JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui/Combos

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Template:ComboLegend-JJASBR


Combo Info

Stand Off Combos (Solo)
Combo Damage Meter Cost Notes
5LMH 6M > 623H 210 0 Bars
  • Provides hard knockdown.
5LMH 6M(QSOn) > s.5M s.5H > s.236H > s.236L 234 0.5 Bars
  • Provides hard knockdown.
  • s.236L is meant to land as an OTG, with Anasui still maintaining advantage.
5LMH 6M(QSOn) > s.5M s.5H > s.236H(SR) > j.M > 5M 5H 6M > 623H 348 1 Bar
  • Extended version of the above BNB that also provides hard knockdown.
  • 623H can be substituted with HHA.
    • If HHA is used, the damage increases to 395.
5LMH > 6M > 214L > 5M 5H 6M > 623H 299 0.5 Bars
  • Provides hard knockdown.
Stand Off Combos (Assist)
Combo Assist Damage Meter Cost Notes
Bars
Stand On Combos (Solo)
Combo Damage Meter Cost Notes
s.5M s.5H > s.236H > FC > (dl.)s.jM s.jH > s.5LMH > s.236H > FC > S > j.H > 5M 5H > 5M 5H 6M > 623H 523 2 Bars
  • Provides hard knockdown.
s.236H(SR) > j.M > 5M 5H > 5M 5H 6M > 623H 318 0.5 Bars
  • Provides hard knockdown.
  • Meant to be used as a conversion from longer ranges.
  • 623H can be substituted with HHA.
    • If HHA is used, the damage increases to 366.
s.5M s.5H > s.236H > FC > (dl.)s.jH > s.j214L > s.236H(SR) > 6M > j.M > 5M 5H > 5M 5H 6M > 623H 503 1 Bar
  • Provides hard knockdown.
  • s.jH is delayed so that s.j214L can come out at the lowest possible height, so that Anasui can recover fast enough for s.236H to fully connect.
  • The first 6M must be input while s.236H is still hitting the opponent.
  • j.M may cause Anasui to switch sides depending on the character.
s.5M s.5H > s.236H > FC > (dl.)s.jM > s.jH > s.5LMH > s.236H > FC > S > j.H > 5H 6M > 214M > T > j.H > 5M 5H > 5L 5M 6M > 623H 577 2.5 Bars
  • Taunt combo.
  • Provides hard knockdown.
  • The actual punch part of 214M must connect for the rest of the combo to work.
s.5M s.5H > s.236H > FC > (dl.)s.jH > s.j214H > s.5LMH > s.236H > FC > S > j.H > 5H 6M > 214M > T > j.H > 5M 5H > 5L 5M 6M > 623H 603 2.5 Bars
  • Taunt combo.
  • An alternative variat of the above combo that also provides hard knockdown.
  • s.jH is delayed so that s.j214L can come out at the lowest possible height, so that Anasui can recover fast enough for s.236H to fully connect.
  • The actual punch part of 214M must connect for the rest of the combo to work.
Stand On Combos (Assist)
Combo Assist Damage Meter Cost Notes
s.5M s.5H > s.236H(Assist) > s.jH > s.5H > s.236H > FC > S > j.H > 5M 5H > 5M 5H 6M > GHA Yoshikage Kira 667 3 Bars
  • Provides hard knockdown.

Video examples

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System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh