JoJo's Bizarre Adventure: All-Star Battle R/Caesar A. Zeppeli

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< JoJo's Bizarre Adventure: All-Star Battle R
Revision as of 03:51, 4 November 2022 by Shicov (talk | contribs) (→‎22S: Damage is hamon damage done on vampires not on normal characters)
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Introduction

Insert character introduction here.

  • EX Moves: For the cost of 0.5 bars, Caesar can perform enhanced versions of his special moves. These enhanced moves cause Hamon Damage against Vampire and Pillar Men characters, making these moves deal extra damage against them.
  • Seated Leap: Caesar has access to a Super Jump ability that can be cancelled into from normals on both hit and block, giving him solid combo extensions and allowing for some situational mixups.
  • Aerial Chain Beat: Caesar can chain his aerial attacks, allowing him to have different combos and confirms.
  • Setplay: Explain short: Caesar's 22X setplay.
Playstyle
JJASBR Caesar Small Icon.png Caesar A. Zeppeli is a ABC character who utilizes their XYZ
Pros Cons
  • Pro 1: TBD
  • Pro 2: TBD
  • Pro 3: TBD
  • Con 1: TBD
  • Con 2: TBD

Stats

Style Health Low Health Mode Hashtag(s)
Hamon 950 Rumble #ASBR_CAE

Move List

Normal Moves

5L
5L
JJASBR Caesar 5L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
13 Mid - - - - -

Caesar performs a low jab

  • Standard jab
  • Reaches lower than other jabs, making it not as good at stopping dash jumps
5M
5M
JJASBR Caesar 5M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
21 Mid - - - - -

Caesar performs an uppercut

  • Good range for counter-pokes
  • Hits around halfway through the animation
5H
5H
JJASBR Caesar 5H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
23, 10 Mid - - - - -

Caesar performs a spinning back fist

  • Good range for pokes
2L
2L
JJASBR Caesar 2L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
12 Low - - - - -

Caesar performs a crouching jab

  • Standard jab
  • Can chain into itself 3 times
2M
2M
JJASBR Caesar 2M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
20 Low - - - - -

Caesar performs a crouching hook

  • Good range for counter-pokes
2H
2H
JJASBR Caesar 2H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
32 Low - - - - -

Caesar performs a sweeping kick

  • Provides hard knockdown
  • Good range for pokes
JL
j.L
JJASBR Caesar Jump L.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
4*4 Overhead - - - - -

Caesar performs an attack downwards with Hamon

  • Stubby aerial
  • Good for jump-ins
JM
j.M
JJASBR Caesar Jump M.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
25 Overhead - - - - -

Caesar performs a kick downwards

  • Good for jump-ins and juggles
JH
j.H
JJASBR Caesar Jump H.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
33 Overhead - - - - -

Caesar performs a kick outwards

  • Good for air-to-airs and juggles

Special Moves

236L
Bubble Launcher
236L (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Grounded 6 each Mid - - - - -

Caesar throws 5 bubbles forwards, letting them float towards the opponent

  • Does not travel fullscreen
  • Good for holding space
Jumping 6 each Mid - - - - -

Caesar throws 5 bubbles downwards, letting them float downwards

  • Does not travel fullscreen
  • Good for juggles and holding space
236M-S
Bubble Cutter
236M/S
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Medium 8 each Mid - - - - -

Caesar throws 6 bubble cutters at head height

  • Travels full screen
  • Can be held to delay the projectiles
  • Will miss crouching or short opponents
Style 9.6 each Mid - - - - -

Caesar fires 10 bubble cutters that covers more height

  • Costs 0.5 HH gauge
  • Deals Hamon damage
  • Travels full screen
236H
Gliding Bubble Cutter
236H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
8 each Low - - - - -

Caesar throws 5 bubbles at foot height

  • Travels full screen
  • Can be held to delay the projectile
  • Can be jumped over
22X
Bubble Lenses
22L/M/H/S (Air OK)
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 12 (Bubble)

40 (Laser)

Mid - - - - -

Caesar creates a singe bubble lens in front of him

  • The bubble itself can hit the opponent
  • Shoots a laser downwards after a period of time
Medium 12 each (Bubbles)

28 each (Lasers)

Mid - - - - -

Caesar creates 2 bubble lenses in front of him

  • The bubbles themselves can hit the opponent
  • Shoots lasers at a 45 degree angle downwards after a period of time
Heavy 12 each (Bubbles)

24 each (Lasers)

Mid - - - - -

Caesar creates 3 bubble lenses above him

  • The bubbles themselves can hit the opponent
  • Shoots lasers outwards after a period of time
Style 12 each (Bubbles)

15 each (Lasers)

Mid - - - - -

Caesar creates 5 bubble lenses above him

  • Costs 0.5 HH gauge
  • Deals Hamon damage (14 each (Bubbles), 18 each (Lasers) on vampires)
  • The bubbles themselves can hit the opponent
  • Shoots lasers that track the position of the opponent
623X
One-Fisted Uppercut
623L/M/H
JJASBR Caesar 623X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 50 Mid - - - - -

Caesar performs a Hamon-infused uppercut

  • Does not have invul
  • Can be PC'd
  • Launches on hit
Medium 55 Mid - - - - -
  • Has invul
Heavy 5, 55 Mid - - - - -
  • Has invul
Style 10*6, 5 Mid - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage (12*6, 6 on vampires)
  • Has invul
  • Causes crumple on hit
214X
Hamon Kick
214L/M/H/S
JJASBR Caesar 214X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light 40 Mid - - - - -
Medium 50 Mid - - - - -
Heavy 60 Mid - - - - -

Caesar performs a leaping kick

  • Travels different distances in proportion to the strength of button pressed
  • Launches on hit
Style 62 Mid - - - - -
  • Costs 0.5 HH gauge
  • Deals Hamon damage (74 on vampires)
  • Has invul
  • Travels the same distance as the H version
421X
Cat Stance
421L/M/H/S
JJASBR Caesar 421X.png
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Light - - - - - - -
Medium - - - - - - -
Heavy - - - - - - -

Caesar poses, preparing to parry an opponent's attack

  • Activates stylish dodge on catch
  • Can be cancelled into the normals that use the button pressed (e.g. 421L > 5L)
Style - - - - - - -
  • Costs 0.5 HH gauge
  • Can be cancelled into any normal

System Mechanics

Throw
Throw
Hamon Spark
5/4 + Any Two Attack Buttons
Version Damage Guard Startup Active Recovery Block Adv. Hit Adv.
Forward 110 Throw - - - - -

Caesar grabs the opponent and fills them with Hamon with both of his hands

  • Leaves the opponent close to Caesar
Back 110 Throw - - - - -
  • Identical to forward throw, but backwards
Assist
Assist
Assist Name
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Notes 1
  • Notes 2
5S
Hamon Breathing
5S
JJASBR Caesar 5S.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -
  • Takes 20.2 seconds to go from 0 to 3 bars.
  • Cannot be cancelled into or out of.
  • Animation changes on each use; purely aesthetic.
28
Seated Jump
1/2/3>7/8/9
JJASBR Caesar 28.png
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- - - - - - -

Caesar propels himself into the air while remaining in a sitting position

  • Can be cancelled into on hit or block

Heart Heat Attack

Bubble Barrier
236 + Any Two Attack Buttons
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
15*6, 120 Mid - - - - -

Caesar throws a multitude of bubbles in three groups. When they make contact with the opponent, it traps them in a larger bubble and pops, dealing damage to them

  • Activation projectile does not travel full screen
  • This is a hit-grab

Great Heat Attack

Burn Black!
236L+M+H
Damage Guard Startup Active Recovery Block Adv. Hit Adv.
- Mid - - - - -

Caesar sends forward many bubble lenses that surround the opponent, reflecting sunlight into lasers that all converge onto the opponent and burn them

  • Notes 1
  • Notes 2

Navigation

General
FAQ
Controls
Stages
HUD
System
Esoterics
Character Data
Patch Notes
Glossary
JJASBR Part 1 Emblem.png
Phantom Blood
Jonathan
Zeppeli
Speedwagon
Dio Brando
JJASBR Part 2 Emblem.png
Battle Tendency
Joseph
Caesar
Lisa Lisa
Stroheim
Wamuu
Esidisi
Kars
JJASBR Part 3 Emblem.png
Stardust Crusaders
Jotaro (Part 3)
Old Joseph
Avdol
Kakyoin
Polnareff
Iggy
Hol Horse
Mariah
Pet Shop
Vanilla Ice
DIO
JJASBR Part 4 Emblem.png
Diamond is Unbreakable
Josuke (Part 4)
Jotaro (Part 4)
Koichi
Okuyasu
Yukako
Rohan
Shigechi
Yuya
Keicho
Akira
Kira
Kosaku
JJASBR Part 5 Emblem.png
Vento Aureo
Giorno
Bucciarati
Mista
Narancia
Fugo
Trish
Abbacchio
Prosciutto
Ghiaccio
Risotto
Diavolo
JJASBR Part 6 Emblem.png
Stone Ocean
Jolyne
Ermes
Foo Fighters
Anasui
Weather
Pucci (WS)
Pucci (Final)
JJASBR Part 7 Emblem.png
Steel Ball Run
Johnny
Gyro
Diego
AW Diego
Valentine
JJASBR Part 8 Emblem.png
JoJolion
Josuke (Part 8)
Wonder of U
Baoh the Visitor
Baoh