Kinnikuman Muscle Grand Prix 2/Super Phoenix

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Super Phoenix

Story

Kinnikuman Super Phoenix is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar of one of the five evil Gods; in Super Phoenix's case, he was possessed by the God of Intelligence, using his great intellect to gain the upper-hand in his matches. Born as Phoenixman, he was a genius boy who lived in poverty on Planet Kinniku. He eventually grew to detest Kinnikuman, becoming intensely jealous of the latter's success despite his (perceived) stupidity and ineptitude, reasoning that he only got as far as he did in life due to his privileged birth. On his mother's deathbed, he learned about the incident at the hospital and that he may actually be the true heir to the Kinniku throne, and Phoenixman would soon become delusional to the point of internalizing this as a fact. This newfound conviction coincided with the God of Intelligence posessing him, and now reborn as Kinnikuman Super Phoenix, he is determined to claim what he sees as his true birthright, eventually serving as the final antagonist of the Scramble for the Throne arc (and the original anime/manga as a whole).

Gameplay

"If you just play S.Phoenix without comparing him to others, it's like playing VF" --NINLIA on Super Phoenix

Super Phoenix is a highly technical character with a sky-high skill ceiling. Being the boss character of Kinnikuman MGP2, Super Phoenix has a lot going for him: very high health, strong frame data, and a massive movelist giving him a lot of tools to work with. Owing to being a new addition to MGP2, Super Phoenix is heads and shoulders more complex than most of the cast, with optimized combos and confirms allowing for full conversions off of his jab, or juggles consistently doing upwards of 500 damage. Super Phoenix really has pretty much everything you would want out of a top tier MGP2 character, with few tangible downsides; perhaps his most notable weakness is his relatively high skill floor, and high execution requirements to play him optimally, especially as misinputs and combo drops can be punishing for Super Phoenix. His many varied tools can also lead to a sort of choice paralysis for a less experienced player; Super Phoenix has a tool or a confirm for any situation, but making those snap decisions can be challenging. To put it slightly dramatically, you need to be a bit of a genius yourself to get the most out of the genius fighter Super Phoenix.

Charging Animation

Super Phoenix is one of two characters to have a uniquely long recovery for meter charging. Whereas a tap-charge for most characters have 12 frames of recovery, Super Phoenix's tap-charge has 24 frames of recovery instead; this means that charge-cancelling moves with Super Phoenix would often lengthen its recovery, rather than reducing it. Practically the only time Super Phoenix would deliberately charge cancel is to go for a CCC combo, of which he does have a handful of. This longer charge animation does not really hinder Super Phoenix's status as a top tier, but adjusting to charge-cancelling being a non-option for Super Phoenix might take some getting used to, especially if coming from a character who extensively makes use of charge-cancelling for pressure and combos.


Strengths Weaknesses
  • Tied for highest health in the game.
  • Extensive strings to enact complex, layered pressure.
  • 63214S allows conversions from "small" hits such as neutral A.
  • Strong juggles that routinely do over 500 damage.
  • Only character to have 3 supers.
  • Long meter charge animation.
  • High execution requirement to play optimally.

Character Stats

  • Health: 1200
  • Damage rating: 14
  • Size/weight: Standard
  • Movement speed: A

Strikes

A
A
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS - 18-29, 19-28 Sp, 15-30 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 15 (17) -10 +2 +6 -

(placeholder text)

A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry LS - 23-33, 23-32 Sp, 15-45 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 3 29 (32) -24 -12 -9 -

(placeholder text)

A,A,A
Genius Combo I
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry MS - 26-46 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 21 (25) -10 -4 +14 -

(placeholder text)

A,A,6A
Genius Combo II
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry MS - 26-41, 39-40 Sp, 23-55 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 30 (34) -19 -13 +5 -

(placeholder text)

A,A,6A,236A
Genius Combo III
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry HS-3 - 34-50 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 7 15 (20) +8 -2 +9~36 -

Unique HS-esque hitstun, only doing 58f of hitstun even if it hits from behind.

A,A,236A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS - 24-29*, 24-28* Sp, 24-56* KKD - 23/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 3 29 (31) -24 -12 -8 -

Earliest Generic, Special, and KKD throw cancel is frame 27.

A,A,236A,236A
Genius Combo IV
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS - 32-37*, 32-36* Sp, 32-62* KDK - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
31 3 25 (29) -14 -8 +10 -

Earliest Generic, Special, and KKD throw cancel is frame 34.

A,A,236A,236A,2A
Genius Combo V
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry LS - 40-65 KKD - 8/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 5 26 (27) -23 -11 -7 -

(placeholder text)

46A
46A
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry LS - 20-41, 20-40 Sp, 20-47 KKD - 13/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 5 26 (29) -23 -11 -7 -

(placeholder text)

46A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS - 46-51, 46-50 Sp, 46-84 KKD - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 3 53 (59) -42 -38 -18 -

(placeholder text)

46A,A,6A
Intelligent Combo I
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 - 46-66 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 5 47 (50) -22 -32 -11~+22 -

(placeholder text)

46A,A,2A
Intelligent Combo II
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS MBU 36-41, 40 Sp, 36-71 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 40 (45) -29 -23 -5 -

(placeholder text)

46A,A,2A,214A
Intelligent Combo III
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry HS-5 - 65-72 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 4 42 (45) -16 -26 -5~+28 16-43 Throw

(placeholder text)

46A,A,2A,6A
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry MS - 26-41, 39-40 Sp, 23-55 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 30 (34) -19 -13 +5 -

(placeholder text)

46A,A,2A,6A,236A
Intelligent Combo IV
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry HS-3 - 34-50 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 7 15 (20) +8 -2 +9~36 -

Does HS-like hitstun, like A,A,6A,236A, doing only 58f of hitstun.

46A,A,66A
Intelligent Combo V
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch - 62-71 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
33 3 32 (36) -5 -15 - -

This move is not Max Blue KKD unblockable

46A,214A
Intelligent Combo VI
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry HS-5 - 76-82 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 11 47 (49) -28 -38 -17~+16 19-72 Throw

(placeholder text)

4A
4A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS OTG 17-22, 17-21 Sp, 17-36 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 4 17 (19) -11 -1 +3 -

Strong button to punish teched throws, since this combos into neutral S.

4A,A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry LS OTG 28-48, 34-47 Sp, 28-50 KKD - 13/41
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 4 18 (21) -12 -2 +2 -

(placeholder text)

4A,A,A
Phoenix Combo I
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS - 46-51, 46-50 Sp, 46-84 KKD - 17/29
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 3 53 (59) -42 -36 -18 -

(placeholder text)

4A,A,6A
Phoenix Combo II
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry LS OTG* 13-33, 32 Sp, 13-54 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
11 4 37 (40) -33 -21 -17 -

Can OTG bigger characters.

4A,A,6A,A
Phoenix Combo III
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Block/Parry HS-5 OTG* 46-66 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 5 47 (50) -22 -32 -11~+22 -

Can OTG larger characters.

4A,A,6A,4A
Phoenix Combo IV
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry HS-5 - 21-31, 21-30 Sp, 62-72 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
40 3 25 (30) +2 -8 +13~46 -

Cancel window is well before the move becomes active.

4A,A,6A,66A
Phoenix Combo V
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch - 42-67 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
20 4 27 (44) -1 -11 - 17-40 Throw

(placeholder text)

4A,A,6A,2A
Phoenix Combo VI
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS MBU 36-41, 40 Sp, 36-71 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 40 (45) -29 -23 -5 -

(placeholder text)

4A,A,6A,2A,214A
Phoenix Combo VII
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry HS-5 - 65-72 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 4 42 (45) -16 -26 -5~+28 16-43 Throw

(placeholder text)

8A
8A
Double Knee Drop
Damage Guard Attribute Property Cancel Cost Meter Gain
84 Block/Parry KD OTG 57-65 KKD - 26/73
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 8 25 (31) -3 -13 - 7-57 Throw

(placeholder text)

2A
2A
Puffer Tornado
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry MS MBU 35-40, 39 Sp, 35-70 KKD - 29/53
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 3 40 (45) -27 -23 -5 -

(placeholder text)

66A
66A
Jumping Knee Bash
Damage Guard Attribute Property Cancel Cost Meter Gain
58 Block/Parry Launch - 41-66 KKD - 18/36
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 4 27 (44) -1 -11 - 16-39 Throw

(placeholder text)

44A
44A
Skillful Technique
Damage Guard Attribute Property Cancel Cost Meter Gain
0 N/A N/A - 7-45*, 7-44* Sp, 7-45* KKD - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - 44 (45) Total - - - 8-13 Full,14-15 Strike

Evasive backsway "stance". Cannot throw cancel this move under any circumstances.

236A
236A
Sidestep
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry HS-5 - 20-30, 20-29 Sp, 61-71 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 25 (30) +2 -8 +13~46 -

Cancel window is well before the move becomes active.

214A
214A
Phoenix Sobat
Damage Guard Attribute Property Cancel Cost Meter Gain
42 Block/Parry HS-5 - 63-74 KKD - 25/45
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
18 8 44 (49) -22 -32 -11~+22 13-55 Throw

(placeholder text)

41236A
41236A
Knee Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry HS-5 - 52-66 KKD - 26/47
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
26 17 21 (24) -8 -18 +3~36 -

(placeholder text)

623A
623A
Upper Elbow
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry Launch - 45-55 KKD - 33/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
17 3 32 (36) -5 -15 - -

(placeholder text)

421A
421A
Spearhand Stance
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Block/Parry LS - 15-118*, 15-117* Sp, 15-118* KKD - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 4 114 -110 -98 -94 1-5 Full

Stance with some invuln, and a small, no-damage hitbox during the transition into the stance. Cannot throw cancel this move under any circumstances.

421A,6A
Gotai Hakotsu-Shu
Damage Guard Attribute Property Cancel Cost Meter Gain
14x2 Block/Parry MSx2 MBU 61-74, 61-73 Sp, 50-74 KKD - 33x2/61x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 19 [15] 29 (33) -17 +6* +9~47 -

16 frame gap between hits. If both hits connect, it will cause backturn HS hitstun.

  • Parry data assumes the first hit is parried, which causes the second hit to hit during the parry recovery. However, the gap between hits is enough to block the first hit, then parry the second, leaving Super Phoenix -22. Against larger characters when the move is spaced, this move may hit low, causing the parry to not come out, or inconsistently lose.
WRA
(While Running) A
Spinning Middle Kick
Damage Guard Attribute Property Cancel Cost Meter Gain
56 Block/Parry HS-5 - - - 62/42
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 4 30 -4 -14 +7~40 -

(placeholder text)

WGA
(While Grounded) A
Damage Guard Attribute Property Cancel Cost Meter Gain
28 Block/Parry MS SKD No - 42/21
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
23 8 17 (21) -9 -5 +13 1-22 Full,23 Throw

(placeholder text)

Throws

T
Bulldogging Headlock
T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 125/52
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 -16 - - -

(placeholder text)

214T
Arm Whip
214T
Damage Guard Attribute Property Cancel Cost Meter Gain
70 Tech KD - 43-45* - 65/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 - -

Cancel data is the cancel range for 214T,44T

Reverse Cross Armbar
214T,44T
Damage Guard Attribute Property Cancel Cost Meter Gain
84 N/A KD - - - 64/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

MST
Arm Breaker
(Medium Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - - - 135/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

(placeholder text)

MS214T
Tomoe Nage
(Medium Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
42 N/A Launch - 44-48* - 74/30
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - - - -

Launching throw. Unlike most launching throws, this is a medium stun throw instead of a heavy stun throw, making it much easier to combo into. Cancel data is the cancel range for MS 214T,214T

Key Lock
(Medium Stun) 214T,214T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 N/A KD - - - 144/58
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

HST
Scorpion Deathlock
(Heavy Stun) T
Damage Guard Attribute Property Cancel Cost Meter Gain
182 N/A KD - - - 155/55
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

(placeholder text)

HS214T
Canadian Backbreaker
(Heavy Stun) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
70 N/A KD - 70-72* - 80/32
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - - - -

Cancel data is the cancel range for HS 214T,63214T

Argentine Backbreaker
(Heavy Stun) 214T,63214T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 N/A KD - No - 153/61
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
- - - - - - -

(placeholder text)

FBT
Choke Sleeper
(From Behind) T
Damage Guard Attribute Property Cancel Cost Meter Gain
196 Tech KD - - - 117/60
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - -16 - -

(placeholder text)

FB214T
Pendulum Backbreaker
(From Behind) 214T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 Tech KD - - - 129/69
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - -16 - -

(placeholder text)

AB46T
Powerful Monstrous Killing
(Airborne) 46T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 N/A KD - - - 65/200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
1 10 84 - - - -

(placeholder text)

NC66T
Avalanche-Style Double Arm Suplex
(Near Corner) 66T
Damage Guard Attribute Property Cancel Cost Meter Gain
224 Tech KD MD - - 160/-200
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 28 - -16 - -

(placeholder text)

RT
Swing DDT
(Running) T
Damage Guard Attribute Property Cancel Cost Meter Gain
140 N/A KD MD - - 70/-100
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
12 23 7 - - - -

(placeholder text)

WGT
Arm Breaker
(While Grounded) T
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Tech KD - - - 135/50
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
39 3 28 - -16 - 1-33 Full,34-40 Throw

(placeholder text)

4T
Irish Whip
4T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Run - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
27 3 27 - -16 +17~35 -

Universal Irish Whip.

44T
Side Switch
44T
Damage Guard Attribute Property Cancel Cost Meter Gain
0 Tech Special - - - 0/0
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 +10 -

Universal side switch throw.

Specials

S
Phoenix Straight
S
Damage Guard Attribute Property Cancel Cost Meter Gain
98 Block/Parry HS-5 - 30-52 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
19 3 28 (31) -1 -11 +10~43 -

(placeholder text)

8S
Flying Aerial Killing
8S
Damage Guard Attribute Property Cancel Cost Meter Gain
98 Block/Parry KD - 86-95 KKD 1 -100/80
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
38 9 45 (49) -44 -34 - 1-3 Strike,10-85 Throw

(placeholder text)

66S
Screw Dropkick
66S
Damage Guard Attribute Property Cancel Cost Meter Gain
28x4 Block/Parry MSx4 MBU, SKD 65-83 KKD 1 -100/20x4
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
28 22 [5] 30 (34) -19 +4* - 1-2 Strike,3 Full,4-58 Throw

6 frame gap between each hit. Parry data assumes the move was done point-blank, which causes the last hit to connect

44S
Backwards Flying Vertical Drop
44S
Damage Guard Attribute Property Cancel Cost Meter Gain
294 Tech KD - - 3 -300/180
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 - 1-3 Full

Special throw.

46S
Chicken Armscissors
46S
Damage Guard Attribute Property Cancel Cost Meter Gain
154 Block/Parry KD MBU - 2 -200/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
29 3 46 (50) -41 -29 - 1-3 Strike,14-69 Throw

(placeholder text)

236S
Phoenix Stretch
236S
Damage Guard Attribute Property Cancel Cost Meter Gain
308 Tech KD - - 3 -300/196
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 - 1-3 Full

Special throw.

214S
Phoenix Submission
214S
Damage Guard Attribute Property Cancel Cost Meter Gain
322 Tech KD - - 3 -300/186
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 - 1-3 Full

Special throw.

41236S
Phoenix Psycho Wave
41236S
Damage Guard Attribute Property Cancel Cost Meter Gain
14 Block/Parry HS-1 MD - 7 -700/-400
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
36 35 63 Total (69 Total) +2 -8 -1~8 1-3 Strike

Meter-draining projectile that scrambles the opponent's inputs on hit for 5 in-game seconds. Buttons are swapped as follows: left and right are swapped, up and down are swapped, A becomes S, S becomes G, G becomes T, T becomes A. Unique hit property, doing HS blockstun but only 27 frames of hitstun.

63214S
Ruthless Brutal Technique
63214S
A lab monster's dream come true
A lab monster's dream come true
Damage Guard Attribute Property Cancel Cost Meter Gain
28x2 Block/Parry MSx2 MBU 14-60*, 14-59* Sp, 14-60* KKD 1 -100/40x2
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
7 16 [8] 37 (38) -29 -39 - 1-3 Strike

9 frame gap between hits. This move is the most practical application of MGP2's unique properties for cancellable specials. In MGP2, if a string is cancelled into a cancellable special, it can be cancelled back into the original string, with the special "replacing" a hit of the string. This move's fast startup allows it to combo from a lot of strings, and its two-hit nature means cancelling back into the string from either hit is possible, replacing 1 or 2 extensions of the string respectively. For example, with his A,A,6A,236A string, Super Phoenix can do A xx 63214S (1) xx 6A,236A, and he can also do A xx 63214S (2) xx 236A.

  • Cannot throw cancel this move under any circumstances.
623S
Death Body Shoot
623S
Damage Guard Attribute Property Cancel Cost Meter Gain
322 Tech KD - - 3 -300/220
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
24 3 26 - -16 - 1-3 Full

Special throw.

421S
Intelligence Piledriver
421S
Damage Guard Attribute Property Cancel Cost Meter Gain
168 Block/Parry KD - - 3 -300/150
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
8 53 18 (19) -63 -51 - -

Counter-style move.

Supers

63214T+S
True Muscle Revenger
63214T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
434 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 - -16 - 1-15 Full

(placeholder text)

NR63214T+S
Choujin Cattle-Cleaving Sentence - Raging Ox
(Near Ropes) 63214T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
462 Tech KD - - 9 -900/480
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 - -16 - 1-15 Full

(placeholder text)

623T+S
Muscle Inferno
(Near Ropes) 623T+S
Damage Guard Attribute Property Cancel Cost Meter Gain
280 Tech KD MD - 9 -900/-300
Startup Active Recovery Guard Adv Parry Adv Hit Adv Invul
14 7 20 - -16 - 1-15 Full

(placeholder text)

Strategy

Combos

Midscreen

  • 4A xx S, 46A xx 214T, A,A,6A,236A, A,A xx 46T, 4A
    Standard bnb. Punishes teched throws.

Colors

Manga
Anime (Brutal)

External Links


General
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