JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions
No edit summary |
No edit summary |
||
Line 9: | Line 9: | ||
* '''Command grabs with high reward:''' Has 2 command grabs(or just one in stand-off), one which leads into a combo, and another one that steals most of the opponent's options. Both of these are great rewards, moreso the disc stealing one. | * '''Command grabs with high reward:''' Has 2 command grabs(or just one in stand-off), one which leads into a combo, and another one that steals most of the opponent's options. Both of these are great rewards, moreso the disc stealing one. | ||
* '''Air to Air:''' Stand-on jM and jH both can lead into combos if you hit someone with them while they're in the air, which is a rare property for air normals. | * '''Air to Air:''' Stand-on jM and jH both can lead into combos if you hit someone with them while they're in the air, which is a rare property for air normals. | ||
* '''Projectile:''' His stand-off [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X, I order you!]], is a | * '''Projectile:''' His stand-off [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X, I order you!]], is Pucci's only safe on block special move, and a fullscreen projectile with varying speeds that singlehandedly makes his stand-off long range neutral powerful. | ||
|cons = | |cons = | ||
* '''Range:''' While his stand-on normals aren't small, he doesn't have any big moves. [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623H|623H]] is horribly slow and unsafe to be used as a long range poke, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#3H|3H]]'s travel time is too long to be used as a poke, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214X]] | * '''Range:''' While his stand-on normals aren't small, he doesn't have any big moves. [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623H|623H]] is horribly slow and unsafe to be used as a long range poke, [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#3H|3H]]'s travel time is too long to be used as a poke, and his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214X]] | ||
Line 40: | Line 40: | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_5L.jpg | ||
|caption= | |caption= | ||
|name=5L | |name=5L | ||
Line 54: | Line 54: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Has less range than his 2L, so if you hit a 2L at near max range, don't cancel into 5L or it will whiff. | ||
}} | }} | ||
}} | }} | ||
Line 61: | Line 60: | ||
====== <font style="visibility:hidden" size="0">5M</font> ====== | ====== <font style="visibility:hidden" size="0">5M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_5M.jpg | ||
|caption= | |caption= | ||
|name=5M | |name=5M | ||
Line 75: | Line 74: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *An advancing normal with average range for a stand-off 5M. | ||
* | *Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. If you add a bit more pushback into the blockstring, this move can be safe as an ender. | ||
}} | }} | ||
}} | }} | ||
Line 82: | Line 81: | ||
====== <font style="visibility:hidden" size="0">5H</font> ====== | ====== <font style="visibility:hidden" size="0">5H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_5H.jpg | ||
|caption= | |caption= | ||
|name=5H | |name=5H | ||
Line 96: | Line 95: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *An advancing normal with only slightly more range than 5M. Pucci's longest stand-off normal(not counting his command normal). | ||
* | *Safe on block. | ||
}} | }} | ||
}} | }} | ||
Line 103: | Line 102: | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_2L.jpg | ||
|caption= | |caption= | ||
|name=2L | |name=2L | ||
Line 117: | Line 116: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Has a very good reach for a 2L, hitting further than 5L and stand-on 2L. | ||
* | *Can't combo into a 5L if hit at around max distance, so cancel it straight into a medium or heavy normal in that situation. | ||
*Safe on block. | |||
}} | }} | ||
}} | }} | ||
Line 124: | Line 124: | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_2M.jpg | ||
|caption= | |caption= | ||
|name=2M | |name=2M | ||
Line 138: | Line 138: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Slightly advances forward. | ||
* | *Safe on block. | ||
}} | }} | ||
}} | }} | ||
Line 145: | Line 145: | ||
====== <font style="visibility:hidden" size="0">2H</font> ====== | ====== <font style="visibility:hidden" size="0">2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_2H.jpg | ||
|caption= | |caption= | ||
|name=2H | |name=2H | ||
Line 159: | Line 159: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Forces a knockdown on hit. | ||
* | *Very unsafe on block, but can be cancelled into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236X]] for a frametrap that will end safe on block(the gap between the 2H and the 236X will be vulnerable to some invincible moves, but will not lose to counters, since it's a projectile), into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|623X]] for a command grab, or into 3H, and then into 236H for a gapless safe blockstring. | ||
}} | }} | ||
}} | }} | ||
Line 166: | Line 166: | ||
====== <font style="visibility:hidden" size="0">3H</font> ====== | ====== <font style="visibility:hidden" size="0">3H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_3H.jpg | ||
|caption= | |caption= | ||
|name=3H | |name=3H | ||
Line 180: | Line 180: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Pucci's longest reaching normal, and his longest reaching stand-off move that isn't a command grab or projectile. It's range is barely longer than [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214X]], but is way quicker and can be cancelled into safe options, or stand rushed to continue pressure. | ||
* | *Cancelling into 3H, and then into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236H]], is Pucci's best way of ending a blockstring safely with no gaps. | ||
}} | }} | ||
}} | }} | ||
Line 187: | Line 187: | ||
====== <font style="visibility:hidden" size="0">JL</font> ====== | ====== <font style="visibility:hidden" size="0">JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_JL.jpg | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
Line 201: | Line 201: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *It hits very high, so use it for air-to-air. Don't use it to try to hit people on the ground. Same as most jLs. | ||
*Notes 2 | *Notes 2 | ||
}} | }} | ||
Line 208: | Line 208: | ||
====== <font style="visibility:hidden" size="0">JM</font> ====== | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_JM.jpg | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
Line 222: | Line 222: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Can be used for crossups rarely, but it's not nearly as good for crossups as it looks. | ||
* | *Has low blockstun and hitstun, so if you use it too soon after a dashjump, or while you're too high in the air, it will be unsafe on block. | ||
}} | }} | ||
}} | }} | ||
Line 229: | Line 229: | ||
====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_JH.jpg | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
Line 243: | Line 243: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Can also be used for crossups, but a situation where this crosses up is just as rare as with his jM. | ||
* | *Has the hitbox you would except from a jH, which is good. This is your best aerial if you need range. | ||
}} | }} | ||
}} | }} | ||
Line 251: | Line 251: | ||
====== <font style="visibility:hidden" size="0">236X</font> ====== | ====== <font style="visibility:hidden" size="0">236X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_236X.jpg | ||
|caption= | |caption= | ||
|name=Special Move 1 | |name=Special Move 1 | ||
Line 266: | Line 266: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A great move, giving Pucci a strong neutral and a safe blockstring ender | ||
* | *The speed varies depending on which button you pressed(L is slowest, H is fastest). It's often unclear whether blockstring into this move will be true blockstring or frametraps, but L version is most likely to frametrap, and H is version is most likely to be a true blockstring. Use the H version if you are afraid of the opponent using an invincible move and hitting you in the gap. It won't always be gapless, but it leaves the smallest gap even when it isn't | ||
*When zoning with this, switch up the version you're using to force the opponent to be attentive or get hit | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 280: | Line 281: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Medium speed | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 294: | Line 294: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Has the fastest projectile speed out of the 3 options | ||
}} | }} | ||
}} | }} | ||
Line 301: | Line 300: | ||
====== <font style="visibility:hidden" size="0">623X</font> ====== | ====== <font style="visibility:hidden" size="0">623X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_623X.jpg | ||
|caption= | |caption= | ||
|name=Special Move 2 | |name=Special Move 2 | ||
Line 316: | Line 315: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *A command grab that crumples the opponent, leading to a (heavily scaled) combo. Can be used in both stand-on and stand-off | ||
* | *The L version is quick for a command grab, but has the least range. This is the only version that is quick enough to hit people, usually | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 330: | Line 329: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *What you would expect from the medium version. More range than L, less than H. Quicker than H, slower than L. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 344: | Line 342: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Has weirdly long range for a command grab. Pucci's longest stand-on move, but it's not useful as a poke due to the speed, recovery, and the fact that it's a command grab. The only use is that it can catch some people off guard if they are playing very defensively from far away, but it's always a massive risk. Stick to the L version, or | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden" size="0"> | ====== <font style="visibility:hidden" size="0">214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS_214X.jpg | ||
|caption= | |caption= | ||
|name=Special Move 3 | |name=Special Move 3 | ||
|input= | |input=214X | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 366: | Line 363: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Can be used in both stand-on and stand-off. | ||
* | *Medium and heavy version are multihits on hit, but not on block. | ||
*Pucci's only standing overhead. | |||
*Leaves a large gap before it when used in a blockstring, no matter which version is used. | |||
*Light version hits once and can lead to combos into stand-off | |||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 380: | Line 380: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Has very high damage, and can lead to an OTG 214H | ||
* | *At the end of certain combos, this move can drop after the first hit and not lead into the second hit. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 394: | Line 394: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
* | *Impossible to combo out, even with meter spent. | ||
* | *Can hit OTG(it can hit opponents that are knocked down), which is it's main use. Can be used to OTG even after a throw. | ||
}} | }} | ||
}} | }} | ||
Line 404: | Line 404: | ||
====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 5L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_PucciWHS5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=5L |
Revision as of 09:39, 1 October 2022
Introduction
Enrico Pucci has been completely reworked from his state from the original ASB, now only having access to Whitesnake, while having multiple new moves in return. Pucci's gameplan is to land his disc-stealing command grab, 63214X, to seal away special moves, and then either safely zone with his stand-off 236X, or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of special moves.
Enrico Pucci (Whitesnake) is a Stand-style character that excels at close range in Stand On, and long range in Stand Off. | |
Pros | Cons |
|
|
DISCs
Hitting the opponent with 63214X, HHA, or GHA will take a disc from the opponent. If taken with 63214X, the opponent will be unable to use any moves except normals, supers (HHA/GHA) Stand On/Off, and Mount/Dismount. If taken with HHA, the opponent will be unable to use HHA. If taken with GHA, the opponent's meter guage will be sealed, and they will be unable to use any meter.
After a disc is taken, the effects will stay in place until the round ends, or until the opponent picks up the disc. The opponent can make Pucci drop the disc by hitting him. The disc will appear right infront or behind of the opponent after they hit Pucci, and it can be picked up by crouching on it, but Pucci is also able to pick it back up. The disc won't appear anywhere after being taken until Pucci is hit.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_WHS #ASBR_PUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Command Normal Name |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
Special Move 1
236L/M/H |
---|
623X
Special Move 2
623X |
---|
214X
Special Move 3
214X |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Stand On Command Normal Name |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X-6X
Stand On Special Move 1
236X |
---|
Stand 623X
Stand On Special Move 2
623X |
---|
Stand 63214X
Stand On Special Move 3
63214X |
---|
System Mechanics
Throw
Throw
Throw Name 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
Assist Name |
---|
Stand On
Stand On/Off
5S |
---|
System Mechanic
System Mechanic
22S |
---|
Heart Heat Attack
HHA
236 + Any Two Attack Buttons |
---|
Great Heat Attack
GHA
236L+M+H |
---|