JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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{{ASBR Character Intro|char=Anasui|short=ana|content= | {{ASBR Character Intro|char=Anasui|short=ana|content= | ||
==Introduction== | ==Introduction== | ||
Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a grappler character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*'''And...RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged. | *'''Grappler''': Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns. | ||
*'''And... RELEASE!''': Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged. | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
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* '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and Stand On, allowing him to create scary pressure situations for the opponent. | * '''Scary Strike/Throw:''' Anasui has access to a command grab in both Stand Off and Stand On, allowing him to create scary pressure situations for the opponent. | ||
* '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing him to have scary setplay alongside his command grabs, which can be used for oki as well. | * '''Setplay:''' Anasui can set up a trap for 0.5 HH Gauge that launches the opponent into the air while damaging them, allowing him to have scary setplay alongside his command grabs, which can be used for oki as well. | ||
* '''Self-Sufficient:''' Anasui can easily do 300+ damage and get hard knockdowns while looping oki situations and building back meter spent. | * '''Self-Sufficient:''' Anasui can easily do 300+ damage and get hard knockdowns while looping oki situations and building back meter spent. He does not need to worry too much about Assist choice either, allowing him to be self-reliant with everything he does. | ||
|cons = | |cons = | ||
* '''Stubby Stand Off:''' Anasui's range is very short in comparison to his Stand's great range, making his Stand Off mode less effective in neutral. | * '''Stubby Stand Off:''' Anasui's range is very short in comparison to his Stand's great range, making his Stand Off mode less effective in neutral. | ||
* '''Weak Defense:''' Anasui does not have access to any meterless reversals, and his HHA and GHA have limited invulnerability, forcing Anasui to use universal mechanics to get out of pressure. | * '''Weak Defense:''' Anasui does not have access to any meterless reversals, and his HHA and GHA have limited invulnerability, forcing Anasui to use universal mechanics to get out of pressure. | ||
* '''Easily Burstable:''' Anasui's most powerful routes involve charging "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X|And... RELEASE!]]", which leaves him completely vulnerable to the opponent's Reversal Assist. | |||
* '''Lack of Flash Cancels:''' Several of Anasui's moves cannot be Flash Canceled, making many of his options very committal. | * '''Lack of Flash Cancels:''' Several of Anasui's moves cannot be Flash Canceled, making many of his options very committal. | ||
| tablewidth = 80 | | tablewidth = 80 | ||
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{{CharacterData-ASBR | {{CharacterData-ASBR | ||
| style = Stand | | style = Stand | ||
| health = | | health = 900 | ||
| lowhealth = Rumble | | lowhealth = Rumble | ||
| hashtag = [https://twitter.com/hashtag/ASBR_ANA?src=hashtag_click #ASBR_ANA] | | hashtag = [https://twitter.com/hashtag/ASBR_ANA?src=hashtag_click #ASBR_ANA] | ||
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}} | }} | ||
==Move List== | ==Move List== | ||
<div class="movelist-toggles"> | <div style="position: sticky; top: 0; display: flex; justify-content: center; background-color: #cacace;" class="movelist-toggles sticky"> | ||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">[[File:JJASBR_User_Icon.png|link=]]</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">[[File:JJASBR_Stand_Icon.png|link=]]</div> | ||
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|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Anasui | Anasui jabs in front. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash jumps. | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Anasui | Anasui stomps while advancing. | ||
*Common combo filler | *Moves Anasui forward, allowing it to be an unconventional whiff punish tool. | ||
*Common combo filler that has a deceptively taller hitbox than the animation suggests, making it great for juggles. | |||
}} | }} | ||
}} | }} | ||
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|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Anasui summons Diver Down to perform a stabbing attack upwards. | Anasui summons Diver Down to perform a stabbing attack upwards. | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Anasui performs a crouching chop. | Anasui performs a crouching chop. | ||
*Standard jab | *Standard crouching jab. | ||
}} | }} | ||
}} | }} | ||
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|damage=23 | |damage=23 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Anasui performs a crouching low punch. | Anasui performs a crouching low punch. | ||
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|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who | Anasui summons Diver Down, who kicks the opponent's feet. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Anasui | Anasui takes a step forward while performing an overhead kick. | ||
* | *Causes hard knockdown against opponents in a juggle state. | ||
* | **This hard knockdown is unique in that it does not override other hit effects. | ||
*Can be used as a frametrap from 5H/2H. | |||
*Confirms into 623H during juggles. | |||
}} | }} | ||
}} | }} | ||
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|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui | Anasui punches outwards. | ||
*Reaches straight out | *Reaches straight out, making it good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
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|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui | Anasui kicks downwards. | ||
*Good for jump-ins combo filler. | *Good for jump-ins and as combo filler. | ||
*Can cross up. | *Can cross up. | ||
}} | }} | ||
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|damage=45 (10*2, 25) | |damage=45 (10*2, 25) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14(5)1(7)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|description= | |description= | ||
Anasui summons Diver Down, who performs 3 consecutive punches downwards. | Anasui summons Diver Down, who performs 3 consecutive punches downwards. | ||
*Good for jump-ins and combo | *Good for jump-ins and combo filler. | ||
*Not all hits will play out if done late. | |||
}} | }} | ||
}} | }} | ||
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|caption=Attack | |caption=Attack | ||
|image2=JJASBR_Anasui_623X_(2).png | |image2=JJASBR_Anasui_623X_(2).png | ||
|caption2= | |caption2=H version close hit | ||
|name=You're in range! | |name=You're in range! | ||
|input=623L/M/H | |input=623L/M/H | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=105 (35, 70) | |damage=105 (35, 70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=130 (20, 3*20, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(8)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who performs a stabbing attack upwards | Anasui summons Diver Down, who performs a stabbing attack upwards. | ||
* | *The version used determines the attack's behavior on hit. | ||
*Has upper-body invulnerability during startup. | |||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
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'''M Version:''' | '''M Version:''' | ||
*Adds a second hit to the attack. | *Adds a second hit to the attack. | ||
*Launches on hit. | |||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
* | *Triggers an automatic, cinematic follow-up on point-blank hit. | ||
**Deals the same damage as the M version if this hit whiffs. | |||
*Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki. | *Most common combo ender to Stand Off juggles due to the cinematic's great minimum scaling and hard knockdown for oki. | ||
*Does not | **Does not cause hard knockdown when the cinematic does not play. | ||
}} | }} | ||
}} | }} | ||
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|image3=JJASBR_Anasui_214X_(3).png | |image3=JJASBR_Anasui_214X_(3).png | ||
|caption3=Trap | |caption3=Trap | ||
|name=And...RELEASE! | |name=And... RELEASE! | ||
|input=214L/M/H | |input=214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
|version=Light | |version=Light | ||
|damage= | |damage=30 [40] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22[52] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-54[-10] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Medium | |version=Medium | ||
|header=no | |header=no | ||
|damage= | |damage=40 [50] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22[52] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-58[-12] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=50 [60] | ||
|guard=Mid | |||
|startup=22[52] | |||
|active= | |||
|recovery= | |||
|blockadv=-66[-14] | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Trap | |||
|header=no | |||
|damage=21 (1, 5*2, 10) [40 (5*6, 10)] | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down | Anasui summons Diver Down to punch the ground, storing energy that attacks the opponent on contact. | ||
* | *The version used determines the initial attack's power. | ||
*Can be charged by holding down the button. [] is for the charged version. | *Costs 0.5 HH Gauge. | ||
**The charged version | *The trap lasts around 5 seconds. | ||
*The initial punch causes crumple on hit. | |||
*Upon being triggered, the trap launches the opponent and causes hard knockdown. | |||
**Since the initial punch causes crumple, it can confirm into the trap in order to extend combos. | |||
*Both the initial punch and the trap can hit OTG. | |||
*Can be charged by holding down the button. Data in [] is for the charged version. | |||
**The charged version has less recovery, and causes the trap to launch the opponent higher at the cost of losing its hard knockdown effect. | |||
**If the charged punch connects, the trap will be activated instantly, even against a downed opponent. Without proper spacing, however, the punch can push the opponent too far for the trap to connect. | |||
}} | }} | ||
}} | }} | ||
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|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who travels forward and grabs the opponent, | Anasui summons Diver Down, who travels forward and grabs the opponent. If successful, it attacks their insides and launches them upwards. | ||
* | *The version used determines Diver Down's travel distance. | ||
*Launches on a successful Throw, meaning it can be followed up with a combo without any use of meter. | |||
*All versions are active until they travel for their entire duration. | |||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
*Diver Down remains close to Anasui. | |||
*Most commonly used in blockstrings due to its speed. | *Most commonly used in blockstrings due to its speed. | ||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
* | *Diver Down reaches about 1/4 of the screen. | ||
*Beneficial for resetting a combo or catching an opponent's backdash. | *Beneficial for resetting a combo or catching an opponent's backdash. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
*Diver Down reaches short of half-screen. | |||
*Absurdly long range makes this an alluring option for new players. | *Absurdly long range makes this an alluring option for new players. | ||
*Unfortunately, the range is matched by its absurdly long recovery | *Unfortunately, the range is matched by its absurdly long recovery. | ||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Anasui_Stand_5L.png | |image=JJASBR_Anasui_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=8 | |damage=8 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down | Diver Down moves its arm outwards. | ||
*Wonderful range for a jab. | *Wonderful range for a jab. | ||
*Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block | *Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either hit or block. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_5M.png | |image=JJASBR_Anasui_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down performs an advancing hook. | Diver Down performs an advancing hook. | ||
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|image=JJASBR_Anasui_Stand_5H.png | |image=JJASBR_Anasui_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=37 | |damage=37 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Diver Down performs a lunging punch | Diver Down performs a lunging punch. | ||
*Great range for pokes. | *Great range for pokes. | ||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=JJASBR_Anasui_Stand_2L.png | |image=JJASBR_Anasui_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=5 | |damage=5 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down | Diver Down punches the opponent's feet. | ||
* | *Good range for pokes and counter-pokes. | ||
*Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | *Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | ||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_2M.png | |image=JJASBR_Anasui_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=23 | |damage=23 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Diver Down | Diver Down attacks with a crouching kick. | ||
* | *Anasui's best poke. | ||
*The range and speed attached to a Low makes it a great poke, counter-poke, and punish for moves that normally push too far out on block for the average character. | |||
}} | }} | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_2H.png | |image=JJASBR_Anasui_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down performs a sweeping punch. | Diver Down performs a sweeping punch. | ||
* | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_Jump_L.png | |image=JJASBR_Anasui_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down punches downwards. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
*Can hit as a cross-up after a dash-jump, and can lead to double overhead setups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand J214X|Go to hell!]]". | |||
}} | }} | ||
}} | }} | ||
Line 584: | Line 615: | ||
|image=JJASBR_Anasui_Stand_Jump_M.png | |image=JJASBR_Anasui_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 590: | Line 621: | ||
|damage=28 | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 596: | Line 627: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down performs | Diver Down performs a hook. | ||
*Launches on hit. | *Launches on hit. | ||
*Good for combo extensions | *Anasui's fastest air-to-air. | ||
*Good for combo extensions and jump-ins. | |||
}} | }} | ||
}} | }} | ||
Line 606: | Line 638: | ||
|image=JJASBR_Anasui_Stand_Jump_H.png | |image=JJASBR_Anasui_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 612: | Line 644: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 618: | Line 650: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down kicks downwards. | ||
*Good for jump-ins. | *Good for jump-ins. | ||
}} | }} | ||
Line 635: | Line 667: | ||
|caption4=Heavy | |caption4=Heavy | ||
|name=Dive! | |name=Dive! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 641: | Line 673: | ||
|damage=65 (10, 55) | |damage=65 (10, 55) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup=10(14)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 653: | Line 685: | ||
|damage=65 (10, 55) | |damage=65 (10, 55) | ||
|guard=Mid, Overhead | |guard=Mid, Overhead | ||
|startup= | |startup=10(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 663: | Line 695: | ||
|version=Heavy | |version=Heavy | ||
|header=no | |header=no | ||
|damage= | |damage=100 (10, 20, 5*10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down dives into the ground | Diver Down dives into the ground, attacking as it returns to the surface. | ||
* | *The version used determines Diver Down's attack upon resurfacing. | ||
*Stand Rush-compatible. | |||
---- | ---- | ||
'''L Version:''' | '''L Version:''' | ||
Upon resurfacing, Diver Down | Upon resurfacing, Diver Down punches the opponent's feet. | ||
*Causes hard knockdown. | |||
*Can hit OTG. | |||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
'''M Version:''' | '''M Version:''' | ||
Upon resurfacing, Diver Down performs an overhead punch. | Upon resurfacing, Diver Down performs an overhead punch. | ||
*Causes a groundbounce on hit. | |||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
'''H Version:''' | '''H Version:''' | ||
Upon resurfacing, Diver Down | Upon resurfacing, Diver Down attacks with a punch, following up with an additional barrage of punches. | ||
* | *The final hit launches and causes hard knockdown. | ||
*Diver Down will not execute the barrage of punches if the resurfacing blow whiffs. | |||
* | *Anasui's main combo tool while in Stand On. | ||
*Anasui's main Stand On | |||
}} | }} | ||
}} | }} | ||
Line 705: | Line 736: | ||
|caption2=How wonderful for Anasui | |caption2=How wonderful for Anasui | ||
|name=How awful! | |name=How awful! | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 711: | Line 742: | ||
|damage=160 (8*10, 80) | |damage=160 (8*10, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 723: | Line 754: | ||
|damage=184 (8*13, 80) | |damage=184 (8*13, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 735: | Line 766: | ||
|damage=208 (8*16, 80) | |damage=208 (8*16, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 741: | Line 772: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down dives into the opponent and attacks them from the inside out. | Diver Down reaches out for the opponent. If successful, it dives into the opponent and attacks them from the inside out. | ||
* | *Startup and damage change depending on the version used, inversely affecting range. | ||
* | *Causes hard knockdown. | ||
*Cannot be Flash Canceled. | |||
---- | |||
'''L Version:''' | |||
*Diver Down reaches the farthest. | |||
*Most commonly used in blockstrings due to its range. | |||
---- | |||
'''M Version:''' | |||
*Diver Down reaches less far. | |||
*Mainly used for messing with oki timings, but generally less used than other versions. | |||
---- | |||
'''H Version:''' | |||
*Diver Down remains close to Anasui. | |||
*Absurdly damaging command grab. | |||
*Can use s.236L afterwards for an OTG hit. | |||
}} | }} | ||
}} | }} | ||
Line 752: | Line 797: | ||
|caption= | |caption= | ||
|name=Go to hell! | |name=Go to hell! | ||
|input= | |input=s.j214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 758: | Line 803: | ||
|damage=50 | |damage=50 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 770: | Line 815: | ||
|damage=80 | |damage=80 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 782: | Line 827: | ||
|damage=110 | |damage=110 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 788: | Line 833: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down attacks with an overhead punch as Anasui floats back. | ||
*Causes a | *The version used determines how far Diver Down descends, as well as how far Anasui floats back. | ||
* | *Causes a groundbounce on hit. | ||
*Anasui | *Stand Rush-compatible. | ||
*If done low enough to the ground, there is enough time for Anasui to run up to the opponent, go into Stand Off, and land an OTG 214[H]. | |||
---- | |||
'''L version:''' | |||
*Diver Down remains in place. | |||
*Pushes Anasui backwards the least. | |||
---- | |||
'''M version:''' | |||
*Diver Down descends diagonally, stoppind midway. | |||
*Pushes Anasui backwards more. | |||
---- | |||
'''H version:''' | |||
*Diver Down descends diagonally until reaching the floor. | |||
*Pushes Anasui backwards the most. | |||
}} | }} | ||
}} | }} | ||
</div> | </div> | ||
==System Mechanics== | ==System Mechanics== | ||
====== <font style="visibility:hidden" size="0">Throw</font> ====== | ====== <font style="visibility:hidden" size="0">Throw</font> ====== | ||
Line 802: | Line 859: | ||
|caption= | |caption= | ||
|image2=JJASBR_Anasui_Throw_(2).png | |image2=JJASBR_Anasui_Throw_(2).png | ||
|caption2= | |caption2= | ||
|name=Throw | |name=Throw | ||
|subtitle=Didn't see it coming! | |subtitle=Didn't see it coming! | ||
Line 812: | Line 867: | ||
|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 830: | Line 885: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=And... RELEASE! | |subtitle=And... RELEASE!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
| | |version=Diver Down | ||
|damage=50 | |||
|guard=Mid | |||
|startup= | |||
|active= | |||
|recovery= | |||
|blockadv= | |||
|hitadv= | |||
|description= | |||
}} | |||
{{AttackData-ASBR | |||
|version=Trap | |||
|header=no | |||
|damage=21 (1, 5*2, 10) | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup= | ||
Line 845: | Line 913: | ||
*Reversal Assist Stocks: 1 | *Reversal Assist Stocks: 1 | ||
*Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X|214H]] | *Based on [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#214X|214H]] | ||
*The initial punch causes crumple on hit. | |||
*Upon being triggered, the trap launches the opponent and causes a hard knockdown. | |||
}} | }} | ||
}} | }} | ||
Line 884: | Line 954: | ||
|damage=206 (5*6, 20, 6*20, 36) | |damage=206 (5*6, 20, 6*20, 36) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=(+60) | ||
|description= | |description= | ||
Diver Down punches the ground several times and then releases the stored energy at the opponent. | Diver Down punches the ground several times and then releases the stored energy at the opponent. | ||
*Can be held down to delay the release, but offers no real benefit for doing so. | *Can be held down to delay the release, but offers no real benefit for doing so. | ||
*Due to its poor scaling, its mostly outclassed by 623H as an ender in longer juggles. | *Due to its poor scaling, its mostly outclassed by [[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#623X|623H]] as an ender in longer juggles. | ||
}} | }} | ||
}} | }} | ||
Line 910: | Line 980: | ||
|damage=356 (60+18*4+24+7*20+60) | |damage=356 (60+18*4+24+7*20+60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-78 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 922: | Line 992: | ||
}} | }} | ||
}} | }} | ||
==Costumes== | |||
===Normal=== | |||
{{ColorGallery | filePrefix=JJASBR_Anasui_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | |||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | |||
{{ColorGallery/Color|3| text=Normal (Color 3) }} | |||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | |||
}} | |||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Anasui_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Diver Down (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Diver Down (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|OnmyoKrow | |||
|[[File:JJASBR Anasui Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/OnmyoKrow @OnmyoKrow] | |||
|[https://www.youtube.com/watch?v=jhieLJrODYo&t=1568s Tournament Footage] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 21:40, 8 June 2024
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a grappler character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- Grappler: Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns.
- And... RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged.
![]() |
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
---|---|---|---|
Stand | 900 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
|
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2L
2L
|
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2M
2M
|
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2H
2H
|
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6M
6M
Shut yer trap! |
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JL
j.L
|
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JM
j.M
|
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JH
j.H
|
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Special Moves
623X
You're in range! 623L/M/H Attack Attack H version close hit H version close hit
|
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214X
And... RELEASE! 214L/M/H Start/Hold Start/Hold Attack Attack Trap Trap
|
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41236X
Meat and Bone Suspension
41236L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
|
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Stand 5M
s.5M
|
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Stand 5H
s.5H
|
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Stand 2L
s.2L
|
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Stand 2M
s.2M
|
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Stand 2H
s.2H
|
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Stand JL
s.jL
|
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Stand JM
s.jM
|
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Stand JH
s.jH
|
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Special Moves
Stand 236X
Dive! s.236L/M/H Start Start Light Light Medium Medium Heavy Heavy
|
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Stand 63214X
How awful! s.63214L/M/H How wonderful for Anasui How wonderful for Anasui
|
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Stand J214X
Go to hell!
s.j214L/M/H |
---|
System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
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Assist
Assist
And... RELEASE! ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
|
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Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
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Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
|
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Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
OnmyoKrow | ![]() |
![]() United States |
@OnmyoKrow | Tournament Footage |