Kinnikuman Muscle Grand Prix 2/Ilioukhine

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Ilioukhine

Story

Ilioukhine (creatively localized as "Comrade Turbinski" in the Ultimate Muscle dub) is a Russian Robo Choujin, which going off of Warsman's case, more or less means he is a cyborg. His signature ability is his "Aircraft Genetic", which lets him transform into various aircrafts during battle, such as a stealth bomber or a helicopter. Not unlike a lot of adversaries in the series, Ilioukhine started out as a brutal, remorseless Choujin, often eviscerating his opponents during matches. However, after a crushing defeat by Kevin Mask and subsequently being saved by Kinnikuman and Mantaro's second/cornerman Meat, he developed a deep respect for his savior, and eventually joined the Justice Choujins' side.

Gameplay

Ilioukhine's distinguishing feature is his number of forward-moving moves, giving him plenty of options to whiff-punish opponents at a distance. Of particular note is his 41236A, a fast forward-moving attack that covers a lot of ground very quickly, which natural combos into its built-in launcher follow-up. (While Running) A is another standout, being a big, forward-moving while running attack that is very fast for how far it goes.

On the flipside, whiff-punishing is more or less all Ilioukhine's got, as aside from this, he is an extremely barebones character, without particularly notable strings or useful specials. As a result, although a reasonably functional character, there is not much going on with Ilioukhine, and once opponents adapt to his whiff-punishing and forward-moving buttons, he has few options to adapt back.


Strengths Weaknesses
  • Forward-moving attacks.
  • Above-average whiff-punishing.
  • Juggles have strong corner carry.
  • Above-average while running attack.
  • Inconsistent jabstring.
  • Mediocre throw punish.
  • Forward-moving moves are linear and susceptible to sidestepping.
  • Limited moveset.
  • Poor combos/juggles.
  • One-dimensional gameplan.

Character Stats

  • Health: 1024
  • Damage rating: 13
  • Size/weight: Medium/Middleweight
  • Movement speed: A

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 16-32, 16-31 Sp, 14-34 KKD - 9/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
10 3 19 (22) -14 -2 +2 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 33-41, 33-40 Sp, 24-47 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 21 (26) -16 -4 ±0 -

(placeholder text)

A,A,A
One-Two High
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 36-47 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 3 28 (32) -1 -11 +10~43 -

(placeholder text)

A,A,4A
Triple Attack
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 17-33, 17-32 Sp, 15-35 KKD - 9/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 19 (22) -14 -2 +2 -

(placeholder text)

A,A,4A,A
Triple Attack Plus
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 43-48 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 19 (22) +8 -2 +19~52 -

(placeholder text)

A,A,4A,6A
Gyro Elbow Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry HS-5 OTG,MBU 67-75 KKD - 23/79
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 11 40 (41) -21 -31 -10~+23 6-37 Throw

(placeholder text)

4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
13 Block/Parry LS - 32-40, 32-39 Sp, 23-46 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 3 21 (26) -16 -4 ±0 -

(placeholder text)

4A,A
Backspin Combo
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 43-48 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 19 (22) +8 -2 +19~52 -

(placeholder text)

4A,2A
Spin Double
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS OTG 39-43, 39-42 Sp, 39-50 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 4 21 (24) -15 -5 -1 2-37 Throw

(placeholder text)

4A,2A,A
Spin Double Plus
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry HS-5 MBU 36-47 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
13 3 28 (32) -1 -11 +10~43 -

(placeholder text)

4A,2A,4A
Spin Triple
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry HS-5 MBU 39-65 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 32 (36) -5 -15 +6~39 -

(placeholder text)

41236A
41236A
Jet Tackle
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS - 31-47, 31-46 Sp, 27-47 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 8 20 (23) -20 -8 -4 -

Forward-moving charge, hitting from around round-start distance.

  • Great whiff punish and approach tool.
  • Hitconfirm-able into its built-in follow-up.
41236A,623A
Jet Knee Blast
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch SKD,MBU 38-44 KKD - 9/23
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
4 7 30 (34) -7 -17 - 7-33 Throw

Lightning-fast launching follow-up to 41236A.

  • At 4f startup, this move is easy to consistently hitconfirm off of 41236A, and it can be used as a frame trap on block.
  • This launcher sends the opponent quite far, but this is hardly a problem, as it puts them in the right range to pick up with 41236A. As a result, juggles off of 41236A,623A tend to do very good corner carry.
  • As Ilioukhine's only real SKD move, this is also his go-to string in juggles. Ilioukhine can typically get 1-2 reps of this string off of a launch.
  • Doing this move too early/too close in a juggle can cause Ilioukhine to cross under the opponent, switching sides. While this can be desirable, it tends to be awkward and difficult to do deliberately.
8A
8A
Gyro Elbow
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry HS-5 OTG,MBU 66-74 KKD - 23/79
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 11 40 (41) -21 -31 -10~+23 5-36 Throw

Mostly typical throw-invuln 8A that can be used as a slow OTG.

  • Unlike most 8As, this causes a HS instead of a KD. Due to its long recovery, this makes the move much worse on hit than most 8As, potentially being minus on hit if sufficiently mashed.
  • Guaranteed OTG after (From Behind) T (though this is position-dependent), 623A+S (requires micro walk), and SKD knockdowns.
2A
2A
Low Spin
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry LS OTG 38-42, 38-41 Sp, 38-49 KKD - 11/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 4 21 (24) -15 -5 -1 1-36 Throw

2A sweep, with the typical frame 1 throw invuln and OTG properties, though with a somewhat late cancel window.

  • Guaranteed OTG off of T, (While Running) A, and 63214S,623T.
66A
66A
Jumping Knee Bash
Damage Guard Attribute Property Cancel Cost Meter Gain
52 Block/Parry Launch MBU 40-51 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 4 22 (27) +4 -6 - 9-40 Throw

Launcher with some throw-invincible frames.

  • As a typical launcher, juggling with 41236A,623A will end up crossing under the opponent.
64A
64A
High Spin
Damage Guard Attribute Property Cancel Cost Meter Gain
39 Block/Parry HS-5 MBU 38-64 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 3 32 (36) -5 -15 +6~39 -

(placeholder text)

46A
46A
Flying Nail Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
78 Block/Parry HS-5 MBU 75-81 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 6 48 (50) -24 -34 -13~+20 11-75 Throw

(placeholder text)

WRA
(While Running) A
Jet Cutter
Damage Guard Attribute Property Cancel Cost Meter Gain
65 Block/Parry KD MBU - - 44/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
15 4 26 ±0 -10 - -

Forward-moving while running A with fast startup, especially for how far it goes.

  • The move's KD guarantees a 2A OTG.
WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
26 Block/Parry MS SKD,OTG - - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 14 12 (16) -10 -6 +12 1-21 Full, 22 Throw

Generic wake-up sweep.

Throws

T
Swing DDT
T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 90/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

Throw that stays same-side, but shifts Ilioukhine to the left.

  • Guarantees 2A OTG.
6T
Northern Lights Suplex
6T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Tech KD - - - 80/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

Throw that switches sides.

  • Guarantees no OTGs.
MST
Corbata
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 100/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Throw on medium-stunned opponent. Switches sides.

  • Guarantees no OTGs.
HST
Emerald Flowsion
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 N/A KD - - - 120/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 - - - -

Heavy stun throw that stays same-side, but shifts Ilioukhine a bit over 1 sidestep left.

  • Guarantees no OTGs.
FBT
Sleeper Suplex
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 Tech KD - - - 80/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 -16 - - -

From behind throw. Switches sides, and sends the opponent far away.

  • If Ilioukhine can throw the opponent into the ropes, the pushback is negated enough such that an 8A OTG is guaranteed. There are ways to set this up, such as by sidestepping off of a rope bounce.
RT
Frankensteiner
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
130 N/A KD MD - - 33/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

Side-switching throw on a running opponent, with the expected meter drain.

  • Guarantees no OTGs.
WGT
Corbata
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
156 Tech KD - - - 100/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 -16 - - 1-33 Full, 34-40 Throw

Wake-up throw with the same animation and properties as (Medium Stun) T.

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 -16 - +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - +10 -

Universal side switch throw.

Specials

S
Death Samolyót
S
Damage Guard Attribute Property Cancel Cost Meter Gain
104 Block/Parry HS-5 MBU 74-84 KKD 2 -200/120
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 30 32 -32 -42 -21~+12 6-73 Throw

Evasive, forward-moving, heavy-stunning special.

  • On hit, based on where the move is used, Ilioukhine may cross past the opponent, end up to the side, or end up in front of the opponent backturned. If the move is blocked, Ilioukhine will be stopped in front of the opponent, backturned.
  • Since Ilioukhine is airborne for most of the move, the earliest throw cancel in Blue KKD is frame 77.
66S
Stealth Genetic
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
39x2 Block/Parry MSx2 MBU 110-119 KKD 2 -200/70x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
16 51 (20) 51 (53) -45 -40 - 1-2 Strike, 3 Full, 4-109 Throw

Highly unusual special move, where Ilioukhine turns into a stealth bomber, flies forwards, and doubles back.

  • Both hits medium stun, and if they combo, the 2nd hit will cause a high SKD launch.
  • Picking up off of this launch is difficult, as Ilioukhine usually recovers too far away. If Ilioukhine manages to recover close enough to the opponent, he can pick up the juggle with 41236A,623A.
  • Getting the 2 hits to combo for the launch is finicky; if the first hit connects too early (such as by using the move point blank), the opponent recovers in time such that the 2nd hit doesn't combo. The 2nd hit also has a tendency of whiffing if the opponent is even slightly off-axis.
  • Despite the move's on-paper disadvantage on block/parry, since Ilioukhine retreats with this move's 2nd hit, he is functionally safe after this move, as he is usually too far to be punished. Interrupting the move is possible, but difficult and typically yield low reward.
  • Unusually for a MS move, this move becomes an unblockable in MAX True Blue KKD. However, this move seems to be unable to combo properly when Ilioukhine has Blue KKD active, for some reason.
  • The frame data written here assumes the move was done from roundstart position, since it fails to combo point-blank and tends to whiff when the opponent is cornered.
236S
Siberian Taran
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
312 Tech KD - - 3 -300/168
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

Special throw. Switches sides, and leaves Ilioukhine fairly far away from the opponent.

  • Guarantees no OTGs.
63214S
Reverse Full Nelson
63214S
Damage Guard Attribute Property Cancel Cost Meter Gain
130 Tech KD - 66-67* 5 -500/128
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

5-bar branching special throw.

  • Without doing the extension, this move stays same-side, and guarantees a 2A OTG. However, there is little reason to not go for a follow-up.
  • Cancel frames represent when during the animation the move is canceled into its extension on hit.
Double Arm Suplex
63214S,236T
Damage Guard Attribute Property Cancel Cost Meter Gain
312 N/A KD - - - 0/250
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

Side-switching extension to 63214S.

  • Guarantees no OTGs.
Pedigree
63214S,623T
Damage Guard Attribute Property Cancel Cost Meter Gain
325 N/A KD - - - 0/256
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

63214S extension that stays same-side.

  • Guarantees 2A OTG.
421S
Hell's World Tour
421S
Damage Guard Attribute Property Cancel Cost Meter Gain
325 Tech KD - - 3 -300/62
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
21 3 28 -16 - - 1-3 Full

Special throw.

  • After the throw, Ilioukhine ends up very far away from the opponent, such that no OTGs are guaranteed.
  • The throw leaves Ilioukhine on the same side that he started on, but as he slams the opponent repeatedly, he and the opponent ends up in very different positions from where they start.

Supers

623A+S
The Turbulence
623A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 9 27 -6 -16 - 1-20 Full, 21-39 Throw

Ilioukhine's first super.

  • Ilioukhines's super animation is reminiscent of his neutral S, meaning he is airborne for a large portion of it. This gives it some throw invuln frames even after the typical super full invuln ends, which can make it trickier to punish.
  • After the super, the opponent ends up on the middle of the ring, while Ilioukhine is about one backdash away from the ropes.
  • This super guarantees an 8A OTG comfortably, though since Ilioukhine ends up a bit far from the opponent, he needs to do a microwalk/dash up first before the 8A.
421A+S
Genetic Storm
421A+S
Damage Guard Attribute Property Cancel Cost Meter Gain
403 Block/Parry KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
22 9 27 -6 -16 - 1-20 Full, 21-39 Throw

Ilioukhine's alternate super, with the same frame data, attack animation, and damage.

  • After this super, Ilioukhine ends up in a similar spot as in his other super (being about 1 backdash away from the ropes), but the opponent ends up closer to Ilioukhine. The super also has very low untech time, letting them get up almost immediately as soon as the super ends.
  • Owing to its almost non-existent untech time, this super guarantees no OTGs.

Strategy

Combos

Midscreen

  • T/(While Running) A/63214S,623T, 2A (cc)
    Knockdowns guaranteeing 2A (cc) OTG.
  • 623A+S/(From Behind) T, 8A
    Knockdowns guaranteeing 8A OTG.
  • A,A,4A
    Inconsistent standing jab confirm. Doing it as a throw punish auto-spaces it to make it more consistent.
  • 41236A,623A, 41236A,623A, 41236A,623A, 8A
    Consistent pickup off of 41236A.
  • 66A, 41236A,623A, 41236A,623A, 8A
    Juggle off of 66A. First 41236A,623A will end up switching sides.
  • 66S, 41236A,623A, 8A
    Situational, range-specific pickup off of 66S.

Ropes

  • (Rope Bounce), Sidestep, A xx T, 8A
    Meterless rope bounce confirm into the from behind throw.

Colors

Manga
MGP2-Original

External Links


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