JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui

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Introduction

Insert character introduction here.

  • Notable Trait: Explain Notable Trait in short here
Playstyle
JJASBR Anasui Small Icon.png Narciso Anasui is a Midrange character who utilizes their Range for Strike/Throw Pressure
Pros Cons
  • Pro 1: Amazing Strike/Throw Mix ups and Setplay
  • Pro 2: Long Range Stand Mode Normals
  • Pro 3: Meter Efficient and Good Damaging Combos
  • Con 1: Stubby User Mode Normals
  • Con 2: Weak defensive options

Stats

Style Health Low Health Mode Hashtag(s)
Stand 950 Rumble #ASBR_ANA


Move List

JJASBR User Icon.png
JJASBR Stand Icon.png

Stand Off

Normal Moves

5L
5L
JJASBR Anasui 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
14 Mid 5 - - - -
  • Notes 1
  • Notes 2
5M
5M
JJASBR Anasui 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
24 Mid 7 - - - -

An advancing stomp normal that hits high

  • Common combo filler
  • Has a deceptively taller hit box than the animation suggests. Making it great for juggles.
5H
5H
JJASBR Anasui 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
36 Mid 13 - - - -
  • Notes 1
  • Notes 2
2L
2L
JJASBR Anasui 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Low 7 - - - -
  • Notes 1
  • Notes 2
2M
2M
JJASBR Anasui 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23 Low 7 - - - -
  • Notes 1
  • Notes 2
2H
2H
JJASBR Anasui 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
35 Low 13 - - - -
  • Notes 1
  • Notes 2
6M
6M
Shut yer trap!
JJASBR Anasui 6M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
38 Overhead 23 - - - -

An advancing overhead kick

  • Frame traps from 5H/2H to stop jump out attempts
  • Great for juggles as well
JL
j.L
JJASBR Anasui Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
18 Overhead 11 - - - -
  • Notes 1
  • Notes 2
JM
j.M
JJASBR Anasui Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
26 Overhead 11 - - - -
  • Notes 1
  • Notes 2
JH
j.H
JJASBR Anasui Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
10*2, 25 Overhead 15, 7, 9 - - - -
  • Notes 1
  • Notes 2

Special Moves

623X
You're in range!
623L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 70 Mid - - - - -
  • Notes 1
  • Notes 2
Medium 35, 70 Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 70 [20, 3*20, 80] Mid - - - - -
  • Performs a cinematic that deals more damage when close enough
  • Most common ender to User Mode juggles due to the cinematic's great minimum scaling and Hard Knockdown for Oki
214X
And...RELEASE!
214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 30, 1, 5*2, 10 [40, 5*6, 10] Mid - - - - -
  • Notes 1
  • Notes 2
Medium 40, 1, 5*2, 10 [50, 5*6, 10] Mid - - - - -
  • Notes 1
  • Notes 2
Heavy 50, 1, 5*2, 10 [60, 5*6, 10] Mid - - - - -
  • Notes 1
  • The charged version is an optional juggle ender for either okizemi or for Taunt Combo extensions
41236X
Meat and Bone Suspension
236L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 1*10, 50 Throw - - - - -
  • All Versions can be followed up with a combo without any use of meter.
  • Most commonly used in blockstrings due to its speed.
Medium 1*10, 50 Throw - - - - -
  • All Versions are active until they travel for a set duration that is determined by the strength of the button used.
  • Beneficial for resetting a combo or catching an opponent's backdash.
Heavy 1*10, 50 Throw - - - - -
  • Absurdly long range makes this an alluring option for new players
  • Unfortunately, the range is matched by its absurdly long recovery that can not be cancelled

Stand On

Normal Moves

Stand 5L
5L
JJASBR Anasui Stand 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Wonderful Range for a jab
  • can tick throw into 624L at max range on either block or hit
Stand 5M
5M
JJASBR Anasui Stand 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -

An advancing punch with Diver Down

  • Combo Filler
  • Notes 2
Stand 5H
5H
JJASBR Anasui Stand 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -
  • Notes 1
  • Notes 2
Stand 2L
2L
JJASBR Anasui Stand 2L.png
Better than some characters
Better than some characters
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -

Diver Down puts his best foot forward

  • Anasui's Best Normal
  • The range and speed attached to a low makes it a great poke, counter poke, and punish for moves that normally push too far out on block for your average character
Stand 2M
2M
JJASBR Anasui Stand 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand 2H
2H
JJASBR Anasui Stand 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Low - - - - -
  • Notes 1
  • Notes 2
Stand JL
j.L
JJASBR Anasui Stand Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JM
j.M
JJASBR Anasui Stand Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2
Stand JH
j.H
JJASBR Anasui Stand Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Overhead - - - - -
  • Notes 1
  • Notes 2

Special Moves

Stand 236X
Dive!
236L/M/H
JJASBR Anasui Stand 236X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 10, 55 Mid, Low - - - - -
  • This can hit OTG
  • Notes 2
Medium 10, 55 Mid, Overhead - - - - -
  • Notes 1
  • Notes 2
Heavy 10, 30, 5*6, 20 Mid - - - - -
  • Notes 1
  • Notes 2
Stand 63214X
How awful!
63214L/M/H
How wonderful Anasui
How wonderful Anasui
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 8*10, 80 Throw - - - - -
  • Notes 1
  • Notes 2
Medium 8*13, 80 Throw - - - - -
  • Notes 1
  • Notes 2
Heavy 8*16, 80 Mid - - - - -
  • Notes 1
  • Notes 2
Stand j214X
Go to hell!
j.214L/M/H
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Overhead - - - - -
  • Notes 1
  • Notes 2
Medium 80 Overhead - - - - -
  • Notes 1
  • Notes 2
Heavy 110 Overhead - - - - -
  • Notes 1
  • Notes 2

System Mechanics

Throw
Throw
Didn't see it coming!
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 130 Throw - - - - -
  • Notes 1
  • Notes 2
Back 130 Throw - - - - -
  • Notes 1
  • Notes 2
Assist
Assist
JJASBR Anasui Assist.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
Stand On
Stand On/Off
5S
JJASBR Anasui Stand On.png
Stand On
Stand On
JJASBR Anasui Stand Off.png
Stand Off
Stand Off
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

(Un)Summons Diver Down, altering Anasui's moveset and abilities.

Heart Heat Attack

Give me your blessing!
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
5*6, 20, 6*20, 36 Mid - - - - -

Diver Down punches the ground several times and then releases the store energy at the opponent

  • Can be held down to delay the release but offers no real benefit for doing so.
  • Due to its poor scaling, its mostly outclassed by 623H as an ender in longer juggles.

Great Heat Attack

Diving in
236L+M+H
Unlike Sheer Heart Attack, it has many weaknesses
Unlike Sheer Heart Attack, it has many weaknesses
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -

Diver Down tracks the opponent and enters their body to destroy them from the inside out.

  • Too slow to confirm off of grounded attacks but ends juggle combos well if you are certain to kill.
  • Aside from initial invul when diving into the ground, both Anasui and Diver Down are completely vulnerable before the move actually connects. Making it a poor choice for punishing any projectiles.

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh