JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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{{ASBR Character Intro|char=Jotaro Part 3|short=jt3|content= | {{ASBR Character Intro|char=Jotaro Part 3|short=jt3|content= | ||
==Introduction== | ==Introduction== | ||
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage | The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR. | ||
*'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning | *'''Beginner Friendly''': One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game. | ||
*''' | *'''[[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3)#22S|I stopped time...]]''': Jotaro is one of three characters in the game (along with his [[JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 4)|older incarnation]] and [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]]) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from ''Guilty Gear -Strive-'', although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop. | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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|description= | |description= | ||
Jotaro does a backhanded fist attack. | Jotaro does a backhanded fist attack. | ||
*One of Jotaro's best neutral tools, as it | *One of Jotaro's best neutral tools, as it carries medium scaling on it and can keep Jotaro relatively safe on block. | ||
*Compared to 5L it's generally the better option | *Compared to 5L, it's generally the better option: same speed, way bigger hitbox, and gets better damage. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Jotaro does a downwards kick with the tip of his boot. | Jotaro does a downwards kick with the tip of his boot. | ||
*Forward moving Command low. Very good way to catch | *Forward moving Command low. Very good way to catch an opponent not blocking low. | ||
*Minus on hit and very unsafe on block, so remember to either cancel into a special move that's safe or plus, or go into | *Minus on hit and very unsafe on block, so remember to either cancel into a special move that's safe or plus, or go into Quick Stand On to continue pressure or the combo, at the cost of half a bar. | ||
}} | }} | ||
}} | }} | ||
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A diving kick with a lot of active frames. | A diving kick with a lot of active frames. | ||
*The hitbox for this move covers both sides of Jotaro's leg, and even a little bit of his upper waist, so feel free to abuse it for crossups. | *The hitbox for this move covers both sides of Jotaro's leg, and even a little bit of his upper waist, so feel free to abuse it for crossups. | ||
*Amazing for okizeme, as the amount of active frames makes meaties easy to perform and allows | *Amazing for okizeme, as the amount of active frames makes meaties easy to perform and allows Jotaro to vary his timing to watch for wakeup parry. | ||
*One of Jotaro's best air tools. | *One of Jotaro's best air tools. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum appears for a diving punch attack. | Star Platinum appears for a diving punch attack. | ||
*Insanely high amount of active frames + hitstun, allowing | *Insanely high amount of active frames + hitstun, allowing Jotaro to bully his way into neutral via repeatedly forcing the opponent to block this button. | ||
*Use this normal in combination with dash jumps to give Jotaro a terrifying presence midscreen, being able to jump | *Use this normal in combination with dash jumps to give Jotaro a terrifying presence midscreen, being able to jump in with a full combo at almost any time. | ||
*Very slow startup for an aerial. | *Very slow startup for an aerial. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches. | Star Platinum unleashes a forward barrage of punches. | ||
*This version is the safest ender S-Off on block, and for if | *This version is the safest ender S-Off on block, and for if it wasn't confirmed. Try to end in this version if possible. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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Star Platinum strikes with a quick hook. | Star Platinum strikes with a quick hook. | ||
*Medium normal, meaning it gives some of the best possible scaling for a combo on hit if it connects. | *Medium normal, meaning it gives some of the best possible scaling for a combo on hit if it connects. | ||
*Deceptive hitbox, allowing for cheesy counter hit openings from a distance | *Deceptive hitbox, allowing for cheesy counter hit openings from a distance the opponent may not expect. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum swings down with an overhand punch. | Star Platinum swings down with an overhand punch. | ||
*Big range, good neutral tool if | *Big range, good neutral tool if willing to use 63214L or 236L after. | ||
*Can trade with jumping normals at range. | *Can trade with jumping normals at range. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
*One of | *One of Jotaro's safest enders, but does not have a lot of range. | ||
*Launches the opponent up on hit | *Launches the opponent up on hit. | ||
**Can combo after with s.j.M depending on range and character. | **Can combo after with s.j.M depending on range and character. | ||
**+18 on block with Jump Cancel | *Can be jump-canceled on hit or block. | ||
**+18 on block with Jump Cancel; still gives the opponent enough time to counterplay an aerial attack, however. | |||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches. | Star Platinum unleashes a forward barrage of punches. | ||
*Can be extended by repeatedly pressing attack buttons, increasing number of hits. | *Can be extended by repeatedly pressing attack buttons, increasing number of hits. Should almost always be used. | ||
* | *The preferred version unless in need of more range. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-8 | |hitadv=-8 | ||
|description= | |description= | ||
*Can be extended by repeatedly pressing attack buttons, increasing number of hits. | *Can be extended by repeatedly pressing attack buttons, increasing number of hits. Should almost always be used. | ||
*Punishable on hit unless canceled. | *Punishable on hit unless canceled. | ||
*Only go for this version if | *Only go for this version if more range is needed. | ||
}} | }} | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
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|hitadv=-10 | |hitadv=-10 | ||
|description= | |description= | ||
*Can be extended by repeatedly pressing attack buttons, increasing number of hits. | *Can be extended by repeatedly pressing attack buttons, increasing number of hits. Should almost always be used. | ||
*Punishable on hit unless canceled. | *Punishable on hit unless canceled. | ||
*Only go for this version if | *Only go for this version if more range is needed. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 236X-6X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_236X-6X.png | ||
|caption= | |caption= | ||
|name=ORAAA! | |name=ORAAA! | ||
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Star Platinum moves forward and delivers a downwards punch. | Star Platinum moves forward and delivers a downwards punch. | ||
*Move performance is identical across versions. | *Move performance is identical across versions. | ||
*Launches | *Launches the opponent away. | ||
**Can combo after with Flash Cancel. | **Can combo after with Flash Cancel. | ||
*Always use this as | *Always use this version as an ender on hit, but never on block. | ||
}} | }} | ||
}} | }} | ||
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Star Platinum extends its fingers out to pierce the opponent. | Star Platinum extends its fingers out to pierce the opponent. | ||
*Stand Rush-compatible | *Stand Rush-compatible | ||
*Can lock | *Can lock the opponent into an Unblockable on block with SR. | ||
**Can't true blockstring into it without Assist. | **Can't true blockstring into it without Assist. | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ====== <font style="visibility:hidden" size="0">Stand 63214X</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_63214X.png | ||
|caption= | |caption= | ||
|name=Beat in a single breath! | |name=Beat in a single breath! | ||
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*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Applies hitstun. | *Applies hitstun. | ||
*Pulls the opponent in from anywhere on the screen in front of | *Pulls the opponent in from anywhere on the screen in front of Jotaro, hits from maximum half the stage away. The higher the button, the more it pulls in. | ||
**Starts pulling the opponent in 2f before startup. | **Starts pulling the opponent in 2f before startup. | ||
**Can be used in neutral to mess with | **Can be used in neutral to mess with the opponent's timings, or combo from pretty far on hit with SR. | ||
**Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | **Also pulls in opponents OTG, good for setting up cross-ups on knockdown with SR. | ||
*Can't true blockstring into it without Assist. | *Can't true blockstring into it without Assist. | ||
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*S-Off Forward and Back Throw should be identical other than direction. | *S-Off Forward and Back Throw should be identical other than direction. | ||
*S-On Forward Throw throws them farther than S-Off. | *S-On Forward Throw throws them farther than S-Off. | ||
**Sets up for Dash Jump j.M cross-up if | **Sets up for Dash Jump j.M cross-up if Jotaro goes S-Off. | ||
*S-On Back Throw throws them closer to | *S-On Back Throw throws them closer to Jotaro than S-Off. | ||
**Sets up for Forward Jump j.M cross-up | **Sets up for Forward Jump j.M cross-up ifJotaro goes S-Off. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_On.png | ||
|caption= | |caption=Stand On | ||
|image2= | |image2=JJASBR_Jotaro_Stand_Off.png | ||
|caption2= | |caption2=Stand Off | ||
|name=Stand On/Off | |name=Stand On/Off | ||
|input=5S | |input=5S | ||
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|description= | |description= | ||
(Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | (Un)Summons Star Platinum, altering Jotaro's moveset and abilities. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">22S</font> ====== | ====== <font style="visibility:hidden" size="0">22S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_22S_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Jotaro_22S_(2).png | |||
|caption2= | |||
|name=I stopped time... | |name=I stopped time... | ||
|input=22S | |input=22S | ||
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==Heart Heat Attack== | ==Heart Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_HHA_(1).png | ||
|caption= | |caption= | ||
|image2=JJASBR_Jotaro_HHA_(2).png | |||
|caption2= | |||
|name=ORA ORA ORA ORA! | |name=ORA ORA ORA ORA! | ||
|input=236 + Any Two Attack Buttons | |input=236 + Any Two Attack Buttons | ||
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==Great Heat Attack== | ==Great Heat Attack== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_GHA_(1).png | ||
|image2= | |caption= | ||
|image3= | |image2=JJASBR_Jotaro_GHA_(2).png | ||
|caption2= | |||
|image3=JJASBR_Jotaro_GHA_(3).png | |||
|caption3= | |caption3= | ||
|name=You pissed me off! | |name=You pissed me off! |
Revision as of 19:58, 16 November 2022
Introduction
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro is one of three characters in the game (along with his older incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop.
Jotaro Kujo is a Stand character who utilizes his large normals and powerful neutral tools to control the midrange. | |
Pros | Cons |
|
|
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Back off. |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
ORA, ORA!
236L/M/H |
---|
623X
Here's your receipt!
623L/M/H |
---|
63214X
My Stand will be the judge!
63214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
ORAAAA! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
---|
Stand 236X-6X
ORAAA!
236L/M/H>6L/M/H |
---|
Stand 623X
Star Finger
623L/M/H |
---|
Stand 63214X
Beat in a single breath!
63214L/M/H |
---|
System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
ORA, ORA! |
---|
5S
Stand On/Off
5S |
---|
22S
I stopped time...
22S |
---|
Heart Heat Attack
ORA ORA ORA ORA!
236 + Any Two Attack Buttons |
---|
Great Heat Attack
You pissed me off!
236L+M+H |
---|