JoJo's Bizarre Adventure: All-Star Battle R/Jotaro Kujo (Part 3): Difference between revisions
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Jotaro performs a crouching underhand blow. | |||
*Decent low poke. | *Decent low poke. | ||
*Has less pushback than 5M and hits Low, though with a lot less range. | *Has less pushback than 5M and hits Low, though with a lot less range. | ||
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Jotaro summons Star Platinum to attack with a crouching fist | Jotaro summons Star Platinum to attack with a crouching fist. | ||
*VERY minus on block. Always cancel into 3H if possible. | *VERY minus on block. Always cancel into 3H if possible. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
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Jotaro does a downwards kick with the tip of his boot. | Jotaro does a downwards kick with the tip of his boot. | ||
*Forward moving | *Forward-moving command Low. Very good way to catch an opponent not blocking low. | ||
*Minus on hit and very unsafe on block, so remember to either cancel into a special move that's safe or plus, or go into Quick Stand On to continue pressure or the combo, at the cost of half a bar. | *Minus on hit and very unsafe on block, so remember to either cancel into a special move that's safe or plus, or go into Quick Stand On to continue pressure or the combo, at the cost of half a bar. | ||
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Jotaro attacks with a diving kick. | |||
*One of Jotaro's best air tools, with a lot of active frames. | |||
*The hitbox for this move covers both sides of Jotaro's leg, and even a little bit of his upper waist, so feel free to abuse it for crossups. | *The hitbox for this move covers both sides of Jotaro's leg, and even a little bit of his upper waist, so feel free to abuse it for crossups. | ||
*Amazing for okizeme, as the amount of active frames makes meaties easy to perform and allows Jotaro to vary his timing to watch for wakeup | *Amazing for okizeme, as the amount of active frames makes meaties easy to perform and allows Jotaro to vary his timing to watch for wakeup Stylish Guard. | ||
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Star Platinum | Jotaro summons Star Platinum for a diving punch attack. | ||
*Very slow startup for an aerial. | |||
*Insanely high amount of active frames + hitstun, allowing Jotaro to bully his way into neutral via repeatedly forcing the opponent to block this button. | *Insanely high amount of active frames + hitstun, allowing Jotaro to bully his way into neutral via repeatedly forcing the opponent to block this button. | ||
*Use this normal in combination with dash jumps to give Jotaro a terrifying presence midscreen, being able to jump in with a full combo at almost any time | *Use this normal in combination with dash-jumps to give Jotaro a terrifying presence midscreen, being able to jump in with a full combo at almost any time. | ||
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Star Platinum strikes with a quick hook. | Star Platinum strikes with a quick hook. | ||
*Medium normal, meaning it gives some of the best possible scaling for a combo | *Medium normal, meaning it gives some of the best possible scaling for a combo if it connects. | ||
*Deceptive hitbox, allowing for cheesy Counter Hit openings from a distance the opponent may not expect. | *Deceptive hitbox, allowing for cheesy Counter Hit openings from a distance the opponent may not expect. | ||
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A close-range crouching jab. | A close-range crouching jab. | ||
*Big hitbox, and the universal hitstop being so high means that it's incredibly easy to convert into full combos from this move. | *Big hitbox, and the universal hitstop being so high means that it's incredibly easy to convert into full combos from this move. | ||
*Feel free to abuse in neutral whenever possible, considering it's | *Feel free to abuse in neutral whenever possible, considering it's safe on block. | ||
*Great for stagger pressure, due to the low hitstun. Needs to walk forward for tick throws. | *Great for stagger pressure, due to the low hitstun. Needs to walk forward for tick throws. | ||
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Star Platinum does a crouching uppercut. | Star Platinum does a crouching uppercut. | ||
*Doesn't hit Low and doesn't cause a | *Doesn't hit Low and doesn't cause a knockdown. | ||
*Higher damage than s.5H, but more pushback and less range. | *Higher damage than s.5H, but more pushback and less range. | ||
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Star Platinum attacks with an uppercut. | Star Platinum attacks with an uppercut. | ||
*One of Jotaro's safest enders, but does not have a lot of range. | *One of Jotaro's safest enders, but does not have a lot of range. | ||
*Launches on hit. | |||
*Causes hard knockdown. | *Causes hard knockdown. | ||
**Can combo after with s.jM depending on range and character. | |||
**Can combo after with s. | |||
*Can be jump-canceled on hit or block. | *Can be jump-canceled on hit or block. | ||
**+18 on block with Jump Cancel; still gives the opponent enough time to counterplay an aerial attack, however. | **+18 on block with Jump Cancel; still gives the opponent enough time to counterplay an aerial attack, however. | ||
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Star Platinum extends its arm outwards. | Star Platinum extends its arm outwards. | ||
*Best tick throw aerial as s. | *Best tick throw aerial as s.jM launches on hit. | ||
*Works as an air-to-air, but s. | *Works as an air-to-air, but s.jM is better. | ||
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Star Platinum unleashes a forward barrage of punches. | Star Platinum unleashes a forward barrage of punches. | ||
*Can be extended by repeatedly pressing attack buttons, increasing the number of hits. [] is for the extended versions. | *Can be extended by repeatedly pressing attack buttons, increasing the number of hits. Data in [] is for the extended versions. | ||
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'''L version:''' | '''L version:''' | ||
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After a lenghty startup, Jotaro stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act). | After a lenghty startup, Jotaro stops time, freezing the stage effects, the battle timer, and the opponent (rendering them completely unable to act). | ||
*Requires 1.5 | *Requires 1.5 HH Gauge to be used; startup accelerates the more meter has been accumulated before use. | ||
**VERY slow startup; only guaranteed setups exist with 3 HH Gauges or Assist. | **VERY slow startup; only guaranteed setups exist with 3 HH Gauges or Assist. | ||
*Landing a Throw, 63214L/M/H or GHA ends the Time Stop immediately and consumes all | *Landing a Throw, 63214L/M/H or GHA ends the Time Stop immediately and consumes all meter. | ||
*Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | *Damage dealt to the opponent during the Time Stop is reduced. When the ability ends and time resumes, the opponent will suffer all damage dealt to them at once. | ||
*Can set up for juggles post Time Stop. | *Can set up for juggles post Time Stop. | ||
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Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downwards punch. | Jotaro summons Star Platinum, who unleashes a barrage of punches and ends it by delivering a downwards punch. | ||
*This move can be extended by repeatedly pressing attack buttons. [] is for the extended version. | *This move can be extended by repeatedly pressing attack buttons. Data in [] is for the extended version. | ||
**The Extended version also features a different, stronger ender that leaves the opponent much closer. | **The Extended version also features a different, stronger ender that leaves the opponent much closer. | ||
*Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. | *Very unsafe on block, especially the Extended version, as opponents can Stylish Guard/Stylish Dodge the final hit for a full punish. |
Revision as of 11:33, 19 March 2023
Introduction
- This article is about Jotaro Kujo's Stardust Crusaders incarnation, primarily known as "Jotaro 3". For information about his Diamond is Unbreakable incarnation, see Jotaro Kujo (Part 4).
The primary protagonist from Stardust Crusaders, the third part of JoJo's Bizarre Adventure, Jotaro Kujo is one of the most well-rounded characters in the game, with a strong combination of normals and special moves that make his neutral game scary to play around. His air and ground buttons are fast and convert into high-damage combos, easy hard knockdowns, and simple loopable vortex pressure that closes out rounds in a pinch. While his Stand Off buttons encourage using his smaller hurtbox to slip between the enemy's defenses to start his strings, Stand On mode's buttons are much more oppressive and powerful, sacrificing a bit of speed and utility for sheer brute force and meter dump combos. Combined with his time-stop, Jotaro is one of the most fearsome characters to have to approach in ASBR.
- Beginner Friendly: One of the simplest characters to start off with playing the game; big normals and simple combos make him fun to play even for beginners. He has access to most tools normal characters have, meaning he teaches most of the basics of the game.
- I stopped time...: Jotaro is one of three characters in the game (along with his older incarnation and DIO) with the ability to stop time, with a very slow startup possible at 1.5 bars that gets faster the more meter has been built. It is similar to Axl Low's One Vision timestop from Guilty Gear -Strive-, although all limits of the IPS still apply. All attacks can be performed in timestop, including grab, which automatically ends the timestop.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 1000 | Rumble | #ASBR_JOT #ASBR_JTR3 |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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3H
3H
Back off. |
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JL
j.L
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JM
j.M The god normal. The god normal.
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JH
j.H
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Special Moves
236X
ORA, ORA! 236L/M/H Pressure ender and neutral tool Pressure ender and neutral tool
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623X
Here's your receipt! 623L/M/H Main anti-air and ignorance incarnate Main anti-air and ignorance incarnate
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63214X
My Stand will be the judge! 63214L/M/H Anti-zoning special Anti-zoning special
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Stand On
Normal Moves
Stand 5L
5L
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Stand 5M
5M
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Stand 5H
5H Formerly the animation for Jotaro's s.6H in vanilla ASB. Formerly the animation for Jotaro's s.6H in vanilla ASB.
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Stand 2L
2L
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Stand 2M
2M
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Stand 2H
2H
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Stand 3H
3H
ORAAAA! |
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Stand JL
j.L
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Stand JM
j.M
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Stand JH
j.H
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Special Moves
Stand 236X
ORA, ORA!
236L/M/H |
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Stand 236X-6X
ORAAA!
236L/M/H > 6L/M/H |
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Stand 623X
Star Finger
623L/M/H |
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Stand 63214X
Beat in a single breath! 63214L/M/H Great oki tool and pressure reset Great oki tool and pressure reset
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System Mechanics
Throw
Throw
This incredible power...! 5/4 + Any Two Attack Buttons |
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Assist
Assist
ORA, ORA! |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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22S
I stopped time... 22S 時は止まる... 時は止まる...
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Heart Heat Attack
ORA ORA ORA ORA! 236 + Any Two Attack Buttons Extended Ender Extended Ender
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Great Heat Attack
You pissed me off!
236L+M+H |
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