JoJo's Bizarre Adventure: All-Star Battle R/FAQ
In this page, you can find several common questions about JoJo's Bizarre Adventure: All-Star Battle R.
Frequently Asked Questions
I want to start playing, what version should I get?
Preferably, you will want at least one copy of the game on any platform of your choosing as well as Parsec, which allows you to connect to other computers for the least latency possible when compared to the in-game netcode. Steam is the preferred platform for the game, as it has the largest playerbase, access to modding, and can be hosted via Parsec.
- Here is the link to the game's Steam page: https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/
- Here is the link to Parsec's official website, where you can download the correct build for your operating system: https://parsec.app/
What is the preferred ruleset for this game?
The general format for tournaments is the following:
Timer: 99 seconds Number of Rounds: 3 (First to 2) Arena Gimmicks: OFF Assists: ON Stage: Random At the end of a match, the loser can change the stage, if they would like. The loser can also change their character and/or Assist, but the winner must stick with both.
Where can I watch content for this game?
The following content creators are closely associated with All-Star Battle R:
- Time Stoppers uploads tournament and exhibition footage on a regular basis.
- Anya_TEKKEN (YT Link) hosts The Golden Wind, a series of monthly tournaments.
- Aaron Curry (YT Link) hosts the Survivor Series of first-to-10 exhibition matches.
- Shinobuu__ (YT Link) hosts open lobbies as well as the Survivor Series and the Hamon Training series of beginner tournaments, in addition to handling offline match footage from the JoJo's Friday series of tournaments at 404 Sports.
In addition, several other content creators can be found below:
America | Japan | Korea |
---|---|---|
How do I perform [insert move here]?
To look up the command necessary to perform a specific move, check out the character's wiki page or their Command List in-game. If you're struggling to understand the symbols used in the in-game Command List, check out this page. If you're struggling to understand the Notation used for commands on the wiki, make sure to check out this legend:
| ||||||||||||||||||||||||||||||||||||||||||
|
If you're having issues visualizing the directions with the graphic at the top left of the chart, try to imagine each direction as a number in a calculator. |
Why can't I move in any direction I want?
Contrary to what it might seem at a first glance, All-Star Battle R does not possess omnidirectional movement. Instead, characters are locked on a 2D plane, being able to move forward or back, in addition to running, jumping, and stepping into the background/foreground. If you wish to read more about movement options, please check this page.
Is there a video guide that explains this stuff?
Time Stoppers has graciously provided a beginner's guide in video form, explaining the core basics of the game at a universal level. You can watch it down below!
If you're looking for a more in-depth explanation of the game's mechanics, you can read the System page.
I'm new to the game. Who should I play?
All-Star Battle R has a multitude of character archetypes at your disposal for you to mess around with. Below are a few examples of various character types that you may be interested in, and potentially branch off from; note that there are plenty of characters that fit into these archetypes outside of the ones listed. The best thing you can possibly do is try whoever looks cool and have fun!
Expand the table below to see the character recommendations, and click a character's portrait to be taken to their respective page!
All-Rounder Characters that have access to a diverse set of tools to deal with many different kinds of situations. |
Rushdown Characters that excel in close range, using their movement and tools to close the gap to the opponent quickly. |
Mid-Range Characters that thrive by controlling the space in front of them while keeping themselves outside of their opponent's range. |
Zoning Characters that intend to use their projectiles or long-ranged moves to keep the opponent at bay. |
Mix-ups Characters whose toolkits make them especially difficult to defend against while they're at advantage. |
Guard Break / Unblockables Characters whose toolkits revolve around breaking or bypassing the opponent's Guard. |
Bruiser Characters who make extensive use of Super Armor and/or Guard Point to make their way through the opponent's attacks. |
Grappler Characters that heavily center their gameplan around landing Command Grabs. |
Movement Characters who employ unique movement options, either for approach or pressure. |
Defensive Characters who mainly employ defensive tools to stop the opponent from executing their gameplan. |
Power Characters that use their high, front-loaded damage to break the opponent quickly. |
Setplay Characters that set up traps during an opponent's wakeup in order to limit their options. |
Resource Management Characters that see the effectiveness in their tools fluctuate during battle as a result of a unique resource they must upkeep. |
Installs Characters that center around spending HH Gauge to enhance themselves. |
Power Up Characters who start in a weaker state, but can gain access to stronger abilities over the course of the match. |
Debuff Characters that use their tools to apply negative status conditions, diminishing the opponent's abilities. |
Technical Characters who are mechanically difficult due to non-standard execution requirements. |
Quirky Characters who feature unique properties and rules in regards to certain universal mechanics. |
What changed from the original All-Star Battle?
There's too many changes between All-Star Battle and All-Star Battle R to mention here, most of them being a lot of character-specific changes and reworks. Below are some of the most notable universal changes:
- The game now operates at a visual benchmark of 60 frames per second (though the game logic still operates at the original speed of 30 frames per second).
- This does not apply to the Nintendo Switch version of the game, which runs at 30 frames per second in all instances.
- The universal input buffer system has been tweaked, making it significantly easier to perform links.
- All attacks feature drastic increases in hitstop, making them easier to react to.
- Stand-related hurtboxes are now invulnerable against Throws when detached from the Stand User.
- Cinematic Taunts now drain 1 full HH Gauge instead of 1/10 of it, but can only be used once per match.
- The Easy Beat system can now be toggled ON/OFF. In addition, the Rotate Cancel bug has been removed.
- Added Dash-Jumps: a more horizontal type of jump performed by canceling a dash or run into a forward jump.
- The Rotate ability has been renamed to Dodge, and has been slowed down significantly.
- Stylish Dodge has been renamed to Stylish Evade. In addition, its window of success has been significantly reduced, and can no longer function if the incorrect Guard direction is input.
- Added the Stylish Guard mechanic: a universal Command Parry that performs a Stylish Evade if successfully activated.
- Added the Support Attack system, which allows players to call a secondary character during battle to help them, either offensively or defensively.
- The game's Infinite Prevention System has been reworked to be limited to 2 uses of a given move, instead of 5. In addition, attacks that land against grounded opponents are now considered to be the same as attacks that land during an opponent's juggle state.
- Great Heat Attacks now receive a 1.2x damage bonus if performed with at least 2.5 HH Gauges, as well as a 1.5x damage bonus if performed with all 3 HH Gauges. In return, the excess resource will be consumed upon successfully connecting.
Why is [insert element here] named differently on the wiki compared to my game?
On the wiki, we generally adhere to the names used by the community for the characters, Stands and others. For example, while a certain character and his Stand are officially referred to in English as Narciso Anastasia and Diver Drive respectively, 99% of the community refers to both entities as Narciso Anasui and Diver Down, the romanized versions of their respective official Japanese names. The wiki generally avoids usage of localized English names and will use the romanized versions in their stead.
Why are there two versions of Pucci? What's the difference?
In the original All-Star Battle, Enrico Pucci possesses the ability to evolve his Stand during battle: starting with Whitesnake, then evolving into C-MOON, and finally obtaining Made in Heaven. This character, along with content such as the Kennedy Space Center stage, was removed in the transition to All-Star Battle R due to developer concerns over spoilers to the ending of the anime adaptation of Stone Ocean, the sixth part of the series (airing at the time of development). In compensation, this incarnation was promised to be added as part of a post-launch update, and a new version of the character (under the name Enrico Pucci) was included as part of the base game; this version can only use Whitesnake, but features an expanded toolkit and unique abilities to compensate.
True to the developers' word, the original incarnation of Pucci was added as part of the version 1.40 update for the game, along with the aforementioned stage and Weather Report as a bonus. Now rechristened as Enrico Pucci (Final), this version of the character is the one with access to all 3 Stands (and consequently, the only one that can activate Made in Heaven Mode).
For the sake of differentiating between both versions of the character, the base game counterpart is referred to as WS Pucci, while the post-launch inclusion is referred to as Final Pucci.
Twitter Tags
These are the tags used on Twitter for clips, tech and discussions. These will be updated with each DLC character release.
Character | キャラクター | Hashtag / ハッシュタグ |
---|---|---|
Jonathan Joestar | ジョナサン・ジョースター | #ASBR_JON #ASBR_JNT |
Will A. Zeppeli | ウィル・A・ツェペリ | #ASBR_WIL #ASBR_ZEP |
Robert E. O. Speedwagon | ロバート・E・O・スピードワゴン | #ASBR_SPW |
Dio Brando | ディオ・ブランドー | #ASBR_BRA #ASBR_D1O |
Joseph Joestar | ジョセフ・ジョースター | #ASBR_YJO #ASBR_JSP |
Caesar A. Zeppeli | シーザー・アントニオ・ツェペリ | #ASBR_CAE |
Lisa Lisa | リサリサ | #ASBR_LIS #ASBR_LSLS |
Rudol von Stroheim | ルドル・フォン・シュトロハイム | #ASBR_STR |
Wamuu | ワムウ | #ASBR_WAM #ASBR_WMU |
Esidisi | エシディシ | #ASBR_ESI #ASBR_ACDC |
Kars | カーズ | #ASBR_KAR #ASBR_KAS |
Jotaro Kujo (Part 3) | 空条承太郎 | #ASBR_JOT #ASBR_JTR3 |
Old Joseph Joestar | 老ジョセフ・ジョースター | #ASBR_OJO #ASBR_OJP |
Muhammad Avdol | モハメド・アヴドゥル | #ASBR_AVD |
Noriaki Kakyoin | 花京院典明 | #ASBR_KAK |
Jean Pierre Polnareff | ジャン=ピエール・ポルナレフ | #ASBR_POL |
Iggy | イギー | #ASBR_IGG #ASBR_IGY |
Hol Horse | ホル・ホース | #ASBR_HOL |
Mariah | マライア | #ASBR_MAR #ASBR_MRH |
Pet Shop | ペット・ショップ | #ASBR_PET |
Vanilla Ice | ヴァニラ・アイス | #ASBR_VAI #ASBR_VNL |
DIO | DIO | #ASBR_DIO |
Josuke Higashikata (Part 4) | 東方仗助 | #ASBR_JOS #ASBR_JSK4 |
Jotaro Kujo (Part 4) | 空条承太郎(4部) | #ASBR_4JO #ASBR_JTR4 |
Koichi Hirose | 広瀬康一 | #ASBR_KOI |
Okuyasu Nijimura | 虹村億泰 | #ASBR_OKU #ASBR_OKY |
Yukako Yamagishi | 山岸由花子 | #ASBR_YUK |
Rohan Kishibe | 岸辺露伴 | #ASBR_ROH |
Shigekiyo Yangu | 矢安宮重清 | #ASBR_SHI #ASBR_SIG |
Yuya Fungami | 噴上裕也 | #ASBR_YUY |
Keicho Nijimura | 虹村形兆 | #ASBR_KEI |
Akira Otoishi | 音石明 | #ASBR_AKI #ASBR_OTO |
Yoshikage Kira | 吉良吉影 | #ASBR_KIR |
Kosaku Kawajiri | 川尻浩作 | #ASBR_KOS #ASBR_KAW |
Giorno Giovanna | ジョルノ・ジョバァーナ | #ASBR_GIO |
Bruno Bucciarati | ブローノ・ブチャラティ | #ASBR_BRU #ASBR_BUC |
Guido Mista | グイード・ミスタ | #ASBR_MIS |
Narancia Ghirga | ナランチャ・ギルガ | #ASBR_NAR |
Pannacotta Fugo | パンナコッタ・フーゴ | #ASBR_FUG |
Trish Una | トリッシュ・ウナ | #ASBR_TRI |
Leone Abbacchio | レオーネ・アバッキオ | #ASBR_ABC |
Prosciutto & Pesci | プロシュート&ペッシ | #ASBR_PRO |
Ghiaccio | ギアッチョ | #ASBR_GHI #ASBR_GIA |
Risotto Nero | リゾット・ネエロ | #ASBR_RIS |
Diavolo | ディアボロ | #ASBR_DIA |
Jolyne Cujoh | 空条徐倫 | #ASBR_JOL #ASBR_JOR |
Ermes Costello | エルメェス・コステロ | #ASBR_HER #ASBR_ERM |
Foo Fighters | フー・ファイターズ | #ASBR_FOO #ASBR_FF |
Narciso Anasui | ナルシソ・アナスイ | #ASBR_ANA |
Weather Report | ウェザー・リポート | #ASBR_WEA |
Enrico Pucci (Whitesnake) | エンリコ・プッチ | #ASBR_WHS #ASBR_PUC |
Enrico Pucci (Final) | エンリコ・プッチ(最終) | #ASBR_FPU |
Johnny Joestar | ジョニィ・ジョースター | #ASBR_JOH #ASBR_JHN |
Gyro Zeppeli | ジャイロ・ツェペリ | #ASBR_GYR |
Diego Brando | ディエゴ・ブランドー | #ASBR_DGO #ASBR_DEG |
Alternate World Diego | 並行世界から来たディエゴ | #ASBR_AWD |
Funny Valentine | ファニー・ヴァレンタイン | #ASBR_VAL |
Josuke Higashikata (Part 8) | 東方定助 | #ASBR_GAP #ASBR_JSK8 |
Wonder of U | ワンダー・オブ・U | #ASBR_WOU |
Ikuro Hashizawa | 橋沢育朗 | #ASBR_BAO |