Story
Kinnikuman Mariposa is one of the Five Fated Princes, a group of Choujins born on the same day at the same hospital as Kinnikuman, who, due to a nursery mishap, might plausibly be the true heir to the Kinniku throne. Each of the Fated Princes acted as an avatar for one of the five evil Gods; Mariposa is the vessel for the God of Flight, and in a wrestling context, this translates to his high-flying, luchador-inspired fighting style. Before his godly possession, Mariposa was known as George the Thief, an impoverished youth who turned to a life of crime. It was during this time that he happened to steal the Anoalo staff, a Robin family heirloom, which granted him mastery over fire. As Kinnikuman Mariposa, his main claim to being the true heir to the throne is in his ability to perform one of the Kinniku clan's 3 sacred techniques, the Muscle Revenger; however, this was eventually revealed to be a fake version, with Mariposa having misinterpreted the fresco depicting the move, and he was smitten by the Choujin Gods as a result.
Gameplay
Mariposa is a highly unorthodox character with a few notable quirks. Several of his attacks have highly unusual animations, such that to an unfamiliar eye, it is not always immediately obvious if he is mid-startup of a move, or if he has completely recovered from another move. Combined with the more robust, complex string options available to him, This can make keeping track of what a Mariposa player is doing a tricky experience. What is Mariposa's more famous gimmick however is his focus on backhit combos. In MGP2, some moves do more hitstun and cause different hit animations on backhit, enabling new combos, especially in the arcade version. Mariposa has a unique throw and a special that turns the opponent around, setting them up for a backhit combo. While backhit combos are not unique to Mariposa, the ability to consistently and proactively set them up is more-or-less exclusive to Mariposa, giving his gameplan an increased emphasis on flashy, if somewhat strange-looking, backhit combos.
Mariposa does have some notable weaknesses, chief among which his reliance on backhit combos, which are often janky to land by nature; as a result, Mariposa's combos are more inconsistent than most. A more pressing shortcoming of Mariposa is that the lengthy animations of some of his attack equate to unusually lengthy recovery times, even leaving him punishable on hit with some buttons. Although this downside can often be circumvented by simply cancelling out of the move, this means that parrying Mariposa frequently leaves him in a heavily punishable position.
Arcade vs PS2 Differences
When Kinnikuman MGP2 was ported to the Playstation 2, there were several gameplay adjustments made, primarily in system mechanics. One of the most notable changes is how backhit combos work; in the Arcade version, this enables extremely long combos, even to the point of infinites for some characters. The PS2 version heavily neuters this, with many of the more advanced backhit combos on Arcade causing an early knockdown on PS2. As a result, since backhit combos are a major part of Mariposa's gameplay, he ends up being one of the most changed characters from Arcade to PS2. Unfortunately, as the Japanese community primarily plays on Arcade, there is very little high-level footage of PS2 Mariposa. This page will mostly be based on the PS2 version (otherwise noted), and the combos here should work even on Arcade; however, these would rarely be optimal routes in the Arcade version.
Strengths |
Weaknesses
|
- Deceptive animations and numerous strings have high mixup potential.
- Proactive backhit combos.
- Many buttons have built-in evasive properties.
- Solid and varied OTG options.
|
- Backhit combos can be inconsistent.
- Very long recovery for some moves.
|
Character Stats
- Health: 1024
- Damage rating: 13
- Size/weight: Standard
- Movement speed: A
Strikes
A
A Don't get parried on this one Don't get parried on this one
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
22-27, 22-26 Sp, 16-65 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
3
|
48 (51)
|
-43
|
-31
|
-27
|
-
|
|
|
A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
34-39, 38 Sp, 21-60 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
37 (41)
|
-32
|
-20
|
-16
|
-
|
(placeholder text)
|
|
A,A,A Luz del Sol Uno
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS-5
|
MBU
|
73-81 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
3
|
45 (50)
|
-18
|
-28
|
-7~+26
|
6-66 Throw
|
(placeholder text)
|
|
A,A,2A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
OTG
|
36-41, 39-40 Sp, 27-48 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
14
|
21 (24)
|
-21
|
-15
|
+3
|
-
|
(placeholder text)
|
|
A,A,2A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
41-46, 46* Sp, 33-48 KKD
|
-
|
11/17
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
11
|
15 (19)
|
-12
|
-6
|
+12
|
-
|
- Special cancel must be buffered before frame 46, but will come out on frame 46.
|
|
A,A,2A,4A,6A Luz del Sol Dos
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
HS-5
|
MBU
|
58-75 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
51 (55)
|
-24
|
-34
|
-13~+20
|
-
|
- If natural combo'd from previous hit, this will knock down.
|
|
A,A,2A,4A,66A Luz del Sol Tres
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
46-54 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
5
|
22 (27)
|
+3
|
-7
|
-
|
-
|
(placeholder text)
|
|
A,A,2A,46A Luz del Sol Quatro
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
81-88 KKD
|
-
|
27/71
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
14
|
42 (47)
|
-26
|
-36
|
-
|
9-78 Throw
|
(placeholder text)
|
|
A,A,2A,66A Luz del Sol Cinco
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
46-54 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
5
|
21 (26)
|
+4
|
-6
|
-
|
-
|
(placeholder text)
|
|
A,4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
32-37, 36 Sp, 20-39 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
20 (22)
|
-15
|
-3
|
+1
|
-
|
- This string is a natural combo, and further combos into 44S for a decent teched throw punish.
|
|
A,4A,2A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
57-62, 62 Sp*, 34-69 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
29
|
3
|
37 (38)
|
-32
|
-20
|
-16
|
-
|
- Special cancel must be buffered before frame 62, but will come out on frame 62.
|
|
A,4A,2A,6A Luz del Sol Seis
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
HS-5
|
MBU
|
32-37, 36 Sp, 20-39 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
3
|
37 (40)
|
-10
|
-20
|
+1~34
|
-
|
(placeholder text)
|
|
6A
6A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
62-67, 62-66 Sp, 50-78 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
45
|
3
|
29 (31)
|
-24
|
-12
|
-8
|
-
|
(placeholder text)
|
|
6A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
37-45, 41-44 Sp, 33-45 KKD
|
-
|
9/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
9
|
3
|
33 (33)
|
-6
|
-16
|
-
|
7-31 Throw
|
(placeholder text)
|
|
6A,A,46A Luz de la Luna Uno
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
62-67, 62-66 Sp, 50-78 KKD
|
-
|
27/71
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
14
|
42 (47)
|
-26
|
-36
|
-
|
7-31 Throw
|
(placeholder text)
|
|
6A,A,214A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
21-26, 21-25 Sp, 21-67 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
16
|
4
|
43 (48)
|
-39
|
-27
|
-23
|
11-15 Throw
|
- This move cannot be throw/special-throw cancelled.
|
|
6A,A,214A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
38-43, 43 Sp*, 38-54 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
40 (42)
|
-35
|
-23
|
-19
|
2-39 Throw
|
- This move cannot be throw/special-throw cancelled.
- Special cancel must be buffered before frame 43, but will come out on frame 43.
|
|
6A,A,214A,A,46A Luz de la Luna Dos
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
96-102 KKD
|
-
|
12/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
41
|
15
|
35 (47)
|
-20
|
-30
|
-
|
10-79 Throw
|
(placeholder text)
|
|
6A,A,214A,A,64A Luz de la Luna Tres
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
OTG,MBU
|
46-66, 46-65 Sp, 46-80 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
5
|
53 (56)
|
-28
|
-38
|
-
|
7-59 Throw
|
(placeholder text)
|
|
214A
214A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
20-25, 20-24 Sp, 20-66 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
4
|
43 (48)
|
-39
|
-27
|
-23
|
10-34 Throw
|
- This move cannot be throw/special-throw cancelled.
|
|
214A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
38-43, 43 Sp*, 38-54 KKD
|
-
|
23/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
11
|
3
|
40 (42)
|
-35
|
-23
|
-19
|
2-39 Throw
|
- This move cannot be throw/special-throw cancelled.
- Special cancel must be buffered before frame 43, but will come out on frame 43.
|
|
214A,A,46A El Cielo Uno
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
96-102 KKD
|
-
|
12/23
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
41
|
15
|
35 (47)
|
-20
|
-30
|
-
|
10-79 Throw
|
(placeholder text)
|
|
214A,A,64A El Cielo Dos
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
OTG,MBU
|
46-66, 46-65 Sp, 46-80 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
5
|
53 (56)
|
-28
|
-38
|
-
|
7-59 Throw
|
(placeholder text)
|
|
4A
4A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
15-20, 20 Sp*, 15-45 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
13
|
3
|
26 (30)
|
-21
|
-9
|
-5
|
-
|
- Special cancel must be buffered before frame 20, but will come out on frame 20.
|
|
4A,A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
LS
|
-
|
33-38, 22-37 Sp, 26-56 KKD
|
-
|
23/46
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
4
|
31 (33)
|
-27
|
-15
|
-11
|
-
|
- Natural combo, and Mariposa's go-to throw punish.
- On standing hit, this string further natural combos into neutral S, 623S or 8S.
|
|
4A,A,A La Tierra Uno
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
18-36, 18-35 Sp, 85-99 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
49
|
10
|
37 (41)
|
-17
|
-27
|
-
|
-
|
(placeholder text)
|
|
4A,A,2A La Tierra Dos
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
LS
|
OTG
|
38-43, 38-42 Sp, 29-64 KKD
|
-
|
8/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
5
|
35 (38)
|
-32
|
-20
|
-16
|
-
|
(placeholder text)
|
|
4A,A,2A,A La Tierra Tres
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
OTG,MBU
|
43-59 KKD
|
-
|
29/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
4
|
38 (42)
|
-12
|
-22
|
-
|
21-45 Throw
|
(placeholder text)
|
|
4A,A,2A,6A La Tierra Quatro
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
KD
|
-
|
61-68 KKD
|
-
|
20/35
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
3
|
33 (38)
|
-6
|
-16
|
-
|
-
|
(placeholder text)
|
|
8A
8A Moonsault Press
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
80-87 KKD
|
-
|
27/71
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
14
|
42 (47)
|
-26
|
-36
|
-
|
8-77 Throw
|
(placeholder text)
|
|
2A
2A Low Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
OTG
|
56-64 KKD
|
-
|
13/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
17
|
3
|
47 (51)
|
-36
|
-30
|
-12
|
1-41 Throw
|
(placeholder text)
|
|
66A
66A Rolling Upper Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
MBU
|
45-53 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
5
|
21 (26)
|
+4
|
-6
|
-
|
-
|
(placeholder text)
|
|
44A
44A Quick Spin Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
HS-5
|
MBU
|
37-54 KKD
|
-
|
25/45
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
9
|
31 (36)
|
-10
|
-20
|
+1~34
|
-
|
(placeholder text)
|
|
46A
46A Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS-5
|
MBU
|
72-80 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
28
|
3
|
45 (50)
|
-18
|
-28
|
-7~+26
|
5-65 Throw
|
(placeholder text)
|
|
64A
64A Headstand Kick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
Launch
|
OTG,MBU
|
45-65, 45-64 Sp, 45-75 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
5
|
49 (53)
|
-24
|
-34
|
-
|
6-58 Throw
|
(placeholder text)
|
|
236A
236A Rolling Sobat
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS-5
|
MBU
|
80-77 KKD
|
-
|
26/47
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
19
|
4
|
36 (41)
|
-10
|
-20
|
+1~34
|
20-48 Throw
|
(placeholder text)
|
|
41236A
41236A Shoulder Tackle
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
39
|
Block/Parry
|
MS
|
-
|
33-53, 33-53 Sp, 33-53 KKD
|
-
|
33/61
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
5
|
25 (34)
|
-16
|
-10
|
+8
|
10-33 Throw
|
(placeholder text)
|
|
623A
623A Aztec Flip
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
17-35, 17-34 Sp, 84-98 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
48
|
10
|
37 (41)
|
-17
|
-27
|
-
|
-
|
(placeholder text)
|
|
421A
421A Knee Stomp
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
OTG
|
26-45, 26-44 Sp, 20-46 KKD
|
-
|
13/41
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
15
|
3
|
27 (29)
|
-16
|
-10
|
+8
|
14-30 Throw
|
- Can punish teched throws, but very tight link.
|
|
WRA
(While Running) A Low Dropkick
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
52
|
Block/Parry
|
MS
|
OTG,MBU
|
-
|
-
|
36/24
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
4
|
41 (52)
|
-31
|
-25
|
-7
|
5-43 Throw
|
(placeholder text)
|
|
WGA
(While Grounded) A
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
MS
|
SKD,OTG
|
-
|
-
|
42/21
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
22
|
14
|
12 (16)
|
-12
|
-6
|
+12
|
1-21 Full, 22 Throw
|
(placeholder text)
|
|
Throws
T
Flying Maya T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
90/52
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
|
|
66T
Arm Whip 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Tech
|
KD
|
-
|
-
|
-
|
84/49
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
46T
Armbreaker 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
|
|
236T
Deja Vu 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
Tech
|
KD
|
-
|
-
|
-
|
100/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
214T
Christo 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
104/58
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
-
|
-
|
- Guarantees a 2A or S OTG.
|
|
41236T
Rogue Fake 41236T Zenpou Tenshin Zenpou Tenshin
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/113
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+23
|
-
|
Unique throw that does no damage, but leaves the opponent in standing hitstun with Mariposa behind them, setting up backhit combos.
|
|
MST
Swing DDT (Medium Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
N/A
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
|
|
MS236T
Corbata (Medium Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
-
|
-
|
109/54
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HST
Sky-High Body Press (Heavy Stun) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
169
|
N/A
|
KD
|
-
|
-
|
-
|
120/56
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
HS236T
Mexican Stretch (Heavy Stun) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
N/A
|
KD
|
-
|
-
|
-
|
129/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
FBT
Face Crusher (From Behind) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
80/60
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
FB4T
Jumping Spin Kick (From Behind) 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
-
|
-
|
-
|
84/62
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
FB236T
Hurricanrana (From Behind) 236T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
195
|
Tech
|
KD
|
-
|
-
|
-
|
89/66
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
AB46T
Mariposa Cutter (Airborne) 46T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
-
|
-
|
-
|
30/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
10
|
84
|
-
|
-
|
-
|
-
|
|
|
NR214T
619 (Near Ropes) 214T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
MD
|
-
|
-
|
90/-150
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-16
|
-
|
-
|
-
|
|
|
NC66T
Firebird Splash (Near Corner) 66T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Tech
|
KD
|
MD
|
-
|
-
|
140/-300
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
- Guarantees a 2A or S OTG.
|
|
NC421T
Iron Post Binding (Near Corner) 421T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
208
|
Tech
|
KD
|
MD
|
-
|
-
|
140/-200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
28
|
-16
|
-
|
-
|
-
|
(placeholder text)
|
|
RT
Arm Whip (Running) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
N/A
|
KD
|
MD
|
-
|
-
|
33/-100
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
12
|
23
|
7
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
WGT
Swing DDT (While Grounded) T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
156
|
Tech
|
KD
|
-
|
-
|
-
|
100/50
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
39
|
3
|
28
|
-16
|
-
|
-
|
1-33 Full, 34-40 Throw
|
|
|
4T
Irish Whip 4T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Run
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
27
|
3
|
27
|
-16
|
-
|
+17~35
|
-
|
Universal Irish Whip.
|
|
44T
Side Switch 44T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Tech
|
Special
|
-
|
-
|
-
|
0/0
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
24
|
3
|
26
|
-16
|
-
|
+10
|
-
|
Universal side switch throw.
|
|
Specials
S
Aztec Drop S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
104
|
Block/Parry
|
HS-5
|
OTG,MBU
|
60-72 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
9
|
41 (43)
|
-20
|
-30
|
-9~+24
|
5-55 Throw
|
(placeholder text)
|
|
8S
Aztec Knee Drop 8S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
KD
|
OTG,MBU
|
41-65 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
23
|
13
|
27 (30)
|
-10
|
-20
|
-
|
1-3 Strike, 7-46 Throw
|
(placeholder text)
|
|
66S
Aztec Headbutt 66S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
91
|
Block/Parry
|
KD
|
OTG,MBU
|
85-95 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
38
|
9
|
44 (49)
|
-23
|
-33
|
-
|
1-3 Strike, 10-71 Throw
|
(placeholder text)
|
|
44S
Moctezuma Defense 44S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
HS-5
|
OTG,MBU
|
51-59 KKD
|
2
|
-200/136
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
7
|
42
|
10 (11)
|
-22
|
-32
|
-11~+22
|
7-48 Full
|
Defensive move with extremely fast startup.
- Although this move is not invuln during startup, it is invuln for the entire duration of its active frames. Combined with the startup, this move is a solid counterpoke option.
- This move becoming active on frame 7 lets it combo from a lot of things. This lets Mariposa convert less than ideal hits into a heavy stun, albeit a low-damage one.
|
|
46S
Aztec Slide 46S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
78
|
Block/Parry
|
HS-5
|
OTG,MBU
|
53-67 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
11
|
33 (36)
|
-14
|
-24
|
-3~+30
|
1-3 Strike, 13-47 Throw
|
(placeholder text)
|
|
236S
Aztec Senton 236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
130
|
Block/Parry
|
KD
|
OTG,MBU
|
49-70 KKD
|
1
|
-100/80
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
25
|
14
|
26 (32)
|
-10
|
-20
|
-
|
1-3 Full, 4-56 Throw
|
(placeholder text)
|
|
41236S
Frankensteiner 41236S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
182
|
Block/Parry
|
KD
|
MBU
|
63-64*, 25-69 KKD
|
5
|
-500/180
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
20
|
3
|
43 (47)
|
-38
|
-26
|
-
|
8-26 Throw
|
Multi-part hitgrab.
- Cancel frames represent when during the animation the move can be canceled into its extension on hit.
|
|
Dragon Rana 41236S,421T
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
247
|
N/A
|
KD
|
-
|
-
|
-
|
0/270
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
(placeholder text)
|
|
63214S
Do-jime Headbutt 63214S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
299
|
Tech
|
KD
|
-
|
-
|
3
|
-300/168
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
3
|
28
|
-16
|
-
|
-
|
1-3 Full
|
Mariposa's only special throw, staying same side but leaving the opponent far away.
- Although this move has decent untech time, the distance after the throw means the only guaranteed OTG is (While Running) A.
|
|
623S
Rogue Blow 623S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
26
|
Block/Parry
|
Special
|
MBU
|
28-67 KKD
|
2
|
-200/200
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
21
|
5
|
39 (42)
|
-36
|
-24
|
+26
|
-
|
Unique hitgrab that leaves the opponent turned around in standing hitstun, setting up for backhit combos.
- This move combos from 4A,A, though it needs to be cancelled early enough to be a true combo.
|
|
421S
Flight Technique 421S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
0
|
Block/Parry
|
Special
|
MD,MBU
|
60-68 KKD
|
3
|
-300/-400
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
1
|
57
|
10
|
-59
|
-47
|
0
|
-
|
Unique counter move, doing no damage on successful counter but instead draining 4 bars of the opponent's meter.
- On successful counter, the opponent is left standing with functionally no hitstun, far away from Mariposa. Essentially, this counter resets back to neutral.
- Like many other counters in this game, this move does not need an opponent to be attacking to trigger, and can be triggered by being close enough to Mariposa; as a result, this counter will connect when used after a rope bounce, or if canceled into from 4A,A.
|
|
Supers
41236T+S
Fake Muscle Revenger 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
403
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
|
NR41236T+S
Aztec Rush (Near Ropes) 41236T+S
|
Damage
|
Guard
|
Attribute
|
Property
|
Cancel
|
Cost
|
Meter Gain
|
429
|
Tech
|
KD
|
-
|
-
|
9
|
-900/480
|
Startup
|
Active
|
Recovery
|
Guard Adv
|
Parry Adv
|
Hit Adv
|
Invul
|
14
|
7
|
20
|
-16
|
-
|
-
|
1-15 Full
|
|
|
Strategy
Combos
Midscreen
- 4A,A xx S
Basic standing confirm. Able to punish throws.
- 4A,A xx 623S, 421A xx 236T
More involved combo off of 4A involving backhits. Builds more meter for the opponent, but optimal throw punish outside of super.
- (66A/64A), 64A (cc), 4A,A xx 46T, 2A
Juggle bnb, working with either of Mariposa's launchers. With the 64A launch, a forward dash prior to the 64A (cc) may be required depending on positioning.
- 421A (cc), A (cc), forward dash, 421A xx 46T, 2A
Conversion off of 421A.
Colors
External Links