Fantasy Strike/Jaina

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Jaina.png

Introduction

Jaina is a hot-tempered show-off, but she has the martial arts and archery skills to back it up. She wields a bow that creates flame arrows from thin air. Her connection with fire magic hints that her veins flow with the blood of the red dragon.

Overview

Health Character Type Super Meter charge time
6 Zoner 11 Seconds

General

Jaina is a zoning character that put out many projectiles on the screen at different heights and angles as well as apply strong pressure with her divekick.

Unique Traits

Jaina is capable of putting multiple projectiles on screen at a time. Her ground Flame Arrow can be charged up until it is unblockable.

Moves

Ground

Low Kick
FS A.png
FS Jaina 5A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 10 6 14 1 -1 6 Cancellable Strike

Jaina does a toe poke. Cancellable into FS B.png or FS C.png on hit or block. Combo into FS B.png is spacing dependent but FS C.png is guaranteed.


Knee
FS R.png+FS A.png
FS Jaina 6A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 10 13 14 KD -7 KD Cancellable, Ground Bounce, Knockdown Strike

Puts Jaina airborne. This move has it's best priority if hit far and late. Will Ground Bounce airborne opponents. Cancellable into FS B.png or FS C.png on hit or block.

Jaina cannot control delay on the Air Flame Arrow, it will always be 8 Startup.


Roundhouse
FS L.png+FS A.png
FS Jaina 4A.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 12 5 22 -4 -2 4 - Strike

Far reaching roundhouse kick.


Flame Arrow
FS B.png
FS Jaina B.png
Level 1
FS Jaina B 2.png
Level 2
FS Jaina B 3.png
Level 3
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Level 1 1 14 P 30 P P P Ground Bounce Projectile

Level 1 projectile. Can be delayed for 1-51 frame, will become Level 2 Flame Arrow at 52 frames.

Ground Bounce on airborne opponents.

Level 2 1 52 P 39 P P P Ground Bounce Projectile

Level 2 projectile. Can be delayed for 52-87 frame, will become Level 3 Flame Arrow at 52 frames.

Ground Bounce on airborne opponents.

Level 3 1 88 P 33 KD KD KD Unblockable, Ground Bounce, Knockdown Projectile

Unblockable level 2 projectile. Can be delayed for 88-116 frames.

Ground Bounce on airborne opponents.


Dragonheart
FS C.png
FS Jaina C.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 16 3(0)12 28 KD -22 KD Fully Invincible, Ground Bounce Strike

High and far reaching invincible attack. Invulnerable frames 1-27. Costs 1 health unless Jaina has 1 health remaining.


Throw
FS T.png
FS Jaina T.png
Version Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
Forward 1 3 4 16 KD - KD Knockdown Throw

Forward Throw

Back 1 3 4 16 KD - KD Knockdown Throw

Back Throw


Red Dragon
FS S.png
FS Jaina S.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
2 0+20 20 46 KD -34 KD Fully Invincible, Knockdown Strike

Invincible frames 1-44.


Air

Divekick
FS A.png
FS Jaina JA.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 8 17 [2] 12-22 10-20 26-28 - Strike

Dives and kicks at the same time.


Air Flame Arrow
FS B.png
FS Jaina JB.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 1 P 32~53 P P P - Projectile

Can be delayed for 27 frames, reduces recovery the longer the delay.


Arc Shot
FS C.png
FS Jaina JC.png
Arc Shot
FS Jaina JC 2.png
Arrow
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
1 14 P [6] P P P - Projectile

Jaina fires an arrow upwards, the arrow will come down at an angle.


Rain of Fire
FS S.png
FS Jaina JS.png
Damage Startup Active Recovery Hit Adv Block Adv Counter Adv Properties Attribute
- 0+27 - 3 - - - - -

Jaina shoots 3 Arc Shots across the screen with different trajectories

Combos

Basic

FS A.png > FS C.png (2 damage, Knockdown)

FS J.png+FS A.png, FS A.png > FS C.png (3 damage)

FS J.png+FS A.png, FS R.png+FS A.png > FS B.png (3 damage, on deep hit)

Airborne opponent

FS R.png+FS A.png, FS R.png+FS A.png > FS B.png (3 damage)

Corner Only FS C.png, FS A.png (2 damage, Knockdown)

Corner Only FS B.png, FS A.png (2 damage, Knockdown)

Strategy

General

Jaina's basic strategy is to pressure the opponent with projectiles so that they try a jump in while setting up a layered defense of through the use of FS R.pngFS A.png, FS B.png, FS C.png, FS J.pngFS B.png and FS J.pngFS C.png. You want to send a level one arrow their way and cause them to jump forward at you. You can almost always counter this with FS R.pngFS A.png at the proper distance, which will often juggle and give you at least two damage. Sometimes to counter a jump in you may need to FS C.png instead. If they don't take the bait and either neutral jump or use projectiles defensively to stall out, you should take advantage of Jaina's unique ability to put an arced fireball on screen with FS J.pngFS C.png while you still have a horizontal fireball from FS B.png going. At proper spacing, they will have no choice but to back up or reversal. If they end up in the corner, just use fireball chip damage to pressure them until they make a mistake. FS J.pngFS B.png is the most niche tool but it will handily stuff many distant air to airs from opponents, use mostly on hard reads against desperate opponents.

If you land a FS C.png, immediately take advantage of the enormous distance between you and the opponent by laying down a FS B.png then a Rain of Fire (FS J.pngFS S.png). Opponents have almost no choice but to take a point of chip damage, at best, if timed properly.

Seriously, don't use FS S.png. Use FS J.pngFS S.png.

Matchups

Name Type Matchup Strategy
Argagarg
FS icon Argagarg.png
Zoner -
DeGrey
FS icon DeGrey.png
Wild Card -
Geiger
FS icon Geiger.png
Zoner -
Grave
FS icon Grave.png
Zoner -
Jaina
FS icon Jaina.png
Zoner -
Lum
FS icon Lum.png
Wild Card -
Midori
FS icon Midori.png
Grappler -
Onimaru
FS icon Onimaru 1.png
Wild Card -
Quince
Quince.png
Wild Card -
Rook
FS icon Rook.png
Grappler -
Setsuki
FS icon Setsuki.png
Rushdown -
Valerie
FS icon Valerie.png
Rushdown -


General
FAQ
Controls
Mechanics
Glossary
Characters
Grappler
Rook
Midori

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