Melty Blood/MBTL/Mash Kyrielight/Matchups

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Notation Help
Disclaimer: Combos are written by various writers, so notation may differ slightly from this notation.

For more information, see Glossary and Controls

X > Y X input is cancelled into Y.
X, Y X input is linked into Y, meaning Y is done after X's recovery period.
X+Y Buttons "X" and "Y" must be input simultaneously.
X/Y Input "X" or "Y" can be used.
dl There should be delay before inputting "X".
w.X or Xw Attack "X" should whiff and not hit the opponent.
j.X Button "X" is input while jumping or in the air.
dj.X Button "X" is input after a double jump.
jc Jump cancel the previous action. Will occasionally be omitted due to being obvious. Will occasionally be notated with 7/9 to indicate backwards/forwards.
sj Perform a superjump, which is performed by inputting 2~8.
sjc Superjump cancel the previous action.
IAD Instant Air Dash.
AT Air throw, often used as a combo ender that leads to knockdown.
md.X Perform a micro-dash before performing "X". Unused in favor of writing "microdash."
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.
(X) Input "X" is optional. Typically the combo will be easier if omitted.
[X] Input "X" is held down. Also can be known as "Increase" or "IC" for short. Depending on the character, this can indicate that this button is held down and not released until indicated by the release notation.
]X[ Input "X" is released. Will only appear if a button is previously held down.
{X} Button "X" should only be held down briefly to partially charge the attack, instead of the full increased version.
X(#) Attack "X" should only hit # of times.
X~Y This notation has two meanings.
  1. Use attack "X" with "Y" follow-up input.
  2. Input "X" then within a few frames, input "Y". Usually used for option selects.
(...) OR (...) Use only one between the two alternative routes.
RB1/2 The first or second hit of Rapid Beat auto combo.
CH The first attack must be Counter Hit.
FC The first attack must be Fatal Counter.
MD Perform a Moon Drive, which is inputted by pressing 5B+C.
Heat Perform Heat, which is performed by inputting A+B+C.
AD Perform an Arc Drive, which is performed by inputting 236B+C. Characters with more than one Arc Drive will have theirs notated by input.
LA Perform a Last Arc, which is performed by inputting A+B+C+D or successfully Shielding in Blood Heat.

Specific Matchups

Neco-Arc
[character page][match videos]
  • Matchup Rating: Advantageous
  • Neco-Arc has very short buttons and her neutral is very RNG based. Just focus on beating her out with having real normals and don't give her space to summon. 236X is good for rushing at her. If she tries to retreat in the air with her long air dash, simply just wait for her to land without committing to an anti-air option. j.2B can catch you if you overcommit to anti-airing her.
  • She has a slow overhead in 4C. It's easy to react to on its own, but she can obscure it behind her summons so watch out for it.
MBTL mash icon.png
Mash
[character page][match videos]
  • Matchup Rating: Fair
  • It's the mirror match. Focus on baiting out the other Mash player's 236X and punish them for whiffing.
  • Defensively, you can call out her gaps with 623X like any other character.
Tohno
[character page][match videos]
  • Matchup Rating: Hard
  • Tohno occupies a lot of the same space that Mash wants to play in and he plays those spaces a lot better given that his moves are faster. His 2C will completely out-speed and out-space almost all of your normals. His 236X specials are simply just better versions of Mash's 236X. Not to mention that Tohno has excellent air normals and can easily convert any air-to-air into damage. Though not impossible to deal with his options, you are required to make very good reads on what he intends to do as picking the same option as him will likely lead to him beating you.
MBTL arcueid icon.png
Arcueid
[character page][match videos]
  • Matchup Rating: Hard
  • Arc is another character with excellent air normals and a scary ground approach. Her ground normals are at least contestable with good spacing. 2B is her best overall poke but you can space yourself far enough where you can beat her out with 5C/2C. However you should avoid directly challenging her j.B in the air. It's best to just reposition yourself or run under and anti-air.
  • Her rekka pressure is pretty strong, but if your opponent attempts to hit you with the third hit high/low you can buffer 623C and quickly hold downback to cover most of her options. Immediate 623C will punish second rekka with no cancel and will beat the third rekka if your opponent leaves a gap.
Akiha
[character page][match videos]
  • Matchup Rating: Fair
  • Overall neutral in this matchup is dependent on how patient you can play around her wheels. Mash's buttons are certainly good enough to keep Akiha from just rushing her head-on. So you will need to make sure you avoid situations where you have to block a wheel which is her most sure-fire way of winning neutral.
  • Shielding her wheels is an overall good way to deal with some of her oki options. Though keep in mind she can call this option out by altering her wheel placement and throwing you.
MBTL ciel icon.png
Ciel
[character page][match videos]
  • Matchup Rating: Very Hard
  • Mash loves her senpais but this is one you want to avoid fighting. Ciel's neutral game is incredibly difficult for Mash to contend with. She can safely throw keys from angles that Mash cannot hit her out of (up back j.214B for example). Your overall focus will be to shield black keys and approach carefully, Ciel can easily convert any of her stray projectile hits into knockdowns.
  • At the very least, Ciel's offense isn't too impressive. So blocking her isn't too scary and is definitely recommended.
  • If she tries to do delay 214B~B~B strings you can punish her with reversal 623C since it will punish any gaps while also being able to punish each individual key rekka on block if she doesn't cancel. Recommended to have MD when you do this so if she tries to EX cancel back with 236C you have a second chance to save yourself.
MBTL hisui icon.png
Hisui
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
Kohaku
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL maids icon.png
Maids
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL kouma icon.png
Kouma
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL miyako icon.png
Miyako
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
Noel
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL roa icon.png
Roa
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL vlov icon.png
Vlov
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL warc icon.png
Warc
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL saber icon.png
Saber
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
MBTL aoko icon.png
Aoko
[character page][match videos]
  • Overview
  • Neutral

For reasons known to Neco-Arc alone, you can disable Aoko's orbs with a charged jC, 3C, 22B/2BC Necos, or any rocket Necos that you may get from summons. Inexplicably, you can also disable them with the Eye Beam portion of 22[A], even though the initial laser nor the individual 236 Beams affect the orbs.

  • Offense
  • Defense
MBTL danoel icon.png
DANoel
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
Mario
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense
PCiel
[character page][match videos]
  • Overview
  • Neutral
  • Offense
  • Defense

MBTL Navigation

The Game
Getting Started
FAQ
Glossary
HUD & UI
Links
Customization
News & updates
The Battle System
Controls
Offense
Defense
Movement
Resources
Game Data
Characters
Shiki Tohno
Arcueid Brunestud
Akiha Tohno
Ciel
Hisui
Kohaku
Hisui & Kohaku
Miyako Arima
Kouma Kishima
Noel
Michael Roa Valdamjong
Vlov Arkhangel
Red Arcueid
Saber
Aoko Aozaki
Dead Apostle Noel
Mario Gallo Bestino
Powered Ciel
Neco-Arc
Mash Kyrielight
Ushiwakamaru
Monte Cristo