JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=18 | ||
|guard=Low | |guard=Low | ||
|startup=13 | |startup=13 | ||
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====== <font style="visibility:hidden" size="0">JL</font> ====== | ====== <font style="visibility:hidden" size="0">JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Jump_L.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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====== <font style="visibility:hidden" size="0">JM</font> ====== | ====== <font style="visibility:hidden" size="0">JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Jump_M.png | ||
|caption=The god normal. | |caption=The god normal. | ||
|name=j.M | |name=j.M | ||
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====== <font style="visibility:hidden" size="0">JH</font> ====== | ====== <font style="visibility:hidden" size="0">JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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Star Platinum flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | Star Platinum flies forward to throw a heavy punch. If successful, Star Platinum will pick them up with one hand and punch them several times before knocking them away. | ||
*Has Super Armor during startup. | *Has Super Armor during startup. | ||
*Launches into hard knockdown. | |||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Jotaro's most consistent strong S-Off combo ender on hit. | *Jotaro's most consistent strong S-Off combo ender on hit. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*More range than the Light version. | *More range than the Light version. | ||
*Can only combo into | *Can only be combo into during a juggle. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*More range than the Light and Medium versions. | *More range than the Light and Medium versions. | ||
*Can only be combo'd into on very high | *Can only be combo'd into on very high juggles. | ||
*Jotaro's strongest | *Jotaro's strongest combo ender in Stand Off. | ||
}} | }} | ||
}} | }} | ||
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Star Platinum strikes with a quick hook. | Star Platinum strikes with a quick hook. | ||
*Medium normal, meaning it gives some of the best possible scaling for a combo on hit if it connects. | *Medium normal, meaning it gives some of the best possible scaling for a combo on hit if it connects. | ||
*Deceptive hitbox, allowing for cheesy | *Deceptive hitbox, allowing for cheesy Counter Hit openings from a distance the opponent may not expect. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum does a crouching uppercut. | Star Platinum does a crouching uppercut. | ||
*Doesn't hit | *Doesn't hit Low and doesn't hard knockdown. | ||
*Higher damage than s.5H, but more pushback and less range. | *Higher damage than s.5H, but more pushback and less range. | ||
}} | }} | ||
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Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
*One of Jotaro's safest enders, but does not have a lot of range. | *One of Jotaro's safest enders, but does not have a lot of range. | ||
*Causes hard knockdown. | |||
*Launches the opponent up on hit. | *Launches the opponent up on hit. | ||
**Can combo after with s.j.M depending on range and character. | **Can combo after with s.j.M depending on range and character. | ||
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====== <font style="visibility:hidden" size="0">Stand JL</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JL</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name=j.L | |name=j.L | ||
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====== <font style="visibility:hidden" size="0">Stand JM</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JM</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name=j.M | |name=j.M | ||
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|description= | |description= | ||
Star Platinum swings its arm upwards. | Star Platinum swings its arm upwards. | ||
*Launches | *Launches on hit. | ||
*Good air to air. | *Good air to air. | ||
*Whiffs on most crouching opponents, and needs good timing to get both hits on a standing opponent. | *Whiffs on most crouching opponents, and needs good timing to get both hits on a standing opponent. | ||
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====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ====== <font style="visibility:hidden" size="0">Stand JH</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=JJASBR_Jotaro_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name=j.H | |name=j.H | ||
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Star Platinum moves forward and delivers a downwards punch. | Star Platinum moves forward and delivers a downwards punch. | ||
*Move performance is identical across all versions. | *Move performance is identical across all versions. | ||
*Launches the opponent away. | *Launches the opponent away on hit. | ||
**Can combo after with Flash Cancel. | **Can combo after with a Flash Cancel. | ||
*Always use this ender on hit, but never on block. | *Always use this ender on hit, but never on block. | ||
}} | }} | ||
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|description= | |description= | ||
Star Platinum extends its fingers out to pierce the opponent. | Star Platinum extends its fingers out to pierce the opponent. | ||
*All versions hit twice and launch the opponent towards Jotaro; launch height and pull force increase in proportion to the strength of the button pressed. | |||
*Causes hard knockdown. | |||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
*Can lock the opponent into an Unblockable on block with Stand Rush. | *Can lock the opponent into an Unblockable on block with Stand Rush. | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Jotaro_Stand_63214X.png | |image=JJASBR_Jotaro_Stand_63214X.png | ||
|caption= Great oki tool and | |caption=Great oki tool and pressure reset | ||
|name=Beat in a single breath! | |name=Beat in a single breath! | ||
|input=63214L/M/H | |input=63214L/M/H | ||
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}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
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|description= | |description= | ||
Star Platinum picks the opponent up and slams them into the ground. | Star Platinum picks the opponent up and slams them into the ground. | ||
* | *In Stand Off, both Throws are identical other than direction. | ||
* | *In Stand On, Forward Throw leaves the opponent farther than Back Throw. | ||
**Sets up for Dash Jump j.M cross-up if Jotaro goes | **Sets up for Dash Jump j.M cross-up if Jotaro goes into Stand Off. | ||
* | *In Stand On, Back Throw leaves the opponent closer than Forward Throw. | ||
**Sets up for Forward Jump j.M cross-up | **Sets up for Forward Jump j.M cross-up if Jotaro goes into Stand Off. | ||
}} | }} | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches. | Jotaro summons Star Platinum, who unleashes a forward barrage of punches. | ||
*Assault Assist Stocks: 2 | *Assault Assist Stocks: 2 | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=0 | ||
|guard= | |guard= | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum unleashes a forward barrage of punches, after which it delivers a downwards punch. | Jotaro summons Star Platinum, who unleashes a forward barrage of punches, after which it delivers a downwards punch. | ||
*This move | *This move can be extended by repeatedly pressing attack buttons. This version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | *Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | ||
}} | }} | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Star Platinum flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | Jotaro summons Star Platinum, who flies a considerable distance forward to throw a heavy downwards punch. On a successful hit, Star Platinum proceeds to stop time and viciously pummel the opponent. | ||
*Just make sure it's gonna hit. | *Just make sure it's gonna hit. | ||
}} | }} | ||
}} | }} |
Revision as of 15:44, 28 December 2022
Introduction
- This article is about Jotaro Kujo's Stardust Crusaders incarnation, primarily known as "Jotaro 3". For information about his Diamond is Unbreakable incarnation, see Jotaro Kujo (Part 4).
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand-Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand-On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro is one of three characters in the game (along with his older incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Back off. |
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JL
j.L
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JM
j.M The god normal. The god normal.
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JH
j.H
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Special Moves
236X
ORA, ORA!
236L/M/H |
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623X
Here's your receipt! 623L/M/H Main anti-air and ignorance incarnate Main anti-air and ignorance incarnate
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63214X
My Stand will be the judge!
63214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H Formerly the animation for Jotaro's s.6H in vanilla ASB. Formerly the animation for Jotaro's s.6H in vanilla ASB.
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236L/M/H~6L/M/H |
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Stand 623X
Star Finger
623L/M/H |
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Stand 63214X
Beat in a single breath! 63214L/M/H Great oki tool and pressure reset Great oki tool and pressure reset
|
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
Assist
ORA, ORA! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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22S
I stopped time...
22S |
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Heart Heat Attack
ORA ORA ORA ORA! 236 + Any Two Attack Buttons Extended Ender Extended Ender
|
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Great Heat Attack
You pissed me off!
236L+M+H |
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