Acceleration of Suguri 2/Changelog: Difference between revisions

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■[http://steamcommunity.com/app/390710/discussions/0/1621724915792024724/ Steam Update History]
{| class="wikitable sortable"
*Version 1.6.2 (15/4/2018)
|+EN Update History<ref>http://steamcommunity.com/app/390710/discussions/0/1621724915792024724/</ref>
**Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. **You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.
! Game Version !! Date !! Notes
|-
| Ver.1.8.4 || 7/9/2021 || Added two new avatars to celebrate the game's 10-year anniversary!<br/>Added Russian translation credits.
|-
| Ver.1.8.3 || 19/8/2021 || Added Russian language support.<br/>Added Top 8 from Another Altemate Tournament to the Hall of Fame.
|-
| Unversioned update || 4/8/2021 || Added Another Altemate Tournament.
|-
| Ver.1.8.2 || 27/7/2021 || More tracks added in-game for owners of Hoshi no Kakera and TRANCENATION of SUGURI:<br/>Hoshi No Kakera:
*Migratory Bird from North
*Solitary as Fear
*Gray Hued


*Version 1.6.1b (14/3/2018)
**Arcade and Story mode character select screens now show 1CC clears as gold stars
**Fixed a minor problem in Sumika's command list in Japanese


*Version 1.6.1 (13/3/2018)
TRANCENATION of SUGURI:
**Changes:
*Green Bird
**Added a Stats screen in your Online Profile, where you can view your match counts and win rates with each character.
*Impact
**Played Games count is now displayed on the Lobby screen for each user.
*Stratosphere
**Magical Girl of Miracles BGM can now be played via random BGM selection.
*Rendezvous
**Fixes:
*Green Bird (Old FM Tune)
**Fixed 2 errors on Kyoko's command list.
*Freedom Sky
**Fixed an error on Sumika's command list.
*Linear Light
|-
| Ver.1.8.1 || 2/7/2021 || Added official support for the Korean language.
|-
| Unversioned hotfix || 24/6/2021 || Fixed a bug where the new combo counter properties would desync old replays.<br/>Fixed a bug of "DLC Icon" appearing for colors that it shouldn't.
|-
| Ver.1.8 || 23/6/2021 || Owners of TRANCENATION of SUGURI and Hoshi no Kakera soundtracks can use a selection of new tracks from them as their ingame music.<br/>Added new costumes for Kae and Nanako for owners for the Festive Friends Costume Pack.<br/>Fixed a bug with the DLC icon appearing during hide character select.<br/>The in-game timer is now colored orange if tournament mode is enabled.<br/>"Match" option on main menu is now colored orange when tournament mode is active.<br/>Combo counter now displays combos properly (previously it would say that some sequences were combos when in reality they weren't).<br/>Damage history of each move is now available alongside the Frame Data on Input History.<br/>Added option to display Armor Points as either numbers or percentage as an accessibility feature.<br/>Added Attack Indicator as an accessibility feature (a colored dot appears on every attack on the game to indicate which player is the owner of said attack/projectile).<br/>Added Geometric Icons when Frame Analyzer is enabled as an accessibility feature (this allow color blind players to differentiate between each action of the characters regardless of the colors).<br/>Added Tournament Medals to all players who got into the Hall of Fame. They will be displayed on lobbies.<br/>Added an option to change the Title Background Color between Yellow, Blue, Green and Red. Due to accessibility concerns, this only changes the color for yourself, not for other players online.<br/>Added Avatars based on the Bullet Orange board game versions of Suguri and Sora.<br/>Added an Avatar Background based on Bullet Orange.
|-
| Ver.1.7.9 || 21/2/2021 || Fixed a bug where character costume would be displayed when hiding character selection online.<br/>Frame data is now disabled by default on training and replay.<br/>Added Sound Effects for when building meter; each level has its own Sound Effect.<br/>Quarantined Rapport 3 has been added to Hall of Fame, congratulations to the winners!
|-
| Ver.1.7.8 || 30/1/2021 || New avatar and avatar background based on Quarantined Rapport added to the unlocks!<br/>Quarantined Rapport 3 tournament logo added to the main menu.<br/>Grey Background, an accessibility feature, is now available as a universal setting.<br/>Social media buttons now open in browser instead of overlay.
|-
| Unversioned hotfix || 17/1/2021 || Updated Heat Up! tournament banner.
|-
| Ver.1.7.7 || 13/1/2021 || Casual Hime and Sumika costumes are now available for owners of the Acceleration of SUGURI 2 - Guardian Casual Costume Pack.<br/>Fixed an issue with Saki's wB and dash B hitbox.<br/>Changed the color of P2 Saki projectiles.
|-
| Unversioned hotfix || 6/12/2020 || Updated the Heat Up! logo.
|-
| Ver.1.7.6 || 1/12/2020 || Added Social Media, Mizuumi and "Heat Up!" buttons on Online menu.<br/>Added Input History functionality to training mode and replays. You may choose between Variable (Displays only buttons pressed) and Static (Display all buttons) mode, as well as display for how many frames each input was pressed.
|-
| Unversioned hotfix || 8/11/2020 || Removed Heat Up! 20 Logo.<br/>Added Heat Up! 20 tournament to Hall of Fame.
|-
| Unversioned hotfix || 6/11/2020 || Added banner for Heat-up 20 - 1 year anniversary edition tournament to the game!
|-
| Ver.1.7.5 || 4/11/2020 || Added toggle to turn on and off Spectators icons online.<br/>Added toggle to turn on and off menus popping up at the beginning of training and replay.<br/>Tournament mode now locks Handicap at 100%.<br/>Handicap is no longer fixed for training. You can adjust it on the character select screen.<br/>Fixed an issue with Kae's death animation.<br/>Changed the behaviour of time control for replays to be the same as training mode (this is due to a bug where the game would sometimes crashes at frame 8092 of time control).
|-
| Ver.1.7.4 || 2/10/2020 || Ver.2 costume for Suguri has been added for free to all players.<br/>High contrast mode toggle has been added to training and replay. It does not affect global settings.<br/>Added a toggle on Config menu to turn on and off the "Hold button to pause" feature.<br/>Happy Halloween! A special event is in effect, earn double particles by playing the game online throughout October.
|-
| Unversioned hotfix || 29/8/2020 || Fixed an issue where the game would crash after clearing Arcade mode.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.7.3|Ver.1.7.3]] || 25/8/2020 ||
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.7.2|Ver.1.7.2]] || 30/7/2020 ||
|-
| Ver.1.7.1 || 10/7/2020 || Added "Can Dash Cancel" section to frame data.<br/>Added a "Can Dash Cancel" Icon to the UI.<br/>"Leader" Icon now appear at all times and when you are not the Leader it displays in grey.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.7|Ver.1.7]] || 14/6/2020 ||
|-
| Unversioned Hotfix || 22/5/2020 || Fixed minor issues with Chinese languages.<br/>Fixed a character credit on the CEOtaku19 Hall of Fame.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.6.8|Ver.1.6.8]] || 21/5/2020 ||
|-
| Ver.1.6.7 || 30/4/2020 || Added support for Spanish and Brazilian Portuguese languages.<br/>A new option from the pause menu now lets players enable/disable a display for hitboxes while in Training or Memory mode. This lets you see collision areas for attacks, characters and other objects.
|-
| Ver.1.6.6 || 21/3/2020 || Added a toggle to turn display of titles on or off during online matches (found under Profile).<br/>Fixed an issue where trying to leave the titles screen with "None" selected using the "Cancel" button would cause the game to crash.<br/>New event active: earn double the particles in every online match!
|-
| Unversioned Hotfix || 11/3/2020 || Added Latency Display to online matches, you can now see how many ms of lag there is during the match.<br/>Fixed an issue where the initial title for old AoS2 save files started on "None" instead of "Hello World!"<br/>Fixed an issue where the game would crash if you tried to press up on the first row of titles while having "None" selected.
|-
| Unversioned Hotfix || 8/3/2020 || Fixed a visual issue with titles being partially hidden during a match in 4:3 resolution.<br/>Minor fixes to title names.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.6.5|Ver.1.6.5]] || 7/3/2020 ||
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.6.4|Ver.1.6.4]] || 14/1/2019 ||
|-
| Ver.1.6.3b || 13/9/2018 || Fixed a bug where player 1 would start to control both units in local play after round 1.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.6.3|Ver.1.6.3]] || 21/6/2018 ||
|-
| Ver.1.6.2 || 15/4/2018 || Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. **You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.
|-
| Ver.1.6.1b || 14/3/2018 || Arcade and Story mode character select screens now show 1CC clears as gold stars.<br/>Fixed a minor problem in Sumika's command list in Japanese.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.6.1|Ver.1.6.1]] || 13/3/2018 ||
|-
| Unversioned Hotfix || 7/3/2018 || Minor text fixes<br/>Fixed story-related achievement conditions
|-
| Ver.1.6 || 7/3/2018 || Added in-game manuals in Japanese and Simplified and Traditional Chinese.<br/>(Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)<br/>Fixed same lobby being listed multiple times if it had multiple friends in it.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.5.9|Ver.1.5.9]] || 28/2/2018 ||
|-
| Unversioned Hotfix || 22/2/2018 || Improved Japanese text.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.5.8|Ver.1.5.8]] || 22/2/2018 ||
|-
| Ver.1.5.7b || 28/1/2018 || Fixed replay names not working in some saved replays.<br/>Updated Characters & Techniques .pdf file.
|-
| Ver.1.5.7 || 24/1/2018 || Chat has been added to the multiplayer lobby screen.<br/>New key and button binds for chat have been added on the Config screen.<br/>A new avatar option, "Silhouette", is now available on the player profile page.
|-
| Ver.1.5.6 || 23/1/2018 || Star Breaker, Hime and Sumika are now playable.<br/>Added support for Traditional Chinese.<br/>Fixed profile avatar item descriptions not updating when language was changed.
|-
| Ver.1.5.5 || 15/1/2018 || Kyoko and Nath are now playable.<br/>All stages and BGMs are now available for everyone to use (for the duration of the closed beta).<br/>Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.<br/>Fixed Hyper gauge being drawn incorrectly in some resolutions.
|-
| Ver.1.5.4b || 9/1/2018 || Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)<br/>There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.<br/>Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.5.4|Ver.1.5.4]] || 9/1/2018 ||
|-
| Ver.1.5.3 ||  || Improved sound handling during multiplayer rollbacks.<br/>Improved replays if the opponent left in the middle.
|-
| Ver.1.5.2 || 2/1/2018 || 2 more characters are now playable: Mira and Iru.<br/>Text field inputs now only react to left and right arrow keys.
|-
| [[Acceleration of Suguri 2/Patch Notes/Ver.1.5.1|Ver.1.5.1]] || 1/1/2018 ||
|-
| Unversioned Hotfix || 31/12/2017 || Fixed XInput stick occasionally not getting recognized in menus.
|-
| Unversioned Patch || 30/12/2017 || Player names are now drawn at the top of the screen in multiplayer matches<br/>Player 2 hyper counter now draws half-orbs on the correct side of the orb<br/>Rewritten DirectInput support<br/>Controllers now show (generic) names in config menu<br/>Sumika avatar and a new background color are available in Profile screen<br/>Fixed a few controller issues in lobby list password input menu<br/>If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus<br/>Players can no longer move the text input caret with a controller<br/>Sounds now play on rollback frames too
|}


*Unversioned hotfix (7/3/2018)
{| class="wikitable sortable"
**Minor text fixes
|+JP Update History<ref>http://daidai.moo.jp/aos2/aos2update.html</ref>
**Fixed story-related achievement conditions
|-
! Game Version
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.3a|Ver.1.3a]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.3|Ver.1.3]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.2|Ver.1.2]]
|-
| [[Acceleration of Suguri 2/Changelog/Ver.1.1|Ver.1.1]]
|}


*Version 1.6 - RELEASE VERSION (7/3/2018)
==References==
**Changes:
<references/>
**Added in-game manuals in Japanese and Simplified and Traditional Chinese.
**(Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)
**Fixed same lobby being listed multiple times if it had multiple friends in it.
 
*Version 1.5.9 (28/2/2018)
**Changes:
**Added a character Move List into pause menu for all gameplay modes
**Added an option for auto-saving replays in Config
**Added an option for audio playback when game window isn't active in Config
**Improved sound effect playback functionality when game window isn't active
**Reduced memory footprint of fonts, particularly for Japanese and Chinese languages
**An issue potentially causing the game to crash when entering the results screen should now be fixed.
 
*Versioned hotfix (22/2/2018)
**Changes:
**Improved Japanese text.
 
*Version 1.5.8 (22/2/2018)
**Changes:
**8 Characters are now playable for the Open Beta: Suguri, Sora, Alte, Tsih, Nanako, Kae, Mira, Iru.
**Removed 'Ready' button from multiplayer lobbies.
**Added 'Invite Friends' button to multiplayer lobbies. You can use this to invite your Steam friends directly to the lobby.
**Added a new 'Training' option to the main menu. 'Practice' has been moved under it, as well as a new 'How to Play' option that opens an in-game guide.
**Added Traditional and Simplified Chinese versions of Characters & Techniques.pdf file.
**Removed the temporary in-game FPS counter.
**Added new icons for action buttons on Config screen, which are also used in How to Play guide.
**Minor fixes to unit sprites.
 
*Version 1.5.7b (28/1/2018)
**Changes:
**Fixed replay names not working in some saved replays.
**Updated Characters & Techniques .pdf file.
 
*Version 1.5.7 (24/1/2018)
**Changes:
**Chat has been added to the multiplayer lobby screen.
**New key and button binds for chat have been added on the Config screen.
**A new avatar option, "Silhouette", is now available on the player profile page.
 
*Version 1.5.6 (23/1/2018)
**Changes:
**Star Breaker, Hime and Sumika are now playable.
**Added support for Traditional Chinese.
**Fixed profile avatar item descriptions not updating when language was changed.
 
*Version 1.5.5 (15/1/2018)
**Changes:
**Kyoko and Nath are now playable.
**All stages and BGMs are now available for everyone to use (for the duration of the closed beta).
**Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.
**Fixed Hyper gauge being drawn incorrectly in some resolutions.
 
*Version 1.5.4b (9/1/2018)
**Changes:
**Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)
**There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.
**Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.
 
*Version 1.5.4 (9/1/2018)
**Changes:
**Saki and Sham are now playable.
**Added exit confirm prompt when leaving lobby.
**In Config, "Blur Effects" option has been replaced with "Advanced Effects". Disabling this option also disables the hyper "speedlines" for additional performance gain.
**Added new handling for multiplayer games when your system is experiencing drops in FPS, to keep both players in sync:
***1) Advanced effects may be disabled regardless of user settings
***2) The game may draw fewer frames for a time.
***These adjustments are experimental and we'll tune them based on the feedback.
 
*Version 1.5.3
**Improved sound handling during multiplayer rollbacks.
**Improved replays if the opponent left in the middle.
 
*Version 1.5.2 (2/1/2018)
**Changes:
**2 more characters are now playable: Mira and Iru.
**Text field inputs now only react to left and right arrow keys.
 
*Version 1.5.1 (1/1/2018)
**Changes:
**Replays now show player names for multiplayer games. This feature is only enabled for new replays because old replay files didn't store player names.
**Keyboard bind screen now shows "fixed" keys for OK/Cancel/Pause. These are keys that will always work regardless of your other binds.
**Fixes:
**Fixed a bug causing syncing sometimes getting stuck around round change.
**Fixed a bug causing syncing to restart a round instead of proceeding to the next one.
**Fixed a bug preventing the player from leaving the game from syncing screen.
**Fixed a bug preventing binding a key for Pause for keyboard.
 
*31/12/2017
**Fixes:
**Fixed XInput stick occasionally not getting recognized in menus.
 
*30/12/2017
**Changes:
**Player names are now drawn at the top of the screen in multiplayer matches
**Player 2 hyper counter now draws half-orbs on the correct side of the orb
**Rewritten DirectInput support
**Controllers now show (generic) names in config menu
**Sumika avatar and a new background color are available in Profile screen
**Fixes:
**Fixed a few controller issues in lobby list password input menu
**If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus
**Players can no longer move the text input caret with a controller
**Sounds now play on rollback frames too
 
 
■JP Update History
 
*ver 1.3a Updates
**Fixed typo in Story Mode
**Fixed a bug with Sumika's feathers
 
*ver 1.3 Updates
**Clown face Sumika now playable, unknown unlock conditions.
**You can now choose 2P color in Arcade and Story mode.
**Fixed story mode typos.
**Fixed a bug where the final boss form in story would move.
**Can no longer spam Nanako's Shell Shoot attack. (Click click)
**Nanako's Tentacle Breath (Single Fire) slowed down.
**Hime's Delicate Pains of Paradise now remain on the screen for a short while when used and can not be reused until they disappear. (Holy crap terrible change)
**Hime's Pain knockback and accuracy changed.
**Hime's Entrapment has longer recovery and knocks back on hit.  Doesn't raise the heat of an enemy in shield anymore.  Raises heat a little less than before.  (Can't combo after it anymore, Hime nerfs galore)
**Hime's Passion builds less Hyper meter.
**Suguri Sword recovery longer.
**Sora Sword recovery longer.
**Saki's Maracas Hammer does more damage
**Alte's Claymore has higher HP and is not hittable on startup.
**Alte's Search Panel hyper if she has a Search Panel up is not hittable on startup.
**Alte's Searchlight Shield is now considered in "Defense Mode" when used.  (Seems to increase the durability by a ton.)
**Mira's Gekirin no Tatsumaki and Souryuu no Tatsumaki slowed down.  (Welp. -_-)
**Nath's Reflect Laser lasts shorter.  (No more Gemini Laser spamming!)
**Sham's Sprite Call fires faster.
**Sham's Sprite Lilith and Poly Sprite explode on contact now as well.  (FINALLY)
**Sham's Dwarf Call fires more shots per volley.
**Sham's Resist Sphere is larger.  (WHAT REALLY?)
**Starbreaker's Burning Red Flame and Melting Blue Flame take less ammo.  (SB buffs everywhere)
**Starbreaker's Burning Hot Edge of Death "closes" more quickly.  (Her lasers converge faster)
**Starbreaker's Frightening Incoming Sparks spread a little more centralized.
**Starbreaker's Shivering Hidden Killing Intent spread when directed using directionals is now increased.
**Starbreaker's Accept the End hyper explodes faster.  (No more staring for a really long time at her bombs.)
**Starbreaker's Witness This Star's End does more damage.
 
*ver1.2 Updates
**Story mode added
**Hime and Starbreaker character introductions added to the manual.
**Fixed a bug where after one character's HP dropped to 0, the character could still move and the match would not end.
**CPU AI changed
**Fixed a bug where Iru was required to hold WB to perform Homing Missile Pod.
**Tsih's Zenhoui Wire Laser (D+H) collision detection on startup changed.
**Mira's Hayate no Senrin (SA with rings) and Hishou no Senrin (SB with rings) build less meter.
**Fixed a bug where the opponent would drop out of Mira's Jinsoku no Zangeki (SA autocombo) and Shinsoku no Zangeki (SP+Hyper autocombo).
*ver1.1 Updates
**Fixed a bug where random select would show up with the name "Sora."
**Fixed a bug where randomly selecting a character would select nothing.
**Fixed a bug where a 3rd option appeared while pausing during a replay.
**Fixed a bug where Alte could not do Hyper A in advanced mode.
**Fixed a bug where Mira could not do Hyper A in advanced mode.
**Fixed a bug that allowed you to burst during an opponent's Accel Hyper.
**Fixed a bug where FullColorTexture and FullColorScreen were switched in the configuration options.
**Fixed a bug where on startup, checking "Don't show this window on startup" in the startup option window was not preventing it from showing on startup.
**Changed some graphics handling.
**Fixed a bug with Iru's Highly-Explosive Genocide Bomb's collision detection.
**Iru's Highly-Explosive Genocide Bomb explodes on destruction.
**Saki's Tambourine Boomerang and Tambourine Blade now induce pushback to prevent infinites.
**Sora's Hyper Spread startup increased.
**Sora's Launcher(Delayed) slowed down.
**Hime SA cancel window moved to very late to prevent infinite SA.
**Sham's Sprite and Dwarf robot HP increased.
**You can direct where the opponent flies after hitting them with Kae's SAAAA autocombo.


{{AOS2}}
{{AOS2}}


[[Category:Acceleration of Suguri 2]]
[[Category:Acceleration of Suguri 2]]

Latest revision as of 19:36, 9 September 2021

EN Update History[1]
Game Version Date Notes
Ver.1.8.4 7/9/2021 Added two new avatars to celebrate the game's 10-year anniversary!
Added Russian translation credits.
Ver.1.8.3 19/8/2021 Added Russian language support.
Added Top 8 from Another Altemate Tournament to the Hall of Fame.
Unversioned update 4/8/2021 Added Another Altemate Tournament.
Ver.1.8.2 27/7/2021 More tracks added in-game for owners of Hoshi no Kakera and TRANCENATION of SUGURI:
Hoshi No Kakera:
  • Migratory Bird from North
  • Solitary as Fear
  • Gray Hued


TRANCENATION of SUGURI:

  • Green Bird
  • Impact
  • Stratosphere
  • Rendezvous
  • Green Bird (Old FM Tune)
  • Freedom Sky
  • Linear Light
Ver.1.8.1 2/7/2021 Added official support for the Korean language.
Unversioned hotfix 24/6/2021 Fixed a bug where the new combo counter properties would desync old replays.
Fixed a bug of "DLC Icon" appearing for colors that it shouldn't.
Ver.1.8 23/6/2021 Owners of TRANCENATION of SUGURI and Hoshi no Kakera soundtracks can use a selection of new tracks from them as their ingame music.
Added new costumes for Kae and Nanako for owners for the Festive Friends Costume Pack.
Fixed a bug with the DLC icon appearing during hide character select.
The in-game timer is now colored orange if tournament mode is enabled.
"Match" option on main menu is now colored orange when tournament mode is active.
Combo counter now displays combos properly (previously it would say that some sequences were combos when in reality they weren't).
Damage history of each move is now available alongside the Frame Data on Input History.
Added option to display Armor Points as either numbers or percentage as an accessibility feature.
Added Attack Indicator as an accessibility feature (a colored dot appears on every attack on the game to indicate which player is the owner of said attack/projectile).
Added Geometric Icons when Frame Analyzer is enabled as an accessibility feature (this allow color blind players to differentiate between each action of the characters regardless of the colors).
Added Tournament Medals to all players who got into the Hall of Fame. They will be displayed on lobbies.
Added an option to change the Title Background Color between Yellow, Blue, Green and Red. Due to accessibility concerns, this only changes the color for yourself, not for other players online.
Added Avatars based on the Bullet Orange board game versions of Suguri and Sora.
Added an Avatar Background based on Bullet Orange.
Ver.1.7.9 21/2/2021 Fixed a bug where character costume would be displayed when hiding character selection online.
Frame data is now disabled by default on training and replay.
Added Sound Effects for when building meter; each level has its own Sound Effect.
Quarantined Rapport 3 has been added to Hall of Fame, congratulations to the winners!
Ver.1.7.8 30/1/2021 New avatar and avatar background based on Quarantined Rapport added to the unlocks!
Quarantined Rapport 3 tournament logo added to the main menu.
Grey Background, an accessibility feature, is now available as a universal setting.
Social media buttons now open in browser instead of overlay.
Unversioned hotfix 17/1/2021 Updated Heat Up! tournament banner.
Ver.1.7.7 13/1/2021 Casual Hime and Sumika costumes are now available for owners of the Acceleration of SUGURI 2 - Guardian Casual Costume Pack.
Fixed an issue with Saki's wB and dash B hitbox.
Changed the color of P2 Saki projectiles.
Unversioned hotfix 6/12/2020 Updated the Heat Up! logo.
Ver.1.7.6 1/12/2020 Added Social Media, Mizuumi and "Heat Up!" buttons on Online menu.
Added Input History functionality to training mode and replays. You may choose between Variable (Displays only buttons pressed) and Static (Display all buttons) mode, as well as display for how many frames each input was pressed.
Unversioned hotfix 8/11/2020 Removed Heat Up! 20 Logo.
Added Heat Up! 20 tournament to Hall of Fame.
Unversioned hotfix 6/11/2020 Added banner for Heat-up 20 - 1 year anniversary edition tournament to the game!
Ver.1.7.5 4/11/2020 Added toggle to turn on and off Spectators icons online.
Added toggle to turn on and off menus popping up at the beginning of training and replay.
Tournament mode now locks Handicap at 100%.
Handicap is no longer fixed for training. You can adjust it on the character select screen.
Fixed an issue with Kae's death animation.
Changed the behaviour of time control for replays to be the same as training mode (this is due to a bug where the game would sometimes crashes at frame 8092 of time control).
Ver.1.7.4 2/10/2020 Ver.2 costume for Suguri has been added for free to all players.
High contrast mode toggle has been added to training and replay. It does not affect global settings.
Added a toggle on Config menu to turn on and off the "Hold button to pause" feature.
Happy Halloween! A special event is in effect, earn double particles by playing the game online throughout October.
Unversioned hotfix 29/8/2020 Fixed an issue where the game would crash after clearing Arcade mode.
Ver.1.7.3 25/8/2020
Ver.1.7.2 30/7/2020
Ver.1.7.1 10/7/2020 Added "Can Dash Cancel" section to frame data.
Added a "Can Dash Cancel" Icon to the UI.
"Leader" Icon now appear at all times and when you are not the Leader it displays in grey.
Ver.1.7 14/6/2020
Unversioned Hotfix 22/5/2020 Fixed minor issues with Chinese languages.
Fixed a character credit on the CEOtaku19 Hall of Fame.
Ver.1.6.8 21/5/2020
Ver.1.6.7 30/4/2020 Added support for Spanish and Brazilian Portuguese languages.
A new option from the pause menu now lets players enable/disable a display for hitboxes while in Training or Memory mode. This lets you see collision areas for attacks, characters and other objects.
Ver.1.6.6 21/3/2020 Added a toggle to turn display of titles on or off during online matches (found under Profile).
Fixed an issue where trying to leave the titles screen with "None" selected using the "Cancel" button would cause the game to crash.
New event active: earn double the particles in every online match!
Unversioned Hotfix 11/3/2020 Added Latency Display to online matches, you can now see how many ms of lag there is during the match.
Fixed an issue where the initial title for old AoS2 save files started on "None" instead of "Hello World!"
Fixed an issue where the game would crash if you tried to press up on the first row of titles while having "None" selected.
Unversioned Hotfix 8/3/2020 Fixed a visual issue with titles being partially hidden during a match in 4:3 resolution.
Minor fixes to title names.
Ver.1.6.5 7/3/2020
Ver.1.6.4 14/1/2019
Ver.1.6.3b 13/9/2018 Fixed a bug where player 1 would start to control both units in local play after round 1.
Ver.1.6.3 21/6/2018
Ver.1.6.2 15/4/2018 Spectator mode added. While waiting in a lobby, you can join any ongoing game to observe the results of the match. **You will join at the start of the match (if round 1 hasn't started yet), or at the next round's beginning.
Ver.1.6.1b 14/3/2018 Arcade and Story mode character select screens now show 1CC clears as gold stars.
Fixed a minor problem in Sumika's command list in Japanese.
Ver.1.6.1 13/3/2018
Unversioned Hotfix 7/3/2018 Minor text fixes
Fixed story-related achievement conditions
Ver.1.6 7/3/2018 Added in-game manuals in Japanese and Simplified and Traditional Chinese.
(Demo Only - Demo now uses a separate save folder called "AoS2 Demo". All previous savedata including replays are found in the previous folder, which the full version of the game will use.)
Fixed same lobby being listed multiple times if it had multiple friends in it.
Ver.1.5.9 28/2/2018
Unversioned Hotfix 22/2/2018 Improved Japanese text.
Ver.1.5.8 22/2/2018
Ver.1.5.7b 28/1/2018 Fixed replay names not working in some saved replays.
Updated Characters & Techniques .pdf file.
Ver.1.5.7 24/1/2018 Chat has been added to the multiplayer lobby screen.
New key and button binds for chat have been added on the Config screen.
A new avatar option, "Silhouette", is now available on the player profile page.
Ver.1.5.6 23/1/2018 Star Breaker, Hime and Sumika are now playable.
Added support for Traditional Chinese.
Fixed profile avatar item descriptions not updating when language was changed.
Ver.1.5.5 15/1/2018 Kyoko and Nath are now playable.
All stages and BGMs are now available for everyone to use (for the duration of the closed beta).
Fixed a bug that caused replays with infinite timer to store an incorrect game duration, resulting in the playback ending instantly. Old replays affected by this bug will remain non-functional.
Fixed Hyper gauge being drawn incorrectly in some resolutions.
Ver.1.5.4b 9/1/2018 Added a check to make sure auto-battles don't start too quickly to determine optimal input delay (which could cause abnormal input delay)
There's now a visible counter for the internal logic's FPS in the bottom-right corner. It should stay around 60 for optimal multiplayer experience. This counter is temporary, and you can use it to determine if you should lower your graphic details for online play.
Slightly adjusted the logic for automatic frame skipping in multiplayer when FPS is low.
Ver.1.5.4 9/1/2018
Ver.1.5.3 Improved sound handling during multiplayer rollbacks.
Improved replays if the opponent left in the middle.
Ver.1.5.2 2/1/2018 2 more characters are now playable: Mira and Iru.
Text field inputs now only react to left and right arrow keys.
Ver.1.5.1 1/1/2018
Unversioned Hotfix 31/12/2017 Fixed XInput stick occasionally not getting recognized in menus.
Unversioned Patch 30/12/2017 Player names are now drawn at the top of the screen in multiplayer matches
Player 2 hyper counter now draws half-orbs on the correct side of the orb
Rewritten DirectInput support
Controllers now show (generic) names in config menu
Sumika avatar and a new background color are available in Profile screen
Fixed a few controller issues in lobby list password input menu
If Dash or Primary Weapon share binds with menu OK/Cancel binds, OK and Cancel are given priority in menus
Players can no longer move the text input caret with a controller
Sounds now play on rollback frames too
JP Update History[2]
Game Version
Ver.1.3a
Ver.1.3
Ver.1.2
Ver.1.1

References


General
Basics
Changelog
Controls
FAQ
HUD
Characters
Alte
Hime
Iru
Kae
Kyoko
Mira
Nanako
Nath
Saki
Sham
Sora
Star Breaker
Suguri
Sumika
Tsih