Bubble Launcher (Air)" until he gets a chance to get in and score a hard knockdown, which allows him to set up his "Bubble Lenses"; all versions of the move have different firing angles, allowing Caesar to mix up his pressure and account for different responses from the opponent. Caesar usually wants to end combos with 2H, as it always causes a hard knockdown and allows him to loop his setups indefinitely, should he manage to keep the advantage.
On defense, Caesar has a plethora of invincible reversal options. The H version of "One-Fisted Uppercut" is a meterless reversal that gets opponents off of him; the S version, while requiring HH Gauge to use, increases the rewards Caesar gets by allowing him to convert into full combos. As an alternate option, his "Hamon Kick (S version)" covers a much longer distance and is safe on block (and even on whiff against characters that don't have ways to punish it). He also has great anti-airs with the L version of "One-Fisted Uppercut" and "Bubble Barrier", which allows Caesar to convert into a full combo and can be safe on block at further ranges, respectively.
On the other hand, Caesar pays for this versatility with a remarkable dependence on the HH Gauge: he has to constantly manage his usage to be able to get in and start his pressure, which is not made easier by the fact that his best options often cost large amounts in the long run.
- Hamon Specials: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves, which will also cause Hamon Damage when used against Stone Mask characters.
- Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
- Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
- Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mix-ups. | |
Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Hamon | 950 | Rumble | #ASBR_CAE |
Move List
Normal Moves
5L
5L
|
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5M
5M
|
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
28
Seated Jump
Any jump after 1/2/3 |
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236L
Bubble Launcher
236L (Air OK) |
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236M-S
Bubble Cutter
236M/S |
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236H
Gliding Bubble Cutter
236H |
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623X
One-Fisted Uppercut
623L/M/H |
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214X
Hamon Kick
214L/M/H/S |
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421X
Cat Stance
421L/M/H/S |
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22X
Bubble Lenses
22L/M/H/S (Air OK) |
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J214X
Hamon Kick (Air)
j.214L/M/H/S |
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System Mechanics
Throw
Throw
Hamon Spark 5/4 + Any Two Attack Buttons |
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Assist
5S
Hamon Breathing
5S |
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Heart Heat Attack
Bubble Barrier
236 + Any Two Attack Buttons |
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Great Heat Attack
Burn Black!
236L+M+H |
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