JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions
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Enrico Pucci, loyal follower of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and the main antagonist of ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics. | Enrico Pucci, loyal follower of [[JoJo's Bizarre Adventure: All-Star Battle R/DIO|DIO]] and the main antagonist of ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics. | ||
In Stand | In Stand Off, Pucci makes use of his projectile, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power that can boil water...]]", a command grab that rewards Pucci with a combo on success. | ||
Stand | Stand On is where Pucci shines, gaining improved normals (notably [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand JM|j.M]], which grants him combos on air hit) and access to an altered version of his "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|A Stand power that can boil water...]]" command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|HHA]] and [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] seal the opponent's own HHA and HH Gauge, respectively, further reducing their options and granting Pucci an immense advantage. | ||
As for disadvantages, Pucci tends to suffer from low damage output when it comes to spending resources, forcing him to secure more interactions for his wins. On defense, Pucci really struggles, as his kit does not have any unique defensive options: while having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion]]", it requires Pucci to be in Stand | As for disadvantages, Pucci tends to suffer from low damage output when it comes to spending resources, forcing him to secure more interactions for his wins. On defense, Pucci really struggles, as his kit does not have any unique defensive options: while having access to a counter in "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 22X|It's an illusion]]", it requires Pucci to be in Stand On, which is not always feasible; similarly, his [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Great Heat Attack|GHA]] is also a counter, making it extremely risky. Pucci's main flaw, however, is his lack of quick, safe options on block, leaving gaps for the opponent to exploit while also leaving himself punishable in the process. | ||
*'''DISCs:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him. | *'''DISCs:''' Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him. | ||
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* '''Move Sealing:''' Although he can't combo into any DISC steal except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|So it was already done...]]", managing to land any of these moves limits the opponent's answers against Pucci, leaving them at a severe disadvantage. | * '''Move Sealing:''' Although he can't combo into any DISC steal except for "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Heart Heat Attack|So it was already done...]]", managing to land any of these moves limits the opponent's answers against Pucci, leaving them at a severe disadvantage. | ||
* '''Rewarding Command Grabs:''' Pucci has 2 command grabs (across modes), both of which lead into great reward: "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|that can boil water...]]" leads into a combo, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" seals the opponent's special moves. This forces the opponent to guess after nearly every blocked hit, as the reward Pucci gets from them cannot be ignored. | * '''Rewarding Command Grabs:''' Pucci has 2 command grabs (across modes), both of which lead into great reward: "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#623X|A Stand power]] [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 623X|that can boil water...]]" leads into a combo, while "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#Stand 63214X|It's mine!]]" seals the opponent's special moves. This forces the opponent to guess after nearly every blocked hit, as the reward Pucci gets from them cannot be ignored. | ||
* '''Air-to-Air:''' Stand | * '''Air-to-Air:''' Stand On j.M can lead into combos if it hits an airborne opponent, which is a rare property for air normals. | ||
* '''Projectile:''' Although only available in Stand | * '''Projectile:''' Although only available in Stand Off, "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|I order you!]]" is Pucci's only safe on block special move, as well as a fullscreen projectile with varying speeds that singlehandedly makes his Stand Off long range neutral powerful. | ||
|cons = | |cons = | ||
* '''Zoning Woes:''' Pucci struggles against zoning characters due to his slow movement speed and the low priority of his projectile. | * '''Zoning Woes:''' Pucci struggles against zoning characters due to his slow movement speed and the low priority of his projectile. | ||
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|description= | |description= | ||
Pucci kicks in front. | Pucci kicks in front. | ||
*An advancing normal with average range for a Stand | *An advancing normal with average range for a Stand Off 5M. | ||
*Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender. | *Unsafe on block, but needs to be punished with a move that's both quick and not very short range, which not every character is able to do. With a bit more pushback into the blockstring, this move can be safe as an ender. | ||
}} | }} | ||
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*Safe on block. | *Safe on block. | ||
*An advancing normal with only slightly more range than 5M. | *An advancing normal with only slightly more range than 5M. | ||
*One of Pucci's longest Stand | *One of Pucci's longest Stand Off normals. | ||
}} | }} | ||
}} | }} | ||
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Pucci jabs downwards with his fingers. | Pucci jabs downwards with his fingers. | ||
*Safe on block. | *Safe on block. | ||
*Has a very good reach for a 2L, hitting further than 5L and Stand | *Has a very good reach for a 2L, hitting further than 5L and Stand On 2L. | ||
*Can't combo into a 5L if hit at around max distance, so cancel it straight into a medium or heavy normal in that situation. | *Can't combo into a 5L if hit at around max distance, so cancel it straight into a medium or heavy normal in that situation. | ||
}} | }} | ||
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Pucci slides forward and attacks with a golden cross hidden under his fingernail. | Pucci slides forward and attacks with a golden cross hidden under his fingernail. | ||
*Launches on hit. | *Launches on hit. | ||
*Pucci's longest reaching normal, and his longest reaching Stand | *Pucci's longest reaching normal, and his longest reaching Stand Off move that isn't a command grab or projectile. | ||
*Its range is barely longer than "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|You shall be crucified!]]", but is way quicker and can be cancelled into safe options, or into Quick Stand On to continue pressure. | *Its range is barely longer than "[[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|You shall be crucified!]]", but is way quicker and can be cancelled into safe options, or into Quick Stand On to continue pressure. | ||
*Cancelling into 3H, and then into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236H]], is Pucci's best way of ending a blockstring safely with no gaps. | *Cancelling into 3H, and then into [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#236X|236H]], is Pucci's best way of ending a blockstring safely with no gaps. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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Whitesnake attacks with a downwards punch. | Whitesnake attacks with a downwards punch. | ||
*Safe on block. | *Safe on block. | ||
*Another long-reaching normal, Pucci's best mid-range Stand | *Another long-reaching normal, Pucci's best mid-range Stand On move. | ||
}} | }} | ||
}} | }} | ||
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Whitesnake attacks with a violent sideways chop. | Whitesnake attacks with a violent sideways chop. | ||
*Safe on block. | *Safe on block. | ||
*Advances further than the Stand | *Advances further than the Stand Off version, making it Pucci's longest reaching normal in Stand On, but it's a lot slower than 5M. A risky move, but has its uses. Use it sparingly. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Whitesnake attacks with a quick horizontal chop. | Whitesnake attacks with a quick horizontal chop. | ||
*Standard 2L, but its range is very short, shorter than Stand | *Standard 2L, but its range is very short, shorter than Stand Off 2L and way shorter than Stand On 5L. | ||
}} | }} | ||
}} | }} | ||
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|description= | |description= | ||
Whitesnake attacks with a sweeping kick. | Whitesnake attacks with a sweeping kick. | ||
*Pretty much his Stand | *Pretty much his Stand Off 2H but with longer range. | ||
*Slightly shorter than Stand | *Slightly shorter than Stand On 5H. | ||
}} | }} | ||
}} | }} | ||
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Whitesnake lashes out in a 5-hit punch combo. | Whitesnake lashes out in a 5-hit punch combo. | ||
*Unsafe on block. | *Unsafe on block. | ||
* | *The final hit is special-cancelable on whiff. | ||
*Has long range at the end of the attack, but takes very long to reach that point. It's very unsafe as a poke | **It also causes a crumple, making it good for combos and not much else. | ||
*Has long range at the end of the attack, but takes very long to reach that point. It's very unsafe as a poke because of this. | |||
*Leaves a gap on block if used right after 5H. If it's Stylish Guarded in that gap, Pucci is so unsafe that the opponent can pick their strongest starter. | *Leaves a gap on block if used right after 5H. If it's Stylish Guarded in that gap, Pucci is so unsafe that the opponent can pick their strongest starter. | ||
}} | }} | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=70 (20 | |damage=70 (20, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|description= | |description= | ||
Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | ||
*Similar to the Stand | *Similar to the Stand Off version, but launches the opponent on a successful Throw. | ||
*Heavily scales the combo that starts from it. | *Heavily scales the combo that starts from it. | ||
---- | ---- | ||
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|description= | |description= | ||
Whitesnake delivers a downwards chop while moving forward. | Whitesnake delivers a downwards chop while moving forward. | ||
*Mostly identical to the Stand | *Mostly identical to the Stand Off version, but covers a longer range. | ||
*Shares IPS with the Stand Off version. | |||
*Pucci's only standing overhead. | *Pucci's only standing overhead. | ||
*Leaves a large gap before it when used in a blockstring, no matter which version is used. | *Leaves a large gap before it when used in a blockstring, no matter which version is used. | ||
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{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage=45 (20 | |damage=45 (20, 25) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage=45 (20 | |damage=45 (20, 25) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage=45 (20 | |damage=45 (20, 25) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
Line 908: | Line 909: | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage=110 (90 | |damage=110 (90, 20) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup= | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup= |
Revision as of 22:42, 17 March 2023
Introduction
- This article is about Enrico Pucci's base incarnation, primarily known as "WS Pucci". For information about his evolved incarnation, see Enrico Pucci (Final).
Enrico Pucci, loyal follower of DIO and the main antagonist of Stone Ocean, the sixth part of JoJo's Bizarre Adventure, exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics.
In Stand Off, Pucci makes use of his projectile, "I order you!", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "A Stand power that can boil water...", a command grab that rewards Pucci with a combo on success.
Stand On is where Pucci shines, gaining improved normals (notably j.M, which grants him combos on air hit) and access to an altered version of his "A Stand power that can boil water..." command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "It's mine!": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his HHA and GHA seal the opponent's own HHA and HH Gauge, respectively, further reducing their options and granting Pucci an immense advantage.
As for disadvantages, Pucci tends to suffer from low damage output when it comes to spending resources, forcing him to secure more interactions for his wins. On defense, Pucci really struggles, as his kit does not have any unique defensive options: while having access to a counter in "It's an illusion", it requires Pucci to be in Stand On, which is not always feasible; similarly, his GHA is also a counter, making it extremely risky. Pucci's main flaw, however, is his lack of quick, safe options on block, leaving gaps for the opponent to exploit while also leaving himself punishable in the process.
- DISCs: Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him.
Enrico Pucci is a Stand character who seals the opponent's options, after which he can play at either close range or long range depending on the situation. | |
Pros | Cons |
|
|
DISCs
Hitting the opponent with "It's mine!", "So it was already done...", or "This is my Whitesnake's ability!" will take a DISC from them. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:
- It's mine!: The opponent will be unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting).
- So it was already done...: The opponent will be unable to use their HHA.
- This is my Whitesnake's ability!: The opponent's HH Gauge will be sealed, preventing the use and gain of meter.
If the opponent has had multiple abilities stolen, all of them will be stored on a single DISC. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
After a DISC is taken, the effects will stay in place until the round ends, or until the opponent picks up the DISC. The opponent can make Pucci drop the DISC by hitting him, with the DISC usually ending up behind them; it can then be picked up by crouching on top of it, but Pucci is also able to pick it back up to conceal it. Being captured by a Throw and being hit by a Reversal Assist both count as Pucci being hit, making him drop the DISC. If Pucci lands a DISC-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is hit again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_WHS #ASBR_PUC |
Move List
Stand Off
Normal Moves
5L
5L
|
---|
5M
5M
|
---|
5H
5H
|
---|
2L
2L
|
---|
2M
2M
|
---|
2H
2H
|
---|
3H
3H
Pierced through the finger! |
---|
JL
j.L
|
---|
JM
j.M
|
---|
JH
j.H
|
---|
Special Moves
236X
I order you!
236L/M/H |
---|
623X
A Stand power that can boil water...
623L/M/H |
---|
214X
You shall be crucified!
214L/M/H |
---|
Stand On
Normal Moves
Stand 5L
5L
|
---|
Stand 5M
5M
|
---|
Stand 5H
5H
|
---|
Stand 2L
2L
|
---|
Stand 2M
2M
|
---|
Stand 2H
2H
|
---|
Stand 3H
3H
Die! |
---|
Stand JL
j.L
|
---|
Stand JM
j.M
|
---|
Stand JH
j.H
|
---|
Special Moves
Stand 623X
A Stand power that can boil water...
623L/M/H |
---|
Stand 214X
You shall be crucified!
214L/M/H |
---|
Stand 63214X
It's mine!
63214L/M/H |
---|
Stand 22X
It's an illusion.
22L/M/H |
---|
System Mechanics
Throw
Throw
Weep at your own weakness! 5/4 + Any Two Attack Buttons |
---|
Assist
Assist
You shall be crucified! |
---|
5S
Stand On/Off
5S |
---|
Heart Heat Attack
So it was already done...
236 + Any Two Attack Buttons |
---|
Great Heat Attack
This is my Whitesnake's ability!
236L+M+H |
---|