JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli/Combos: Difference between revisions
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|0 bars | |0 bars | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*A combo that can be done anywhere. | |||
*Basic setup into Lenses. | *Basic setup into Lenses. | ||
</div> | </div> | ||
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|0 bars | |0 bars | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*A combo that can be done anywhere. | |||
*A variant of the previous combo that forgoes okizeme in exchange for damage. | *A variant of the previous combo that forgoes okizeme in exchange for damage. | ||
*The final hit can be canceled into HHA, increasing combo damage to 343. | *The final hit can be canceled into HHA, increasing combo damage to 343. | ||
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|0.5 bars | |0.5 bars | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*A combo that can be done anywhere. | |||
*When used against Stone Mask characters, the combo deals 260 damage. | *When used against Stone Mask characters, the combo deals 260 damage. | ||
*Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>. | *Against characters with wider hurtboxes while in Stand On (Jotaro (Part 3), DIO, etc.) replace <code>8 j.H > j.214H</code> with <code>9 j.214H</code>. | ||
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|0.5 bars | |0.5 bars | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*A combo that can be done anywhere. | |||
*A variant of the previous combo that forgoes okizeme in exchange for damage. | *A variant of the previous combo that forgoes okizeme in exchange for damage. | ||
*When used against Stone Mask characters, the combo deals 290 damage. | *When used against Stone Mask characters, the combo deals 290 damage. | ||
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|1 bar | |1 bar | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, | *A combo that can be done either at the sidewall or from one end of the stage to the other. | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 429. | |||
</div> | </div> | ||
|<youtube width="300" height="169">https://youtu.be/enDGtqqE-mk</youtube> | |<youtube width="300" height="169">https://youtu.be/enDGtqqE-mk</youtube> | ||
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|1 bar | |1 bar | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*A combo that can be done either at the sidewall or from one end of the stage to the other. | |||
*A variant of the previous combo that forgoes okizeme in exchange for damage. | *A variant of the previous combo that forgoes okizeme in exchange for damage. | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, | *The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 446. | ||
*The final hit can be canceled into HHA, increasing combo damage to 565. | *The final hit can be canceled into HHA, increasing combo damage to 565. | ||
**Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618. | **Alternatively, the second 2M can instead be canceled into GHA, increasing combo damage to 618. | ||
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!Video Example | !Video Example | ||
|- | |- | ||
|623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 | |623H(Assist) > 6[6](Assist Hit) > 9 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA | ||
|650 | |650 | ||
|0.6 bars | |0.6 bars | ||
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|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*Combo off of an invincible reversal. | *Combo off of an invincible reversal. | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, | *The combo can be made more consistent by doing a dl.5L before the second 5H, reducing combo damage to 640. | ||
*With at least 2.3 bars, the second 2M can be canceled into GHA (LV2), increasing combo damage to 703. | *With at least 2.3 bars, the second 2M can instead be canceled into GHA (LV2), increasing combo damage to 703. | ||
|<youtube width="300" height="169">https://youtu.be/vUpobyrnME0</youtube> | |<youtube width="300" height="169">https://youtu.be/vUpobyrnME0</youtube> | ||
|- | |- | ||
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|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]] | |[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]] | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, | *A combo that can be done either at the sidewall or from one end of the stage to the other. | ||
| | *When used against Stone Mask characters, the combo deals 681 damage. | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H. | |||
**This version slightly reduces combo damage to 659 (671 damage against Stone Mask characters). | |||
*The second 2M can instead be canceled into GHA, increasing combo damage to 690 (702 damage against Stone Mask characters). | |||
|<youtube width="300" height="169"></youtube> | |||
|- | |- | ||
|623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 | |623S(Assist on last hit) > 44 w.5M(Assist Hit) > 669 j.H > j.22H > j.M > 5H > 214H(FC) > 669 j.M > dl.jH > 5H > 623L > 5M > 236M > 66 5M > 236M > 66 2M > 214H > HHA | ||
|677 | |677 | ||
|1.3 bars | |1.3 bars | ||
|[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]] | |[[file:JJASBR_Keicho_Small_Icon.png|50px|link=JoJo's Bizarre Adventure: All-Star Battle R/Keicho Nijimura|Keicho Nijimura]] | ||
|<div style="text-align: left;"> | |<div style="text-align: left;"> | ||
*The combo can be made more consistent by doing a dl.5L before the second 5H, | *A combo that can be done either at the sidewall or from one end of the stage to the other. | ||
| | *Combo off of an invincible reversal. | ||
*When used against Stone Mask characters, the combo deals 690 damage. | |||
*The combo can be made more consistent by doing a dl.5L before the second 5H. | |||
**This version slightly reduces combo damage to 666 (679 damage against Stone Mask characters). | |||
*The second 2M can instead be canceled into GHA, increasing combo damage to 730 (743 damage against Stone Mask characters). | |||
**If dl.5L is included in the combo, total damage is reduced to 725 (738 damage against Stone Mask characters). | |||
|<youtube width="300" height="169"></youtube> | |||
</div> | </div> | ||
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Revision as of 16:35, 8 January 2024
Combo Info
Combo | Damage | Meter Cost | Notes | Video Example |
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5L > 5M > 5H > 421M > 5M > 2H > 22X | 107 | 0 bars |
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5L > 5M > 5H > 421M > 5M > 5H > 214H | 184 | 0 bars |
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5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 2M > 5H > 421M > 5M > 2H > 22X | 249 | 0.5 bars |
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5L > 5M > 5H > 623S > 8 j.H > j.214H > 5L > 5M > 5H > 214H | 279 | 0.5 bars |
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2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 66 > 5L > 2H > 22X | 439 | 1 bar |
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2M > 5H > 214H(FC) > 669 j.M > j.H > 5H > 623L > 5M > 236M > 669 j.M > dl.jH > 623L > 5M > 236M > 66 > 2M > 214H | 460 | 1 bar |
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