Story
Springman is one of the 7 Devil Choujins, and he is quite literally a giant, sentient spring with arms and legs. An evil giant, sentient spring with arms and legs. Naturally, his fighting style involves bouncing all over the place, and in at least one case, he can constrict someone to the point of literally tearing them to pieces (poor Wolfman). Being made of metal and all, his one true weakness is water, as he would start rusting and become far less springy as a result.
Also, just in case you were wondering: Springman is the character Sakurai was alluding to in the Min Min direct.
Gameplay
Springman is a character with excellent offense, in large part due to one move: 66A. 66A is an extremely fast launcher with a very early cancel window, allowing Springman to be highly advantageous if the move is blocked. Using 66A (cc), Springman can pressure opponents and force them into the ropes, where the same move is able to cause a rope bounce. Though a very strong tool on its own, that's not all Springman's got: Springman has other buttons with really good frame data and reward on hit, fast, evasive, and forward-moving specials, and he has a decently damaging OTG combo. In all, this comes together to make Springman a more than capable rushdown character, having one of the most "real" pressure sequences in MGP2.
Springman does not have a glaring weakness, but they are still worth mentioning; though not prohibitively so, he is above average in terms of execution in MGP2, as his combos, neutral, and pressure are predicated on consistently stringing 66A (cc) repeatedly. Springman's damage is also unimpressive; his juggles do not do very much damage for how much he has to work for them, and this is made slightly worse by his lack of an SKD move, meaning Springman's only option to end juggles is his (admittedly decent) air throw. On more minor notes, Springman's throw-invuln options are mediocre, lacking any frame 1 throw invuln move, and his OTG options have range issues.
Strengths |
Weaknesses
|
- 66A (cc) is an excellent pressure and combo tool.
- Fast, long-ranged specials.
- Solid OTG combo.
- Good frame data and cancel options on key moves.
- Small hurtbox.
|
- Damage is somewhat below average.
- Poor throw-invuln options.
- Stubby OTG buttons.
- No SKD moves.
|
Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Lightweight
- Movement speed: A
Strikes
A
A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
20-29, 18-28 Sp, 14-29 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
10
|
3
|
16
|
-11
|
+1
|
+5
|
-
|
(placeholder text)
|
|
A,A Double Punch
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
13
|
Block/Parry
|
LS
|
-
|
21-30, 19-29 Sp, 15-30 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
16
|
-11
|
+1
|
+5
|
-
|
(placeholder text)
|
|
A,A,A Dropkick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
66-76 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
4
|
45 (48)
|
-19
|
-29
|
-8~+25
|
11-67 Throw
|
(placeholder text)
|
|
A,A,6A Elbow Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
29-31, 29-30 Sp, 20-42 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
16 (24)
|
-11
|
+1
|
+5
|
14-33 Throw
|
(placeholder text)
|
|
A,A,6A,A Step Dropkick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
66-76 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
4
|
45 (48)
|
-19
|
-29
|
-8~+25
|
11-67 Throw
|
(placeholder text)
|
|
A,A,6A,6A Spread Kick Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS-3
|
MBU
|
36-38, 36-37 Sp, 31-69 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
6
|
40 (41)
|
-16
|
-26
|
-12~+12
|
9-28 Throw
|
(placeholder text)
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
OTG
|
23-28, 23-27 Sp, 21-49 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
27 (30)
|
-14
|
-10
|
+8
|
16-39 Throw
|
- Natural combos into its next hit, or into (Medium Stun) T or 214S special throw.
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
-
|
29-31, 29-30 Sp, 20-42 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
3
|
16 (24)
|
-11
|
+1
|
+5
|
14-33 Throw
|
- Natural combos from the previous hit, becoming a HS. This will make the move +22~55 on hit.
|
|
6A,A,A Drop Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
66-76 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
4
|
45 (48)
|
-19
|
-29
|
-8~+25
|
11-67 Throw
|
(placeholder text)
|
|
6A,A,6A Spread Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS-3
|
OTG,MBU
|
36-38, 36-37 Sp, 31-69 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
6
|
40 (41)
|
-16
|
-26
|
-12~+12
|
9-28 Throw
|
(placeholder text)
|
|
6A,A,6A,6A Double Spread Combo
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS-3
|
OTG,MBU
|
36-38, 36-37 Sp, 31-69 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
6
|
40 (41)
|
-16
|
-26
|
-12~+12
|
9-28 Throw
|
- Natural combos from the previous hit, for a KD.
|
|
214A
214A Clip Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
28-30, 28-29 Sp, 27-49 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
3
|
24 (25)
|
-17
|
-7
|
-3
|
16-30 Throw
|
(placeholder text)
|
|
214A,214A Double Clip Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
29-31, 29-30 Sp, 28-50 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
24 (25)
|
-17
|
-7
|
-3
|
17-31 Throw
|
(placeholder text)
|
|
214A,214A,6A Clip & Spread
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS-3
|
OTG,MBU
|
36-38, 36-37 Sp, 31-69 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
6
|
40 (41)
|
-16
|
-26
|
-12~+12
|
9-28 Throw
|
(placeholder text)
|
|
8A
8A Guillotine Drop
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
70-81 KKD
|
-
|
29/67
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
14
|
37 (39)
|
-21
|
-31
|
-
|
11-40 Throw
|
(placeholder text)
|
|
2A
2A Stomp
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
34-50 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
22 (27)
|
-15
|
-5
|
-1
|
-
|
(placeholder text)
|
|
66A
66A Upper Electric Spring God Fist Electric Spring God Fist
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
18-23, 18-22 Sp, 16-38 KKD
|
-
|
9/13
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
3
|
22 (24)
|
+5
|
-5
|
-
|
-
|
Springman's signature move. A lightning-fast launcher with a very early cancel window.
- At 12f, this move is Springman's go-to teched throw punish, leading to a full juggle on successful punish.
- While already very plus on block, charge-cancelling this move would cut the recovery to the point that the move becomes +12 on block.
- Chaining several 66A (cc) in succession is the cornerstone of Springman's juggles and pressure. The pushback means that 66A (cc) is not a true blockstring into itself despite the frame data, but it is still a very strong pressure tool.
- 66A becomes especially scary at the ropes, due to its unusually fast startup for a move that can rope bounce.
- On parry, 66A is not even bad, since its relatively fast recovery means it is still safe even with the option to charge cancel disabled.
- CCC-ing from 66A into Springman's 41236T+S throw super will "jail"; the super will connect on the opponent while they are still in blockstun. In MGP2, a character cannot throw-tech while in blockstun, meaning this super is completely untechable. Though expensive, this is a strong option available to Springman when he has 9 bars.
- This move cannot be throw or special-throw cancelled outside of True KKD. In KKD, the move can be throw cancelled during frames 33-38.
|
|
46A
46A Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
65-75 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
4
|
45 (48)
|
-19
|
-29
|
-8~+25
|
11-67 Throw
|
(placeholder text)
|
|
236A
236A Spread Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
65
|
Block/Parry
|
HS-3
|
OTG,MBU
|
35-37, 35-36 Sp, 30-68 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
6
|
40 (41)
|
-16
|
-26
|
-12~+12
|
8-27 Throw
|
Long-ranged attack where Springman lunges forwards and subsequently bounces backwards to roughly his initial position. Charge canceling this move would make Springman not bounce back, letting him confirm off of the heavy stun easier.
|
|
WRA
(While Running) A Dash Head
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS-5
|
OTG,MBU
|
-
|
-
|
36/18
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
14
|
54
|
-38
|
-48
|
-27~+6
|
-
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
8
|
17 (21)
|
-9
|
-5
|
+13
|
1-22 Full, 23 Throw
|
Generic wakeup sweep.
|
|
Throws
T
Throwaway Northern Lights Suplex T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
90/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
6T
Body Slam 6T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
-
|
-
|
-
|
80/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
46T
Brainbuster 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Double Arm Suplex 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
104/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
MST
Blockbuster (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Jumping Piledriver (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
-
|
-
|
120/55
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Spiral Backdrop (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
80/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
AB46T
Bound Bomb (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
N/A
|
KD
|
-
|
-
|
-
|
72/150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
10
|
34
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Front Suplex (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
MD
|
-
|
-
|
30/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Blockbuster (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
(placeholder text)
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Bazooka Kick S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
MBU
|
43-49 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
19 (23)
|
+8
|
-2
|
+19~52
|
-
|
(placeholder text)
|
|
66S
Spring Somersault 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
Launch
|
OTG,MBU
|
44-58 KKD
|
1
|
-200/155
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
38 (39)
|
-11
|
-21
|
-
|
1-3 Strike, 16-44 Throw
|
Good special to cancel into for OTG combos.
|
|
44S
Jumping Kick 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
91
|
Block/Parry
|
HS-5
|
MBU
|
36-68 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
6
|
40 (42)
|
-16
|
-26
|
-5~+28
|
1-3 Strike, 6-26 Throw
|
(placeholder text)
|
|
46S
Spring Cross Chop 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
KD
|
MBU
|
42-67 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
9
|
41 (42)
|
-20
|
-30
|
-
|
1-3 Strike, 15-41 Throw
|
Very fast, advancing attack with a lot of range. Useful as an occasional surprise round-ender.
|
|
236S
Flying Body Attack 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Block/Parry
|
KD
|
MBU
|
-
|
2
|
-200/130
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
10
|
30 (34)
|
-10
|
-20
|
-
|
1-3 Strike, 19-37 Throw
|
Hitgrab that goes airborne.
|
|
214S
Coil Drop 214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
312
|
Tech
|
KD
|
-
|
-
|
3
|
-300/186
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Special throw.
|
|
623S
Machinegun Kick Rush 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Block/Parry
|
KD
|
MBU
|
-
|
2
|
-200/146
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
4
|
36 (37)
|
-32
|
-20
|
-
|
15-46 Throw
|
Evasive hitgrab.
|
|
Supers
41236T+S
Devil Slinky 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
NR41236T+S
Spring Rocket (Near Ropes) 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
429
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
(placeholder text)
|
|
Strategy
Combos
Midscreen
- 66A (cc), 66A (cc), 66A xx S, A,A,6A xx 46T
Basic launch bnb.
- 66A (cc), (66A (cc))x5, (6A/A,A,6A) xx 46T
(placeholder text)
- 214A xx 66S, (66A (cc))x4
(placeholder text)
- 6T, 214A,214A xx 66S
(placeholder text)
- 214S, 6A xx 66S
(placeholder text)
- (236A/6A,A) (CCC) 41236T+S
(placeholder text)
Ropes
- (Rope Bounce) A, 66A (cc), A,A, 66A (cc), A,A,6A xx 46T
(placeholder text)
Colors
External Links