JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli: Difference between revisions

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  {{AttackData-ASBR
  {{AttackData-ASBR
  |version=Light
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  |damage=60
  |damage=80
  |guard=Mid
  |guard=Mid
  |startup=17(2)1
  |startup=17(2)1
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  |version=Medium
  |header=no
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  |damage=70
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  |guard=Mid
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  |startup=21(2)1
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  |header=no
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  |damage=80
  |damage=100
  |guard=Mid
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  |startup=25(2)1
  |startup=25(2)1
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  |version=Style
  |header=no
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  |damage=100
  |damage=120
  |guard=Mid
  |guard=Mid
  |startup=25(2)1
  |startup=25(2)1

Revision as of 08:52, 21 April 2023

Introduction

Insert character introduction here.

  • EX Moves: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Stone Mask characters, making these moves deal extra damage against them.
  • Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
  • Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
  • Setplay: Thanks to his "Bubble Lenses" and their delayed activation, Caesar can enable okizeme through repeated knockdowns and ambiguous cross-ups.
Playstyle
JJASBR Caesar Small Icon.png Caesar Anthonio Zeppeli is a Hamon character who thrives off of setplay and mixups.
Pros Cons
  • Good Space Control: Caesar has access to several projectiles such as "Bubble Cutter", "Bubble Launcher (Air)", and "Bubble Lenses", meaning the opponent has to take risks to approach.
  • Good Setplay: From any hit during a "Bubble Lenses" setup, Caesar can end the combo and return into an identical setup.
  • Knockdowns: Caesar can score a knockdown from any hit, as his 2H will cause a hard knockdown even against airborne opponents.
  • Terrible Damage: Caesar cannot crack 200+ damage without meter, and is probably the least meter efficient character in the game, damage-wise.
  • Stubby Buttons: Short normals with poor conversions make it hard for him to be the aggressor in neutral and bait Throws.

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 950 Rumble #ASBR_CAE

Move List

Normal Moves

5L
5L
JJASBR Caesar 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid 5 - - -2 +4

Caesar performs a low jab.

  • Standard jab.
  • Reaches lower than other jabs, making it not as good at stopping dash-jumps.
5M
5M
JJASBR Caesar 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid 7 - - -6 0

Caesar performs an uppercut.

  • Good range for counter-pokes.
  • Hits around halfway through the animation.
5H
5H
JJASBR Caesar 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 (23+10) Mid 11(2)1 - - -8 0

Caesar performs a spinning back fist.

  • Good range for pokes.
2L
2L
JJASBR Caesar 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low 7 - - 0 +6

Caesar performs a crouching jab.

  • Standard jab.
  • Can chain into itself 3 times.
2M
2M
JJASBR Caesar 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low 7 - - -2 +4

Caesar performs a crouching hook.

  • Good range for counter-pokes.
2H
2H
JJASBR Caesar 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low 13 - - -6 -

Caesar slides forward and performs a sweeping kick.

  • Provides hard knockdown.
  • Good range for pokes.
JL
j.L
JJASBR Caesar Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
16 (4*4) Overhead 11(2)1*3 - - - -

Caesar performs an attack downwards with Hamon.

  • Stubby aerial.
  • Good for jump-ins.
JM
j.M
JJASBR Caesar Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead 11 - - - -

Caesar performs a kick downwards.

  • Good for jump-ins and juggles.
JH
j.H
JJASBR Caesar Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead 13 - - - -

Caesar performs a kick outwards.

  • Good for air-to-airs and juggles.

Special Moves

28
Seated Jump
Any jump after 1/2/3
JJASBR Caesar 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Caesar propels himself into the air while remaining in a sitting position.

  • Can be cancelled into on hit or block.
236L
Bubble Launcher
236L (Air OK)
JJASBR Caesar 236L (1).png
Ground
Ground
JJASBR Caesar 236L (2).png
Air
Air
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Ground 30 (6*5) Mid 19 - - -14 -8
Air 30 (6*5) Mid 11 - - 0 (TK) +6 (TK)

Caesar throws 5 Bubble Launchers.


Ground version:

  • Bubble Launchers are fired in front of Caesar, letting them float towards the opponent.
  • Does not travel fullscreen.
  • Good for holding space.

Air version:

  • Bubble Launchers are fired downwards, letting them float downwards.
  • Does not travel fullscreen.
  • Good for juggles and holding space.
236M-S
Bubble Cutter
236M/S
JJASBR Caesar 236M (1).png
JJASBR Caesar 236M (2).png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Normal 48 (8*6) Mid 15 / 41 - - -4 -2
Style 80 (8*10) Mid 15 / 41 - - +16 +28

Caesar prepares a number of Bubble Cutters at head height before launching them straight ahead.


Normal version:

  • Caesar throws 6 Bubble Cutters.
  • Travels fullscreen.
  • Can be held to delay the projectiles.
  • Will miss against crouching or short opponents.

Style version:

  • Caesar throws 10 Bubble Cutters.
  • Costs 0.5 HH Gauge.
  • Can be held to delay the projectiles.
  • Covers more height than the Normal version.
  • Deals Hamon damage (96 [9.6*10]).
  • Travels fullscreen.
236H
Gliding Bubble Cutter
236H
JJASBR Caesar 236H (1).png
JJASBR Caesar 236H (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
40 (8*5) Low 31 - - +4 +2

Caesar prepares 5 Bubble Cutters at foot height before launching them straight ahead.

  • Travels fullscreen.
  • Can be held to delay the projectiles.
  • Can be jumped over.
623X
One-Fisted Uppercut
623L/M/H
JJASBR Caesar 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid 11 - - -32 -
Medium 55 Mid 13 - - -36 -
Heavy 60 (5, 55) Mid 15(2)1 - - -38 -
Style 65 (10*6, 5) Mid 9(2)1(2)1(6)1 - - -20 -

Caesar performs a Hamon-infused uppercut.


L version:

  • Does not have invul.
  • Launches on hit.

M version:

  • Launches on hit.
  • Has invul.
  • Cannot be Flash Canceled.

H version:

  • Launches on hit.
  • Has invul.
  • Cannot be Flash Canceled.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (78 [12*6+6]).
  • Causes crumple on hit.
  • Has invul.
  • Cannot be Flash Canceled.
214X
Hamon Kick
214L/M/H/S
JJASBR Caesar 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 80 Mid 17(2)1 - - -10 -
Medium 90 Mid 21(2)1 - - -20 -
Heavy 100 Mid 25(2)1 - - -26 -
Style 120 Mid 25(2)1 - - -28 -

Caesar performs a leaping kick.

  • Travels different distances in proportion to the strength of button pressed.
  • Launches on hit.

L version:

  • Covers the least distance.

M version:

  • Covers a moderate distance.

H version:

  • Covers the most distance.

S version:

  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (74).
  • Has invul.
  • Cannot be Flash Canceled.
  • Travels the same distance as the H version.
421X
Cat Stance
421L/M/H/S
JJASBR Caesar 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 0 - - - - - -
Medium 0 - - - - - -
Heavy 0 - - - - - -
Style 0 - - - - - -

Caesar poses, preparing to parry an opponent's attack.

  • Caesar performs a Stylish Guard on a succesful activation.
  • Does not work against projectiles, Throws, HHAs or GHAs.

L version:

  • Slowest startup and fastest recovery.
  • Can be canceled into L normals during its active frames.

M version:

  • Balanced startup and recovery.
  • Can be canceled into M normals during its active frames.

H version:

  • Fast startup and slowest recovery.
  • Can be canceled into H normals during its active frames.

S version:

  • Costs 0.5 HH Gauge.
  • Fastest startup and recovery.
  • Cannot be canceled into normals.
22X
Bubble Lenses
22L/M/H/S (Air OK)
JJASBR Caesar 22L.png
L version
L version
JJASBR Caesar 22M.png
M version
M version
JJASBR Caesar 22H.png
H version
H version
JJASBR Caesar 22S.png
S version
S version
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light Bubble: 12
Laser: 40
Mid 13 - - - -
Medium Bubbles: 24 (12*2)
Lasers: 56 (28*2)
Mid 13 - - - -
Heavy Bubbles: 36 (12*6)
Lasers: 72 (24*3)
Mid 13 - - - -
Style Bubbles: 60 (12*5)
Lasers: 75 (15*5)
Mid 13 - - - -

Caesar conjures stationary Bubble Cutters that will refract solar rays in the form of lasers after a delay.

  • The Bubble Lenses themselves can hit the opponent.

L version:

  • Caesar creates a singe Bubble Lens in front of him.
  • Shoots a single laser downwards.

M version:

  • Caesar creates 2 Bubble Lenses in front of him.
  • Shoots lasers at a 45 degree angle downwards.

H version:

  • Caesar creates 3 Bubble Lenses above him.
  • Shoots lasers outwards.

S version:

  • Caesar creates 5 Bubble Lenses above him.
  • Costs 0.5 HH Gauge.
  • Deals Hamon damage (Bubbles: 70 [14*5]; Lasers: 90 [18*5])
  • Shoots lasers that track the position of the opponent.

System Mechanics

Throw
Throw
Hamon Spark
5/4 + Any Two Attack Buttons
JJASBR Caesar Throw (1).png
JJASBR Caesar Throw (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
110 Throw - - - - -

Caesar grabs the opponent and fills them with Hamon with both of his hands.

  • Leaves the opponent close to Caesar.
  • Both Throws are identical aside from direction.
Assist
Assist
Bubble Lenses
JJASBR Caesar Assist (1).png
JJASBR Caesar Assist (2).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Bubbles: 60 (12*5)
Lasers: 75 (15*5)
Mid - - - - -

Caesar conjures 5 stationary Bubble Cutters that will refract solar rays in the form of lasers after a delay.

  • Assault Assist Stocks: 2
  • Reversal Assist Stocks: 2
  • Based on 22S
  • Deals Hamon Damage.
  • Lasers track the position of the opponent.
5S
Hamon Breathing
5S
JJASBR Caesar 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Caesar uses Hamon Breathing to charge his HH Gauge.

  • Takes 20.2 seconds to go from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.

Heart Heat Attack

Bubble Barrier
236 + Any Two Attack Buttons
JJASBR Caesar HHA (1).png
JJASBR Caesar HHA (2).png
JJASBR Caesar HHA (3).png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
210 (15*6+120) Mid - - - - -

Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them.

  • Activation projectile does not travel fullscreen.
  • This is a hitgrab.
  • Does not deal Hamon damage.

Great Heat Attack

Burn Black!
236L+M+H
JJASBR Caesar GHA (1).png
JJASBR Caesar GHA (2).png
JJASBR Caesar GHA (3).png
The light! It goes from lens to lens! Burn Black!
The light! It goes from lens to lens! Burn Black!
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
320 (12+6*40+68) Mid - - - - -

Caesar sends forward many Bubble Lenses that surround the opponent, reflecting sunlight into lasers that all converge onto the opponent and burn them.

  • Projectiles travel fullscreen but are slow.
  • Confirms from 623S.
  • Does not deal Hamon damage.

Costumes

Normal

Normal (Color 1)
Normal (Color 2)
Normal (Color 3)
Normal (Color 4)

Special

Special A (Color 1)
Special A (Color 2)
Special B (Color 1)
Special B (Color 2)

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh