JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui: Difference between revisions
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{{ASBR Character Intro|char=Anasui|short=ana|content= | {{ASBR Character Intro|char=Anasui|short=ana|content= | ||
==Introduction== | ==Introduction== | ||
Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a | Narciso Anasui, a major ally in ''Stone Ocean'', the sixth part of ''JoJo's Bizarre Adventure'', is a grappler character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure. | ||
*'''Grappler''': Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns. | *'''Grappler''': Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns. | ||
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|damage=14 | |damage=14 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=4 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Anasui | Anasui jabs in front. | ||
*Standard jab, good for stopping dash jumps. | *Standard jab, good for stopping dash jumps. | ||
}} | }} | ||
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|damage=24 | |damage=24 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-6 | ||
|description= | |description= | ||
Anasui | Anasui stomps while advancing. | ||
*Moves Anasui forward, allowing it to be an unconventional whiff punish tool. | *Moves Anasui forward, allowing it to be an unconventional whiff punish tool. | ||
* | *Common combo filler that has a deceptively taller hitbox than the animation suggests, making it great for juggles. | ||
}} | }} | ||
}} | }} | ||
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|damage=36 | |damage=36 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Anasui summons Diver Down to perform a stabbing attack upwards. | Anasui summons Diver Down to perform a stabbing attack upwards. | ||
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|damage=13 | |damage=13 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Anasui performs a crouching chop. | Anasui performs a crouching chop. | ||
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|damage=23 | |damage=23 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-4 | ||
|hitadv= | |hitadv=0 | ||
|description= | |description= | ||
Anasui performs a crouching low punch. | Anasui performs a crouching low punch. | ||
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|damage=35 | |damage=35 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who | Anasui summons Diver Down, who kicks the opponent's feet. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Good range for pokes. | *Good range for pokes. | ||
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|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-14 | ||
|hitadv= | |hitadv=-8 | ||
|description= | |description= | ||
Anasui | Anasui takes a step forward while performing an overhead kick. | ||
* | *Causes hard knockdown against opponents in a juggle state. | ||
**This hard knockdown is unique in that it does not override other hit effects. | |||
*Can be used as a frametrap from 5H/2H. | |||
*Confirms into 623H during juggles. | *Confirms into 623H during juggles. | ||
}} | }} | ||
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|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui | Anasui punches outwards. | ||
*Reaches straight out | *Reaches straight out, making it good for air-to-airs. | ||
}} | }} | ||
}} | }} | ||
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|damage=26 | |damage=26 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 227: | Line 227: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui | Anasui kicks downwards. | ||
*Good for jump-ins combo filler. | *Good for jump-ins and as combo filler. | ||
*Can cross up. | *Can cross up. | ||
}} | }} | ||
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|damage=45 (10*2, 25) | |damage=45 (10*2, 25) | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14(5)1(7)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=70 | |damage=70 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=105 (35, 70) | |damage=105 (35, 70) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8(1)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=130 (20, 3*20, 50) | |damage=130 (20, 3*20, 50) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6(8)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-28 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who performs a stabbing attack upwards | Anasui summons Diver Down, who performs a stabbing attack upwards. | ||
*The version used determines the attack's behavior on hit. | *The version used determines the attack's behavior on hit. | ||
*Has upper body invulnerability during startup. | *Has upper-body invulnerability during startup. | ||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
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|damage=30 [40] | |damage=30 [40] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22[52] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-54[-10] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=40 [50] | |damage=40 [50] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22[52] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-58[-12] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|damage=50 [60] | |damage=50 [60] | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=22[52] | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-66[-14] | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down | Anasui summons Diver Down to punch the ground, storing energy that attacks the opponent on contact. | ||
*The version used determines the initial attack's power. | *The version used determines the initial attack's power. | ||
*Costs 0.5 HH Gauge. | *Costs 0.5 HH Gauge. | ||
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*Can be charged by holding down the button. Data in [] is for the charged version. | *Can be charged by holding down the button. Data in [] is for the charged version. | ||
**The charged version has less recovery, and causes the trap to launch the opponent higher at the cost of losing its hard knockdown effect. | **The charged version has less recovery, and causes the trap to launch the opponent higher at the cost of losing its hard knockdown effect. | ||
**If the charged punch connects, the trap will be activated instantly, even against a downed opponent. Without proper spacing however, the punch can push the opponent too far for the trap to connect. | **If the charged punch connects, the trap will be activated instantly, even against a downed opponent. Without proper spacing, however, the punch can push the opponent too far for the trap to connect. | ||
}} | }} | ||
}} | }} | ||
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|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
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|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=28 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 427: | Line 427: | ||
|damage=60 (1*10, 50) | |damage=60 (1*10, 50) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=36 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 433: | Line 433: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Anasui summons Diver Down, who travels forward and grabs the opponent, | Anasui summons Diver Down, who travels forward and grabs the opponent. If successful, it attacks their insides and launches them upwards. | ||
*The version used determines Diver Down's travel distance. | *The version used determines Diver Down's travel distance. | ||
*Launches on a successful Throw, meaning it can be followed up with a combo without any use of meter. | |||
*All versions are active until they travel for their entire duration. | *All versions are active until they travel for their entire duration. | ||
*Cannot be Flash Cancelled. | *Cannot be Flash Cancelled. | ||
---- | ---- | ||
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</div> | </div> | ||
<div id="movelist-2" class="movelist"><!-- Stand On Move List --> | <div id="movelist-2" class="movelist"><!-- Stand On Move List --> | ||
===Stand On=== | ===Stand On=== | ||
====Normal Moves==== | ====Normal Moves==== | ||
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|image=JJASBR_Anasui_Stand_5L.png | |image=JJASBR_Anasui_Stand_5L.png | ||
|caption= | |caption= | ||
|name=5L | |name=s.5L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 467: | Line 468: | ||
|damage=8 | |damage=8 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down | Diver Down moves its arm outwards. | ||
*Wonderful range for a jab. | *Wonderful range for a jab. | ||
*Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either hit or block. | *Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either hit or block. | ||
Line 483: | Line 484: | ||
|image=JJASBR_Anasui_Stand_5M.png | |image=JJASBR_Anasui_Stand_5M.png | ||
|caption= | |caption= | ||
|name=5M | |name=s.5M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=25 | |damage=25 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down performs an advancing hook. | Diver Down performs an advancing hook. | ||
Line 505: | Line 506: | ||
|image=JJASBR_Anasui_Stand_5H.png | |image=JJASBR_Anasui_Stand_5H.png | ||
|caption= | |caption= | ||
|name=5H | |name=s.5H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 511: | Line 512: | ||
|damage=37 | |damage=37 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-10 | ||
|hitadv= | |hitadv=-4 | ||
|description= | |description= | ||
Diver Down performs a lunging punch | Diver Down performs a lunging punch. | ||
*Great range for pokes. | *Great range for pokes. | ||
}} | }} | ||
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|image=JJASBR_Anasui_Stand_2L.png | |image=JJASBR_Anasui_Stand_2L.png | ||
|caption= | |caption= | ||
|name=2L | |name=s.2L | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=5 | |damage=5 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-2 | ||
|hitadv= | |hitadv=+2 | ||
|description= | |description= | ||
Diver Down | Diver Down punches the opponent's feet. | ||
*Good range for pokes and counter-pokes. | *Good range for pokes and counter-pokes. | ||
*Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | *Can tick throw into any version of "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand 63214X|How awful!]]" at max range on either block or hit. | ||
Line 548: | Line 549: | ||
|image=JJASBR_Anasui_Stand_2M.png | |image=JJASBR_Anasui_Stand_2M.png | ||
|caption= | |caption= | ||
|name=2M | |name=s.2M | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 554: | Line 555: | ||
|damage=23 | |damage=23 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-6 | ||
|hitadv= | |hitadv=-2 | ||
|description= | |description= | ||
Diver Down | Diver Down attacks with a crouching kick. | ||
*Anasui's best poke. | *Anasui's best poke. | ||
*The range and speed attached to a Low makes it a great poke, counter-poke, and punish for moves that normally push too far out on block for the average character. | *The range and speed attached to a Low makes it a great poke, counter-poke, and punish for moves that normally push too far out on block for the average character. | ||
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|image=JJASBR_Anasui_Stand_2H.png | |image=JJASBR_Anasui_Stand_2H.png | ||
|caption= | |caption= | ||
|name=2H | |name=s.2H | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
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|damage=36 | |damage=36 | ||
|guard=Low | |guard=Low | ||
|startup= | |startup=12 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-8 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 592: | Line 593: | ||
|image=JJASBR_Anasui_Stand_Jump_L.png | |image=JJASBR_Anasui_Stand_Jump_L.png | ||
|caption= | |caption= | ||
|name= | |name=s.jL | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 598: | Line 599: | ||
|damage=18 | |damage=18 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 604: | Line 605: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down punches downwards. | ||
*Good for air-to-airs. | *Good for air-to-airs. | ||
*Can hit as a cross-up after a dash-jump, and can lead to double overhead setups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand J214X|Go to hell!]]". | *Can hit as a cross-up after a dash-jump, and can lead to double overhead setups with "[[JoJo's Bizarre Adventure: All-Star Battle R/Narciso Anasui#Stand J214X|Go to hell!]]". | ||
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|image=JJASBR_Anasui_Stand_Jump_M.png | |image=JJASBR_Anasui_Stand_Jump_M.png | ||
|caption= | |caption= | ||
|name= | |name=s.jM | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 620: | Line 621: | ||
|damage=28 | |damage=28 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 637: | Line 638: | ||
|image=JJASBR_Anasui_Stand_Jump_H.png | |image=JJASBR_Anasui_Stand_Jump_H.png | ||
|caption= | |caption= | ||
|name= | |name=s.jH | ||
|subtitle= | |subtitle= | ||
|data= | |data= | ||
Line 643: | Line 644: | ||
|damage=38 | |damage=38 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 649: | Line 650: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down kicks downwards. | ||
*Good for jump-ins. | *Good for jump-ins. | ||
}} | }} | ||
Line 666: | Line 667: | ||
|caption4=Heavy | |caption4=Heavy | ||
|name=Dive! | |name=Dive! | ||
|input=236L/M/H | |input=s.236L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 672: | Line 673: | ||
|damage=65 (10, 55) | |damage=65 (10, 55) | ||
|guard=Mid, Low | |guard=Mid, Low | ||
|startup= | |startup=10(14)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-16 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 684: | Line 685: | ||
|damage=65 (10, 55) | |damage=65 (10, 55) | ||
|guard=Mid, Overhead | |guard=Mid, Overhead | ||
|startup= | |startup=10(19)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-12 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Line 696: | Line 697: | ||
|damage=100 (10, 20, 5*10, 20) | |damage=100 (10, 20, 5*10, 20) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=20(11)1 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down dives into the ground | Diver Down dives into the ground, attacking as it returns to the surface. | ||
*The version used determines Diver Down's attack upon resurfacing. | *The version used determines Diver Down's attack upon resurfacing. | ||
*Stand Rush-compatible. | *Stand Rush-compatible. | ||
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'''L Version:''' | '''L Version:''' | ||
Upon resurfacing, Diver Down | Upon resurfacing, Diver Down punches the opponent's feet. | ||
*Causes hard knockdown. | *Causes hard knockdown. | ||
*Can hit OTG. | *Can hit OTG. | ||
Line 721: | Line 722: | ||
'''H Version:''' | '''H Version:''' | ||
Upon resurfacing, Diver Down | Upon resurfacing, Diver Down attacks with a punch, following up with an additional barrage of punches. | ||
*The final hit launches and causes hard knockdown. | *The final hit launches and causes hard knockdown. | ||
*Diver Down will not execute the barrage of punches if the resurfacing blow whiffs. | *Diver Down will not execute the barrage of punches if the resurfacing blow whiffs. | ||
*Anasui's main combo tool while in Stand On. | *Anasui's main combo tool while in Stand On. | ||
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|caption2=How wonderful for Anasui | |caption2=How wonderful for Anasui | ||
|name=How awful! | |name=How awful! | ||
|input=63214L/M/H | |input=s.63214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 742: | Line 742: | ||
|damage=160 (8*10, 80) | |damage=160 (8*10, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 754: | Line 754: | ||
|damage=184 (8*13, 80) | |damage=184 (8*13, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 766: | Line 766: | ||
|damage=208 (8*16, 80) | |damage=208 (8*16, 80) | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=14 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 797: | Line 797: | ||
|caption= | |caption= | ||
|name=Go to hell! | |name=Go to hell! | ||
|input= | |input=s.j214L/M/H | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 803: | Line 803: | ||
|damage=50 | |damage=50 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=16 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 815: | Line 815: | ||
|damage=80 | |damage=80 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=20 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 827: | Line 827: | ||
|damage=110 | |damage=110 | ||
|guard=Overhead | |guard=Overhead | ||
|startup= | |startup=24 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 833: | Line 833: | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
Diver Down | Diver Down attacks with an overhead punch as Anasui floats back. | ||
*The version used determines how far Diver Down descends, as well as how far Anasui floats back. | *The version used determines how far Diver Down descends, as well as how far Anasui floats back. | ||
*Causes a groundbounce on hit. | *Causes a groundbounce on hit. | ||
Line 840: | Line 840: | ||
---- | ---- | ||
'''L version:''' | '''L version:''' | ||
*Diver Down remains in place. | |||
*Pushes Anasui backwards the least. | *Pushes Anasui backwards the least. | ||
---- | ---- | ||
'''M version:''' | '''M version:''' | ||
*Diver Down descends diagonally, stoppind midway. | |||
*Pushes Anasui backwards more. | *Pushes Anasui backwards more. | ||
---- | ---- | ||
'''H version:''' | '''H version:''' | ||
*Diver Down descends diagonally until reaching the floor. | |||
*Pushes Anasui backwards the most. | *Pushes Anasui backwards the most. | ||
}} | }} | ||
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|damage=130 | |damage=130 | ||
|guard=Throw | |guard=Throw | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 882: | Line 885: | ||
|caption= | |caption= | ||
|name=Assist | |name=Assist | ||
|subtitle=And... RELEASE!<br>{{NotationIcon- | |subtitle=And... RELEASE!<br>{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Assault}}{{NotationIcon-ASBR|Burst}} | ||
|data= | |data= | ||
{{AttackData-ASBR | {{AttackData-ASBR | ||
Line 951: | Line 954: | ||
|damage=206 (5*6, 20, 6*20, 36) | |damage=206 (5*6, 20, 6*20, 36) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+22 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-30 | ||
|hitadv= | |hitadv=(+60) | ||
|description= | |description= | ||
Diver Down punches the ground several times and then releases the stored energy at the opponent. | Diver Down punches the ground several times and then releases the stored energy at the opponent. | ||
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|damage=356 (60+18*4+24+7*20+60) | |damage=356 (60+18*4+24+7*20+60) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=2+26 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|blockadv= | |blockadv=-78 | ||
|hitadv= | |hitadv= | ||
|description= | |description= | ||
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==Costumes== | ==Costumes== | ||
{{ColorGallery | filePrefix=JJASBR_Anasui_Color_ | imageFileTypes=png| imageWidths= | ===Normal=== | ||
{{ColorGallery | filePrefix=JJASBR_Anasui_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|1| text=Normal (Color 1) }} | {{ColorGallery/Color|1| text=Normal (Color 1) }} | ||
{{ColorGallery/Color|2| text=Normal (Color 2) }} | {{ColorGallery/Color|2| text=Normal (Color 2) }} | ||
Line 997: | Line 1,001: | ||
{{ColorGallery/Color|4| text=Normal (Color 4) }} | {{ColorGallery/Color|4| text=Normal (Color 4) }} | ||
}} | }} | ||
===Stand=== | |||
{{ColorGallery | filePrefix=JJASBR_Anasui_Color_ | imageFileTypes=png| imageWidths=250 | colors= | |||
{{ColorGallery/Color|Stand 1| text={{Tooltip|color=purple|text=Diver Down (Color 1)|hovertext=Used for odd-numbered colors.}} }} | |||
{{ColorGallery/Color|Stand 2| text={{Tooltip|color=purple|text=Diver Down (Color 2)|hovertext=Used for even-numbered colors.}} }} | |||
}} | |||
==Notable Players== | |||
:{{Template:PlayerListDisclaimer}} | |||
{| class="wikitable" style="text-align:center;" | |||
!width="95"|Name | |||
!width="90"|Usual Color | |||
!width="125"|Region | |||
!Contact | |||
!Example Play | |||
|- | |||
|OnmyoKrow | |||
|[[File:JJASBR Anasui Color 1.png|200x200px|Normal (Color 1)]] | |||
|[[File:Flag_us.png]]<br>United States | |||
|[https://twitter.com/OnmyoKrow @OnmyoKrow] | |||
|[https://www.youtube.com/watch?v=jhieLJrODYo&t=1568s Tournament Footage] | |||
|} | |||
==Navigation== | ==Navigation== |
Latest revision as of 21:40, 8 June 2024
Introduction
Narciso Anasui, a major ally in Stone Ocean, the sixth part of JoJo's Bizarre Adventure, is a grappler character with long range that allows for pressure from afar. Anasui's gameplan revolves around getting a confirm into large damage or to mix up the opponent, both of which involve getting into Anasui's effective range. Anasui also has access to lows and overheads in both Stand Off and Stand On, forcing the opponent to always be on their toes when blocking against his pressure. He is able to deal large damage for low net costs and is effective without an Assist, allowing him to work with many different Assists according to his preference. In return for such great offense, Anasui has very weak defense, lacking a true reversal of any kind. While Anasui's defense is reliant on universal mechanics, his offense more than makes up for it, as he can set up traps in addition to his strike/throw mix, allowing him to lock the opponent down and force them to deal with his pressure.
- Grappler: Anasui has access to multiple grabs and hitgrabs, granting him many ways to cause hard knockdowns.
- And... RELEASE!: Anasui has access to a trap that can be used in combos or setplay, with every version being able to be charged.
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Pros | Cons |
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Stats
Style | Health | Low Health Mode | Hashtag(s) |
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Stand | 900 | Rumble | #ASBR_ANA |
Move List
![JJASBR User Icon.png](/images/6/6a/JJASBR_User_Icon.png)
![JJASBR Stand Icon.png](/images/0/01/JJASBR_Stand_Icon.png)
Stand Off
Normal Moves
5L
5L
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5M
5M
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5H
5H
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2L
2L
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2M
2M
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2H
2H
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6M
6M
Shut yer trap! |
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JL
j.L
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JM
j.M
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JH
j.H
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Special Moves
623X
You're in range! 623L/M/H Attack Attack H version close hit H version close hit
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214X
And... RELEASE! 214L/M/H Start/Hold Start/Hold Attack Attack Trap Trap
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41236X
Meat and Bone Suspension
41236L/M/H |
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Stand On
Normal Moves
Stand 5L
s.5L
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Stand 5M
s.5M
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Stand 5H
s.5H
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Stand 2L
s.2L
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Stand 2M
s.2M
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Stand 2H
s.2H
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Stand JL
s.jL
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Stand JM
s.jM
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Stand JH
s.jH
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Special Moves
Stand 236X
Dive! s.236L/M/H Start Start Light Light Medium Medium Heavy Heavy
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Stand 63214X
How awful! s.63214L/M/H How wonderful for Anasui How wonderful for Anasui
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Stand J214X
Go to hell!
s.j214L/M/H |
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System Mechanics
Throw
Throw
Didn't see it coming! 5/4 + Any Two Attack Buttons |
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Assist
Assist
And... RELEASE! ![]() ![]() ![]() |
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5S
Stand On/Off 5S Stand On Stand On Stand Off Stand Off
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Heart Heat Attack
Give me your blessing!
236 + Any Two Attack Buttons |
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Great Heat Attack
Diving in 236L+M+H Unlike Sheer Heart Attack, it has many weaknesses. Unlike Sheer Heart Attack, it has many weaknesses.
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Costumes
Normal
Stand
Notable Players
- Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Name | Usual Color | Region | Contact | Example Play |
---|---|---|---|---|
OnmyoKrow | ![]() |
![]() United States |
@OnmyoKrow | Tournament Footage |