Fantasy Strike/Geiger

From Mizuumi Wiki
Jump to navigation Jump to search
FS Geiger.png

Introduction

Max Geiger is a watchmaker, scientist, and logical thinker. His particular interest lies in the study of time, and whether it can be alter, or even controlled.

Overview

Health Character Type Super Meter charge time Gear charge time
6 Zoner 18 Seconds 50 Frames

General

Geiger is a pure Zoner. He has a slow moving projectile with low recovery and a fast, invincible anti-air. His Supers are excellent at punishing opponents for playing from a range and he has very strong pokes that he can use to keep opponents away. His Time Stop Super in particular is devastating with it's ability to punish attacks from a distance.

Geiger's more damaging combos require some setup so he requires patient and deliberate play, much like Geiger's own personality.

Unique Traits

Geiger is Fantasy Strike's version of a charge character. All of his Special attacks require use of a Gear which he gets from his Gear Meter. Gear Meter builds constantly but will be depleted as soon as Geiger presses forward. When playing Geiger, you have to figure out when pushing forwards is worth losing access to those powerful moves.

A Beginner Geiger learns not to push forwards.
An Intermediate Geiger learns not to push backwards.
An Expert Geiger knows when to push forwards.

Moves

Ground

Low Punch
FS A.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 10 7 13 - Strike 0 -1 5

-


Backhand
FS R.png+FS A.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 10 6 20 - Strike -3 -5 3

Far reaching and fast attack that has strong priority at the cost of building Gear Meter.


Step Kick
FS L.png+FS A.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 27 7 6 - Strike 10 8 16

Moves forward without costing Gear Meter.


Time Spiral
FS B.png
Normal version
Charge version
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 10 P 26 - - P P P

Costs Gear Meter. If FS B.png is held for 10 frames, it will become the Charge version.

Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 40 P 10 - - P P P

Costs Gear Meter. Significantly shorter recovery at the cost of very high startup.


Flash Gear
FS C.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 9 4(1)9 35 Knockdown, Fully Invincible Strike KD -23 KD

Costs Gear Meter. Hits twice. Invincible on frames 1-14.


Time Stop
FS S.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
- 0 - 7 - - - - -

Triggers a cinematic during which Geiger will walk forward. This is most often used to whiff punish attacks.


Air

Aerial Kick
FS A.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 7 2 2 - Strike 12-17 11-15 17-22

Very good air to air priority.


Phase Out
FS B.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
- 42 - 2 - - - - -

Fully Invincible during the startup. Geiger can still perform air actions afterwards. Recovery only applies to Landing Recovery.


Drop Gear
FS C.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 16 14 2 - Strike 13-19 10-16 18-26

Cost Gear Meter.


Cycloid Revolution
FS S.png
Damage Startup Active Recovery Properties Attribute Hit Adv Block Adv Counter Adv
1 0+14 P 45 - Projectile - - -

Slow moving projectile that homes in on the opponent. Level 4 Projectile that hits 4 times. Although it travels full screen, it has a finite distance so the opponent can avoid it by moving so it doesn't move in a straight line. Note that if Geiger moves forward, he will give the opponent more space by scrolling the screen. This makes Cycloid Revolution much stronger if your opponent is near the corner.

Combos

Basic

FS A.png > FS C.png (2 damage)
FS B.png, FS R.png+FS A.png (2 damage)
FS J.png, FS A.png, FS R.png+FS A.png (2 damage)
FS J.png, FS C.png, FS R.png+FS A.png (2 damage)
FS J.png, FS A.png, FS A.png > FS C.png (3 damage, on deep hit)
FS J.png, FS C.png, FS A.png > FS C.png (3 damage, on deep hit)

Situational

FS A.png > FS B.png (2 damage, on very deep hit)
FS J.png, FS A.png, FS A.png > FS B.png (3 damage, on very deep hit)
FS J.png, FS C.png, FS A.png > FS B.png (3 damage, on very deep hit)
FS J.png, FS S.png, HoldFS B.png, FS C.png (3 damage)


Strategy

General

Matchups

Name Type Matchup Strategy
Argagarg
FS icon Argagarg.png
Zoner -
DeGrey
FS icon DeGrey.png
WildCard -
Geiger
FS icon Geiger.png
Zoner -
Grave
FS icon Grave.png
Zoner -
Jaina
FS icon Jaina.png
Zoner -
Lum
FS icon Lum.png
WildCard -
Midori
FS icon Midori.png
Grappler -
Rook
FS icon Rook.png
Grappler -
Setsuki
FS icon Setsuki.png
Rushdown -
Valerie
FS icon Valerie.png
Rushdown -


General
FAQ
Controls
Mechanics
Characters
Grappler
Rook
Midori
Wild Card
Lum
DeGrey