Akatsuki Blitzkampf: Difference between revisions

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__NOTOC__
{{Infobox Game
[[Image:Akbk_top.PNG|
| gamename    = Akatsuki Blitzkampf
'''Current Version:''' [http://wiki.mizuumi.net/abkstuff/bk_patch1131sp1.zip 1.1.3.1 SP1] ([http://subtlestyle.net/bk_patch1131sp1.zip Original Site])
| abbreviation = ABK
<br>
| image        = Akbk_top.png
'''Current ABKcaster:''' [http://wiki.mizuumi.net/abkstuff/abkcaster-090504.zip May 4th, 2009]
| developer    = [http://www.subtlestyle.net/ SUBTLE STYLE]
<br>
| version= 1.1.3.1 SP1 ([http://subtlestyle.net/bk_patch1131sp1.zip Original Site])
'''English config.exe:''' [http://wiki.mizuumi.net/abkstuff/config_en.exe Here] ''(Don't forget to set its compatibility to Windows 2000)''
| system      = PC<br>Apr 30, 2007
<br>
| website    = [http://www.subtlestyle.net/akatsukibk/index.html Japanese]
'''IRC Channel @ [http://widget.mibbit.com/?settings=b0c80f1a2b7c9987a0cb0742240f9110&server=irc.mizuumi.net&channel=%23poverty&noServerTab=false irc.mizuumi.net],''' #poverty
| netcode      = Delay-based (Vanilla) Rollback (Ausf. Achse)
<br>
| netcode2    = [https://github.com/KaidenTBIO/ABKCaster/releases/tag/v1.0 ABKcaster (Vanilla)] [https://www.fightcade.com/ Fightcade 2 (Ausf. Achse)]
'''Developer's Site:''' [http://subtlestyle.net/ SUBTLE STYLE]
| resources    = [https://replaytheater.app/?game=abk Match Replay Database]
<br>
| community    = [https://discord.gg/HH2K73K99s Discord Server]
'''Blitzkampf Homepage:''' [http://subtlestyle.net/akatsukibk/akatsukibk.html アカツキ電光戦記 Akatsuki BK]
}}
<br>
'''Ausf.Achse Homepage:''' [http://subtlestyle.net/akatsukiaa/ アカツキ電光戦記Ausf.Achse]
<br>
'''BBS for bug reports:''' [http://jbbs.livedoor.jp/game/9028/ アカツキ掲示板]
|frame|right]]


== Akatsuki Blitzkampf ==
[http://www.subtlestyle.net/akatsukibk/index.html Akatsuki Denkou Senki] is a 2-D Versus Doujinshi Fighting game released on April 30th, 2007 and developed by [http://www.subtlestyle.net/ SUBTLE STYLE]. The game is set notably in a fictional future involving several characters that roughly resemble the German soldiers of the World War II era. Ingame visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat, cubism-esque character portraits and story sequence images. Blitzkampf is also a follow-up to a previous SUBTLE STYLE release from 2003 called [http://subtlestyle.net/akatsuki/akatsuki.html Akatsuki Shisei Ichigo], involving many of the characters from the current game.
 
[http://subtlestyle.net/akatsukibk/akatsukibk.html Akatsuki Denkou Senki] Is a 2-D Versus Doujinshi Fighting game released on April 30th, 2007 and developed by [http://www.eonet.ne.jp/~subtle/index.html SUBTLE STYLE]. The game is set notably in a fictional future involving several characters that roughly resemble the German soldiers of the World War II era. Ingame visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat, cubism-esque character portraits and story sequence images. Blitzkampf is also a follow-up to a previous [http://subtlestyle.net/ SUBTLE STYLE] release from 2003 called [http://subtlestyle.net/akatsuki/akatsuki.html Akatsuki Shisei Ichigo], involving many of the characters from the current game.


In terms of Blitzkampf's playstyle, it is regarded that it feels relatively 'old-school' in comparison to many of the other doujin fighter releases, as many of the systems and conventions in the game are rather similar to several late 90's era fighting games created by Capcom. A specific example many players allude to is the parry system, resembling the ones from the Street Fighter III installments. The gratuitous amount of extra modes (such as Survival, Time Attack, or SUGOROKU) the game provides and how they are unlocked is largely reminiscent of a console release of an arcade fighting game, further reinforcing the semi-retro feel.
In terms of Blitzkampf's playstyle, it is regarded that it feels relatively 'old-school' in comparison to many of the other doujin fighter releases, as many of the systems and conventions in the game are rather similar to several late 90's era fighting games created by Capcom. A specific example many players allude to is the parry system, resembling the ones from the Street Fighter III installments. The gratuitous amount of extra modes (such as Survival, Time Attack, or SUGOROKU) the game provides and how they are unlocked is largely reminiscent of a console release of an arcade fighting game, further reinforcing the semi-retro feel.
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This wiki was created to serve as a collection of information for the game, hopefully to provide additional knowledge not only to the Blitzkampf players that are already part of the community, but to also assist newcomers.
This wiki was created to serve as a collection of information for the game, hopefully to provide additional knowledge not only to the Blitzkampf players that are already part of the community, but to also assist newcomers.


For discussions, visit the IRC Channel, the [http://forums.shoryuken.com/showthread.php?t=188284 Akatsuki BLITZKAMPF thread] on [http://www.shoryuken.com Shoryuken.com] or the [http://www.dustloop.com/forums/showthread.php?t=1317 Akatsuki Denkou Senki thread] on [http://www.dustloop.com Dustloop.com].
 
 
<youtube>
https://www.youtube.com/watch?v=aumgD46Ud7s
</youtube>
{{clear}}
 
==Wiki Roadmap==
''If you want to help with hurtbox images, please contact '''Kaiden#5119''' on Discord for consistency instructions.''</br>
{{#lst:Mizuumi Wiki:Roadmap|ABK}}


{{ABK}}
{{ABK}}


[[Category:Akatsuki Blitzkampf]]
[[Category:Akatsuki Blitzkampf]]

Latest revision as of 22:54, 5 August 2022

Akatsuki Blitzkampf
(ABK)
Akbk top.png
Version

1.1.3.1 SP1 (Original Site)

Developers

SUBTLE STYLE

Systems

PC
Apr 30, 2007

Official Websites

Japanese

Online Play

Delay-based (Vanilla) Rollback (Ausf. Achse)

ABKcaster (Vanilla) Fightcade 2 (Ausf. Achse)
Player Resources

Match Replay Database

Community Channels

Discord Server

Akatsuki Denkou Senki is a 2-D Versus Doujinshi Fighting game released on April 30th, 2007 and developed by SUBTLE STYLE. The game is set notably in a fictional future involving several characters that roughly resemble the German soldiers of the World War II era. Ingame visuals supplement this sort of specific militaristic theme and environment, portrayed by the flat, cubism-esque character portraits and story sequence images. Blitzkampf is also a follow-up to a previous SUBTLE STYLE release from 2003 called Akatsuki Shisei Ichigo, involving many of the characters from the current game.

In terms of Blitzkampf's playstyle, it is regarded that it feels relatively 'old-school' in comparison to many of the other doujin fighter releases, as many of the systems and conventions in the game are rather similar to several late 90's era fighting games created by Capcom. A specific example many players allude to is the parry system, resembling the ones from the Street Fighter III installments. The gratuitous amount of extra modes (such as Survival, Time Attack, or SUGOROKU) the game provides and how they are unlocked is largely reminiscent of a console release of an arcade fighting game, further reinforcing the semi-retro feel.

This wiki was created to serve as a collection of information for the game, hopefully to provide additional knowledge not only to the Blitzkampf players that are already part of the community, but to also assist newcomers.


Wiki Roadmap

If you want to help with hurtbox images, please contact Kaiden#5119 on Discord for consistency instructions.

100% complete
In Progress / Completed To-do
  • As of 9/5/2021, the Akatsuki Blitzkampf community deems the wiki feature-complete. Thank you every one who has helped along the way!
    • The 100% mark does not mean this is to be left alone. If you feel something is missing, please feel free to contribute and make it even more awesome!
  • General Information Pages:
    • FAQ has been revamped containing quick information regarding the entire franchise and game preference (15%). Nice!
    • Netplay page has been upgraded with a section for Ausf. Achse players (7%). It has also been upgraded with a portforwarding guide, adapted by Element_ from Shimatora's guide to ABK. (8%)
  • Portability to Ausf. Achse has been mostly addressed in the form of Netplay guides for Fightcade and a changelist detailing a lot of AA changes. (5%)
  • Character page revamps:
    • Completed characters: 12/12
    • Move lists: 12/12 - 24%
    • Strategy: 12/12 - 12%
    • Combos: 12/12 - 12%
    • Story: 12/12 - 12%
    • Every character page is complete with illustrated move lists, strategy, combos, and story details! (60%)
  • A Story Summary has been added to the Glossary page. (5%)
  • Character Pages Revamped: (60%, 5% each character)
  • General Information pages: (35%)
    • FAQ: (15%)
    • Netplay: (15%)
      • "Why do you guys play ABK instead of ABKAA?", ABKCaster edition
      • Port forwarding guide for properly hosting matches
    • Lore: (5%)
  • Portability to Ausf. Achse (5%)


General
FAQ
Controls
Netplay
Menus
HUD
Glossary
Links
Characters
Akatsuki
Mycale
Sai
Kanae
Fritz
Marilyn Sue
Wei
Anonym
Elektrosoldat
Blitztank
Adler
Murakumo
Perfecti
Mechanics
System Specifics
Frametool
Reflector
Changelog