JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake): Difference between revisions
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Pucci spins around and flings a DISC straight forward as a projectile. | Pucci spins around and flings a DISC straight forward as a projectile. | ||
*The DISC's speed varies depending on the version used. | *The DISC's speed varies depending on the version used. | ||
*Launches | *Launches opponents ''very far'' backwards on air hit, especially if they're already in hitstun. | ||
*A great move, giving Pucci a strong neutral and a safe blockstring ender. | *A great move, giving Pucci a strong neutral and a safe blockstring ender. | ||
*Switching up the versions used occasionally can catch the opponent off guard. | *Switching up the versions used occasionally can catch the opponent off guard. | ||
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|description= | |description= | ||
Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | Pucci summons Whitesnake, who flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | ||
*The version used determines how fast and far Whitesnake flies out. | |||
*Causes crumple on a successful Throw. | *Causes crumple on a successful Throw. | ||
*Combos starting from this move will be heavily scaled. | *Combos starting from this move will be heavily scaled. | ||
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|description= | |description= | ||
Pucci summons Whitesnake, who delivers a downwards chop while moving forward. | Pucci summons Whitesnake, who delivers a downwards chop while moving forward. | ||
*The version used determines Whitesnake's behavior. | |||
*Pucci's only standing Overhead. | *Pucci's only standing Overhead. | ||
*Shares IPS with the Stand On version. | *Shares IPS with the Stand On version. | ||
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*Hits once. | *Hits once. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Core combo piece. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|damage= | |damage=42 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
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|description= | |description= | ||
Whitesnake lashes out in a 5-hit punch combo. | Whitesnake lashes out in a 5-hit punch combo. | ||
*The final hit is special-cancelable on whiff. | *The final hit is special-cancelable on whiff. | ||
**It also causes a crumple, making it good for combos and not much else. | **It also causes a crumple, making it good for combos and not much else. | ||
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|description= | |description= | ||
Whitesnake kicks forward. | Whitesnake kicks forward. | ||
*Launches on hit. | |||
*Great move for air-to-air, as it's a rare launcher aerial that can be combo'd out of on air hit. | *Great move for air-to-air, as it's a rare launcher aerial that can be combo'd out of on air hit. | ||
}} | }} | ||
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|description= | |description= | ||
Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | Whitesnake flies forward while reaching its arm out. If it grabs the opponent, it forcibly inserts a DISC into their head that causes their entire body to rapidly heat up. | ||
*The version used determines how fast and far Whitesnake flies out. | |||
*Similar to the Stand Off version, but launches the opponent on a successful Throw. | *Similar to the Stand Off version, but launches the opponent on a successful Throw. | ||
*Heavily scales the combo that starts from it. | *Heavily scales the combo that starts from it. | ||
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Whitesnake delivers a downwards chop while moving forward. | Whitesnake delivers a downwards chop while moving forward. | ||
*Mostly identical to the Stand Off version, but covers a longer range. | *Mostly identical to the Stand Off version, but covers a longer range. | ||
*The version used determines Whitesnake's behavior. | |||
*Pucci's only standing Overhead. | *Pucci's only standing Overhead. | ||
*Shares IPS with the Stand Off version. | *Shares IPS with the Stand Off version. | ||
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*Hits once. | *Hits once. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
*Not as commonly used in combos as its Stand Off counterpart, but carries the same uses. | |||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
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*Adds a second chop if the first connects; only hits once on block. | *Adds a second chop if the first connects; only hits once on block. | ||
*The first hit causes a groundbounce, while the second launches the opponent towards the floor. | *The first hit causes a groundbounce, while the second launches the opponent towards the floor. | ||
*Only the second hit can be canceled into HHA. | *Only the second hit can be canceled into HHA, although it will not connect. | ||
*Not worth starting a combo with it, which can only be done with Assists. | *Not worth starting a combo with it, which can only be done with Assists. | ||
*The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw. | *The only version that can hit OTG, which is its main use. Can be used to OTG even after a Throw. | ||
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Whitesnake swings its arm forward, and if it connects, will rip out a DISC from the opponent while throwing them to the ground. | Whitesnake swings its arm forward, and if it connects, will rip out a DISC from the opponent while throwing them to the ground. | ||
*The move's range increases with stronger versions, inversely affecting speed. | *The move's range increases with stronger versions, inversely affecting speed. | ||
*A command grab that's | *A command grab that's decently fast across all versions, further aided by the fact that, unlike any other Throw in the game, it does not inflict hitstop on a successful Throw. | ||
*While it deals low damage, it has such high reward that it's worth giving up potential damage to land it. | *While it deals low damage, it has such high reward that it's worth giving up potential damage to land it. | ||
*On a successful Throw, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting). | *On a successful Throw, Whitesnake steals a DISC from the opponent, leaving them unable to use any command normals, special moves or Style actions (except for Stand On/Off and Mounting). | ||
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|description= | |description= | ||
Pucci poses with Whitesnake as he raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away. | Pucci poses with Whitesnake as he raises his arms. If struck by the opponent, Whitesnake stuns them as the two fade away. | ||
*Move performance is | *Move performance is identical across all versions. | ||
*Switches sides on a successful activation. | *Switches sides on a successful activation. | ||
*Does not work against projectiles, Throws, HHAs or GHAs. | *Does not work against projectiles, Throws, HHAs or GHAs. | ||
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Pucci lifts the opponent up by their face with one hand, before hitting them in the face with his knee and throwing them to the ground. | Pucci lifts the opponent up by their face with one hand, before hitting them in the face with his knee and throwing them to the ground. | ||
*Forward Throw leaves the opponent further from Pucci than Back Throw. | *Forward Throw leaves the opponent further from Pucci than Back Throw. | ||
*Regardless of the version used, Pucci's Throws slightly rotate the axis. | |||
*Can OTG after the Throw with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214H]], in exchange for giving up pressure on wakeup. | *Can OTG after the Throw with [[JoJo's Bizarre Adventure: All-Star Battle R/Enrico Pucci (Whitesnake)#214X|214H]], in exchange for giving up pressure on wakeup. | ||
}} | }} |
Revision as of 16:34, 8 October 2023
Introduction
- This article is about Enrico Pucci's base incarnation, primarily known as "WS Pucci". For information about his evolved incarnation, see Enrico Pucci (Final).
Enrico Pucci, loyal follower of DIO and the main antagonist of Stone Ocean, the sixth part of JoJo's Bizarre Adventure, exhibits a grappler/debuffer playstyle, taking away the opponent's options and limiting their answers to his tactics.
In Stand Off, Pucci makes use of his projectile, "I order you!", to safely zone his opponent. He also uses his normals for pressure, making use of tick throws to land "A Stand power that can boil water...", a command grab that rewards Pucci with a combo on a successful use.
Stand On is where Pucci shines, gaining improved normals (notably j.M, which grants him combos on air hit) and access to an altered version of his "A Stand power that can boil water..." command grab, granting him more combo options. The true reward in Stand On, however, is his second command grab, "It's mine!": if this command grab is successful, Pucci will take away a DISC, sealing away the victim's special moves and several Style actions. From here, Pucci can either zone with his projectile in Stand Off or pressure the opponent at close range, both of these made way harder for the opponent to deal with by the removal of their special moves. Both his HHA and GHA will also take away a DISC (sealing the opponent's own HHA and HH Gauge, respectively), further reducing their options and granting Pucci an immense advantage.
On defense, Pucci really struggles, as his kit does not have any reliable defensive options. While having access to a counter in "It's an illusion", it requires Pucci to be in Stand On, which is not always feasible; similarly, his GHA is also a counter, making it extremely risky.
- DISCs: Pucci has the ability to steal people's DISCs, which will seal certain actions for the opponent and limit their options against him.
Enrico Pucci is a Stand character who seals the opponent's options, after which he can play at either close range or long range depending on the situation. | |
Pros | Cons |
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DISCs
Hitting the opponent with "It's mine!", "So it was already done...", or "This is my Whitesnake's ability!" will take a DISC from them. Afterwards, the opponent will see their abilities restricted, the exact restrictions depending on which attack stole the DISC:
- Template:NotationIcon-JJASBR It's mine!: Seals almost all specials and command normals. This includes options like Hamon Breathing, (meter-costing) installs, air dashes, superjumps, Pet Shop's Flight Mode, and Risotto's "Assassin". Does not include (Quick) Stand On/Off, (dis)mounting, Speedwagon's "Ogre Street", Pet Shop's "Dive", and command dashes.
- Template:NotationIcon-JJASBR So it was already done...: The opponent will be unable to use their HHA.
- Template:NotationIcon-JJASBR This is my Whitesnake's ability!: The opponent's HH Gauge will be sealed, preventing the use and gain of meter. This includes options such as Pillar Men Modes (despite not inherently costing meter), Quick Stand On, and Stand Rush. It also prevents the use of ULF Kars' "Flight".
If the opponent has had multiple abilities stolen, all of them will be stored on a single DISC. If the opponent attempts to use something they've been sealed out of, they temporarily get staggered.
After a DISC is taken, the effects will stay in place until the round ends, or until the opponent picks up the DISC. The opponent can make Pucci drop the DISC by hitting him, with the DISC usually ending up behind them; it can then be picked up by crouching on top of it, but Pucci is also able to pick it back up to conceal it. Being captured by a Throw and being hit by a Reversal Assist both count as Pucci being hit, making him drop the DISC. If Pucci lands a DISC-stealing move while there's a DISC somewhere on the ground, the DISC will disappear from the ground until Pucci is hit again.
Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_WHS #ASBR_PUC |
Move List
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
|
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2M
2M
|
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2H
2H
|
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3H
3H
Pierced through the finger! |
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JL
j.L
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JM
j.M
|
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JH
j.H
|
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Special Moves
236X
I order you!
236L/M/H |
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623X
A Stand power that can boil water...
623L/M/H |
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214X
You shall be crucified!
214L/M/H |
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Stand On
Normal Moves
Stand 5L
5L
|
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Stand 5M
5M
|
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Stand 5H
5H
|
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Stand 2L
2L
|
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Stand 2M
2M
|
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Stand 2H
2H
|
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Stand 3H
3H
Die! |
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Stand JL
j.L
|
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Stand JM
j.M
|
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Stand JH
j.H
|
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Special Moves
Stand 623X
A Stand power that can boil water...
623L/M/H |
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Stand 214X
You shall be crucified!
214L/M/H |
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Stand 63214X
It's mine!
63214L/M/H |
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Stand 22X
It's an illusion.
22L/M/H |
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System Mechanics
Throw
Throw
Weep at your own weakness! 5/4 + Any Two Attack Buttons |
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Assist
Assist
You shall be crucified! Template:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBRTemplate:NotationIcon-JJASBR |
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5S
Stand On/Off
5S |
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Heart Heat Attack
So it was already done...
236 + Any Two Attack Buttons |
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Great Heat Attack
This is my Whitesnake's ability!
236L+M+H |
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Costumes
Normal
Special
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
ConeOnBricks | United States |
@ConeOnBricks | Tournament Footage |